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AAF Nuka Ride: A Porn Studio Mod


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Posted
32 minutes ago, JB. said:

 

 

 Could the save file be corrupted somehow?

 

 

 

But why would my save be corrupted? I was definitely having a great gameplay, and I only had a problem now with this quest. I didn't do anything throughout the save, I didn't add any mods, nothing. The most I did was update your mod when new updates come out, which, by the way, you just did.

Posted
3 minutes ago, _Helen_ said:

Yeah, I'm definitely stuck in this quest. I did everything you asked. Actually, I managed to stop the quest with "Stopquest _NR_Roar", but I couldn't get it to start again with "Startquest _NR_Roar" at all – nothing simply happened. I don't know what else to do.

There's no other option but to start over. The quest begins when you release Kali in your apartment. Load a save file before releasing Kali.

 

I haven't had any reports like this; I'm in shock. 😵‍💫

Posted (edited)

@_Helen_

 

Install this script.

Enable logging. 

 

 

Test Scripts 02.7z

 

When the black screen appears, if it still doesn't work, close the game and send me your log.

Send me your Papyrus.0.log 

 

 

Spoiler

 

 

 

Debug.Trace(">>> Script started: Stage problem debug")

Marcus.ForceREFTo(MarcusREF)
Debug.Trace("Marcus forced to MarcusREF")

CompleteAllObjectives()
Debug.Trace("CompleteAllObjectives executed")

FunctionsScript.ToggleMessageBG()
Debug.Trace("ToggleMessageBG executed")

FunctionsScript.Freeze()
Debug.Trace("Freeze executed")

Game.ForceFirstPerson()
Debug.Trace("ForceFirstPerson executed")

PlayerREF.SetLookAt(_NR_CassiusSpot0_Roar)
Debug.Trace("PlayerREF SetLookAt to CassiusSpot0_Roar")

;PlayerREF.TranslateTo(...)
Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

FunctionsScript.SetCamera()
Debug.Trace("SetCamera executed")

MainScript.UIVATSCriticalAvailable.Play(PlayerREF)
Debug.Trace("UIVATSCriticalAvailable.Play executed")

Int MyChoice = _NR_WaitForCassius_Roar_MSG.Show()
Debug.Trace("Message shown, choice: " + MyChoice)

If MyChoice == 1
    Debug.Trace("Choice 1: Flirty")
    PlayerREF.PlayIdle(_NR_FlirtyPose_Loop)
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeFlirty)
ElseIf MyChoice == 0
    Debug.Trace("Choice 0: FixHair")
    PlayerREF.PlayIdle(_NR_FixHair)
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypePlayer)
ElseIf MyChoice == 2
    Debug.Trace("Choice 2: Afraid/Shy")
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeAfraid)
    PlayerREF.PlayIdle(_NR_ShyPose01)
Else
    Debug.Trace("Unknown choice: " + MyChoice)
EndIf

MusicScript.PlayGroovyMusic71()
Debug.Trace("GroovyMusic71 executed")

Utility.Wait(1)
Debug.Trace("Waited 1 second")

_NR_CassiusVehicles_EnableDisable.Enable()
_NR_CassiusGang_EnableDisable.Enable()
Debug.Trace("CassiusVehicles and CassiusGang enabled")

Winlock.GetRef().Enable()
Colgrave.GetRef().Enable()
Harkins.GetRef().Enable()
Gage.GetRef().Enable()
Debug.Trace("Refs for Winlock, Colgrave, Harkins, Gage enabled")

Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

WinlockREF.MoveTo(_NR_GangSpotSpawn_Roar)
BearREF.MoveTo(_NR_GangSpotSpawn_Roar)
TonyGangREF.MoveTo(_NR_GangSpotSpawn_Roar)
Debug.Trace("Gang refs moved to GangSpotSpawn_Roar")

Marcus.GetRef().Enable()
Marcus.GetRef().MoveTo(_NR_MarcusSpot01_Roar)
Debug.Trace("Marcus enabled and moved to MarcusSpot01_Roar")

Cassius.GetRef().MoveTo(_NR_CassiusSpot0_Roar)
Debug.Trace("Cassius moved to CassiusSpot0_Roar")

Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

FunctionsScript.ToggleMessageBG(false)
Debug.Trace("ToggleMessageBG(false) executed")

_NR_Roar_06_Meeting.ForceStart()
Debug.Trace("Meeting Roar_06 forced to start")

Debug.Trace(">>> Script finished")

 

 

 

P.S. If it still doesn't work, send me your save file.

Edited by JB.
Posted
1 hour ago, JB. said:

Blinking expressive natural face morphs

Can you provide a link to this mod so I know what to delete?

Posted
8 minutes ago, JB. said:

This is the one:

By the way, what’s the problem with this mod? Does it conflict with something? Why did you remove it from the recommended list?

Posted
2 minutes ago, Plite said:

By the way, what’s the problem with this mod? Does it conflict with something? Why did you remove it from the recommended list?

Lately, the eye blinking has been way too intense. I'm not sure if it's because Addictol already takes care of that, or maybe it's because I'm using High FPS Fix. But I've removed it because it went from natural to unnatural. And I suspect one of these two (more important) mods is affecting it. 

Posted
11 minutes ago, JB. said:

Lately, the eye blinking has been way too intense. I'm not sure if it's because Addictol already takes care of that, or maybe it's because I'm using High FPS Fix. But I've removed it because it went from natural to unnatural. And I suspect one of these two (more important) mods is affecting it. 

Got it, thanks.

Posted
1 minute ago, jae2222 said:

After I updated to 7.1.4, it says my version of aaf is old. but I'm using a NAF. Any solution?

I'd forgotten about NAF. Do you know the name of the NAF plugin? "NAF.esp"? I'll update the script.

Posted
5 minutes ago, JB. said:

I'd forgotten about NAF. Do you know the name of the NAF plugin? "NAF.esp"? I'll update the script.

You mean NAF itself? Yes it is NAF.esp. Thx for the quick reply

image.png.0f7ab6971f2482b87d30789601f68470.png

Posted
3 minutes ago, jae2222 said:

You mean NAF itself? Yes it is NAF.esp. Thx for the quick reply

image.png.0f7ab6971f2482b87d30789601f68470.png

 

Thanks. I uploaded a small patch. It will be included in main mod in the next update.

 

"NAF Check Patch for version 7.1.3"

Posted
3 hours ago, JB. said:

"Mrs. White" is a role played by Dara Hubell in Norita's route. 

 

Golden Globes movies don't have any that can be watched on TV. But the mod does add TVs with (real) pornographic or non-pornographic scenes here and there. They're not related to Golden Globes.

 

But it's a project that can really exhaust you. I think you should play it first if you're interested and see if you want to do it. 🦾

Gotcha, It gives me a reason to do stuff so it's fine.
I have finished the Base of the files, Material/Texture Paths, with an Esp/Esl that has a sample for 1 Magazine. But I might have broken something since it stopped showing the materials after a final clean up... so need to fix that... lol
 

Posted
35 minutes ago, JB. said:

 

Thanks. I uploaded a small patch. It will be included in main mod in the next update.

Let me know if you ever decide to introduce more clothing, I'll happily provide patches for SAKR Redux. I made a tool for it too, so shouldn't be a problem really,

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