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AAF Nuka Ride: A Porn Studio Mod


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Posted
32 minutes ago, JB. said:

 

 

 Could the save file be corrupted somehow?

 

 

 

But why would my save be corrupted? I was definitely having a great gameplay, and I only had a problem now with this quest. I didn't do anything throughout the save, I didn't add any mods, nothing. The most I did was update your mod when new updates come out, which, by the way, you just did.

Posted
3 minutes ago, _Helen_ said:

Yeah, I'm definitely stuck in this quest. I did everything you asked. Actually, I managed to stop the quest with "Stopquest _NR_Roar", but I couldn't get it to start again with "Startquest _NR_Roar" at all – nothing simply happened. I don't know what else to do.

There's no other option but to start over. The quest begins when you release Kali in your apartment. Load a save file before releasing Kali.

 

I haven't had any reports like this; I'm in shock. 😵‍💫

Posted (edited)

@_Helen_

 

Install this script.

Enable logging. 

 

 

Test Scripts 02.7z

 

When the black screen appears, if it still doesn't work, close the game and send me your log.

Send me your Papyrus.0.log 

 

 

Spoiler

 

 

 

Debug.Trace(">>> Script started: Stage problem debug")

Marcus.ForceREFTo(MarcusREF)
Debug.Trace("Marcus forced to MarcusREF")

CompleteAllObjectives()
Debug.Trace("CompleteAllObjectives executed")

FunctionsScript.ToggleMessageBG()
Debug.Trace("ToggleMessageBG executed")

FunctionsScript.Freeze()
Debug.Trace("Freeze executed")

Game.ForceFirstPerson()
Debug.Trace("ForceFirstPerson executed")

PlayerREF.SetLookAt(_NR_CassiusSpot0_Roar)
Debug.Trace("PlayerREF SetLookAt to CassiusSpot0_Roar")

;PlayerREF.TranslateTo(...)
Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

FunctionsScript.SetCamera()
Debug.Trace("SetCamera executed")

MainScript.UIVATSCriticalAvailable.Play(PlayerREF)
Debug.Trace("UIVATSCriticalAvailable.Play executed")

Int MyChoice = _NR_WaitForCassius_Roar_MSG.Show()
Debug.Trace("Message shown, choice: " + MyChoice)

If MyChoice == 1
    Debug.Trace("Choice 1: Flirty")
    PlayerREF.PlayIdle(_NR_FlirtyPose_Loop)
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeFlirty)
ElseIf MyChoice == 0
    Debug.Trace("Choice 0: FixHair")
    PlayerREF.PlayIdle(_NR_FixHair)
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypePlayer)
ElseIf MyChoice == 2
    Debug.Trace("Choice 2: Afraid/Shy")
    PlayerREF.ChangeAnimFaceArchetype(AnimFaceArchetypeAfraid)
    PlayerREF.PlayIdle(_NR_ShyPose01)
Else
    Debug.Trace("Unknown choice: " + MyChoice)
EndIf

MusicScript.PlayGroovyMusic71()
Debug.Trace("GroovyMusic71 executed")

Utility.Wait(1)
Debug.Trace("Waited 1 second")

_NR_CassiusVehicles_EnableDisable.Enable()
_NR_CassiusGang_EnableDisable.Enable()
Debug.Trace("CassiusVehicles and CassiusGang enabled")

Winlock.GetRef().Enable()
Colgrave.GetRef().Enable()
Harkins.GetRef().Enable()
Gage.GetRef().Enable()
Debug.Trace("Refs for Winlock, Colgrave, Harkins, Gage enabled")

Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

WinlockREF.MoveTo(_NR_GangSpotSpawn_Roar)
BearREF.MoveTo(_NR_GangSpotSpawn_Roar)
TonyGangREF.MoveTo(_NR_GangSpotSpawn_Roar)
Debug.Trace("Gang refs moved to GangSpotSpawn_Roar")

Marcus.GetRef().Enable()
Marcus.GetRef().MoveTo(_NR_MarcusSpot01_Roar)
Debug.Trace("Marcus enabled and moved to MarcusSpot01_Roar")

Cassius.GetRef().MoveTo(_NR_CassiusSpot0_Roar)
Debug.Trace("Cassius moved to CassiusSpot0_Roar")

Utility.Wait(2)
Debug.Trace("Waited 2 seconds")

FunctionsScript.ToggleMessageBG(false)
Debug.Trace("ToggleMessageBG(false) executed")

_NR_Roar_06_Meeting.ForceStart()
Debug.Trace("Meeting Roar_06 forced to start")

Debug.Trace(">>> Script finished")

 

 

 

P.S. If it still doesn't work, send me your save file.

Edited by JB.
Posted
8 minutes ago, JB. said:

This is the one:

By the way, what’s the problem with this mod? Does it conflict with something? Why did you remove it from the recommended list?

Posted
2 minutes ago, Plite said:

By the way, what’s the problem with this mod? Does it conflict with something? Why did you remove it from the recommended list?

Lately, the eye blinking has been way too intense. I'm not sure if it's because Addictol already takes care of that, or maybe it's because I'm using High FPS Fix. But I've removed it because it went from natural to unnatural. And I suspect one of these two (more important) mods is affecting it. 

Posted
11 minutes ago, JB. said:

Lately, the eye blinking has been way too intense. I'm not sure if it's because Addictol already takes care of that, or maybe it's because I'm using High FPS Fix. But I've removed it because it went from natural to unnatural. And I suspect one of these two (more important) mods is affecting it. 

Got it, thanks.

Posted
1 minute ago, jae2222 said:

After I updated to 7.1.4, it says my version of aaf is old. but I'm using a NAF. Any solution?

I'd forgotten about NAF. Do you know the name of the NAF plugin? "NAF.esp"? I'll update the script.

Posted
5 minutes ago, JB. said:

I'd forgotten about NAF. Do you know the name of the NAF plugin? "NAF.esp"? I'll update the script.

You mean NAF itself? Yes it is NAF.esp. Thx for the quick reply

image.png.0f7ab6971f2482b87d30789601f68470.png

Posted
3 minutes ago, jae2222 said:

You mean NAF itself? Yes it is NAF.esp. Thx for the quick reply

image.png.0f7ab6971f2482b87d30789601f68470.png

 

Thanks. I uploaded a small patch. It will be included in main mod in the next update.

 

"NAF Check Patch for version 7.1.3"

Posted (edited)
4 hours ago, JB. said:

"Mrs. White" is a role played by Dara Hubell in Norita's route. 

 

Golden Globes movies don't have any that can be watched on TV. But the mod does add TVs with (real) pornographic or non-pornographic scenes here and there. They're not related to Golden Globes.

 

But it's a project that can really exhaust you. I think you should play it first if you're interested and see if you want to do it. 🦾

Gotcha, It gives me a reason to do stuff so it's fine.
I have finished the Base of the files, Material/Texture Paths, with an Esp/Esl that has a sample for 1 Magazine. But I might have broken something since it stopped showing the materials after a final clean up... so need to fix that... lol

Fixed. Now just Screenshots

Edited by KazamaKiri
Posted
35 minutes ago, JB. said:

 

Thanks. I uploaded a small patch. It will be included in main mod in the next update.

Let me know if you ever decide to introduce more clothing, I'll happily provide patches for SAKR Redux. I made a tool for it too, so shouldn't be a problem really,

Posted (edited)
3 hours ago, JB. said:

"NAF Check Patch for version 7.1.3"

Was going to ask what this was for, but I assumed I needed it with NAF, thanks for the patch.

 

Edit - Actually is it needed for 7.1.4 or just 7.1.3?

Edited by rilieAP
Posted
24 minutes ago, rilieAP said:

Was going to ask what this was for, but I assumed I needed it with NAF, thanks for the patch.

 

Edit - Actually is it needed for 7.1.4 or just 7.1.3?

My bad. It's 7.1.4. Already fixed that. 

Posted
6 hours ago, _Helen_ said:

But why would my save be corrupted?

Because Fallout 4 can be a clunky POS sometimes I couldn't count the amount of corrupted saves I've encountered especially if there is a mod or two involved ,it's frustrating but you get used to it, hard save often at milestone points in the game like a new quest starting is good practice or after long dialogue with important NPC's

Posted
6 hours ago, _Helen_ said:

But why would my save be corrupted? I was definitely having a great gameplay, and I only had a problem now with this quest. I didn't do anything throughout the save, I didn't add any mods, nothing. The most I did was update your mod when new updates come out, which, by the way, you just did.

 

I have no idea how a save gets corrupted though I know saving while I have the pipboy open for me at least seems to be bad news. As Hoobu suggests lots of saves so you can go back not just one step but sometimes 3 or 4 steps. I have had to go back even to the end of a previous quest (very frustrating especially if your first time in the story) then change it up a little (for me I fuck one less or more people along the way, I tend to fuck a lot, so when I don't Nymphomania might proc in the middle of a story scene...

As a Q&A to everyone else? I seem to remember a Mod that allowed you to make Named Saves, which made back tracking a lot easier as you could save as ""Quest"1/2/3" sort of thing?

 

@JB. (Or anybody else who knows for sure) The update you suggest Tint Fix, I tried that the other day, but it requires the most up to date F4SE which intern requires the most recent version of Fallout. So is everything up to date for this? Cause I am on the previous version still, as I was waiting for Mods to catch up.

Posted
16 minutes ago, Hoobu said:

Because Fallout 4 can be a clunky POS sometimes I couldn't count the amount of corrupted saves I've encountered especially if there is a mod or two involved ,it's frustrating but you get used to it, hard save often at milestone points in the game like a new quest starting is good practice or after long dialogue with important NPC's

By the way, about saves. A save can be broken at any point in the game due to various circumstances. I’ve made it a habit to check saves from time to time during the game.

 

 For this, I use ReSaver. And to avoid closing the game while checking the save, the game uses “windowed mode,” and in the [General] section of Fallout.ini, bAlwaysActive=1 has been added. Alt+Tab and check the save. If something is wrong, I re‑save the game.

 

This has saved me more than once. I highly recommend it.

Posted

Loved the new lipstick and blush features. My characters tend to have the Nymphomaniac perverted perk, so I imagine their blushing will be dang near eternal. XD Since Addictol was mentioned in patch notes, it isn't updated for the current version (at least on Steam). It will cause CTD on startup if anybody is having issues and has it installed.

Posted
10 minutes ago, DarksideTinkerbell said:

The update you suggest Tint Fix, I tried that the other day, but it requires the most up to date F4SE which intern requires the most recent version of Fallout.

 

What version of the game do you have?

 

Quote

Requirements
Fallout 4 version 1.10.163.0 / 1.11.240
F4SE for Fallout 4 1.10.163 / 1.11.240
Address Library for F4SE Plugins

 

Posted

Hmm. My poor Norita, she's without Daddy. It seems like every new update is made for Norita with Daddy (or maybe I'm wrong). I'm going to go to my apartment. I'll grab a dildo, sit on the bed, and cry. Thanks for the update, J.B.

Posted
8 hours ago, JB. said:

If you have a crash log, you can give it to an AI, and if it's not solving it, you can upload it here and I'll take a look.

Okay so i figured out it was slavers highheel restrictions causing the crash, but now my issue is when I go to talk to the guy for the fusion core I can't interact with him.

 

Posted
39 minutes ago, zonder4213 said:

Loved the new lipstick and blush features. My characters tend to have the Nymphomaniac perverted perk, so I imagine their blushing will be dang near eternal. XD Since Addictol was mentioned in patch notes, it isn't updated for the current version (at least on Steam). It will cause CTD on startup if anybody is having issues and has it installed.

 

Yeah you have to turn off bArchiveLimits in the toml, they should be pushing out 1.6 soonish from what I have seen.

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