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AAF Nuka Ride: A Porn Studio Mod


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Posted

Please tell me — the heroine had breast augmentation surgery and also got tattoos, but during AAF scenes, the tattoos disappear and the breasts become small again. Is there any way to fix this?

Posted

Hi, J.B. I haven’t translated the update yet, and I have a question. Will the lipstick wear off when Nora or Norita eat or drink water? That would be great! I think we’re all playing at the Survival level. Thanks.

Posted
2 minutes ago, _Nomad_ said:

Hi, J.B. I haven’t translated the update yet, and I have a question. Will the lipstick wear off when Nora or Norita eat or drink water? That would be great! I think we’re all playing at the Survival level. Thanks.

 

The lipsticks just smudge when you drink. Lipsticks usually hold up while eating. I left that out because there’s a straw mechanic for drinks, but no equivalent for food. It’s immersion without frustration.

Posted
1 hour ago, romate16 said:

When I sit in a chair and trigger an AAF scene, the camera freezes. Does anyone have a solution?

Update your AAF; an older version used to do random CTDs on furniture. Otherwise, I don't know what it would be.

Posted

 JB Привет ! Во первых хочу сказать огромное Спасибо, за добавление функцыи в MCM . Для подходов фонатов честное слово только сейчас заметил . Но там есть ошибка в написании наверное поэтому и не замечял .  image.thumb.png.8af9d2889a8451f31911be1a06f21753.pngFallout42026-09-0523-53-11.thumb.png.63b22711eba3bb3877a5d7505a884ae6.png

Posted

И ещё более важная деталь. Если пройти The Wilderness по сюжету со своей сестрой. По завершению из Nuca Word напрочь пропадает ванильная музыка по всем локацыям . Откат по сохранению музыка появляеться. Я это тоже только сейчас обнаружил . Версия игры OG.

Posted

Snow Bunny arrived from Goodneighbor dirty.
Pity there are no comments about her appearance.
Hey girl... go take a shower. Our Porn Queen shouldn't look like this.

Spoiler

image.png.a42f469b8f07a8f354cbd33e016a9eb3.png

 

Posted (edited)

if you have issues with NR, try not to save / load mid quests.., loading a save mid quest can cause issues somehow for me... between quests is always fine, but mid quests can bug out NPCs or cause other crashes / freezes (like between loading scenes into new areas or cutscenes)

 

if you seem to have some issues, reload at the start of a quest (before talking to Charlotte or such, .. or atleast before you entered a completey new cell) and play thru the quest without loading..

 

dont think it NR fault, but mine for having so many mods installed (I kinda cant get rid of, or it breaks some of my main saves T_T...), maybe if you have mulit mods on too, not reloadig mid quest will help

 

...

 

and definitively dont use bound in public, captives and such mods.., turn those off when doing NR quests (I learnt the hard way, when a hooker grabbed Music in  Bunkerhill xD... T_T...)

 

 

 

 

Edited by Ohlala_ Chica
Posted
7 hours ago, Plite said:

 

 

It turned out that doing so would cause problems. Unattached scripts appear.

 

This is before the patch is removed:

  Reveal hidden contents

image.png.b0070475bbe9b7eff728b408ae287d0c.png

 

This is after the patch was removed:

  Reveal hidden contents

image.png.0f3f0ebab808a16156d9f4f1d970206c.png

 

This is one of the problems:

  Reveal hidden contents

image.png.ec02f73859ac4990e67d432350a78951.png

 

So either need to start a new game or clear the save. 

 

 

I did so before starting chapter 7 and things went smooth and played through on the Norita save I had completed to that stage ,it may depend on your mod list

Posted
35 minutes ago, Ohlala_ Chica said:

if you have issues with NR, try not to save / load mid quests.., loading a save mid quest can cause issues somehow for me... between quests is always fine, but mid quests can bug out NPCs or cause other crashes / freezes (like between loading scenes into new areas or cutscenes)

 

if you seem to have some issues, reload at the start of a quest (before talking to Charlotte or such, .. or atleast before you entered a completey new cell) and play thru the quest without loading..

 

dont think it NR fault, but mine for having so many mods installed (I kinda cant get rid of, or it breaks some of my main saves T_T...), maybe if you have mulit mods on too, not reloadig mid quest will help

 

...

 

and definitively dont use bound in public, captives and such mods.., turn those off when doing NR quests (I learned the hard way, when a hooker grabbed Music in Bunkerhill xD... T_T...)

 

 

 

 

Next time you do a new NR playthrough investigate how to make a separate profile it just makes life soooooo much easier you will wonder why you didn't do it earlier

Posted
1 hour ago, _Nomad_ said:

Snow Bunny arrived from Goodneighbor dirty.
Pity there are no comments about her appearance.
Hey girl... go take a shower. Our Porn Queen shouldn't look like this.

  Reveal hidden contents

 

Take "Arousal Blush" as an example. Blush is handled like the dirty levels in Get Dirty, via spells. The difference? The author of Arousal Blush was kind enough to include the source code and even create an event so other mods can "hear" it. Get Dirty has neither source code nor events, so it's difficult to collaborate with someone who doesn't want to.  🫤

Posted
16 minutes ago, JB. said:

Возьмем, к примеру, «Arousal Blush». «Blush» управляется так же, как и «грязные» уровни в Get Dirty, с помощью заклинаний. В чем разница? Автор «Arousal Blush» любезно предоставил исходный код и даже создал событие, чтобы другие модераторы могли его «услышать». У Get Dirty нет ни исходного кода, ни событий, поэтому сложно сотрудничать с тем, кто этого не хочет.   🫤

Got it. Thank you.

Posted (edited)
1 hour ago, Hoobu said:

I did so before starting chapter 7 and things went smooth and played through on the Norita save I had completed to that stage 

 

It’s quite possible that I can play with this. But I know how this affects Papyrus’s performance.

 

Can you send me your save (both files — *.fos and *.f4se)? In which the Nuka Ride World Patch has already been removed.

 

 

Edited by Plite
Posted

Please excuse my English, as it's not my native language. If you're having trouble with the camera and character movement freezing during dialogue during the first encounter with the institute (Boris and Baldwin), always use the scroll wheel or another button to switch to third-person view. This will prevent the camera from freezing during every animation, dialogue, or reloading to the next scene. The condition is that you scroll or use the third-person key while loading so that you can focus on the new dialogue during the "cross" animation after the "intelligence" test. I have a question for the mod creator: How do I disable zoophilic content? I have both problems with my character having sex with dogs or monkeys?

Posted (edited)
2 hours ago, Plite said:

 

It’s quite possible that I can play with this. But I know how this affects Papyrus’s performance.

 

Can you send me your save (both files — *.fos and *.f4se)? In which the Nuka Ride World Patch has already been removed.

 

 

At what point in the mod do you want them, at the end of ch 6.9 or somewhere in ch 7 ? obviously the face preset will be fucked up  

The only thing I noticed when I just loaded the game are a few floating bottles and plates around Nukatown

This ones at the end of 6.9

Hoobu_saves.zip

my old game rig is:

stripped down win 10

i7 proccessor

32gb ram

Titan xp 12 gb gpu

 

Edited by Hoobu
Posted
14 minutes ago, munkeii said:

Hi~ 

I love this mod.

but.. can someone please help me to make the bed at the fizzle top grille? 😂

Just jump on the bed assume the position (the animation) make sure you are not wearing panties and enjoy the view 😉

Posted

I just did a huge update, so now have the current Edition of Fallout, updated I am pretty sure all mods that needed to be updated (am I the only one that finds Fourplay really hard to find on LL? Not sure why I have it except that it is a dependency for something?)

PRKF is the only mod I have not been able to update.

But!! I now cannot load in, CTD straight away (in skyrim thats animations most likely?)

crash-2026-09-06-11-47-06.log

I can't read that for shit, so please tell me what to delete.

 

Doing all this to get Tint Fix, which only works on the latest, which is not always the greatest.

Posted
1 hour ago, Hoobu said:

Hoobu_saves.zip 4.12 MB · 0 загрузок

Thanks

 

1 hour ago, Hoobu said:

At what point in the mod do you want them, at the end of ch 6.9 or somewhere in ch 7 ?

No. I wanted to see how the patch deletion affected your save. As a result, I felt even more scared.

Spoiler

image.png.84686c33a417c0535da33c6720748c47.png

 

Thank you again. You’ve convinced me even more that I need to start a new game.

Posted
24 minutes ago, Plite said:

Thanks

 

No. I wanted to see how the patch deletion affected your save. As a result, I felt even more scared.

  Reveal hidden contents

image.png.84686c33a417c0535da33c6720748c47.png

 

Thank you again. You’ve convinced me even more that I need to start a new game.

Interesting the mod runs fine for me 

Posted (edited)
43 minutes ago, DarksideTinkerbell said:

I just did a huge update, so now have the current Edition of Fallout, updated I am pretty sure all mods that needed to be updated (am I the only one that finds Fourplay really hard to find on LL? Not sure why I have it except that it is a dependency for something?)

PRKF is the only mod I have not been able to update.

But!! I now cannot load in, CTD straight away (in skyrim thats animations most likely?)

crash-2026-09-06-11-47-06.log 32.83 kB · 0 downloads

I can't read that for shit, so please tell me what to delete.

 

Doing all this to get Tint Fix, which only works on the latest, which is not always the greatest.

From ai

1. Remove the Duplicate AAF Version
You must ensure only one version of AAF is installed. Because your executable version is v1.11.240, you need to delete the older mod file.
  • Open your Fallout 4 installation directory and navigate to: Data\F4SE\Plugins\.
  • Find and delete AAF_1_11_221.DLL.
  • Ensure AAF_1_11_240.DLL remains, as it matches your current runtime.
Also this:
2. Clean up Leftover AAF Elements
Having two distinct DLL files loaded typically implies that one version was manually placed or left behind during a messy mod manager update.
  • Check your mod manager (MO2 or Vortex) to ensure you do not have two separate versions of AAF enabled in your mod list.
  • If you are using a mod collection, double-check that you didn't accidentally install an individual AAF update over the top without disabling the collection's built-in version.
3. Fix the Loading Screen Crash (LoadScreenTranslucent.nif)
The crash triggers when the game tries to load the main menu overlay. This is heavily linked to the resource path shown in your stack: Interface/Objects/LoadScreen/LoadScreenTranslucent.nif.
 
 
  • If you have any Custom Loading Screen mods, Main Menu background replacers, or UI themes, reinstall them.
  • If you do not use loading screen mods, this file is likely required by a mod that needs a clean, translucent layer to display a custom UI menu (such as certain AAF themes or start menu modifiers). Ensuring AAF is fixed (Step 1) will usually resolve this secondary error.

 
 
Edited by Hoobu
Posted
49 minutes ago, DarksideTinkerbell said:

I just did a huge update, so now have the current Edition of Fallout, updated I am pretty sure all mods that needed to be updated (am I the only one that finds Fourplay really hard to find on LL? Not sure why I have it except that it is a dependency for something?)

PRKF is the only mod I have not been able to update.

But!! I now cannot load in, CTD straight away (in skyrim thats animations most likely?)

crash-2026-09-06-11-47-06.log 32.83 kB · 1 download

I can't read that for shit, so please tell me what to delete.

 

Doing all this to get Tint Fix, which only works on the latest, which is not always the greatest.

Claude offers the following observations:

  • Delete the stray AAF_1_11_221.DLL — having two versions loaded is asking for trouble regardless of the version mismatch.
  • Check each F4SE plugin's mod page/changelog for a 1.11.240-compatible release; several of these authors (po3, RobCo Patcher, BakaFramework) typically push same-day or next-day updates after a Bethesda patch.
  • If you need to keep working immediately and updates aren't out yet, downgrade the executable back to 1.11.221 (there are standard exe-downgrader tools for this) until your plugin set catches up — much lower risk than running a fresh build against stale offsets.
  • Re-run with Address Library updated to match 1.11.240 if any of your plugins depend on it (F4SE's version-agnostic AL build usually handles this automatically, but worth confirming).
Posted (edited)
38 minutes ago, Hoobu said:

Interesting the mod runs fine for me 

The presence of unattached scripts does not mean you cannot play. This means that the save contains scripts that are constantly trying to work on their own. Furniture hanging in the air is not a big deal. You can always move furniture using a console. But if a script added by a mod is attached to this furniture, then when you move this furniture, the script will remain in its original location. For example, if you move the CWSS shower added by the mod, it will appear in the new location visually, but the water will still flow from the old location. The same applies to other scripts. It’s worse if the quest script gets stuck. Unattached scripts are precisely what sometimes causes save file corruption. Generally, if the game crashes, you need to check the log, and if the save doesn’t load, you need to clear this save using ReSaver.

 

 

Edited by Plite

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