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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 minutes ago, hubblegum said:

hi guys , i have a question

why  when i put a cloths of the mod my body just disapear 

 

 

did you install one of the bodyslide files in the main folder?  you should have a mod called "Nuka Ride 6.8 Bodyslide for Fusion Girl 1.0 by Axary" or "Nuka Ride 6.8 Bodyslide for CBBE 1.0" depending on the body you have.

Posted
46 minutes ago, BlqckH said:

 

 

  • Give more priority to my mod, it has to load among the last ones.

    [10] Nuka Ride.esp

 

  • Uninstall this:

[34] Universal Working Bathroom Fixtures (CWSS and DLCs).esp

 

  • There are many mods I don't know about. But I'll tell you some that I would change/uninstall.

    [FE: 19] DiscreteFemaleSkeleton.esp
Remove it and use Zex Skeleton.
    [4D] problemsofsurvivor.esp
I'm not up to date with this mod, but if there are characters in Nuka World, you'd be better off uninstalling it.

 

 

  • For the future. There's no need to change it now.

A-Body, replace it with BodyTalk.

Posted
6 hours ago, Jubei69 said:

So after having played up to the point in 6.8 that I got the pop up that's all for now doing Norita's path, I gotta say that I actually enjoyed the extra content (if not the lack of sex scenes obviously) & looking forward to seeing what else is in store for the lass. I really enjoyed the inclusion of Sophie's character & her family, plus 'Auntie Nisha' was effing hilarious lol. It was kinda cute to see this little girl charming all these tough, ruthless raiders & having them all eating outta her hand. Can't wait to see what's next for her.

Thanks to you and for your reports, I usually read them to see if there is any way to tighten the nuts further.  ✔️

Posted
4 hours ago, Ratumo said:

And for last, one question. I have Commonweatlh Captives, when I approach to talk to the captives they tell me to leave them alone all the time but before they don't did that; I search for a solution and found that it is produced by "Global  EBCC_PlayerIsEnslaved". Nuka Ride triggers this? And if yes, Can I quit it?, because I finishied the story, I don't think other mod enslaved or captured me and I want continue explore the Commonwealth

Thanks to you for the comments and the reports!


Slavers should have changed back the dialogs once the mod was finished, but yes, it's safe to change it on your own.

Posted (edited)

I tried this mod years ago and I thought it was meh. Probably because it was oversaturated (each to their own, and I'm not saying its bad) with sex scene that it felt like any other adult mod. And then I tried the new Norita route... man... do you know that feeling of sadness when you finish reading a work? I can't believe I got that from here of all places. I was halfway through The Magnet In Your Heart when I realized I was reading erotica instead of porn. 10/10 so far. What a ride.

 

Tldr: Great work! cant wait to see it finished.

 

A question though:

Spoiler

Do Norita had a chance to admit she had lost her virginity before her debut? like when she date OB for example, or if he decide to check for himself in the future. I imagine his reaction would be hilarious, especially if Brett took it, lol.

 

Edited by viperr
Posted
3 hours ago, viperr said:

 

Thank you ! Until not long ago I had not realized that it can be about three hours from the start of Norita's route, without any AAF scene! One user played the whole intro and when the kiss scene with Larsen arrived he reported to me that his AAF was not properly installed.

 

I see the Overboss more pissed off if Norita lost her virginity to Larsen. But this scenario is only possible if Norita isn't an Overboss girl. The mod tracks whether the one who debuted her is Larsen, Keyshawn or Brett. Although, canonically, none of them are, the option is there for anyone who prefers to go outside the canon.

 

 

Posted

ill guarantee i missed it in this thread somewhere but what happened to the convo choices reflecting alt start "the bombs were falling and i entered a vault" option when talking to Music in admissions building for "made in heaven" quest?

Posted
4 minutes ago, xkcorruption said:

ill guarantee i missed it in this thread somewhere but what happened to the convo choices reflecting alt start "the bombs were falling and i entered a vault" option when talking to Music in admissions building for "made in heaven" quest? there was previously an option that doesnt involved husband dead and son kidnapped, ran norita route till its current end a few times and i wanna go be a pornstar without a 70 yo son. also totally flirted with him just cause its funny.

 

Posted
Just now, xkcorruption said:

ill guarantee i missed it in this thread somewhere but what happened to the convo choices reflecting alt start "the bombs were falling and i entered a vault" option when talking to Music in admissions building for "made in heaven" quest?

How long has it been since you last played? 😄 The mod underwent a major restructuring.

 

If you play Nora's route, Nora will tell Music all about “my son, the war, my husband”.


In Norita's route, that changes to her story of how she was going to start college, etc.

 

You used to be able to choose here, but now that choice happens at the start of the mod, when you run into the bot.

Posted
11 hours ago, JB. said:

 

 

  • Give more priority to my mod, it has to load among the last ones.

    [10] Nuka Ride.esp

 

  • Uninstall this:

[34] Universal Working Bathroom Fixtures (CWSS and DLCs).esp

 

  • There are many mods I don't know about. But I'll tell you some that I would change/uninstall.

    [FE: 19] DiscreteFemaleSkeleton.esp
Remove it and use Zex Skeleton.
    [4D] problemsofsurvivor.esp
I'm not up to date with this mod, but if there are characters in Nuka World, you'd be better off uninstalling it.

 

 

  • For the future. There's no need to change it now.

A-Body, replace it with BodyTalk.

it doesn't work , but  i got it to work using using setstage. when i activate the package the game fade to black and then crash, but when i use setstage _nr_queen 70 the game add the item,summon monique and  the quest proceed normally.

Posted
12 hours ago, BlqckH said:

 

I would bump to Buffout 4 NG, this is currently maintained, supports 1.10.163.0, 1.10.984.0, and VR and has additional fixes and includes backported BA2 support (so fewer mods reuqired), there are D3D patches in both Buffout 4 & Buffout 4 NG so it's possible there was additional fixes for NG (no idea).  Also check if you have Weapon Debris Crash fix (if your on NVidia GPUs).  I recall having D3D crashes and it was likely one of those two that fixed it.

Posted (edited)
On 2/27/2025 at 11:04 AM, JB. said:

How long has it been since you last played? 😄 The mod underwent a major restructuring.

 

If you play Nora's route, Nora will tell Music all about “my son, the war, my husband”.


In Norita's route, that changes to her story of how she was going to start college, etc.

 

You used to be able to choose here, but now that choice happens at the start of the mod, when you run into the bot.

ok i think i worded it incorrectly. i just pickled this up last week i was still using the version 6.4 because i just wasnt playing fo4 for a while and totally missed the update in august. that version had a non Nora vault dweller convo choice when talking to music. its not there now i just tried again and its forcing me to be nora if i dont do the norita choice when i first see duke outside the vault OR using the alt start option that just spawns you right next tot he vault. so im just wondering if i missed a file for alt start or if the option just no longer exists

Edited by xkcorruption
forgot stuff and didnt remember version number
Posted

Good day.  This is general question about the Nora path play through: I've noticed general Commonwealth type debris has now begun to spawn in Nuka World. I'm about 2/3 of the way through and I thought it odd at first. Is this by design? I'm just concerned that the newly appearing debris will impact the mod in the future as I don't have any issues at the moment.  It could be a load order issue as well I suppose.

Thanks.

C.

Posted

Hi.

 

Some time ago i discover a blue door at Lexington, the house at left of "Art Cafe" from "Tales of the Commonwealth". Today i start a playthrough as a male character, so i disable some mods i have and then this blue door is not here.

 

Then  i start enable one by one the mods i disabled, and check the door. This misterious blue door shows when i have enabled "Nuka Ride". What is this door?

 

Greetings.

Posted
19 hours ago, Civilizer said:

Good day.  This is general question about the Nora path play through: I've noticed general Commonwealth type debris has now begun to spawn in Nuka World. I'm about 2/3 of the way through and I thought it odd at first. Is this by design? I'm just concerned that the newly appearing debris will impact the mod in the future as I don't have any issues at the moment.  It could be a load order issue as well I suppose.

Thanks.

C.

Do you have some pics? There shouldn't be that in Nuka Town (if that's the place you mean). Normally you fix it by giving priority to my mod.

Posted
16 hours ago, Hober9 said:

Hi.

 

Some time ago i discover a blue door at Lexington, the house at left of "Art Cafe" from "Tales of the Commonwealth". Today i start a playthrough as a male character, so i disable some mods i have and then this blue door is not here.

 

Then  i start enable one by one the mods i disabled, and check the door. This misterious blue door shows when i have enabled "Nuka Ride". What is this door?

 

Greetings.

Got some pics? If you have “Better Console”, you can open the console, click on the door and confirm that it comes from Nuka Ride.

 

If it's what I think it is, it's a bar that I haven't used in the story yet. But I don't remember it being blue. In fact, I think it's disabled.

 

Posted (edited)
2 hours ago, JB. said:

Got some pics? If you have “Better Console”, you can open the console, click on the door and confirm that it comes from Nuka Ride.

 

If it's what I think it is, it's a bar that I haven't used in the story yet. But I don't remember it being blue. In fact, I think it's disabled.

 

They, there are 2, are on the building next to the swimming pool. Not sure how they got there, as the cell isn't marked as edited, but the doors are from NR.

The other door is on the opposite side of the building.

Spoiler

NR_Doors.png.42845d131521c5a06b88b9e7040bbfc1.png

Spoiler

NR_Doors2.png.931f81c8fefad63082e6deaa6ce0a32c.png

 

Edited by izzyknows
Posted
1 hour ago, izzyknows said:

They, there are 2, are on the building next to the swimming pool. Not sure how they got there, as the cell isn't marked as edited, but the doors are from NR.

The other door is on the opposite side of the building.

  Hide contents

NR_Doors.png.42845d131521c5a06b88b9e7040bbfc1.png

  Reveal hidden contents

NR_Doors2.png.931f81c8fefad63082e6deaa6ce0a32c.png

 

Wow, I think I meant to put a door there for Slavers and got confused. xD

 

 

BTW for the next version I made a hotkey to dissolve black screen, in case it happens again to someone. Technically it is useful for any situation where the black screen became permanent. (I still can't replicate it, though)

 

 

Spoiler

Fallout426_2_202512_57_35.png.c09e5415d3bb117901ade097a9679040.png

 

Posted (edited)
1 hour ago, JB. said:

BTW for the next version I made a hotkey to dissolve black screen, in case it happens again to someone. Technically it is useful for any situation where the black screen became permanent. (I still can't replicate it, though)

 

I just figured it was for future use and ignored it. LOL

 

Will that work for any, well, almost any, black screen caused by other mods? If so.. that would be useful as hell!!! :) Like to the point of it being a standalone mod.

 

Edited by izzyknows
Posted (edited)
5 hours ago, JB. said:

Got some pics? If you have “Better Console”, you can open the console, click on the door and confirm that it comes from Nuka Ride.

 

If it's what I think it is, it's a bar that I haven't used in the story yet. But I don't remember it being blue. In fact, I think it's disabled.

 

 

The green door is from "Tales from the Commonwealth" (Art Coffee shop). If you do image size bigger perhaps 300 % you see a blue door a little more far.

 

Better console give this info:

 

TYPE : DOOR

ID: BF03A0B5

baseID: 001A665F

locate: NukaRide.esp

define: Fallout4.esm

lastBaseChange: Fallout4.esm

 

Greetings.

 

20250301203152_1.jpg.ee39451ae0942fed43838840133b7c6b.jpg

Edited by Hober9
Posted
11 hours ago, JB. said:

Do you have some pics? There shouldn't be that in Nuka Town (if that's the place you mean). Normally you fix it by giving priority to my mod.

 

I've finished my play through (with no serious issues) but yes the debris was in Nuka town. Here are a few pics I took.

C.

ScreenShot7.png

ScreenShot9.png

ScreenShot10.png

ScreenShot11.png

Posted
3 hours ago, Civilizer said:

Here are a few pics I took.

When playing NR, remove any mod that effects Nuka World or the NPC's there.

This also goes with the area around  and in Diamond City. Then make sure Nuka Ride is pretty much last in your load order.

I'm also guessing you're running PRP.. which needs removed.

Posted
59 minutes ago, izzyknows said:

When playing NR, remove any mod that effects Nuka World or the NPC's there.

This also goes with the area around  and in Diamond City. Then make sure Nuka Ride is pretty much last in your load order.

I'm also guessing you're running PRP.. which needs removed.

also note the Raze or Clean my settlement seems to break something in nuka town and all kinds of items appear like shrubs, trash and dead trees....so avoid those at least while in or near Nuka Town

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