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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
10 hours ago, Grimmnaka said:

Well Id do it myself but I'm very mod illiterate by that I mean so unskilled a monkey could do it better.

You can fix it by changing the nipple settings. Make the nipples flatter and the circumcision will disappear.
This can be done in the body preset settings in Bodyslide or in the character's body settings in the game.

Edited by Axary
Posted
5 hours ago, Axary said:

You can fix it by changing the nipple settings. Make the nipples flatter and the circumcision will disappear.
This can be done in the body preset settings in Bodyslide or in the character's body settings in the game.

Huh.. I'll give it a shot. also anyway to get the mirror to stop being so funky though, half the time it makes the character appear off the side of the menu section. I hate having to start new games just to test stuff.

Posted
5 hours ago, Grimmnaka said:

Huh.. I'll give it a shot. also anyway to get the mirror to stop being so funky though, half the time it makes the character appear off the side of the menu section. I hate having to start new games just to test stuff.

Remember to install Looksmenu Rotation, it is in my recommendations, so you can move your character and adjust it.

Posted
On 1/30/2025 at 11:37 AM, JB. said:

To give you an idea of what this does. It's not going to stop the clone from losing her voice. I still can't seem to reproduce it. But if she has lost it, this script should fix the problem if you do a save + reload.

 

I will have this script included for the next update. For the time being, if you confirm that it works, I will upload it to Mega for others to use it.

 Yes, it works. Curiously though, after I installed the patch, I accidentally loaded a newer save where the clones voice was previously not working and she immediately started talking again without a save and reload. I then did also load an older save before AfterParty, went through the scene, she lost her voice, I saved then reloaded as you instructed and her voice came back without any problem. Thank you JB for you help with this!

Posted (edited)

помогите застрял на квесте довоенные девки после разговора с гейджем отправляет к овербоссу - а тот молчит версия 6.8.5b (((  играю за Нориту 

 

 

Edited by Snake_08
Posted
On 2/1/2025 at 5:57 AM, Axary said:

You can fix it by changing the nipple settings. Make the nipples flatter and the circumcision will disappear.
This can be done in the body preset settings in Bodyslide or in the character's body settings in the game.

there is this option in bodyslide

image.png.8e392ea8a863d44b29efefbb6f39e00d.png

Posted
On 1/31/2025 at 8:29 PM, izzyknows said:

There's always nipple clipping on that outfit for some reason. I manually fixed mine with Outfit Studio.

That outfit is dependent on the SHOES which come with a body. So if the shoes outfit has big ole nipples, they will poke.

Posted (edited)

My first post on LL, so hello everyone.
Anyway, first of all - congrats to you, JB., on one of the best story-based mods. It's insane how much work was put into this and I know very well how hard it is to make the quests interesting (game dev here). So far I've completed both paths once and I can't wait for future patches!

No opinion can be complete without some nitpicking, so I gotta admit that Colter's misogynistic approach can be really depressing if we decide to go the Nora route first. I'm not too soft, honestly, but at first he's starting to get really annoying. :") I'm glad both of your stories can take a rather satisfying turn, tho'. If I could wish for anything, that'd be to give some alternative ways for both Nora and Norita to unlock all the other features without feeling like shit. ;D

As for the technical side: once I've sorted out my medium-heavy modlist, I had no more CTD's in my third approach (still ongoing, with Nora). Even with some environment, character and QOL improvements, the mod is stable and plays well where it's crucial.
At first, I haven't read through this thread carefully enough, so I've softlocked myself with McDonough. My bad, ofc. Though, I think it'd be wise to strictly advice the players to try both character routes on a "clean" save, somewhere in the mod's description.

I still have a little issue, tho'. I'm not sure if anyone here can help me with this, especially without a specific modlist and logs. Maybe someone had a similar problem as well. When it comes to Bad End Animations and its furniture/equipment, there always seems to be something that prevents the player character (the whole model) to show up in specific cases.
For example - the Mechanical Chair and Gallows work fine (after some fiddling in MO2 order and NAFicator), but before that, the b-job scene in a cage (abduction quest) shows the male only. The same goes for another abduction with the scientists, where Torture Devices' cross and dialogues are all good but the Institute Chair and wall-mounted shackles don't summon the player character properly. What's important here, the animations themselves work fine and can be played through NAF menu separately (even in the same room with different characters). All I hear are sounds and the scenes start playing but without the entire player model. These scripted scenes with teleporting and devices were giving me some trouble from the start. I can't make them fully functional every time, curious. I know the mod relies heavily on AAF but if the rest runs great using a different framework, I assume this can be fixed somehow, or there's something wrong with applying Nuka Ride's XML's in particular.

Edited by burgirinhaler
Posted
37 minutes ago, Dojo_dude said:

That outfit is dependent on the SHOES which come with a body. So if the shoes outfit has big ole nipples, they will poke.

I just inflate the nipple area a wee little bit and it fixes it.

But, yea like most of them the shoes has the reference body. I think only the music outfit doesn't have the correct morphs/bones whatever ya call it.

Posted (edited)
4 hours ago, burgirinhaler said:

My first post on LL, so hello everyone.
Anyway, first of all - congrats to you, JB., on one of the best story-based mods. It's insane how much work was put into this and I know very well how hard it is to make the quests interesting (game dev here). So far I've completed both paths once and I can't wait for future patches!

No opinion can be complete without some nitpicking, so I gotta admit that Colter's misogynistic approach can be really depressing if we decide to go the Nora route first. I'm not too soft, honestly, but at first he's starting to get really annoying. :") I'm glad both of your stories can take a rather satisfying turn, tho'. If I could wish for anything, that'd be to give some alternative ways for both Nora and Norita to unlock all the other features without feeling like shit. ;D

As for the technical side: once I've sorted out my medium-heavy modlist, I had no more CTD's in my third approach (still ongoing, with Nora). Even with some environment, character and QOL improvements, the mod is stable and plays well where it's crucial.
At first, I haven't read through this thread carefully enough, so I've softlocked myself with McDonough. My bad, ofc. Though, I think it'd be wise to strictly advice the players to try both character routes on a "clean" save, somewhere in the mod's description.

I still have a little issue, tho'. I'm not sure if anyone here can help me with this, especially without a specific modlist and logs. Maybe someone had a similar problem as well. When it comes to Bad End Animations and its furniture/equipment, there always seems to be something that prevents the player character (the whole model) to show up in specific cases.
For example - the Mechanical Chair and Gallows work fine (after some fiddling in MO2 order and NAFicator), but before that, the b-job scene in a cage (abduction quest) shows the male only. The same goes for another abduction with the scientists, where Torture Devices' cross and dialogues are all good but the Institute Chair and wall-mounted shackles don't summon the player character properly. What's important here, the animations themselves work fine and can be played through NAF menu separately (even in the same room with different characters). All I hear are sounds and the scenes start playing but without the entire player model. These scripted scenes with teleporting and devices were giving me some trouble from the start. I can't make them fully functional every time, curious. I know the mod relies heavily on AAF but if the rest runs great using a different framework, I assume this can be fixed somehow, or there's something wrong with applying Nuka Ride's XML's in particular.

Ohhh, thanks!  A developer or someone who has done quests knows how laborious this is. I got into it and learned to script basic things during the pandemic. It was either that or go into depression.

 

The thing about Colter is that I really didn't have a lot of things planned with him. Colter had to be an awful guy so that when you finished the mod, you'd want to go and kill him in the DLC. Then I decided to do a story and said, well, what the heck, since he's built like an insufferable guy, I'll go with that line, but let's soften him up little by little.

 

Nora's route has many pitfalls. One of the most important is that Nora, freshly widowed, wouldn't go to Nuka World to shoot porn. It's just that this mod started out as “play this mod whenever you want” and then morphed into “you have to play this mod right out of the vault”. At least everything I learned I applied to Norita's route.

 

I don't use NAF but I know it's a recurring error (invisible player). Because the camera gets too close to the player and the game makes you invisible.

 

AAF also suffered from this bug but Ego, who is one of the developers, used functions that are hidden in the engine and forces the player to be always visible.

Edited by JB.
Posted (edited)
41 minutes ago, JB. said:

Ohhh, thanks!  A developer or someone who has done quests knows how laborious this is. I got into it and learned to script basic things during the pandemic. It was either that or go into depression.

 

The thing about Colter is that I really didn't have a lot of things planned with him. Colter had to be an awful guy so that when you finished the mod, you'd want to go and kill him in the DLC. Then I decided to do a story and said, well, what the heck, since he's built like an insufferable guy, I'll go with that line, but let's soften him up little by little.

 

Nora's route has many pitfalls. One of the most important is that Nora, freshly widowed, wouldn't go to Nuka World to shoot porn. It's just that this mod started out as “play this mod whenever you want” and then morphed into “you have to play this mod right out of the vault”. At least everything I learned I applied to Norita's route.

 

I don't use NAF but I know it's a recurring error (invisible player). Because the camera gets too close to the player and the game makes you invisible.

 

AAF also suffered from this bug but Ego, who is one of the developers, used functions that are hidden in the engine and forces the player to be always visible.


Oh, so that's what's responsible for this bug. Yeah, I think I've read somebody's post regarding the disappearing models but it was something a bit different. Yet, similar outcomes. Maybe I could use a workaround like a camera tool or some way to push the default viewpoint away, I wonder.
I've tried the "script slowdown" option, thinking there was a loading issue - and it helped with some previous crashes or scene initialization (in case anyone has this general issue), but nothing on the character model thing, unfortunately.

So far, there's nothing on NAF Bridge forums about it, so I'll leave it here in the meantime. Anyway, thanks for the reply and keep up the good work. I've had a ton of fun in Nukatown for the past weeks! ;D

Edited by burgirinhaler
Posted (edited)
On 12/31/2024 at 3:12 AM, Z3Rc0n said:

Does anyone know why during the Fizztop Chores quest I keep getting stuck on the "Serve the table" objective. I'll go where the marker is but then after a few seconds I get a loading screen and it gets stuck there. 

 

This is happening to me too. Checking out the Norita quest line for the first time (I love the author's sense of humour.) I have not found a solution either. My character bends down and starts the egg gathering animation, complete with the weird water audio, then the screen goes back to a loading screen and while there, the conversation continues, During the loading screen Overboss says he's lost his appetite and to take the food away, but because it's a loading screen, the player can't do anything.

 

Edit: Saving the game via console during the loading screen, force quitting, then reloading allowed me to bypass the infinite load. Some observations. Before moving to the marker, there is no table, even leaving the room then reentering does not cause it to spawn. Saving during the infinite load then reloading causes a table to appear. 

Edited by Svalalthea
Further testing
Posted (edited)
1 hour ago, Svalalthea said:

 

This is happening to me too. Checking out the Norita quest line for the first time (I love the author's sense of humour.) I have not found a solution either. My character bends down and starts the egg gathering animation, complete with the weird water audio, then the screen goes back to a loading screen and while there, the conversation continues, During the loading screen Overboss says he's lost his appetite and to take the food away, but because it's a loading screen, the player can't do anything.

 

Edit: Saving the game via console during the loading screen, force quitting, then reloading allowed me to bypass the infinite load. Some observations. Before moving to the marker, there is no table, even leaving the room then reentering does not cause it to spawn. Saving during the infinite load then reloading causes a table to appear. 

Happened to me as well 2 days ago while doing the Norita Fizztop chores, the save and reload wasnt really helping, but turning the NR alternate start MCM cheat for the chores did the trick for me, since i turn it on i havent got anymore of those black loading screen

Edited by erynyes
Posted
7 hours ago, erynyes said:

Happened to me as well 2 days ago while doing the Norita Fizztop chores, the save and reload wasnt really helping, but turning the NR alternate start MCM cheat for the chores did the trick for me, since i turn it on i havent got anymore of those black loading screen

 

It's a recurring bug in many users, but I never had it so it becomes difficult to come up with a fix. It's a simple moveto script, one of the ones I always use.

 

Now, the “water sound” is a striking fact. I've never had that mentioned before. It may serve as a hint. I used to have that sound bug after an AAF scene in older versions.

Posted (edited)
12 hours ago, burgirinhaler said:


Oh, so that's what's responsible for this bug. Yeah, I think I've read somebody's post regarding the disappearing models but it was something a bit different. Yet, similar outcomes. Maybe I could use a workaround like a camera tool or some way to push the default viewpoint away, I wonder.
I've tried the "script slowdown" option, thinking there was a loading issue - and it helped with some previous crashes or scene initialization (in case anyone has this general issue), but nothing on the character model thing, unfortunately.

So far, there's nothing on NAF Bridge forums about it, so I'll leave it here in the meantime. Anyway, thanks for the reply and keep up the good work. I've had a ton of fun in Nukatown for the past weeks! ;D


So, Imma quote myself real quick to clarify. The issue with disappearing player character seems to be solved with the Bridge now.
As we spoke, Panda dropped a .904 update ( COINCIDENCE?! ) and after testing the lab scenes with Nora the problem is gone!
This is great news for NAF users. Well, shit, except I feel like I'm gonna need another set of runs on both routes to get the full experience. ;D

Edited by burgirinhaler
Posted
3 hours ago, JB. said:

 

It's a recurring bug in many users, but I never had it so it becomes difficult to come up with a fix. It's a simple moveto script, one of the ones I always use.

 

Now, the “water sound” is a striking fact. I've never had that mentioned before. It may serve as a hint. I used to have that sound bug after an AAF scene in older versions.

the water sound, i have it with the chicken egg harvest, maybe with the crops harvest cant remember, but not with the other chores. Anyway like i said the cheat fix it for me

Posted
17 hours ago, JB. said:

 

Nora's route has many pitfalls. One of the most important is that Nora, freshly widowed, wouldn't go to Nuka World to shoot porn. It's just that this mod started out as “play this mod whenever you want” and then morphed into “you have to play this mod right out of the vault”. At least everything I learned I applied to Norita's route.

 

 

 

This is why I loved the fact that I got it to work pretty much flawlessly after playing through Commonwealth Slavers.   It made the Nora story so much more believable and immersive as to why she would be doing that.

 

I still have not tried Norita yet, I keep getting sidetracked in other games, waiting for that right moment to start it.  But I still check in here every week or so!  And still think you have the best mod out there JB!

Posted

i cant seem to get the dialogue to come through all i get is silence

Posted
1 hour ago, R3V0ID3D said:

i cant seem to get the dialogue to come through all i get is silence

enable both subtitles in your game setting, f4z roh doh mod in soft requirement and theres also a voice file in the DL section

Posted

I'm having a hell of a visual issue, and I did narrow it down to Nuka Ride specifically in my order.

 

 

I have 6.4.7 installed and when I'm in NW, this is what Nuka Town does in most areas (first screenshot) compared to when I disable it (second screenshot). THE ONLY change in my load order was disable Nuka Ride.

 

so my question is, if I get the newest version is this fixed?

20250203225530_1.jpg

20250204003642_1.jpg

Posted
55 minutes ago, nmagod said:

I'm having a hell of a visual issue, and I did narrow it down to Nuka Ride specifically in my order.

 

 

I have 6.4.7 installed and when I'm in NW, this is what Nuka Town does in most areas (first screenshot) compared to when I disable it (second screenshot). THE ONLY change in my load order was disable Nuka Ride.

 

so my question is, if I get the newest version is this fixed?

20250203225530_1.jpg

20250204003642_1.jpg

fixed

Posted
4 hours ago, nmagod said:

I'm having a hell of a visual issue, and I did narrow it down to Nuka Ride specifically in my order.

 

 

I have 6.4.7 installed and when I'm in NW, this is what Nuka Town does in most areas (first screenshot) compared to when I disable it (second screenshot). THE ONLY change in my load order was disable Nuka Ride.

 

so my question is, if I get the newest version is this fixed?

 

 

Uh. I know the answer to this. Do you think I should put it on the main mod page so I save myself from having to answer everyone who has this problem?  😀

Posted
18 hours ago, Pkatt said:

 

This is why I loved the fact that I got it to work pretty much flawlessly after playing through Commonwealth Slavers.   It made the Nora story so much more believable and immersive as to why she would be doing that.

 

I still have not tried Norita yet, I keep getting sidetracked in other games, waiting for that right moment to start it.  But I still check in here every week or so!  And still think you have the best mod out there JB!

You should make Norita a priority. Totally worth it! 😁

Posted
On 2/3/2025 at 7:54 AM, JB. said:

 

It's a recurring bug in many users, but I never had it so it becomes difficult to come up with a fix. It's a simple moveto script, one of the ones I always use.

 

Now, the “water sound” is a striking fact. I've never had that mentioned before. It may serve as a hint. I used to have that sound bug after an AAF scene in older versions.

 

I've noticed it way less in recent updates of AAF, but it definitely still happens.  I use the console trick to fix it, and it works about 9 out of 10 times to fix this issue for me.

 

Could it be too many scripts running to load the animation?  I have had this twice naturally - without trying to replicate it, I mean - once serving the table while at Fizztop the first time I go up there, and once a similar issue (but without the sound, which I did have at Fizztop) setting the Poker table.  I fixed it by using the console to just let the game simmer a bit, like the way some people will look down at the ground in a non-busy location for a few minutes.  I just opened the console up, didn't enter any commands, waited about 30 seconds, and when I closed it the animation just started and everything was more smooth running after that.

 

I've noticed that animations for any moveto events are more laggy under specific conditions - conditions which almost always impact AAF animations as well, regardless of which mod you're using it in, and will do this to me (black screen but no animation screen, sounds but no animation screen, etc).  From my experience, the worst offender overall for me is when I'm in survival mode or using Advanced Needs and have gotten too hungry/tired/thirsty and am not addressing it (it prioritizes those scripts over anything else and can make animations super laggy).  Family Planning will do this to me as well, especially if I am using Redux and have pregnancy cravings enabled and am actively pregnant.  My uneducated guess on what's happening is that anything that effects player stats is going to cause some lag while the game tries to figure out what you're doing with your life right now 🤷‍♀️

 

Also just while on the note of moveto events, if over encumbered sometimes they do not act as expected - especially with fast travel such as on the scooter (unless you have the strong back perk that allows fast travel while carrying too much)

Posted
4 hours ago, savantladylilith said:

 

I've noticed it way less in recent updates of AAF, but it definitely still happens.  I use the console trick to fix it, and it works about 9 out of 10 times to fix this issue for me.

 

Could it be too many scripts running to load the animation?  I have had this twice naturally - without trying to replicate it, I mean - once serving the table while at Fizztop the first time I go up there, and once a similar issue (but without the sound, which I did have at Fizztop) setting the Poker table.  I fixed it by using the console to just let the game simmer a bit, like the way some people will look down at the ground in a non-busy location for a few minutes.  I just opened the console up, didn't enter any commands, waited about 30 seconds, and when I closed it the animation just started and everything was more smooth running after that.

 

I've noticed that animations for any moveto events are more laggy under specific conditions - conditions which almost always impact AAF animations as well, regardless of which mod you're using it in, and will do this to me (black screen but no animation screen, sounds but no animation screen, etc).  From my experience, the worst offender overall for me is when I'm in survival mode or using Advanced Needs and have gotten too hungry/tired/thirsty and am not addressing it (it prioritizes those scripts over anything else and can make animations super laggy).  Family Planning will do this to me as well, especially if I am using Redux and have pregnancy cravings enabled and am actively pregnant.  My uneducated guess on what's happening is that anything that effects player stats is going to cause some lag while the game tries to figure out what you're doing with your life right now 🤷‍♀️

 

Also just while on the note of moveto events, if over encumbered sometimes they do not act as expected - especially with fast travel such as on the scooter (unless you have the strong back perk that allows fast travel while carrying too much)


It seems like Panda came up with something trivial but nonetheless effective. I'm not sure how some of the camera angles of this mod were supposed to look like in tight spaces (I'm assuming default), but the NAF Bridge now applies a different FOV for such cases. The view is kinda "flat" but I'll rather have this over bugs, definitely. So far, no issues with disappearing characters in NR after update.

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