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AAF Nuka Ride: A Porn Studio Mod


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Posted
On 8/1/2022 at 9:37 AM, steelpanther24 said:

@JB. Are you going to move NR to TSex?  It looks promising, at least with some of the options included in it.   I also saw that you were a contributor.

I'm going to finish some quests and then I'll see if that framework can help me.

 

 

Posted
21 hours ago, wolkery said:

More overboss content, please?

 

 

This is a little addition for NR5, to everyone who has chosen to be the Overboss bitch. 

 

Spoiler

955858683_Capturadepantalla2022-08-0219_49_32.png.a757d7943a0ead621631d778f60e9b11.png438673564_Capturadepantalla2022-08-0219_51_14.png.8635ecb8091eec1f653415d6fe380298.png

 

The Overboss will give you permission depending on how well you behave during his little test. ?

Posted

@JB.

I found a bug with KeyShawn.
If you select the branch with Rimjob, during the animation KeyShawn becomes a midget, and after the animation returns to standard human height(not a big as he was before the animation).
 

Posted
1 hour ago, Axary said:

@JB.

I found a bug with KeyShawn.
If you select the branch with Rimjob, during the animation KeyShawn becomes a midget, and after the animation returns to standard human height(not a big as he was before the animation).
 

 

I'm checking the scripts Has it happened to you more than once?

 

Every scene with Keyshawn has this meta

 

     settings.Meta = "KeyShawnHeight"

 

So when AAF receives this meta, it kicks a function twice: OnSceneInit and OnSceneEnd

 

Function KeyShawn() ;Make Keyshawn a big guy during and after AAF
ObjectReference targetActorObject = KeyShawn as ObjectReference
targetActorObject.SetScale(1.22)
EndFunction

 

Not sure if mods that randomize NPC heights would interfere with this.

 

quick test ()

Spoiler

1782151758_Capturadepantalla2022-08-0307_35_52.png.e044d94976573f22cdf56a97e58249cd.png

 

Posted (edited)
2 hours ago, JB. said:

I'm checking the scripts Has it happened to you more than once?

Yes, I tried to find the problem, so I checked different options and it always happened.
Just now I noticed that not only KeyShawn is getting small, but the character is getting big while the animation is playing(after animation the character goes back to normal size).

It looks funny ?

Spoiler

enb2022_8_3_16_15_54.thumb.jpg.9f67806ca2dcee6398c37e5e22c98f89.jpg

I don't know if it matters, but the blowjob animation is okay.

 

  

2 hours ago, JB. said:

quick test ()

Yeah, I see.

Well then ignore it, my set of mods is my problem.

Edited by Axary
Posted
25 minutes ago, Axary said:

Yes, I tried to find the problem, so I checked different options and it always happened.
Just now I noticed that not only KeyShawn is getting small, but the character is getting big while the animation is playing(after animation the character goes back to normal size).

It looks funny ?

  Reveal hidden contents

enb2022_8_3_16_15_54.thumb.jpg.9f67806ca2dcee6398c37e5e22c98f89.jpg

 

  

Yeah, I see.

Well then ignore it, my set of mods is my problem.

I have another suspicion -if it is not a mod that rescales actors- but I can't test it now. You can look at your AAF Settings. 

 

Data/AAF/AAF_Settings.ini

 

This is my value: 

 

scale_actors_for_animations = false 

 

"If true, re-scales all actors to match the players scale during animations."

 

Do you have it in true? 

 

 

Posted (edited)
2 hours ago, JB. said:

Do you have it in true? 

No, i have it also in "false".
That was the first thing I checked.

222.jpg.fcaf29725b2caf3e9d00d7b52f8406b7.jpg

 

Also, if this option were active, it would affect the blowjob animation as well.
But blowjob work fine: KeyShawn is big / character size is normal.

Spoiler

enb2022_8_3_16_54_12.thumb.jpg.4b42f0b9d53df2e6a85edb3c60433fe9.jpg

 

Edited by Axary
Posted
On 8/1/2022 at 3:50 PM, Splithorse said:

JB thrives on "more work".......lol   

 

jk JB......

 

Fixed it yesterday ? I isolated the script that "breaks" the NPC's AI when you approach Nuka Station and it thinks you're doing the DLC quest.

 

 

If Nuka Ride is running, don't run the script. If Nuka Ride is not running -AKA you are starting the DLC-, you can run the script.

 

It's the most fucked up "bug" in Nuka Ride, it's been there since version 1, it's well hidden. And it affects any mod that wants to send you to Nuka World without doing the Gauntlet.

Posted
2 hours ago, JB. said:

Fixed it yesterday ? I isolated the script that "breaks" the NPC's AI when you approach Nuka Station and it thinks you're doing the DLC quest.

 

If Nuka Ride is running, don't run the script. If Nuka Ride is not running -AKA you are starting the DLC-, you can run the script.

 

It's the most fucked up "bug" in Nuka Ride, it's been there since version 1, it's well hidden. And it affects any mod that wants to send you to Nuka World without doing the Gauntlet.

 Glorious! That sounds like as elegant and unobtrusive a solution as anyone could hope for.

Posted
2 hours ago, vaultbait said:

 Glorious! That sounds like as elegant and unobtrusive a solution as anyone could hope for.

Ha!  JB is going to have to stop saying he is not a coder pretty soon if he keeps getting smarter like this.....lol  Good job JB!

 

Posted (edited)

Hi new guy to modding here and your mod is my first massive DLC styled mod. So, I know it takes me to Mega (I have the desktop mega app). Should I download All as Zip and then put the Zip file into Vortex or download each piece individually and then put them all into vortex. I know vortex can handle files without unpacking/unzippign them. I just want to make sure I am getting it all correctly. Thanks 

 

Also When looking through the files in MEGA I see the older versions. I assume I do not need those and can ignore them.

Edited by brianldrk
Posted (edited)
4 hours ago, brianldrk said:

Hi new guy to modding here and your mod is my first massive DLC styled mod. So, I know it takes me to Mega (I have the desktop mega app). Should I download All as Zip and then put the Zip file into Vortex or download each piece individually and then put them all into vortex. I know vortex can handle files without unpacking/unzippign them. I just want to make sure I am getting it all correctly. Thanks 

 

Also When looking through the files in MEGA I see the older versions. I assume I do not need those and can ignore them.

The files are already zipped up and ready to install into your mod organizer....if you download it as a zip then you will have to unzip that file first and then install the unziipped zippped files......so to keep it from getting too confusing just download the individual files one at a time and leave them zipped.

 

When you download a mod from Loverslab or from Nexus they come as a special zip file that you do not unzip....just install with Vortex or whateverr mod organizer you want to use.....same for the files from Mega.....

 

Yes...you can ignore the older files.....just choose the correct bodyslide file and version 4.xxx

 

Edited by Splithorse
Posted

Hey guys. Remember a few pages ago, I said that the mod is tied to vanilla start? And you were like, no, man, you're wrong, there are two choices. Even JB himself confirmed it. So I was like, damn, I guess I was wrong and didn't read the dialogue carefully. Well... I'm slowly replaying the mod now. And this time I took a screenshot at this point.

 

Spoiler

ScreenShot2470.png.b8e73633df6f9cf9a0f993463f331277.png

 

The second choice is not vanilla start? Seriously? I never would have guessed that. On the bright side, I'm not as embarrassed now about that incorrect statement. It's a super confusing moment.

Posted
1 hour ago, ShadowExplorer said:

Hey guys. Remember a few pages ago, I said that the mod is tied to vanilla start? And you were like, no, man, you're wrong, there are two choices. Even JB himself confirmed it. So I was like, damn, I guess I was wrong and didn't read the dialogue carefully. Well... I'm slowly replaying the mod now. And this time I took a screenshot at this point.

 

  Hide contents

ScreenShot2470.png.b8e73633df6f9cf9a0f993463f331277.png

 

The second choice is not vanilla start? Seriously? I never would have guessed that. On the bright side, I'm not as embarrassed now about that incorrect statement. It's a super confusing moment.

The funny thing is that I recommend XDI but if you use XDI you can't "see" the correct answer, it is only seen if you don't use XDI. But I already fixed it for NR5.

 

Something like "Vanilla" / "Non Vanilla"

Posted (edited)

 

1 hour ago, ShadowExplorer said:

Hey guys. Remember a few pages ago, I said that the mod is tied to vanilla start? And you were like, no, man, you're wrong, there are two choices. Even JB himself confirmed it. So I was like, damn, I guess I was wrong and didn't read the dialogue carefully. Well... I'm slowly replaying the mod now. And this time I took a screenshot at this point.

 

  Reveal hidden contents

ScreenShot2470.png.b8e73633df6f9cf9a0f993463f331277.png

 

The second choice is not vanilla start? Seriously? I never would have guessed that. On the bright side, I'm not as embarrassed now about that incorrect statement. It's a super confusing moment.

I was wrong, sorry. I was sure the answer like "i was a scavenger" or something was at least in an earlier 4.x Version. Maybe i confused it with the options at the mason audition.

Edited by Heinz01
Posted
5 minutes ago, Heinz01 said:

 

I was wrong, sorry. I was sure the answer like "i was a scavenger" or something was at least in an earlier 4.x Version. Maybe i confused it with the options at the mason audition.

You are not wrong. It was easier before.

 

I am a Vaultdweller, I lost my husband and I am looking for my son
I am a Scavenger, and I am looking for a change in my life

 

 

 

But in the last update a month ago I changed it to

 

 

I am a Vaultdweller, I lost my husband and I am looking for my son
I am a Vaultdweller, and I am looking for a change in my life

 


The problem is that I didn't calculate that XDI would hide the rest of the answer and make it complicated.

Posted

@Axary did the voices for version 4.2.4 if you want to try it out. It is available in the Mega folder. Thank so much for this amazing contribution, I know that many want voices -I remember having decided to put music for this reason, to compensate for the lack of voices-

 

Just to process the player's voices it has taken him 7 hours!  ?

 

PS: You will probably need to disable F4z Roh Doh to avoid possible CTDs, but it is possible that the voice mod will still work with F4z installed + the voices.

 

Posted (edited)
1 hour ago, JB. said:

PS: You will probably need to disable F4z Roh Doh to avoid possible CTDs, but it is possible that the voice mod will still work with F4z installed + the voices.

I play with F4z Roh Doh(fixed) + voiceover: 30+ hours in Nuka Ride and no crashes or any bugs.

And this is no joke, I've really playing Nuka Ride for over 30 hours.
I just do it in RP style: no fast travel, no dialogue skipping, no running or sprinting only walking.

Edited by Axary
Posted
2 hours ago, JB. said:

You will probably need to disable F4z Roh Doh to avoid possible CTDs, but it is possible that the voice mod will still work with F4z installed + the voices.

 

In theory, FRD should only activate for topics which have no corresponding voice files. It does coexist with voiced vanilla game dialogue and other voiced mods, at least.

Posted

Thanks to Rohzima for letting me add some idles for the porn scenes! Here Corsican is filming a little round of questions and answers.

 

 

 

 

 

I'll upload what I have on Sunday morning in a folder on Mega. It's not even remotely finished, but it has a lot of fixes and tweaks that I think are important.

 

PS: Save after winning Kill Me Softly, all new quests are subject to change. An example: we can already film the King Mirelurk movie, but I'm seriously thinking about creating a quest where we go to Far Harbor to get the skin for the suit.

 

Posted

Can someone please refresh my memory, which quest is kill me softly? I have been in Skyrim waiting for an update on Nuka Ride. G

Posted
3 hours ago, caveman74 said:

Can someone please refresh my memory, which quest is kill me softly? I have been in Skyrim waiting for an update on Nuka Ride. G

That is where you confront Poodle......I think the last thing in that quest is to find Bradbertons head so he can manage the Club.  It ends when you talk to the Overboss after finding the Head.....I think.

Posted
3 hours ago, caveman74 said:

Can someone please refresh my memory, which quest is kill me softly? I have been in Skyrim waiting for an update on Nuka Ride. G

Just talk to Charlotte after you win The Special Girls, she is the one who manages the last quests of version 4.2.4. She first asks you to film a new porn and finally she will give you the Kill Me Softly quest.

Posted
2 hours ago, Splithorse said:

That is where you confront Poodle......I think the last thing in that quest is to find Bradbertons head so he can manage the Club.  It ends when you talk to the Overboss after finding the Head.....I think.

 

1 hour ago, JB. said:

Just talk to Charlotte after you win The Special Girls, she is the one who manages the last quests of version 4.2.4. She first asks you to film a new porn and finally she will give you the Kill Me Softly quest.

Thank You.  I am there but I stopped this playthrough so I could wait on an update, or hoping for 5.0........?

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