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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 minutes ago, pinky6225 said:

You also have - bMemoryManager: false - setting this to true might help (there might be a reason you changed it to false though)

i dont even know where is that located? can you direct me?

Posted
1 minute ago, woodrealmelf said:

i dont even know where is that located? can you direct me?

 

The settings file for addictol is Addictol.toml and will be located somewhere like \Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins

 

Its under the patches section

 

As a reference i have

Spoiler

# ADDICTOL FALLOUT 4 PLUGIN SETTINGS

[Patches]
bThreads=true                            # All threads have priority above idle, process above normal, for adequate latency, prohibition on changing processor cores.
bLibDeflate=true                        # Replace old zlib decompression code with optimized libdeflate https://github.com/ebiggers/libdeflate.
bLoadScreen=true                        # Black loading screen with fixes for 21:9 display. Need High FPS Physics Fix mod, otherwise slowly loads game.
bProfile=true                            # Added settings Pref.ini for default .ini, This provides an opportunity mods change settings Pref.ini.
bAchievements=true                        # Enables achievements on modded saves.
bFacegen=true                            # Enables facegen support and removes freezes.
bMemoryManager=true                        # Replaces the global memory manager with vmm allocator.
bSmallBlockAllocator=true                # Replaces the small block memory allocators with vmm allocator.
bScaleformAllocator=true                # Replaces the scaleform memory allocator with os allocator.
bBSMTAManager=true                      # General rendering performance improvement.
bBSPreCulledObjects=true                # General rendering performance improvement.
bINISettingCollection=true              # Improves startup times for large load orders by optimizing INI setting loading.
bArchiveLimits=true                        # Increases the allowed number of archives from 255 GNRL and from 254 DX10 to 65355.
bInputSwitch=true                        # Automatically swaps inputs between Keyboard + Mouse / Controller.
bFasterWorkshop=true                    # Alleviates lag while opening the Workshop menu.

[Fixes]
bGreyMovies=true                        # Fixes a bug where movies that don't define "BackgroundAlpha" on their movie root could load with a grey background.
bPackageAllocateLocation=true            # Fixes a crash when allocating the location for a package.
bInitTints=false                        # Removes the block on loading NPCs tints of the Fallout4.esm file, as well as for NPCs with set the IsChargenPresent flag.
bLODDistance=true                        # Fixes bugs when toggling references with LOD causing LOD to briefly enable and disable by removing the "Has Distant LOD" and "Visible When Distant" flag checks
bActorIsHostileToActor=true                # Fixes a crash when invoking Actor.IsHostileToActor with a none form.
bBGSAIWorldLocationRefRadius=true        # Fixes a crash with BGSAIWorldLocationRefRadius when the target ref is null.
bSafeExit=true                          # Fixes crashes related to exiting the game that can be caused erroneously by F4SE plugin hooks.
bUnalignedLoad=true                     # Fixes a crash related to SIMD intrinsics with an aligned move on unaligned memory.
bCellInit=true                          # Fixes a crash where a form does not get converted to a form pointer on unloaded cells.
bWorkbenchSwap=true                     # Fixes a crash when you are scrapping or swapping many inventory items in the workbench.
nMaxStdIO=-1                            # Replaces the maximum stdio handles (max 8192, but not for everyone OS).
bMovementPlanner=false                  # Fixes a bug where the the Movement Planner crashes with non-actors. - Amended to false 03/03/2026
bEscapeFreeze=true                        # "Unfreezes" your game from certain freezes caused by a deadlock during condition checks.
bIOCacher=true                            # Use disk cache for IO for less disk activity.
bTESObjectREFRGetEncounterZone=true     # Fixes a crash when looking up the Encounter Zone on a reference that has not yet been initialized.
bPipBoyLightInv=true                    # Fixes a crash when you have the PipBoy light on and are checking the inventory.
bInteriorNavCut=true                    # Fixes the engine bug that causes Workshop Navmesh cuts to persist throughout all interior cells.
bMagicEffectApplyEvent=true             # Fixes a crash when Magic Effect Apply events are dispatched on null references.
bEncounterZoneReset=true                # Fixes encounter zones resetting immediately once you leave them on foot.
bLeveledListCrash=true                   # Prevents an issue where leveled lists can have over 255 entries, which will cause them to crash the game when they are resolved.
bBakaMaxPapyrusOps=true                 # Fixes Script Page Allocation and the Toggle Scripts Command, adjusts the maximum papyrus operations per frame via nMaxPapyrusOpsPerFrame.
bCreateD3DAndSwapchain=true             # Fixes a crash on startup when enumerating certain monitor display modes.
bCheckInternetAccess=true               # Eliminates memory leaks if you have lost internet access.
bStolenPowerArmorOwnership=true         # Fixes an issue where the Player is never given proper ownership of stolen Power Armor Frames.
bManyItems=true                         # Fixes drop items (now can drops more than 32.767, but generation stacks), similar with Drop7FFFPatch mods, supported 32-bit for containers.

[Warnings]
bImageSpaceAdapter=true                 # Warns on bad IMAD definitions which will corrupt your memory and crash your game.
bDuplicateAddonNodeIndex=true            # Warns if you have two AddonNode forms with the same index in your load order, which will cause errors with visual effects.

[Additional]
bDbgFacegenOutput=false                 # Debugging messages about the presence of facegen in the NPC in console and log (Need bFacegen patch).
bUseNewRedistributable=false            # Replaces the old redistributable with a new one. If option is enabled, reports will include Addictol in case of errors related to copying or comparing memory (Need bMemoryManager patch).
uScaleformPageSize=256                    # The page size (in KB), vanilla size is 64. More, better, but the higher the memory consumption. Limit 2Mb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).
uScaleformHeapSize=512                    # The heap size (in MB), vanilla size is 128. This is all the available memory, out of memory = CTD. Limit 2Gb (2048), number must be a multiple of 8 (Need bScaleformAllocator patch).
nSleepTimer=125                            # Waiting (in ms) with an interval for EscapeFreeze (Need bEscapeFreeze fixes).
nMaxLockCount=8                            # Maximum allowable number of condition lock (Need bEscapeFreeze fixes).
bInteriorNavCutMultiThreading=false     # Enable InteriorNavCut MultiThreading, automatically disabled on Linux / Proton (needs bInteriorNavCut). - Amended to false 06/04/26
nMaxPapyrusOpsPerFrame=500              # Maximum papyrus operations per frame. Higher number means better script performance on average.
bIgnorePreInstallBias=false             # Ignore the previously preset value for texture quality distance, if this sets as false, should hopefully reduce the chance of causing rendering errors.

 

But treat with caution as our PC's are different etc so i can't say that my settings are the right settings for you

 

Posted

is there a way on skipping this to where me and marcus are going to pit stop?i crashed so many times on this scene no idea for a work around, last time i check and with help of google ai it was saying about the water tho i dont have any water mod

Posted

I just realized a small, nearly insignificant continuity issue with this latest update

Spoiler

It is heavily implied during the quest A Pawful of Hope that you have never had a cat of your own, mom is allergic, etc

 

During your date at Dryrock in Kill Me Softly, one of the options of dialogue for your secret is that you copied a test...after the death of your cat XD

 

It may not even be worth going back to change or anything, but I thought I'd mention it 🖤 you could always change it to "my friend's cat"/"Isabella's cat" since we do know poor Amanda's fate

 

Posted

I am starting a new playthrough as Norita to experience as much as possible (but most of all ofcourse all new stuff) ! One thing i never have encountered during any of my playthroughs (what i am aware of atleast) is to get the star "fuck you" for stopping invasion of gatorclaws in safari during quest the jungle. Can any please that have done that give me a hint how to start it?)  🙂

Posted
4 hours ago, JB. said:

That dialogue is fine. Norita hasn't decided yet whether she wants to be his girl or not, so I included two options so the player can adjust to one idea or the other.

Gotcha. Fair enough.

Posted
1 hour ago, woodrealmelf said:

is there a way on skipping this to where me and marcus are going to pit stop?i crashed so many times on this scene no idea for a work around, last time i check and with help of google ai it was saying about the water tho i dont have any water mod

omg after so many tries i have finally reach pit stop so much crashing time to sleep and save hohoho

Posted
4 hours ago, dav42 said:

 

Yeah, the bag is better but odds of it surviving 220 years is unlikely.  But the whole story of why there is no cat food is so well done, and it's something I never realized as a problem yet you always see that cat in Diamond City.

 

 

 

I believe your mod does the nipple morphing during AAF scenes.  It looks like the outfit doesn't have sliders for Nipples Length, or they need to be re-imported.  When you toggle on the slider for editing there is no morphing, but if I re-import the reference and merge the sliders then it's OK.

 

I created my own personal mod that triggers based on arousal to do the nipples, but uh it seems to only work in AAF scenes because apparently you like never hit 80 arousal just walking around.  Maybe one of the provactive perks, hmm, but another problem for another day.

its Likely MSMA which has a setting where the Nipples get hard at high arousal (and increases arousal over time in general) so you get that effect on outfits that do not morph with the nipples length setting.

Posted
47 minutes ago, savantladylilith said:

I just realized a small, nearly insignificant continuity issue with this latest update

  Reveal hidden contents

 

Damnnn. I'd forgotten about her anecdotes. Thanks! I think it would be best to change "my cat died" to "my fish died." I see there are aquariums on Nexus, so I could put a fish tank in her room.

Posted (edited)
43 minutes ago, Gubbe73 said:

I am starting a new playthrough as Norita to experience as much as possible (but most of all ofcourse all new stuff) ! One thing i never have encountered during any of my playthroughs (what i am aware of atleast) is to get the star "fuck you" for stopping invasion of gatorclaws in safari during quest the jungle. Can any please that have done that give me a hint how to start it?)  🙂

I'll put it in the unlockable stars guide. Before you go to the Safari, Kaiser the robot says he won't take Kells in his vehicle because he tricked him. If you decide to leave Kells behind, the quest will branch out very differently.

Edited by JB.
Posted (edited)
30 minutes ago, woodrealmelf said:

omg after so many tries i have finally reach pit stop so much crashing time to sleep and save hohoho

I saw your load order and I'm impressed with how you're using Nuka Ride World Patch + NR7. I would uninstall it until it's updated.

 

It makes sense that there's a CTD there, because I remade the precombines in version 7 for that area.

Edited by JB.
Posted

@JB.Am I going coocoo for coco puffs or did you change how the lights for the porn studio look? I'm digging that ring light look.  Also I don't don't know if its new or I just missed the dialogue for it before but 

Spoiler

I really liked that little date walkaround with the overboss after clearing the blood worms from dry rock gulch and taking care of that annoying midget.

 

Posted
11 minutes ago, JB. said:

Damnnn. I'd forgotten about her anecdotes. Thanks! I think it would be best to change "my cat died" to "my fish died." I see there are aquariums on Nexus, so I could put a fish tank in her room.

I looooooove the idea of getting a little fish in my prewar room!!  Ah, that's such a cute fix!!!  If there's a way to "feed" it too, even if it's literally just activating the tank and a thing pops up saying I've fed it, I'd love it even more 😍 

Posted
7 minutes ago, woodrealmelf said:

before i sleep want to ask what happend to enema at fizztop? i got here only the lube and toilet but cant interact with the lube had to go to apartment then back

If I remember correctly, you're not an overboss, bitch, right? May be my fault. I'll have it fixed for another update.

Posted

 

 

3 minutes ago, zonder4213 said:

@JB.Am I going coocoo for coco puffs or did you change how the lights for the porn studio look? I'm digging that ring light look.  Also I don't don't know if its new or I just missed the dialogue for it before but 

  Hide contents

I really liked that little date walkaround with the overboss after clearing the blood worms from dry rock gulch and taking care of that annoying midget.

 

Yeah, the ring lights are new in NR7. I originally used antennas, but since "Pizza Delivery" requires a lot of NPCs walking around the studio, I decided to look for another asset to gain a little more space.

 

The date with the Overboss isn't new, but yea, it's kinda hidden if you're not delve into the dialogues.

Posted

I'm stuck with isabella the conversation with her does not activate and she keeps repeating the same lines, it's after overboss meeting with casiuss

obraz_2026-07-15_204311793.png

Posted
3 minutes ago, luk121 said:

I'm stuck with isabella the conversation with her does not activate and she keeps repeating the same lines, it's after overboss meeting with casiuss

obraz_2026-07-15_204311793.png

 

Write SQV _NR_Nukashop and tell me what stage do you have

 

Posted

Nuka 7.04 - Hot Blooded

Hang at stage 298. did not progress. Setstage 300, AAF gave error about missing animation. This was with AAF 1.1.2.

Upgrade AAF - just in case.

CTD at stage 340. Setstage to 342 fixed it. This was with AAF 1.7.2.2.

Everything progressed from there to end of Quest.

This entire mod is a masterpiece...

Posted
3 minutes ago, luk121 said:

here goes

obraz_2026-07-15_205713318.png

Everything's fine. Try starting it manually: 

 

ResetQuest _NR_MyCat
StartQuest _NR_MyCat
SetStage _NR_MyCat 100

 

Talk to Isabella. 

Posted
10 minutes ago, fred200 said:

Nuka 7.04 - Hot Blooded

Hang at stage 298. did not progress. Setstage 300, AAF gave error about missing animation. This was with AAF 1.1.2.

Upgrade AAF - just in case.

CTD at stage 340. Setstage to 342 fixed it. This was with AAF 1.7.2.2.

Everything progressed from there to end of Quest.

This entire mod is a masterpiece...

Thanks for the report. I must say that I also get occasional CTDs with the new AAF. Right before starting the scene. 

 

 

Posted
7 minutes ago, JB. said:

Everything's fine. Try starting it manually: 

 

ResetQuest _NR_MyCat
StartQuest _NR_MyCat
SetStage _NR_MyCat 100

 

Talk to Isabella. 

Ok it's working thanks for help

Posted
33 minutes ago, fred200 said:

 

I forgot to tell you, you need Darthroman animations. That's why AAF say failed. 

Posted
14 hours ago, Hoobu said:

100 % wrong load order or too many mods interfering with it

NR at the bottom then patches after,don't use izzy's nukaworld patch until he updates it

I have disabled every mod that is not required by Nuka Ride and reinstalled the mod, and the quests still stop advancing their stages after the first pole dance with Mason. Nuka Ride is also as far down in my load order as MO2 will let me put it.

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