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AAF Nuka Ride: A Porn Studio Mod


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Posted
15 minutes ago, rauf531 said:

Settlement Menu Manager is installed in my mod sheet at the top of the list.

 

PS: I put the save right before the 111 asylum elevator to avoid going through the prologue (the save is clean). At startup this message appears, although the robot meets me at the exit.... I know for sure that it is because of Settlement Menu Manager because if you turn it off, the message does not appear.

Well, two messages may pop up. Which one do you get? So I can check the reason. 

Posted (edited)
14 minutes ago, rauf531 said:

Ending Nuka Ride Mod

 

If DLC04MQ00.IsCompleted(); 👈player has killed the real Overboss, stop Nuka Ride [Self-explanatory. You're either starting The Gauntlet or you've already finished it, but that's probably not the case for you. ]
    FunctionsScript.EndNukaRide()

 

 

If _NukaRide.IsRunning()==False 

             Debug.MessageBox("Nuka Ride Warning: Unable to initalize the Main Quest. Check your mod order for conflicts")
            FunctionsScript.EndNukaRide()  👈 [You probably have so many mods that my mod can't fill the Mason, Shank, Duke, etc. aliases. Suggestion, install my mod when you are out of the vault, not when you are in the character creator.  ]

 

 

Edit: I'm going to put that suggestion in the script as well. 

Edited by JB.
Posted

for some user responce there trouble with nora route in 6.7 version .for Nora route my recomendatio to use 6,6 and start from older save .if you start new game just start it again with 6.6 . becouse in 6.7 version i have same issue as users above . nothing more to say. still wait for more Nora content )

 

Posted
1 hour ago, vaultbait said:

 

When installing HHS, did you enable AAF support in its FOMOD installer menu? With that optional feature, HHS will temporarily undo its height offsets during animations and then apply them again once animations end.
 

Edit: On rereading your post, maybe you mean using furniture outside of animations? HHS should normally toggle height offsets off during furniture use too, so if that's not happening then it sounds like something's definitely wrong in your game. Did you make any adjustments in the HHS MCM or are you using its default settings?

I went back and checked the HHS settings.  There is a height adjustment that must have gotten tweaked.  I cleared it out and the problem has been corrected.  Thank

Posted
2 hours ago, vaultbait said:

 

Does that scene have custom camera placement or is it supposed to just be using the normal flycam you get during a typical AAF scene? If the latter, I've definitely seen users with incomplete F4SE installs or who are missing/overwriting LLFP somehow (e.g. with old copies from RMR or RH) have this issue. And these days, it could also be some mix of accidentally upgrading FO4 or using "NG" versions of something with the prior game release.

For what it is worth, this is the only scene that I have seen like this.  I've gone back and replayed starting from an earlier save and the same thing happens.  What LLFP file are you referring to?  And what is the proper source?  Also, sorry for my ignorance but I'm not sure what you mean my RMR or RH.

Posted
2 minutes ago, packprof said:

For what it is worth, this is the only scene that I have seen like this.

Then you have everything fine. It seems a circumstantial problem. When the dialogue ends and the scene is about to start, get up from your seat, see if it's a problem with that. 

Posted
32 minutes ago, JB. said:

 

If DLC04MQ00.IsCompleted(); 👈player has killed the real Overboss, stop Nuka Ride [Self-explanatory. You're either starting The Gauntlet or you've already finished it, but that's probably not the case for you. ]
    FunctionsScript.EndNukaRide()

 

 

If _NukaRide.IsRunning()==False 

             Debug.MessageBox("Nuka Ride Warning: Unable to initalize the Main Quest. Check your mod order for conflicts")
            FunctionsScript.EndNukaRide()  👈 [You probably have so many mods that my mod can't fill the Mason, Shank, Duke, etc. aliases. Suggestion, install my mod when you are out of the vault, not when you are in the character creator.  ]

 

 

Edit: I'm going to put that suggestion in the script as well. 

I highly doubt its got anything to do with settlement manager menu. It does not even run any scripts until you use it.

Posted
4 minutes ago, osculim said:

I highly doubt its got anything to do with settlement manager menu. It does not even run any scripts until you use it.

Yeah, it is likely something else or the sum of two or more mods. I just laid out why the messages would jump out, to see if he can correlate them to his mods. 

Posted
29 minutes ago, packprof said:

For what it is worth, this is the only scene that I have seen like this.  I've gone back and replayed starting from an earlier save and the same thing happens.  What LLFP file are you referring to?  And what is the proper source?  Also, sorry for my ignorance but I'm not sure what you mean my RMR or RH.

 

The Data\F4SE\Plugins\LL_fourPlay_1_10_163.dll you use should basically always be the one that comes with your AAF installation, but as J.B also noted that's not the issue if it's only affecting some scenes (or just one in your case).

 

27 minutes ago, JB. said:

When the dialogue ends and the scene is about to start, get up from your seat, see if it's a problem with that.

 

I've observed the same problem in other mods. In particular, if you accept a Sexual Harassment approach while in furniture the camera will get similarly stuck during the ensuing animations. In my mods, I either try to avoid doing anything that would lead to an AAF scene if the player is in furniture, or I kick them out of the furniture before starting it.

Posted (edited)
3 hours ago, JB. said:

No, there are fixes here and there, for example, the next update I will make Nora get the new purses when she receives certain outfits. For example, the red purse will be given to William with his outfit, the leopard skin purse will be given to Lyons together with the choker. 

 

But new quests for Nora? Not yet. Right now I'm focusing on the alternative route. 

 

Thank you for the clarification. Just to ensure I understand correctly, if I do the Nora version of it then Sophie and Dara are not part of the questline? As well as the Truck Stop Party? I am thinking I will need to start over and go with the non-standard Nora playthrough of it.

 

Edit:

I did find Sophie and talked to her. The only response I get from her is that she is not surprised that my ass is always getting into trouble. And now she is following me everywhere I go.

Edited by Slimreb
Posted (edited)
19 minutes ago, vaultbait said:

 

The Data\F4SE\Plugins\LL_fourPlay_1_10_163.dll you use should basically always be the one that comes with your AAF installation, but as J.B also noted that's not the issue if it's only affecting some scenes (or just one in your case).

 

 

I've observed the same problem in other mods. In particular, if you accept a Sexual Harassment approach while in furniture the camera will get similarly stuck during the ensuing animations. In my mods, I either try to avoid doing anything that would lead to an AAF scene if the player is in furniture, or I kick them out of the furniture before starting it.

 

 It's a dialogue scene with the two of them sitting down and I don't want to give up on that 🥲 I added this line just now, it forces the two characters to get up and go to the meeting point.

 

    settings.SkipWalk = false
    settings.UsePackage = True

Edited by JB.
Posted
15 minutes ago, Slimreb said:

 

I did find Sophie and talked to her. The only response I get from her is that she is not surprised that my ass is always getting into trouble. And now she is following me everywhere I go.

It's one of those things I have to fix. Dara and Sophie are indeed planned for Nora's route, but I have to write another context for them. 

Posted
2 minutes ago, JB. said:

 

 It's a scene with the two of them sitting down and I don't want to give up on that 🥲 I added this line just now, it forces the two characters to get up and go to the meeting point.

 

    settings.SkipWalk = false
    settings.UsePackage = True

 

Yeah, in my case I force the player to use the generic "get up" idle which causes them to exit the furniture on auto-pilot, before proceeding (though if it's your mod calling AAF directly then yes what you have there should solve it). When you're asking another mod, like Harassment, to do something that could lead to an animation, you have a lot less control over how AAF gets called unfortunately, which is the case I've ended up solving for.

Posted
5 hours ago, Axary said:

If you're more interested in Nora's route, you're better using NR-6.4.3, available the first post of this thread. This is stable version containing only Nora's route, without Norita or any references to her.

In NR-6.7 for the first time, the main story became available for Nora and Norita. Perhaps JB hasn't fixed all its problems yet, and that's why this version is available only in the discussion thread and not in LL's files section.

 

4 hours ago, JB. said:

I am equally confused. But due to time issues I was not able to play Nora's route yet with this new update. I'll try it tonight and see how it goes. 

 

Ok. My disappointment is mainly due the fact I started a complete new game (SKK Fast Start) and this time I choose the Young Girl path (thas is, by the way, the more "rude" and less instinctive answer I could choose) ... AND ... EVERYTHING IS AMAZING!

Great story, great design, intense and "deep" characters.

 

I repeat, this is a great mod and it's a pity that so many features are not availables for the mature path and that this one is , by my side, so buggy.

 

Anyway, Thank You for this great mod!

Posted
Just now, NicoleDragoness said:

 

 

Anyway, Thank You for this great mod!

Well, I'm already testing and I did make a rookie mistake in version 6.7 so, yeah, right now the vanilla route is bugged.  When you play as Nora, the "universe" of the young vaultdweller merges erratically. 

 

Luckily it's a matter of fixing a couple of lines of code.

 

Anyway, thank you for your words. 👌

Posted
4 hours ago, JB. said:

Then you have everything fine. It seems a circumstantial problem. When the dialogue ends and the scene is about to start, get up from your seat, see if it's a problem with that. 

Standing up when the dialog ended but before the scene started did the trick.  I'll check again once the fix is uploaded.  Thank you!

 

Posted

6.7

Rad Rabbit - sucks.

That darn bunny took off across the wasteland. Far too far to carry it's body back. When I drop it- it's corpse goes back to where I killed it.

I had to use the cheat to put it in the truck - for a bunny.

Posted (edited)

6.7.1

 

 

Fixes on the young vaultdweller's route

  • You can now give oral sex to the Mayor if you have bracets. 
  • You can also threaten the Mayor with screaming, and this will not have a negative effect on the "Posters" quest. Geneva will hold it against you, but Billy will fix the mess.
  • During the Poker night, the Poker winner had a generic male voice because I didn't know how to put specific voice to an alias (it's a different situation), but my experience with Slavers helped me to fix it. I had some leftover quota from elevenlabs and I was able to give the corresponding voice to Faris, the one with the thicker voice. I will do the others later. 

 

Fixes and changes in Nora's route (prob. new save required)

 

Photo8.png.7f5e64e30b24834a654d8cd99424d6e2.png

  • Fixed the looping dialog during the audition with Mason. 
  • There was also another looped dialog during the beginning of Apollo, with Corsican. 
  • Kaiser will give you a special purse in addition to the bestial choker if you decide to film with his dog. 
  • Corsican will give you a pink purse when he gives you the pink outfit to look for Apollo. 
  • Corsican will give you a black purse when you go to Diamond City for the first time to look for his motorcycle.  
  • William will give you a red purse when he gives you the William Outfit. 
  • Corsican will give you a gold purse when you finish "Becoming a Porn Star", he will put it together with the Porn Star dress and heels he sends to the apartment. 
  • He will also include some gold earrings along with it. 
  • Kali's special outfits (Primadonna, BubbleGum and HellKitty) have corresponding purse versions now, so you'll get them as long as the Overboss buys them (Elder Maxson also buys you a set at the end of Heart Of Steel, and will include the corresponding purse). 
  • Shaun will give you the white purse when you finish Made in Heaven. Previously they were gold piercings. I always found it odd that Shaun would give away piercings, but at the time I had no other gift options. 
  • During "A New Ride", Earl won't put you the tattoo he used to put, but the same tattoo Patti gives the young protagonist (hearts and branches on the left thigh). Earl's tattoo doesn't look so good with Axary's fishnet stockings. 
  • During "VIP Party", the player will still clean and cook the first time she go to Fizztop, but this time using the new "Fizztop Chores" quest. I really like this change. Nora knows the omelette recipe by default. 
  • When Music schedules you the appointment with his father, she will also give you some silver earrings, together with the Overboss outfit plus silver chocker. 

Photo11.png.e17af1cd629c23b65476f9111fdf241c.pngPhoto12.png.0739ae6eac6bd1e8f6367fc29f16a102.png

 

New voice file too. 6.6.1. 

  • I have added more voices to missing dialogues. I haven't fixed those robotic voices that some characters abruptly release. 

 

 

I am playing Nora's route and am currently about to start "Lucy in the Sky". If I notice that more tweaks or additions are needed I will do so. 

Edited by JB.
Posted
58 minutes ago, fred200 said:

6.7

Rad Rabbit - sucks.

That darn bunny took off across the wasteland. Far too far to carry it's body back. When I drop it- it's corpse goes back to where I killed it.

I had to use the cheat to put it in the truck - for a bunny.

Yes, they are definitely not made for what I need (grab 'em and drag 'em). That's why I gave up and put in a cheat

Posted

Mbfff. I don't know if it's because I've just come from writing something totally different but: 

 

  • Overboss gratuitously insults too much in Nora's route. I'm starting to hate him. I know after “Lucy in the Sky” he becomes more bearable, but right now I understand those who want to kill him.  
  • After playing Geneva's mission I can conclude that this is definitely “Commonwealth Slavers” material. I'm seriously considering discarding it and replacing it with the new Posters mission I added in the young vaultdweller route: 

 

Spoiler

Basically, Geneva wants you to break into the dinner between Ann Codman and her husband, and pose as her husband's lover/prostitute.  

 

I think it goes more with the tone of the rest of the quests.

Posted (edited)
4 hours ago, JB. said:

right now I understand those who want to kill him. 

Are you sure that's a bad thing?
It's bad if the character doesn't evoke any emotion and the player just doesn't give a shit about him.
If the player wants to kill the character, that's definitely not a bad thing. It means the character evoked emotion in the player. Oveoboss is not someone who should evoke positive emotions upon first meeting. So it's better to have us want to kill him than have him be a blank slate like characters in most AAA games.

On Nora's route, we first meet Overboss in the quest _NukaRide_TheOverboss, and this quest is a MASTERPIECE! It does not need to be changed!!! And yes, during this quest I was burning with rage and I wanted to kill Overboss, and it is MEGA COOL!!!!

 

4 hours ago, JB. said:

After playing Geneva's mission I can conclude that this is definitely “Commonwealth Slavers” material. I'm seriously considering discarding it and replacing it with the new Posters mission I added in the young vaultdweller route: 

Yes, this quest has a certain overreach.
BUT!!!
If you change this quest, you have to change Nora's dialog with Kells and Kaiser. And that dialog is just awesome!!!
So we get that when we pass Geneva's quest, we think what the fuck. But when later we get a reference to this quest, it creates one of the funniest moments.
Please don't change this quest, leave it the way it is.

 

The game or mod should cause “emotional swings”, when positive and negative alternate each other. Then the game or mod want to play and want to replay.
And without it, the gameplay process quickly becomes boring.

Edited by Axary
Posted (edited)
24 minutes ago, Axary said:


BUT!!!
If you change this quest, you have to change Nora's dialog with Kells and Kaiser. And that dialog is just awesome!!!
So we get that when we pass Geneva's quest, we think what the fuck. But when later we get a reference to this quest, it creates one of the funniest moments.
Please don't change this quest, leave it the way it is.

I was enjoying Nora's route until that part came along, and it's so abrupt. I didn't delete it. I added a new option last night. Either you do Geneva the favor, or you decide to pay. I already put conditions on Kaiser's dialog and also Shaun's dialog, since they both know that Nora may (or may not) have done the shitting on the door thing. 

 

I liked the mission “_NukaRide_TheOverboss”. What I didn't like so much was “VIP Party”. Nora was clearly responsible for the VIPs deciding to invest in Nuka World and she also comes from bringing the Overboss' daughter, so she deserve a better treatment. 

 

Old dialogue: 

  • I like your daughter, Overboss. She seems like a nice girl. 
  • I'm not going to talk trifles with a cheap whore. 

New dialog

 

  • I like your daughter, Overboss. She seems like a nice girl. 
  • She's my little pride, you know? The world sucks. And I know I'm no different. But I look at her and I know at least I did something right. 

Basically I want him to regulate his insults because Nora has clearly made merits to deserve respect. The OB has to open up a little to her. 

 

Edited by JB.
Posted

I going through the young nora playthrough. I am currently on "A new ride". I have returned from the commonwealth and entered Music's Tattoo Parlor. But all the dialogue options are all blank.

Posted
4 minutes ago, qasdf said:

I going through the young nora playthrough. I am currently on "A new ride". I have returned from the commonwealth and entered Music's Tattoo Parlor. But all the dialogue options are all blank.

Okay, I'm checking. I can think of something. Is your character part of the Overboss harem or not?

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