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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
10 hours ago, JB. said:

Do you have version 7.03? The following console command should work.

 

Ran into this problem as well with 7.03 with Marcus disabled in the Canning Factory, just did enable and carried on.  The other thing to mention is when I opened the security door really nothing happened other than some dialogue from Isabella/Gage, eventually I ended up over by the workbench with the chest and it triggered Kash's dialogue, also the door out of Kash's office was locked (it unlocked after Kash's dialogue, so assuming that was intentional and the issue was just Kash's dialogue trigger).  The last thing, and this is very minor, is on the terminal incoming & outgoing are backwards (all of the submenu options are outgoing for incoming and vice-versa).

 

Edited by dav42
Posted

Finished the Cabin quest



Worked okay but when the PC is meant to "clean" synth sister AAF placed them in the wrong order so PC was the one being "cleaned"

 

At the part in the fraternity and had a CTD

 

crash-2026-07-13-21-33-36.log

 

AI suggests its due to...

 

The crash is caused by an NPC named _NR_Fratboy09REF trying to fire a Pipe Gun that is using a corrupted or missing sound/projectile string.
The game code errored out at BSFixedString::operator=, meaning it tried to read text memory data that wasn't there (0x000000000009), causing an instant crash to desktop (CTD) the exact moment the character tried to aim or shoot.
The Source of the Conflict
  • The Culprit NPC: _NR_Fratboy09REF (FormID: 8F3D7B00) from the mod Nuka Ride.esp.
  • The Culprit Weapon: The standard PipeGun (FormID: 00024F55), which is being heavily modified or overwritten by ArmorKeywords.esm (AWKCR).
How to Fix It
Method 1: Delete or Fix the NPC in xEdit (Recommended)
If this crash happens consistently in a specific area, the NPC is spawning broken.
  1. Open your mod list in FO4Edit (xEdit).
  2. Search for FormID 8F3D7B00 in the top-left search bar.
  3. Look at the column for Nuka Ride.esp.
  4. Check what weapon or inventory items are assigned to this NPC. If it forces a specific pipe gun variant or projectile, it is conflicting with your weapon overrides.
  5. Quick fix: Right-click the 8F3D7B00 record under Nuka Ride.esp and select Remove. This deletes the broken NPC from the mod entirely so they can no longer spawn and crash your game.
Method 2: Replace Armor Keywords (AWKCR)
Your crash log shows ArmorKeywords.esm modifying the master weapon files. AWKCR is notorious in modern Fallout 4 modding for causing engine instability, script bloat, and unexpected null-pointer crashes just like this one.
  • Consider replacing AWKCR with Equipment and Clothing Overhaul (ECO) or Neo's Redux.
  • Many modern mods no longer require AWKCR, and using scripts to strip it from your save can drastically improve stability.

 

 

Can't remember exactly why i have AWKCR except it prolly being a requirement of something else, should that be okay to use with NR? Don't recall it giving a problem until now

Posted
16 minutes ago, pinky6225 said:

At the part in the fraternity and had a CTD

 

It might be right, but considering this mod is involved it could be the problem:

 

        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm

 

I doubt JB is modifying weapon animations or sounds, but it is perhaps another mod your using.

Posted
33 minutes ago, pinky6225 said:

Finished the Cabin quest

 

  Reveal hidden contents

 

 


Worked okay but when the PC is meant to "clean" synth sister AAF placed them in the wrong order so PC was the one being "cleaned"
 

 

 

 

At the part in the fraternity and had a CTD

 

crash-2026-07-13-21-33-36.log 41.28 kB · 1 download

 

AI suggests its due to...

 

 

  Reveal hidden contents

 

The crash is caused by an NPC named _NR_Fratboy09REF trying to fire a Pipe Gun that is using a corrupted or missing sound/projectile string.
The game code errored out at BSFixedString::operator=, meaning it tried to read text memory data that wasn't there (0x000000000009), causing an instant crash to desktop (CTD) the exact moment the character tried to aim or shoot.
 
The Source of the Conflict
  • The Culprit NPC: _NR_Fratboy09REF (FormID: 8F3D7B00) from the mod Nuka Ride.esp.
  • The Culprit Weapon: The standard PipeGun (FormID: 00024F55), which is being heavily modified or overwritten by ArmorKeywords.esm (AWKCR).
 
How to Fix It
 
Method 1: Delete or Fix the NPC in xEdit (Recommended)
If this crash happens consistently in a specific area, the NPC is spawning broken.
  1. Open your mod list in FO4Edit (xEdit).
  2. Search for FormID 8F3D7B00 in the top-left search bar.
  3. Look at the column for Nuka Ride.esp.
  4. Check what weapon or inventory items are assigned to this NPC. If it forces a specific pipe gun variant or projectile, it is conflicting with your weapon overrides.
  5. Quick fix: Right-click the 8F3D7B00 record under Nuka Ride.esp and select Remove. This deletes the broken NPC from the mod entirely so they can no longer spawn and crash your game.
 
Method 2: Replace Armor Keywords (AWKCR)
Your crash log shows ArmorKeywords.esm modifying the master weapon files. AWKCR is notorious in modern Fallout 4 modding for causing engine instability, script bloat, and unexpected null-pointer crashes just like this one.
  • Consider replacing AWKCR with Equipment and Clothing Overhaul (ECO) or Neo's Redux.
  • Many modern mods no longer require AWKCR, and using scripts to strip it from your save can drastically improve stability.

 
 

 

Can't remember exactly why i have AWKCR except it prolly being a requirement of something else, should that be okay to use with NR? Don't recall it giving a problem until now

 

Spoiler

I had a similar crash during the fight in there reloaded and it went through without a problem,Viper was using a FAL (the only weapons mod I use) so he's working on a levelled list but maybe one of his henchmen were using pipe weapons the other was a legendary so I looted his pretty awesome sniper rifle, anyway it didn't happen again so I continued

 

Posted
54 minutes ago, dav42 said:

 

It might be right, but considering this mod is involved it could be the problem:

 

        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm

 

I doubt JB is modifying weapon animations or sounds, but it is perhaps another mod your using.

ya, there is good reason that that mod is not used anymore, or has patches to remove it as a master in so many mods.

Posted
1 hour ago, dav42 said:

 

It might be right, but considering this mod is involved it could be the problem:

 

        File: "ArmorKeywords.esm"
        Modified by: Fallout4.esm -> ArmorKeywords.esm

 

I doubt JB is modifying weapon animations or sounds, but it is perhaps another mod your using.

 

41 minutes ago, Hoobu said:
  Hide contents

I had a similar crash during the fight in there reloaded and it went through without a problem,Viper was using a FAL (the only weapons mod I use) so he's working on a levelled list but maybe one of his henchmen were using pipe weapons the other was a legendary so I looted his pretty awesome sniper rifle, anyway it didn't happen again so I continued

 

 

3 minutes ago, Mimirue17 said:

ya, there is good reason that that mod is not used anymore, or has patches to remove it as a master in so many mods.

 

I Checked and my armorkeyword was a little bit old, moved to the current version of nexus and when i tried again that went through fine so either its a random occurence its a problem or updating to the current version fixed it

Posted
3 minutes ago, pinky6225 said:

 

 

 

I Checked and my armorkeyword was a little bit old, moved to the current version of nexus and when i tried again that went through fine so either its a random occurence its a problem or updating to the current version fixed it

https://www.nexusmods.com/fallout4/mods/40752 is an option if you would like to remove it from your load order (not sure how many mods you are using require it).   Just in case other issues come up in your gameplay.

Posted
Just now, Mimirue17 said:

ya, there is good reason that that mod is not used anymore, or has patches to remove it as a master in so many mods.

 

I have never tried it myself but I have seen all of the hate for it, but I have pretty low interest for weapon mods so I would generally avoid it anyways.  The odd thing with AWKCR is it's still being updated.  So sometimes I don't know.  It kind of goes back to a well known guide that spews a lot of bile and another guy that would deliberately sabotage other peoples mods in FNV because there is a beef.

 

Posted

I can say that removing A bit Prettier NW raiders and its NR patch did seem to remove all my crashing.   I have completed 4 main quests to this point since removing it all in Nuka Town without any crashing.   It may be an individual set up issue with Addictol in conjunction with NR and that mod but it was repeatable on my setup.   As Dav42 pointed out it seems to be something that has been brought up before.   OG still seems the best way to go and I might revert back to it at some point (not like I actually use much of the CC content outside of bounty and beast hunter)

Posted (edited)
2 hours ago, pinky6225 said:

 

At the part in the fraternity and had a CTD

 

crash-2026-07-13-21-33-36.log 41.28 kB · 1 download

 

AI suggests its due to...

 

 

  Hide contents

 

The crash is caused by an NPC named _NR_Fratboy09REF trying to fire a Pipe Gun that is using a corrupted or missing sound/projectile string.
The game code errored out at BSFixedString::operator=, meaning it tried to read text memory data that wasn't there (0x000000000009), causing an instant crash to desktop (CTD) the exact moment the character tried to aim or shoot.
 
The Source of the Conflict
  • The Culprit NPC: _NR_Fratboy09REF (FormID: 8F3D7B00) from the mod Nuka Ride.esp.
  • The Culprit Weapon: The standard PipeGun (FormID: 00024F55), which is being heavily modified or overwritten by ArmorKeywords.esm (AWKCR).
 
How to Fix It
 
Method 1: Delete or Fix the NPC in xEdit (Recommended)
If this crash happens consistently in a specific area, the NPC is spawning broken.
  1. Open your mod list in FO4Edit (xEdit).
  2. Search for FormID 8F3D7B00 in the top-left search bar.
  3. Look at the column for Nuka Ride.esp.
  4. Check what weapon or inventory items are assigned to this NPC. If it forces a specific pipe gun variant or projectile, it is conflicting with your weapon overrides.
  5. Quick fix: Right-click the 8F3D7B00 record under Nuka Ride.esp and select Remove. This deletes the broken NPC from the mod entirely so they can no longer spawn and crash your game.
 
Method 2: Replace Armor Keywords (AWKCR)
Your crash log shows ArmorKeywords.esm modifying the master weapon files. AWKCR is notorious in modern Fallout 4 modding for causing engine instability, script bloat, and unexpected null-pointer crashes just like this one.
  • Consider replacing AWKCR with Equipment and Clothing Overhaul (ECO) or Neo's Redux.
  • Many modern mods no longer require AWKCR, and using scripts to strip it from your save can drastically improve stability.

 
 

 

Can't remember exactly why i have AWKCR except it prolly being a requirement of something else, should that be okay to use with NR? Don't recall it giving a problem until now

 

If it's where I think it is,

 

Spoiler

where Norita kills Viper,

 

I'll tell you that it happens to me too, it happens 1 out of 10 times, and the log was similar without Armor Keywords. That's why I scripted a hard save right before that moment, so that it would serve as a load point for everyone in case of CTD.

Edited by JB.
Posted
2 hours ago, pinky6225 said:

Finished the Cabin quest

 

  Reveal hidden contents

 

 

That's strange, there's only one possible animation and it's always worked the right way for me. Are you up to date with AAF? Just curious. 

Posted
6 minutes ago, sopmod said:

the 7.03 patch conflicts with the commonwealth slaver should I install this after it or before?

Nuka-Ride better.

Posted

So I just finished the Jungle getting Cito into porn, big step from peeling Bananas to discovering the joys of letting me ride his instead. I thought I would show off Jewel for those that like a perv. No sex cause not sure if that is allowed plus I only just worked out where the screen shots hide when you take them...

 

Spoiler

Jewel005.thumb.jpg.d538984a70768d628b469d8880d3ed6a.jpgJewel003.thumb.jpg.ae5875b2255355f50d8a2b4e774f6558.jpgJewel002.thumb.jpg.aec219cfa3452cb8c5707347160ab3ef.jpgJewel001.thumb.jpg.ec2e949b114e938c803b8aba37c9b18d.jpgJewel004.thumb.jpg.d31ce89c3913db7592997513ccbd1d8d.jpg

 they better be in the spoiler thingy... cause that was the active box

Posted

Howdy!

I saw this happened to someone previously back in Feb., but with the update I imagine it shouldn't be an issue anymore? The one that had the precombine meshes... thing?


I'm having an awful hard time placing posters at the Truck Stop. :( It only wants to crash on me. Sometimes I'm spanked for merely stepping into the gated area, sometimes it waits until I've put up a poster. I was able to sneak along outside the fence to get the 2nd poster up on the back left, but trying to get this third one on the right... Ayyy.  I was going to try to setstage past it, but I don't see it on the list?

Posted

@JB. A little bug report inbound.
My co-star for filming the commercial seems to hate the idea so much that she doesn't even show up in the studio, lol.
Pushing the quest stage to 138 works only partially 'cause the NPC still isn't teleported for dialogues. I'm always a little worried about breaking anything using console commands, though I guess I'm gonna risk it.

Aside from that (and occasional waiting for characters to navigate into their spots), so far it's smooth sailing, quest-wise.

And, man... The scene with the IT guy, it really took me by surprise. Sometimes your writing is silly on purpose but this one was a fucking masterpiece in pacing and delivery. AND IT STARTED RAINING IN THE PERFECT MOMENT. I dunno if you've scripted this or not, but what a timing for this coversation! I truly love your work. It's one banger after another (quite literally sometimes ;D).

Posted
1 hour ago, SnoCone9 said:

Howdy!

I saw this happened to someone previously back in Feb., but with the update I imagine it shouldn't be an issue anymore? The one that had the precombine meshes... thing?


I'm having an awful hard time placing posters at the Truck Stop. :( It only wants to crash on me. Sometimes I'm spanked for merely stepping into the gated area, sometimes it waits until I've put up a poster. I was able to sneak along outside the fence to get the 2nd poster up on the back left, but trying to get this third one on the right... Ayyy.  I was going to try to setstage past it, but I don't see it on the list?

You're looking for _nr_pitstop. setstage _nr_pitstop 120 to get the prompt to go back to oswald. I just did this quest without issue btw, so there could be something with your mod order or something like that causing an issue.

Posted
24 minutes ago, zonder4213 said:

You're looking for _nr_pitstop. setstage _nr_pitstop 120 to get the prompt to go back to oswald. I just did this quest without issue btw, so there could be something with your mod order or something like that causing an issue.

Thank you!!! 
Sigh. I was yesterday years old when I learned you can actually manually adjust mod order in Vortex by dragging the dependencies to make "rules" just trying to get AAF set up. I was so proud of myself! Didn't even really think about the rest of it. Heh. :3 I'll probably fiddle around with the load order more to hopefully get it to work naturally, but thank you so much for pointing out the setstages for me. I appreciate it 

Posted

Just on the cat quest

Spoiler

The puppy play is a masterful bit of scripting ,I haven't seen that done before

I think you missed a trick JB by not letting Norita and Isabella have a 30 second hug in front of Norita's house,it was a touching moment heading back to Sanctuary

Peeps don't forget to pickup the your specials book add a extra point to your skills,and the grognak mag

No probs so far 👍

 

Posted
7 minutes ago, SnoCone9 said:

Thank you!!! 
Sigh. I was yesterday years old when I learned you can actually manually adjust mod order in Vortex by dragging the dependencies to make "rules" just trying to get AAF set up. I was so proud of myself! Didn't even really think about the rest of it. Heh. :3 I'll probably fiddle around with the load order more to hopefully get it to work naturally, but thank you so much for pointing out the setstages for me. I appreciate it 

No worries. If you're new to modding in general I'd recommend using only the mods Nuka Ride requires/suggests on the first page. Also make sure Nuka Ride is near the bottom of the mod load order, and only put Nuka Ride patches below it. Its a great mod but it can be finicky.

Posted
1 minute ago, zonder4213 said:

No worries. If you're new to modding in general I'd recommend using only the mods Nuka Ride requires/suggests on the first page. Also make sure Nuka Ride is near the bottom of the mod load order, and only put Nuka Ride patches below it. Its a great mod but it can be finicky.

 

Yeah, I was too trusting of Vortex's intuition on load order lol. I didn't think I had a say in it. I went through that AAF guide twice, thinking reinstalling in that specific order would be what determined it. X.X After the AAF base reqs/bodies/and theme, it felt like the rest was kind of a free-for-all. >.> 

If you happen to know... is there a way to tell a mod to just... be last? As far as I can tell, the only way to dictate order is by making these "rules". Would I have to make rules for NR for each and every mod to make sure it's after everything? o.o

Posted (edited)

@SnoCone9 Unfortunately I don't use vortex, I just use nexus mod manager. in that you drag a mod down in the mod list to bringer lower in the order. I don't know how it works in vortex 😭

Edited by zonder4213
Posted
2 minutes ago, zonder4213 said:

@SnoCone9 Unfortunately I don't use vortex, I just use nexus mod manager. in that you drag a mod down in the mod list to bringer lower in the order. I don't know how it works in vortex 😭


No worries. I appreciate the willingness at least! I thought about changing to MO2. Many seem to say it's better. But I've already put so much effort into understanding forcing Vortex to work, it would feel like admitting defeat LOL. I may not be smart, but I'm stubborn. Which can be just as good!

Posted

I'm not sure if I broke something or not, but the names for some of the locations are in Russian. This includes: Nuka World, Bradberton Amphitheater, and the Nuka World Market. I noticed this on 6.9.5K originally. I deleted every file for Fallout 4, and reinstalled the downgraded .163 version, plus the required mods, and the issue is still present. It's not game breaking, just a bit strange.

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