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AAF Nuka Ride: A Porn Studio Mod


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Posted
22 minutes ago, sexykitty said:

1. While it is more logical to have the truck at the Drumlin Diner it is also a drag to walk all the way there (in new saves, which is how I usually test this mod), is there a way to either add an option to the eyebot to take you there? 

 

 

This idea has already been suggested to me and it is very good. I already have it implemented for NR5. 

 

Duke will try to convince you that playing heroin is not the best idea. And if you go the vanilla route, he will suggest that before you start looking for your son you should first settle in a world where not everything works as you expect.

 

He will also offer to take you to Charon (fast travel).

 

If you're near Vault 111 and with 0 caps, the mod assumes your character doesn't know what caps are and Duke will briefly explain why it's good to have a lot of caps (he's a money obsessed bot).

 

 

Spoiler

2.png.b9b6240a0045aacafb7f91c2d6d3026c.png

 

Spoiler

Photo335.png.4ce6f7afa4e82b1a4598fb1e5c0e9bea.png

 

Posted
4 hours ago, ABritishGuy said:

The Audition clothes are not loading I only see my head, neck and hands does anyone have any idea what's up or on how to fix it?

 

 

I'm replaying this mod in the new game to get the new changes, when are good, but my audition clothes are invisible.  I fixed that problem in previous playthroughs by doing batch build in budyslide but that is not working.  

Posted (edited)
15 minutes ago, 17skyrim said:

I'm replaying this mod in the new game to get the new changes, when are good, but my audition clothes are invisible.  I fixed that problem in previous playthroughs by doing batch build in budyslide but that is not working.  

are you able to finish the audition quest?

(my body for context)

20220730000817_1.jpg

Edited by ABritishGuy
Posted (edited)
On 2/25/2022 at 2:55 AM, 17skyrim said:

I completed a playthrough of the most recent version of Nuka Ride starting from a fresh game.  Everything worked as it is meant to work.  I think it is best to play Nuka Ride before starting any vanilla game quests.  Then when Nuka Ride is completed return to Charon and proceed with the game. 

 

Unfortunately, there are a couple of deal breakers for me in the the latest version.  One deal breaker existed with the previous version but I did not come across it until much later in the game.

 

Nuka Ride disables the Mackenzie Bridgeman quest to kill all raiders in Nuka World.  I always do that quest.  It creates the only happy area in the game.  If I don't get that quest then Nuka Ride has no purpose for me. 

 

Another deal breaker is that the latest version gives the pornstar a ridiculous red baboon bum.  A woman going around with a baboon bum is erotic?  That's not my kind of aesthetic.

 

Sorry.  But I'm done with Nuka Ride unless the next version fixes the deal breakers. 

 

   

I remember that kitty avatar. Aren't you the jerk who said you weren't going to play my mod anymore until I fixed your supposed deal breakers? What the hell are you doing playing this mod or asking for help? ?‍♂️

 

 

Edit: Yep. This is the post. Please uninstall this mod and try something else.

 

Edited by JB.
Posted
10 minutes ago, JB. said:

I remember that kitty avatar. Aren't you the jerk who said you weren't going to play my mod anymore until I fixed your supposed deal breakers? What the hell are you doing playing this mod or asking for help? ?‍♂️

 

 

Edit: Yep. This is the post. Please uninstall this mod and try something else.

 

I'm not playing it as part of a game playthrough.  I don't think this mod is suitable to play as part of a game playthrough.  It is only suitable to play as a standalone, then play the game separately.  It is a deal breaker if playing as part of a full game playthrough.  Sorry to bruise your ego. 

Posted (edited)
1 hour ago, ABritishGuy said:

are you able to finish the audition quest?

(my body for context)

20220730000817_1.jpg

I did not proceed once the costume is invisible.  No point in proceeding with invisible costumes. I did load a save from my game playthrough on which the EasyGirl costumes are visible and they are visible in game, but after installing Nuka Ride and approaching Shank the NR costumes are invisible.  Replacing the NR costume with EasyGirl or any other skimpy costume works but NR costume is invisible.  This might be a load order issue with the reinstallation of NR so I'll have to check load order. 

Edited by 17skyrim
Posted (edited)
1 hour ago, ABritishGuy said:

20220730000817_1.jpg

I see your AAF is stuck at 68%

Try the AAF installation guide and reinstall/update as necessary.

As for the outfits try building in BodySlide again, some files may have changed names from a previous version to the newest, so just to be safe double check the files.

 

As a note to @JB. I don't plan to be a whiny bitch but if possible could you add something like [NR] or something before the name of the outfits? Just so when updating and rebuilding the outfits we can just type a small portion of the name shared by all the outfits and batch build? It would probably eliminate a few problems.

 

I know some of them already have (NR) before their name but I don't remember if they all appear like that in BodySlide, if they do then my apologies, I'm probably a little tired and don't remember.

Edited by sexykitty
unknown
Posted
3 hours ago, ABritishGuy said:

are you able to finish the audition quest?

(my body for context)

20220730000817_1.jpg

I fixed the problem.  My fault.  I forgot to enable the NR CBBE bodyslide before doing the NR batch build in Bodyslide.  

 

Make sure you download and install the Nuka Ride bodyslide for the body you are using.  Then do a batch build in Bodyslide.  Fusion Girl, CBBE or TWB.  I used CBBE.  

Posted (edited)
5 hours ago, sexykitty said:

As a note to @JB. I don't plan to be a whiny bitch but if possible could you add something like [NR] or something before the name of the outfits? Just so when updating and rebuilding the outfits we can just type a small portion of the name shared by all the outfits and batch build? It would probably eliminate a few problems.

Remember that you can organize the outfits by groups. I specifically created the "Nuka Ride" group which you can see by opening "Groups" in Bodyslide.

 

1.png.8886ed0994a18f6110f95807d50c4e4b.png

Edited by JB.
Posted
5 hours ago, ChibakoShiba said:

Can anyone tell me what animation is used for bike scene and pole dance, the AAF if not seeing any furniture during those scene and no animation to play

Savage Cabbage for both. Do you have it updated?

Posted

Fantastic mod.  Loved the humor, I was grinning the whole way through.  Especially loved the insults that made my character wilt like a spanked puppy.  Music getting her whipped and punished was awesome.  Really liked that it subverted the base game and quests--I've played FO4 so many times that I want something different.

 

I don't know if it's possible but Nuka Rush having actual effects would be nifty.  Like with drunk-type bimbo dialogue and maybe an option to just be a free use slut?  

 

Only major problem I had was with getting the Overboss to talk to Blake Abernathy.

 

Currently planning a Commonwealth Promotional Tour with Nuka World Porn-whore Dogmeat through various settlements.  Thanks for the mod and the inspiration.

Posted (edited)

Shit! I can't get this mod out of my head. The shittiest shit is that I don't even play it anymore. It's extremely annoying. I'll express some of the things that bugs me, to sleep peacefully, so to speak. Maybe the author will find them something useful for himself. And if not, well, as Conan said:

 

Spoiler

 


I. As we go through the flow, it doesn't feel like we're a real porn actress. I mean, we've done a couple of movies (I won't fuck a dog! No, sir!) and everyone talks about us like we're an industry veteran. Hell, even we talk about ourselves that way in some of our dialogues.


But... Most of the time all we do is stagger through the main storyline and not actually do porn. I mean, we talk a lot about porn, but we barely do any actual porn.
Maybe... It might be worth adding a scene or two to Mr. Corsican's basic repertoire. Something like The Plumber and His Friend (Kells?). Mrs. White's double pipe-cleaning comes to mind.


Or the "heavy shift," where we're lying on the couch and there's a line of randomly generated men lined up (like, they're recruited right on the street). A series of related scenes follows. With pay, of course, above the standard rate. Heavy shift, indeed.


You can make this scene with the crowd in "hidden" mode, like we are invited to participate in the shooting, the nature of which we do not know. And the option to "freak out" about it and even argue with mr. Corsican (but then agree). As it was in The Deuce (2019), Season 3, Episode 6, minute 35. 


Anyway, my point is that in the porn business mod, I'd like to see more of the porn business itself. Both as a way to portray our work and, at the same time, as a way to take a break from the "hardships" in the main storyline.

 

II. Why is an aspiring actress and an experienced actress paid the same? Where is our material progress? Maybe add a pay increase, roughly speaking, beginner 100 caps, experienced 200 caps. Or add a separate slider in the MCM menu, before the quest of becoming a porn star and after. Star should get more. Where are my honestly earned caps, Mr. Corsican?


Yes, now you can do it manually by actively changing the payment settings in MCM. But I do not want to, because it feels like cheating. I like it when I adjust mods before the game and don't touch them afterwards (except to fix purely technical problems). It's like a moment of marking the rules you play by. Somehow it doesn't feel right to change them in the process.

 

III. Limit the box of endless condoms in the apartment. Or make it like a coffee pot there too, 2 pieces a day and you're done. Or put it away. Or replace it. I know, I know, I think I wrote about that... Whatever. The important thing is that it pisses me off and I honestly admit it. I don't even know why, but something infinite that can easily be sold and earn a bunch of caps, greatly spoils my immersion effect, even if I don't use it. It's like it's sitting there somewhere. In the dark. Watching. Go away, using you is cheating!


At least make the appearance of that endless box an option.

 

IV. Partial Update System? Now all the changes the author makes in the next numbered part. And the players... the players sit and drool. It's like being shown ice cream, but it's behind an impenetrable glass wall. It's almost... cruel, you know.


What if... What if you put all the serious plot changes in the next numbered part (NR5/6/7, whatever), and small edits and purely game-mechanical aspects in partial updates? You know, like a new Music costume, fixing flagpoles, or fan dialog encounters (that's something I'm especially eager to try out). In that vein.


This way you can test them and, at the same time, actively stimulate the interest of the audience before the next big update.

 

V. Horizontal development? Now the mod goes the vertical route, quest after quest, mostly moving the main plot, and contain the very minimum of vertical development, i.e. quests that can be taken up between major plot twists. This is partially consistent with some of the previous points. You can, for example, keep us busy with new scenes, in the spirit of the working life of a porn actress. Or... About that in the next paragraph.

 

VI. The mod is huge, takes a lot of time, but doesn't reward us in basic gameplay aspects like experience. On the one hand, it is clear that we should not be too filled with experience (we are filled with something else... hehe, ahem, sorry). We should be, and this is important in the plot, weaker than the local raiders and, especially, Overboss. Too much experience would destroy that illusion.  So what can be done?


Hmm, I got this idea from getting a couple of hand-to-hand perks given to us in the story. We get them regardless of our level. It's a nice, very "fat" reward that, at the same time, doesn't make us too "big" in terms of leveling.


What if you expand this system? For example, some NPCs can upgrade our other skills (pistols, rifles, cold weapons), by the first 1-2 perks, no more. We have to meet the game requirements to get them, of course. To formalize it in the spirit - this raider can train us, but for that requires a "favor" of an obvious nature. All this is purely as an additional option.


You can do more than just combat perks. In the course of the game we get beaten up a lot. Maybe it will increase our resistance to damage and increase survivability? I'm talking about level 2-3 endurance perks. It makes sense that if we get beaten up all the time, we become more resilient to physical pain. Although given how many drugs we take, the level 4 endurance perks also logically fit.


Furthermore, maybe we're just getting stronger because of all our misadventures? I'm talking about boosting basic attributes by +1 like with the SPECIAL book in the original game. Except that we can increase not all attributes, but the most appropriate logically: strength (many scenes require strength), endurance (obviously for porn actress), agility (grace we also need) and charisma (where without it, given how much we converse in the process?).


Such rewards would compensate us for the tremendous amount of time we spent on the mod and give us a good amount of flexibility to play afterwards. While not affecting the balance with the game experience, still keeping us at relatively low levels. Just what is needed for an alternate start.

 

 

 

P.S. That's it. I’ve made my point. I hope this mod leaves my mind now. Shoo!
 

Edited by ShadowExplorer
Posted
4 hours ago, ShadowExplorer said:

Limit the box of endless condoms in the apartment.

 

I haven't played the latest versions yet so I'm not sure how this is implemented, but I'm developing another mod which has something along these lines in it and have similar "take stuff from work" concerns about that. For consumables the solution is easy, call EquipItem() directly so it's used on the spot and the player can't stock up. For wearable items yes the problem becomes more challenging.

 

In my case I have a safety glasses dispenser in an abandoned pre-war construction site (for the benefit of players using Myopia Simulator, especially in combination with Scavver's Closet which randomly causes most glasses you pick up to be useless/broken junk). The dispenser is unlimited use, but it will only dispense a pair of glasses if you don't already have a pair in your inventory. Yes, there's a container nearby so you could in theory keep taking them from the dispenser and depositing them in the container, one at a time, then retrieve them all from the container when you're done and sell them for ~infinite caps.

 

I suppose I could work out a solution to make them have less/no value... do you think that would help? Or is just not dispensing a new something when you're already carrying one of that something sufficient? Should I also introduce a delay, or a messagebox you have to dismiss, just to make abusing the dispenser more cumbersome? I guess the goal is to make it so that amassing caps through normal game activities is easier than abusing a dispenser.

Posted
12 hours ago, 17skyrim said:

I'm not playing it as part of a game playthrough.  I don't think this mod is suitable to play as part of a game playthrough.  It is only suitable to play as a standalone, then play the game separately.  It is a deal breaker if playing as part of a full game playthrough.  Sorry to bruise your ego. 

Wow.....Ego....you obviously have not read through all of these posts if you think JB is egotistical.  There is a way to give helpful criticism without being a rude idiot......being a rude entitled moron isn't going to get you anywhere in life.  JB has said from the very start that you should play this mod with minimum mods from a fresh save outside the vault for various reasons I'm not going to get into.  Even after saying that, he has put in a huge amount of time tracking down what other mods interfere with his mod and making work arounds.  I lot of people have no idea how difficult it is to make a mod on this scale and for you to be insulting to him is just.....well.....stupid.

Posted (edited)

@ShadowExplorer 

 

I didn't put a limitation on the condom dispenser because I don't know what the maximum number would be and I honestly don't think someone would spam 1,000 condoms and sell them (better use console commands to get money) XD

 

Actually I am taking into account many of your ideas as you may have noticed, as well as other suggestions from other users. And you will surely notice some more things if you get to play the new version.

 

I've also thought about uploading a version with the new things and blocking the content in development (including the fan quest, unfortunately it's not finished). But I would like all the new stuff to be played in one game, and not have to force the player to play the mod several times to find things scattered here and there.

Edited by JB.
Posted
4 hours ago, pok0 said:

I don't know if it's possible but Nuka Rush having actual effects would be nifty.  Like with drunk-type bimbo dialogue and maybe an option to just be a free use slut?  

In NR5 there will be random encounters with fans and I plan that, with the Bimbo collar on, the character's dialogues will be of the bimbo type. And if you don't wear it, the dialogues will be rather normal.

 

First I have to finish the normal dialogs and pass the template to @Sador who told me that he will rewrite it to sound dumb and clueless.

Posted
21 minutes ago, Splithorse said:

Wow.....Ego....you obviously have not read through all of these posts if you think JB is egotistical.  There is a way to give helpful criticism without being a rude idiot......being a rude entitled moron isn't going to get you anywhere in life.  JB has said from the very start that you should play this mod with minimum mods from a fresh save outside the vault for various reasons I'm not going to get into.  Even after saying that, he has put in a huge amount of time tracking down what other mods interfere with his mod and making work arounds.  I lot of people have no idea how difficult it is to make a mod on this scale and for you to be insulting to him is just.....well.....stupid.

The ego thing made me laugh, but I'm not going to bite that bullet. I put him on ignore and that's it. I love criticism and the mod wouldn't be half what it is if it weren't for them. What I don't like is that anyone's effort is undermined by toxicity and inappropriate forms of expression that cannot be excused as a language barrier. But 'm not going to spend energy on this kind of stuff. 

 

 

 

 

Posted
44 minutes ago, vaultbait said:

 

I haven't played the latest versions yet so I'm not sure how this is implemented, but I'm developing another mod which has something along these lines in it and have similar "take stuff from work" concerns about that. For consumables the solution is easy, call EquipItem() directly so it's used on the spot and the player can't stock up. For wearable items yes the problem becomes more challenging.

 

In my case I have a safety glasses dispenser in an abandoned pre-war construction site (for the benefit of players using Myopia Simulator, especially in combination with Scavver's Closet which randomly causes most glasses you pick up to be useless/broken junk). The dispenser is unlimited use, but it will only dispense a pair of glasses if you don't already have a pair in your inventory. Yes, there's a container nearby so you could in theory keep taking them from the dispenser and depositing them in the container, one at a time, then retrieve them all from the container when you're done and sell them for ~infinite caps.

 

I suppose I could work out a solution to make them have less/no value... do you think that would help? Or is just not dispensing a new something when you're already carrying one of that something sufficient? Should I also introduce a delay, or a messagebox you have to dismiss, just to make abusing the dispenser more cumbersome? I guess the goal is to make it so that amassing caps through normal game activities is easier than abusing a dispenser.

Well, if my opinion matters, I don't think you need to change anything. In the situation you described, the dispenser gives out a couple of glasses. That is, the player must purposefully put them in a container, and therefore consciously cheat. Nothing can be done with such players, even in the original game there are enough mechanisms for abuse, such as spamming experience for multiple construction of cheap materials.

 

These players punish themselves, their problem. But with a box of condoms, you just click E as many times as you want. It's a slightly different situation. Or it's just me who gets annoyed, I dunno.

Posted
39 minutes ago, JB. said:

@ShadowExplorer 

 

I didn't put a limitation on the condom dispenser because I don't know what the maximum number would be and I honestly don't think someone would spam 1,000 condoms and sell them (better use console commands to get money) XD

 

Actually I am taking into account many of your ideas as you may have noticed, as well as other suggestions from other users. And you will surely notice some more things if you get to play the new version.

 

I've also thought about uploading a version with the new things and blocking the content in development (including the fan quest, unfortunately it's not finished). But I would like all the new stuff to be played in one game, and not have to force the player to play the mod several times to find things scattered here and there.

I just hope I didn't piss you off with my huge stream of "very valuable ideas". I don't know why I got so caught up in it. Or rather, I suspect why, but let's not talk about it.

 

About the fan. Oh, so it's a separate quest? I was hoping it was some sort of constant activity, like when we go around the cities, we sometimes get hit on by fans, like a softer version of AAF Harrasment. Eh, well, okay. It's still cool.

 

Good luck to you anyway.

Posted
8 minutes ago, ShadowExplorer said:

Well, if my opinion matters, I don't think you need to change anything. In the situation you described, the dispenser gives out a couple of glasses. That is, the player must purposefully put them in a container, and therefore consciously cheat. Nothing can be done with such players, even in the original game there are enough mechanisms for abuse, such as spamming experience for multiple construction of cheap materials.

 

These players punish themselves, their problem. But with a box of condoms, you just click E as many times as you want. It's a slightly different situation. Or it's just me who gets annoyed, I dunno.

 

Thanks for the response. In that case I'll probably stick with what I've made so far (script only gives you something if you don't already have one, otherwise an unobtrusive notification fires basically saying "I don't need another one"). Your points did get me thinking though. These sorts of design choices are always rattling around in the back of my mind.

Posted
9 minutes ago, ShadowExplorer said:

I just hope I didn't piss you off with my huge stream of "very valuable ideas". I don't know why I got so caught up in it. Or rather, I suspect why, but let's not talk about it.

 

About the fan. Oh, so it's a separate quest? I was hoping it was some sort of constant activity, like when we go around the cities, we sometimes get hit on by fans, like a softer version of AAF Harrasment. Eh, well, okay. It's still cool.

 

Good luck to you anyway.

 

 

I'm more reticent when it comes to main plot ideas, but I like to read the other ideas surrounding the mod without being too intrusive.

 

Another important change is the apartment, wich you suggested that Corsican be the one to give it after filming your first movie. I made the change and the Overboss will only unlock the Torture Devices set. 

 

I've also made the motorcycle and dancing film mandatory, so that when you go to Goodneighbor you have at least four scenes done.
 
The publicity for Nuka World, with Kaiser.
The plumber movie.
The dance in the Studio.
The motorcycle movie

 

Another change is that you must wait a day after shooting your first movie, before proceeding to the motorcycle mission, so as to give a plausible time for Sullivan to have seen your promotional video that you shot with Kaiser.

 

The fans asking for photos, autographs and others will be permanent, I just call it "Quest" -technically it is-.

 

 

Posted
17 minutes ago, JB. said:

 

 

I'm more reticent when it comes to main plot ideas, but I like to read the other ideas surrounding the mod without being too intrusive.

 

Another important change is the apartment, wich you suggested that Corsican be the one to give it after filming your first movie. I made the change and the Overboss will only unlock the Torture Devices set. 

 

I've also made the motorcycle and dancing film mandatory, so that when you go to Goodneighbor you have at least four scenes done.
 
The publicity for Nuka World, with Kaiser.
The plumber movie.
The dance in the Studio.
The motorcycle movie

 

Another change is that you must wait a day after shooting your first movie, before proceeding to the motorcycle mission, so as to give a plausible time for Sullivan to have seen your promotional video that you shot with Kaiser.

 

The fans asking for photos, autographs and others will be permanent, I just call it "Quest" -technically it is-.

 

 

That's awesome. But... what's wrong with me? Oh, I'm just sitting here and drooling now. See what you've done to me, sir? xD

 

I hope I get to play NR5 in time, and I don't get a rocket or a shell flying into my house before that (alas, this is not a joke).  War never changes, huh?

 

Anyway, I'm extremely flattered that some of my ideas came in handy. However, I think I should stop here so it doesn't become intrusive.

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