ZI0MATRIX Posted February 4, 2025 Posted February 4, 2025 On 2/1/2025 at 3:11 PM, DSHV said: In order for me to start writing for an update, I need ideas, preferably many, like for the last TOH update. Do you have a list with the rough ideas people threw at you? I know I was writing one or two ideas in the past but understood that these either would require you to fiddle with Family Planning Enhanced for optional functionality (might also work without) or might have been too vanilla for you and thus boring/not worth the work.
DSHV Posted February 6, 2025 Author Posted February 6, 2025 On 2/2/2025 at 6:47 AM, SirNax said: I'm at the quest " The Last Choice " in New Rockopolis, currently with the options to go to goodneighbor and do the bottom thing or destroy Tyger's New Rockopolis. You can simply kill all the slavers. At Robotics Expert 3, you can hack Solaria to help. When you go to Goodneighbor, this is the primary quest line. There will be a choice, either Maxim's army will destroy the town, or it can be saved in some way. Escaping with the slave will be difficult because there will be a fight in the street, but I have not checked, maybe you can finish her quest after the end. In any case, talk to the barmaid slave at the end. On 2/2/2025 at 9:48 PM, Dojo_dude said: You need ideas to get invested in the project, you mean? Yes. All the bugs that I found and could fix, I fixed. Those that I did not find and cannot fix, need to be fixed by someone else. That's why editors exist, you need a different perspective on what you create. On 2/4/2025 at 11:34 PM, ZI0MATRIX said: Do you have a list with the rough ideas people threw at you? Yes, I have separate files for ideas. When I read ideas, I often have thoughts on how to implement it, but sometimes it's beyond my skills or the content is either similar to what I've already done or to another mod. 6
WaaaaghMaster42 Posted February 7, 2025 Posted February 7, 2025 hello, how much dog content there is in the mod? can i focus only on it or in order to get it i have to do other quests? Do you plan on making content compatible/that require Family Planning Enhanced?
OwlEye Posted February 9, 2025 Posted February 9, 2025 Is there any content similar to you ToH Pursuit of shadows quest in this ?
DSHV Posted February 10, 2025 Author Posted February 10, 2025 On 2/7/2025 at 8:21 PM, WaaaaghMaster42 said: hello, how much dog content there is in the mod? Hello. Some quests must be started for dogs, such as Mile Dom's home or the Kennel, the Arena, and Woman is Dog's Best Friend quest in New Rockopolis. However, the canine companion Bait in Concord and the girl with dogs in the Prost Bar are available from the start. No plans for other mods. On 2/9/2025 at 7:28 AM, OwlEye said: Is there any content similar to you ToH Pursuit of shadows quest in this ? Only Expansion, but it's one quest. 2
Steve2D Posted February 13, 2025 Posted February 13, 2025 Is there a way to temporarily disable the mod's quests and NPCs? As much as I enjoy the mod, I'm starting to regret how much my immersion's been broken. That's my fault, but removing the mod would make my save FUBAR.
DSHV Posted February 15, 2025 Author Posted February 15, 2025 On 2/14/2025 at 1:57 AM, Steve2D said: Is there a way to temporarily disable the mod's quests and NPCs? You can manually disable NPCs using the console. And then enable them with finding them with prid.
not a BT shirt Posted February 16, 2025 Posted February 16, 2025 On 2/2/2025 at 1:11 AM, DSHV said: "In order for me to start writing for an update, I need ideas, preferably many, like for the last TOH update." Here's a few ideas that i've thought up over last few days; followers/companions: give the vanilla followers dialogue for the mod kinda like how in TOH lydia has extra dialogue piper/cait/curie: allow for their slave form to become a follower (only if you have defeated maxim dickson or if their respective slave masters have allowed it) quests: add more slave based quests for nora/cait/curie/piper such as giving them to the preexisting gangs (deadpool, big zum, littlehorn) as payment to satisfy them or to train them to be better slaves. maybe change the ending of the main mod a bit, the bad end only happens if you are too rebellious (use of sarcasm or make the owners use the ring) too often (maybe have a threshold for it), good ending has plenty of ways to kill but 1 way to spare maxim, so sparing him should allow for more quests such as above. dlc ideas: far harbor: possibly a follower from each of the factions, maybe an npc that is immune to the fog and radiation and can control feral ghouls, nuka world: the gang leaders and their 2nd in commands could have requests and quests for you to do, maxim/mr darkwater could send you here as per their slave business and you must serve them, becoming the overboss of nuka world but gage and maxim had a say in it which turns you into the overbitch or overwhore (use of the overbitch outfit mod recommended) and thats all i really had in mind 2
terrordrone Posted February 16, 2025 Posted February 16, 2025 Hey I'm having trouble starting the quest "Press On". I've already met Piper, has her as a follower, but when I try to talk to Dickson, nothing happened, he didn't lead me to the quest at all,.. Can anyone help me pls!
DSHV Posted February 21, 2025 Author Posted February 21, 2025 On 2/16/2025 at 12:48 PM, terrordrone said: Can anyone help me pls! Maxim gives out quests randomly, he may simply not give it out several times in a row.
Heinzelman Posted February 27, 2025 Posted February 27, 2025 (edited) Hello, I love this mod and I've made a little (very little) addon. When playing the Main Quest Problem of Survivor, I thought it would be nice if we could live in Maxims Base. So i made a very tiny cell as a Playerhome with a workshop. It is not filled with a lot of stuff, because the purpose is to build your own home. To clear the placed stuff, you just need to scrap the radioactive barrel with the oil lamp. As a little extra I've also included a quickstart for the Problems of Survivor Quest (only works if you have left Vault 111 and did not start the Problem of Survivor Quest already). It has a small delay, so the message box shouldn't try to squeeze in between the message boxes of other mods that also start after leaving the vault. So the player can directly visit an old friend asap and set up her new home To avoid conflicts I've included a holotape which places the entrance hatch to the playerhome by script. Just find a nice place inside Maxims Base, load the (ROS) Playerhome Holotape and click the only one option. It is repeatable (but only inside the base) if you dont like the placement of the hatch. I recommend to place it somewhere between maxims office and the bunk beds, because its the best result. The plugin is esl flagged, so it won't count to the plugin limit. Room of Survivor Features: -Playerhome with Workshop inside Maxims Base -Quickstart Option RoomOfSurvivor v011.7z Spoiler Quickstart Recommended Area (at the wood crates for example) Playerhome Edited February 28, 2025 by Heinz01 9
DSHV Posted March 2, 2025 Author Posted March 2, 2025 On 2/27/2025 at 11:23 PM, Heinz01 said: Room of Survivor Hello. Thank you. Added to the mod description. 1
DSHV Posted March 3, 2025 Author Posted March 3, 2025 I asked Grok 3 to brainstorm ideas for BDSM mod with humiliation thematic (I'll say right away that I won't be doing settlement mechanics (although in principle I can try to ask for clear instructions from the AI...)): Core Concept In a post-apocalyptic wasteland, power is survival, but the Sole Survivor (the player character, or PC) finds their authority constantly undermined by manipulative factions, arrogant companions, or their own past. The mod explores dominance through resource control, verbal sparring, and societal hierarchies, with humiliation woven into quests that flip the PC’s "heroic wasteland savior" trope upside down. Quests use Fallout 4 mechanics like settlement building, crafting, stealth, and dialogue to enhance the experience. Outline for Mod Development Theme and Tone Deconstruction of the survivor archetype: The PC is a capable wastelander but is mocked, exploited, or outmaneuvered. Power dynamics: Factions, companions, or even raiders assert dominance over the PC via intimidation, blackmail, or cunning. Wasteland grit: Survival pressures amplify the stakes of submission or resistance. Core Mechanics Reputation Decay: The PC’s standing with settlements or factions drops due to rumors, sabotage, or forced compromises, tracked via a new "Respect" meter. Resource Extortion: NPCs demand caps, ammo, or labor (e.g., building settlement defenses) to "prove loyalty," tying into Fallout 4’s crafting system. Unique Gameplay: Stealth (avoiding raider ambushes), investigation (tracking a saboteur), or dialogue-based "submission battles" (e.g., talking down a dominant NPC). Setting The Commonwealth, expanded with new locations: a raider-run casino, a crumbling pre-war courthouse turned faction HQ, or a scavengers’ black market. Factions like the Minutemen, Brotherhood of Steel, or Institute could play roles, warped into more manipulative versions. Quest Structure Multi-stage quests with branching paths: Submit to demands (lose resources or pride), resist (risk retaliation), or subvert (turn the tables with cunning). Tie-ins to Fallout 4 systems: Use the workshop to build tributes, VATS for tense standoffs, or terminals to uncover blackmail. Brainstormed Quest and Story Ideas Idea 1: The Extorting Companion Premise: A new companion—a cocky raider named Razor—joins the PC but quickly asserts dominance. They demand half the caps from every loot haul, trash-talk the PC’s leadership ("I’ve seen ferals fight better"), and threaten to ditch them in a firefight. Quest: "Caps or Consequences" Gameplay: Scavenge to meet Razor’s quotas (exploration), sabotage their gear to weaken their leverage (crafting), or tail them to their raider contacts (stealth). Twist: Razor’s secretly siphoning loot to a rival gang. The PC can pay up indefinitely, expose them to a settlement (public humiliation for Razor), or force them into servitude by outgunning their crew. Deconstruction: The PC’s role as a leader is reduced to a pack mule unless they reclaim control. Idea 2: The Wasteland Impostor Premise: A wasteland con artist impersonates the PC, racking up debts with traders, promising protection to settlements, and botching jobs in their name. The PC faces angry mobs and bounty hunters as their reputation crumbles. Quest: "Shadow of the Survivor" Gameplay: Investigate via terminal logs (hacking), interrogate traders (speech checks), and chase the impostor through ruins (combat or sprinting). Twist: The impostor is a synth copy of the PC, programmed by the Institute to discredit them. The PC can destroy it (reclaim identity), reprogram it (gain an ally), or let it live (share the blame). Deconstruction: The PC’s survival legend is hijacked, forcing them to prove their worth from scratch. Idea 3: The Mind Vault Experiment Premise: A pre-war Vault experimented with mind-altering tech, and its survivors trap travelers’ psyches in a virtual simulation. The PC must enter these "mind worlds" to free captives, some of which are warped by dominance fantasies. Quest: "Echoes in the Static" Gameplay: Mind-diving via a salvaged Vault terminal—navigate distorted realities (e.g., a wasteland where the PC is a raider’s servant or a settlement’s whipping boy), solving puzzles or fighting mental projections. Twist: One captive is a pre-war sadist who built the simulation and begs the PC to stay as their "plaything." Freeing them risks unleashing them on the Commonwealth. Deconstruction: The PC’s heroism is mocked by the very minds they save. Idea 4: The Raider Queen’s Pet Premise: A raider boss, "Queen Vex," captures the PC and offers freedom in exchange for servitude—running errands, building her a throne in a settlement, or kneeling during her speeches. Quest: "Crown of Rust" Gameplay: Use the workshop to craft her demands (e.g., spiked armor or a gaudy throne), sneak to plant traps in her camp (stealth), or rally settlers to overthrow her (speech/charisma). Twist: Vex is testing the PC’s limits—submission earns her respect, but resistance triggers a brutal siege. Victory means either ruling her gang or dismantling it. Deconstruction: The PC’s strength is irrelevant when their pride is the battlefield. Idea 5: The Debt Collector Premise: A shady caravan boss claims the PC owes a massive pre-war debt inherited from their spouse (a fabricated lie). They send enforcers to harass the PC and extort caps or labor (e.g., clearing mutant nests). Quest: "Chains of the Past" Gameplay: Scavenge to pay off the "debt" (exploration), hack terminals to expose the scam (intelligence), or confront the boss in a shootout (combat). Twist: The boss is a former Vault-Tec employee who uses pre-war records to manipulate survivors. Submitting keeps the peace but drains resources; exposing them risks their retaliation on allies. Deconstruction: The PC’s past becomes a tool for their submission. Idea 6: The Synth Tour Guide Premise: A naive synth escapes the Institute and latches onto the PC, eager to explore the Commonwealth. Their cluelessness gets them into trouble—trading the PC’s gear for junk, insulting raiders, or wandering into deathclaw nests—leaving the PC to clean up the mess. Quest: "Wasteland Babysitter" Gameplay: Protect the synth in combat (VATS-heavy encounters), barter to undo their deals (speech), or reprogram them via a terminal (science skill). Twist: The synth’s curiosity is a ploy—they’re a spy testing the PC’s patience for an Institute handler. The PC can submit to their chaos, scrap them, or turn them against their masters. Deconstruction: The PC’s survival skills are undermined by an oblivious subordinate. Additional Gameplay Twists Respect Meter: Tied to Fallout 4’s faction system—low respect means traders jack up prices, settlers disobey, or companions taunt the PC more. Public Humiliation Events: Random encounters like a scavenger mocking the PC over a radio broadcast, requiring a charisma check to shut down or a fight to silence. Workshop Submission: Dominant NPCs demand specific settlement builds (e.g., a raider banner or a tribute stash), draining resources unless resisted. Inspiration Notes Wasteland flavor: Rusty chains, barked orders, and makeshift thrones amplify the dominance vibe. Fallout 4 synergy: Use existing mechanics (settlement attacks, companion affinity) to deepen the power struggles. Moral ambiguity: Is submitting to a raider’s demands smarter than fighting a losing battle? Should the PC sacrifice pride for survival? I myself am thinking about official DLCs, I haven't touched them at all. What are your ideas for them? 9
katrina.balanchuk Posted March 4, 2025 Posted March 4, 2025 (edited) 17 hours ago, DSHV said: I asked Grok 3 to brainstorm ideas for BDSM mod with humiliation thematic (I'll say right away that I won't be doing settlement mechanics (although in principle I can try to ask for clear instructions from the AI...)): Core Concept In a post-apocalyptic wasteland, power is survival, but the Sole Survivor (the player character, or PC) finds their authority constantly undermined by manipulative factions, arrogant companions, or their own past. The mod explores dominance through resource control, verbal sparring, and societal hierarchies, with humiliation woven into quests that flip the PC’s "heroic wasteland savior" trope upside down. Quests use Fallout 4 mechanics like settlement building, crafting, stealth, and dialogue to enhance the experience. Outline for Mod Development Theme and Tone Deconstruction of the survivor archetype: The PC is a capable wastelander but is mocked, exploited, or outmaneuvered. Power dynamics: Factions, companions, or even raiders assert dominance over the PC via intimidation, blackmail, or cunning. Wasteland grit: Survival pressures amplify the stakes of submission or resistance. Core Mechanics Reputation Decay: The PC’s standing with settlements or factions drops due to rumors, sabotage, or forced compromises, tracked via a new "Respect" meter. Resource Extortion: NPCs demand caps, ammo, or labor (e.g., building settlement defenses) to "prove loyalty," tying into Fallout 4’s crafting system. Unique Gameplay: Stealth (avoiding raider ambushes), investigation (tracking a saboteur), or dialogue-based "submission battles" (e.g., talking down a dominant NPC). Setting The Commonwealth, expanded with new locations: a raider-run casino, a crumbling pre-war courthouse turned faction HQ, or a scavengers’ black market. Factions like the Minutemen, Brotherhood of Steel, or Institute could play roles, warped into more manipulative versions. Quest Structure Multi-stage quests with branching paths: Submit to demands (lose resources or pride), resist (risk retaliation), or subvert (turn the tables with cunning). Tie-ins to Fallout 4 systems: Use the workshop to build tributes, VATS for tense standoffs, or terminals to uncover blackmail. Brainstormed Quest and Story Ideas Idea 1: The Extorting Companion Premise: A new companion—a cocky raider named Razor—joins the PC but quickly asserts dominance. They demand half the caps from every loot haul, trash-talk the PC’s leadership ("I’ve seen ferals fight better"), and threaten to ditch them in a firefight. Quest: "Caps or Consequences" Gameplay: Scavenge to meet Razor’s quotas (exploration), sabotage their gear to weaken their leverage (crafting), or tail them to their raider contacts (stealth). Twist: Razor’s secretly siphoning loot to a rival gang. The PC can pay up indefinitely, expose them to a settlement (public humiliation for Razor), or force them into servitude by outgunning their crew. Deconstruction: The PC’s role as a leader is reduced to a pack mule unless they reclaim control. Idea 2: The Wasteland Impostor Premise: A wasteland con artist impersonates the PC, racking up debts with traders, promising protection to settlements, and botching jobs in their name. The PC faces angry mobs and bounty hunters as their reputation crumbles. Quest: "Shadow of the Survivor" Gameplay: Investigate via terminal logs (hacking), interrogate traders (speech checks), and chase the impostor through ruins (combat or sprinting). Twist: The impostor is a synth copy of the PC, programmed by the Institute to discredit them. The PC can destroy it (reclaim identity), reprogram it (gain an ally), or let it live (share the blame). Deconstruction: The PC’s survival legend is hijacked, forcing them to prove their worth from scratch. Idea 3: The Mind Vault Experiment Premise: A pre-war Vault experimented with mind-altering tech, and its survivors trap travelers’ psyches in a virtual simulation. The PC must enter these "mind worlds" to free captives, some of which are warped by dominance fantasies. Quest: "Echoes in the Static" Gameplay: Mind-diving via a salvaged Vault terminal—navigate distorted realities (e.g., a wasteland where the PC is a raider’s servant or a settlement’s whipping boy), solving puzzles or fighting mental projections. Twist: One captive is a pre-war sadist who built the simulation and begs the PC to stay as their "plaything." Freeing them risks unleashing them on the Commonwealth. Deconstruction: The PC’s heroism is mocked by the very minds they save. Idea 4: The Raider Queen’s Pet Premise: A raider boss, "Queen Vex," captures the PC and offers freedom in exchange for servitude—running errands, building her a throne in a settlement, or kneeling during her speeches. Quest: "Crown of Rust" Gameplay: Use the workshop to craft her demands (e.g., spiked armor or a gaudy throne), sneak to plant traps in her camp (stealth), or rally settlers to overthrow her (speech/charisma). Twist: Vex is testing the PC’s limits—submission earns her respect, but resistance triggers a brutal siege. Victory means either ruling her gang or dismantling it. Deconstruction: The PC’s strength is irrelevant when their pride is the battlefield. Idea 5: The Debt Collector Premise: A shady caravan boss claims the PC owes a massive pre-war debt inherited from their spouse (a fabricated lie). They send enforcers to harass the PC and extort caps or labor (e.g., clearing mutant nests). Quest: "Chains of the Past" Gameplay: Scavenge to pay off the "debt" (exploration), hack terminals to expose the scam (intelligence), or confront the boss in a shootout (combat). Twist: The boss is a former Vault-Tec employee who uses pre-war records to manipulate survivors. Submitting keeps the peace but drains resources; exposing them risks their retaliation on allies. Deconstruction: The PC’s past becomes a tool for their submission. Idea 6: The Synth Tour Guide Premise: A naive synth escapes the Institute and latches onto the PC, eager to explore the Commonwealth. Their cluelessness gets them into trouble—trading the PC’s gear for junk, insulting raiders, or wandering into deathclaw nests—leaving the PC to clean up the mess. Quest: "Wasteland Babysitter" Gameplay: Protect the synth in combat (VATS-heavy encounters), barter to undo their deals (speech), or reprogram them via a terminal (science skill). Twist: The synth’s curiosity is a ploy—they’re a spy testing the PC’s patience for an Institute handler. The PC can submit to their chaos, scrap them, or turn them against their masters. Deconstruction: The PC’s survival skills are undermined by an oblivious subordinate. Additional Gameplay Twists Respect Meter: Tied to Fallout 4’s faction system—low respect means traders jack up prices, settlers disobey, or companions taunt the PC more. Public Humiliation Events: Random encounters like a scavenger mocking the PC over a radio broadcast, requiring a charisma check to shut down or a fight to silence. Workshop Submission: Dominant NPCs demand specific settlement builds (e.g., a raider banner or a tribute stash), draining resources unless resisted. Inspiration Notes Wasteland flavor: Rusty chains, barked orders, and makeshift thrones amplify the dominance vibe. Fallout 4 synergy: Use existing mechanics (settlement attacks, companion affinity) to deepen the power struggles. Moral ambiguity: Is submitting to a raider’s demands smarter than fighting a losing battle? Should the PC sacrifice pride for survival? I myself am thinking about official DLCs, I haven't touched them at all. What are your ideas for them? If you are looking for input here is some - I LOVE the idea of new locations. The raider run (Raider customers?) Casino sounds great. Especially if there are dancing poles both for the Casinos' slavegirls and for a non enslaved PC who wants to try her hand at making some caps. (Casino staff may take advantage though and "convert" her to owned staff at random chance. She is warned by otehr girls it could happen. So a PC who is deperate for caps could risk it a couple of times. but do it too often and they will collar her. Maybe 10% chance per dance? Also this Casino could have a basement with cages and matresses for girls who cant pay thier gambling debt and need to work it off with patrons and employees... they wear collars which lock them to a location. Release is only posisble after a large empount of money is earned or if she gets pregnant , or if she can send letters to trick freinds and aqaintences ot come here and subsitute for her ( Geneva? Piper? Myrna?) -Also the experiment Vault sounds very interesting. But why make it virtual? If the vault is large enough all these things could be happending for "real". -Raider Queens Pet: also sounds very interetsing. She could have many mini quests, clean this, clean that, entertain the raiders, etc. Though an option for it to be a raider King sounds also good. A mechnism to be allowed release is maybe by tricking another wasteland girl to be the replacement pet. Or if PC gets pregnant from the local raiders. -As for the DLCs, maybe Nuka world could be changed to make it a place of more sexual exploitation . A major trade hub for pretty girls available for sale or rent to raiders and visitors and even the smarter super mutants. The Pack already has a collection of cages and so does Safariworld.. and you dont go there by the gauntlet (too much unrealistic agency for girl fresh out of the vault) but by being captured in the commonwealth , maybe even together with some other girls. Escape is either very hard, or if you get pregnant, or if you can bring in 2 or more girls to replace you. (geneva? Piper? Myrna?) Also love your idea for "wasteland flavor", i think "Rusty chains, barked orders, and makeshift thrones" , makes sense in this environment. - Not big on any of the synth or Institute stuff. I like more grounded, but thats just me . Edited March 4, 2025 by katrina.balanchuk 2
DSHV Posted March 7, 2025 Author Posted March 7, 2025 (edited) So, now I will say my opinion: Interesting Promises - Crafting tributes for raiders from caps and other stuff. - A raider-run casino (can be added in Fizztop Mountain): With dancers, prostitutes and gambling, where you can not only lose your caps, but also get into debt. - A pre-war Vault experimented with mind-altering tech, and its survivors trap travelers’ psyches in a virtual simulation. Interesting, but labor-intensive. - "Settlement’s whipping boy/girl" What is that? - The Raider Queen’s Pet "Crown of Rust" is interesting. Well, I would definitely make the main context of service some Overbitch of Disciples in this add-on. - A shady caravan boss claims that the PC owes a massive pre-war debt inherited from their spouse (a fabricated lie). They send enforcers to harass the PC and extort caps or labor. - A naive synth escapes from the Institute and latches onto the PC, eager to explore the Commonwealth. Their cluelessness gets them into trouble - trading the PC’s gear for junk, insulting raiders, or wandering into deathclaw nests - leaving the PC to clean up the mess. Far Harbour - The cult initiation: The player must drink irradiated piss and perform menial tasks or recitations. - Dealing with a malfunctioning synth, requiring tasks such as fetching items and obedience while you repair him. - Negotiate or pay tribute to the harbour master for docking rights. - Something to do with the fog? Human sacrifice, forcing others to inhale it to clear the air for the Masters. Nuka World - Perform degrading tasks for a raider leader to join or gain favor, testing your willingness to submit. Perform menial tasks with speech checks to negotiate or resist, fitting Nuka World's raider culture. Face a test of loyalty that challenges principles, demanded by a gang member or companion. - I guess I could add a mini-game like Flyting from Assassin's Creed Valhalla, Duel of Wit from Bards College Expansion (Insult Sword Fighting from Monkey Island), but more rude. With a raider flavor, for example, when losing, a raider wants to take revenge. - The Humiliation Challenge: Participate in or disrupt a public humiliation event for prizes, set in the park's main square. - Overboss's personal slave, who can bring various little things, like caps and mod potions, and will also direct you to the my add-on content - Overboss Initiation Ritual: Something stupid and humiliating. Must accept some kind of gift from the bosses, such as a full condom that the PC must wear on her face. - The Pack: Pet play: wearing a collar, fetching items, or fighting beasts. Are there are animations for NW's creatures? - Operators: Punishing slaves, brainwashing them, experimenting with chems, and if you're lucky, on the player. - Disciples: Just submit them. - Hubologists: More ridiculous rituals. - Nuka-Town USA: Slave auctions and punishments, or public entertainment with slaves as attractions. Obviously there's already a slave market. Buy a slave, can put them in your inventory or make them you pack mule sex slave. - Dunmore homestead: Add a farm slave? - Dry Rock Gulch: Forced prostitution "roleplaying" by a crazy robot. - Safari Adventure: Are there animations for NW's creatures? - Kiddie Kingdom: A dominant ghoul? - Galactic Zone: Nuka-Girl forced roleplay scenario? - New perks, holotapes, and nasty potions. - Also small random encounters scattered throughout the open world: -- A broken cart pulled by slaves who are whipped, rubbed with salt and given urine to drink. You can free them, or help fix the cart with wood and ride with the textbox. -- A rude super mutant. -- Dominant slave and submissive raider. Twisted Romeo and Juliet scenario. So, yes. I plan to make a separate add-on for Nuka World. Also, here are some ideas Grok gave me for holotapes: Spoiler Okay, let’s think about how to add flavor to Nuka World through notes and holotapes, focusing on the BDSM-inspired theme of dominance, submission, and humiliation. The goal is to create content that fits the raider culture, the park’s history, and the mod’s tone, while offering both lore and interactive elements like text-based quests or psychological tests. First, I’ll consider the types of notes and holotapes that could exist in Nuka World: Raider Logs: Personal diaries or recordings from raiders, detailing their thoughts on power dynamics, submission to leaders, or humiliation of enemies. Pre-War Employee Logs: Holotapes from Nuka World staff, perhaps hinting at the park’s darker underbelly or secret experiments. Slave Journals: Notes from slaves, describing their experiences of submission and survival under raider rule. Overboss Memos: Official communications from past Overbosses, enforcing dominance or detailing punishments. Next, I’ll brainstorm specific ideas for each type: Raider Logs "The Whipping Post": A raider’s holotape describing their rise to power through humiliating rivals, with tips on breaking spirits. "Pet’s Diary": A note from a raider’s “pet,” detailing their daily humiliations and the twisted loyalty they feel. "Insult Champion": A holotape from the winner of an insult contest, bragging about their verbal dominance. Pre-War Employee Logs "The Experiment": A scientist’s holotape about a failed attempt to control park visitors’ minds, hinting at dominance tech. "The Hidden Room": A note from a janitor about a secret BDSM club beneath the park, used by executives. "The Nuka-Girl Scandal": A holotape revealing a pre-war scandal involving Nuka-Girl and a submissive roleplay gone wrong. Slave Journals "The Broken": A slave’s note about their mental state after years of submission, with clues to a hidden escape route. "The Rebel": A defiant slave’s holotape, planning a revolt but fearing the consequences of failure. "The Favorite": A note from a slave favored by a raider, detailing the perks and pitfalls of being a “pet.” Overboss Memos "Punishment Protocol": A memo detailing humiliating punishments for disobedient raiders, like public shaming or forced labor. "The Tribute System": A holotape explaining how to extract maximum tribute from slaves and settlers. "The Overboss’s Pet": A note from a previous Overboss about their favorite submissive, with hints at a hidden stash. Now, let’s think about text-based quests and psychological tests: Text Quest: A series of notes leading to a hidden location, where the player must make choices reflecting dominance or submission to unlock a reward. Psychological Test: A holotape with a series of questions, assessing the player’s tendency towards dominance or submission, granting a perk based on their score. For the text quest, I’ll sketch a rough outline: "The Submissive’s Path": A series of notes from a slave who hid a key to their collar. Each note poses a moral dilemma—submit or defy—to find the next clue. Solving it grants a unique item or perk. For the psychological test, I’ll outline the structure: "The Raider’s Quiz": A holotape with 10 questions, each with dominant, submissive, or neutral answers. Scoring high on dominance grants a combat perk, while submission grants a stealth or endurance perk. Finally, I’ll consider how these fit into Nuka World’s zones: Nuka-Town USA: Slave journals and Overboss memos. Galactic Zone: Pre-war employee logs about experiments. Safari Adventure: Raider logs about taming beasts and slaves. Dry Rock Gulch: Notes about roleplay scenarios gone wrong. Kiddie Kingdom: Holotapes about the ghoul queen’s dominance. Edited March 9, 2025 by DSHV Add more 7
pixzjeah Posted March 9, 2025 Posted March 9, 2025 Hi. I've been trying to get the mod to work for days, but I haven't been able to achieve any results. All the requirements are installed, plus most of the mods recommended by the Fuckin Manual are installed as well. I know where the button should be in Goodneighbour, but there’s nothing there. I don’t know if the mod works at all. I’ve been browsing for hours and couldn’t find any information. If anyone can help, I’ll be eternally grateful.
DSHV Posted March 9, 2025 Author Posted March 9, 2025 35 minutes ago, pixzjeah said: Hi. Hi. You should install ProblemsofSurvivor1.8.3.rar in your mod manager. Then install ProblemsofSurvivor1.8.3NonXDIPatch.rar on it if you want to play without XDI, otherwise install XDI. Then install AAF and dependencies (animations and themes). Then you can install patches for the mod as the AI voices. If something does not work, try reinstalling the mod. Most likely, the mod manager will somehow indicate that the mod was not installed correctly.
katrina.balanchuk Posted March 9, 2025 Posted March 9, 2025 (edited) On 3/7/2025 at 12:34 PM, DSHV said: So, now I will say my opinion: Interesting Promises - Crafting tributes for raiders from caps and other stuff. - A raider-run casino (can be added in Fizztop Mountain): With dancers, prostitutes and gambling, where you can not only lose your caps, but also get into debt. - A pre-war Vault experimented with mind-altering tech, and its survivors trap travelers’ psyches in a virtual simulation. Interesting, but labor-intensive. - "Settlement’s whipping boy/girl" What is that? - The Raider Queen’s Pet "Crown of Rust" is interesting. Well, I would definitely make the main context of service some Overbitch of Disciples in this add-on. - A shady caravan boss claims that the PC owes a massive pre-war debt inherited from their spouse (a fabricated lie). They send enforcers to harass the PC and extort caps or labor. - A naive synth escapes from the Institute and latches onto the PC, eager to explore the Commonwealth. Their cluelessness gets them into trouble - trading the PC’s gear for junk, insulting raiders, or wandering into deathclaw nests - leaving the PC to clean up the mess. Far Harbour - The cult initiation: The player must drink irradiated piss and perform menial tasks or recitations. - Dealing with a malfunctioning synth, requiring tasks such as fetching items and obedience while you repair him. - Negotiate or pay tribute to the harbour master for docking rights. - Something to do with the fog? Human sacrifice, forcing others to inhale it to clear the air for the Masters. Nuka World - Perform degrading tasks for a raider leader to join or gain favor, testing your willingness to submit. Perform menial tasks with speech checks to negotiate or resist, fitting Nuka World's raider culture. Face a test of loyalty that challenges principles, demanded by a gang member or companion. - I guess I could add a mini-game like Flyting from Assassin's Creed Valhalla, Duel of Wit from Bards College Expansion (Insult Sword Fighting from Monkey Island), but more rude. With a raider flavor, for example, when losing, a raider wants to take revenge. - The Humiliation Challenge: Participate in or disrupt a public humiliation event for prizes, set in the park's main square. - Overboss's personal slave, who can bring various little things, like caps and mod potions, and will also direct you to the my add-on content - Overboss Initiation Ritual: Something stupid and humiliating. Must accept some kind of gift from the bosses, such as a full condom that the PC must wear on her face. - The Pack: Pet play: wearing a collar, fetching items, or fighting beasts. Are there are animations for NW's creatures? - Operators: Punishing slaves, brainwashing them, experimenting with chems, and if you're lucky, on the player. - Disciples: Just submit them. - Hubologists: More ridiculous rituals. - Nuka-Town USA: Slave auctions and punishments, or public entertainment with slaves as attractions. Obviously there's already a slave market. Buy a slave, can put them in your inventory or make them you pack mule sex slave. - Dunmore homestead: Add a farm slave? - Dry Rock Gulch: Forced prostitution "roleplaying" by a crazy robot. - Safari Adventure: Are there animations for NW's creatures? - Kiddie Kingdom: A dominant ghoul? - Galactic Zone: Nuka-Girl forced roleplay scenario? - New perks, holotapes, and nasty potions. - Also small random encounters scattered throughout the open world: -- A broken cart pulled by slaves who are whipped, rubbed with salt and given urine to drink. You can free them, or help fix the cart with wood and ride with the textbox. -- A rude super mutant. -- Dominant slave and submissive raider. Twisted Romeo and Juliet scenario. So, yes. I plan to make a separate add-on for Nuka World. Also, here are some ideas Grok gave me for holotapes: Hide contents Okay, let’s think about how to add flavor to Nuka World through notes and holotapes, focusing on the BDSM-inspired theme of dominance, submission, and humiliation. The goal is to create content that fits the raider culture, the park’s history, and the mod’s tone, while offering both lore and interactive elements like text-based quests or psychological tests. First, I’ll consider the types of notes and holotapes that could exist in Nuka World: Raider Logs: Personal diaries or recordings from raiders, detailing their thoughts on power dynamics, submission to leaders, or humiliation of enemies. Pre-War Employee Logs: Holotapes from Nuka World staff, perhaps hinting at the park’s darker underbelly or secret experiments. Slave Journals: Notes from slaves, describing their experiences of submission and survival under raider rule. Overboss Memos: Official communications from past Overbosses, enforcing dominance or detailing punishments. Next, I’ll brainstorm specific ideas for each type: Raider Logs "The Whipping Post": A raider’s holotape describing their rise to power through humiliating rivals, with tips on breaking spirits. "Pet’s Diary": A note from a raider’s “pet,” detailing their daily humiliations and the twisted loyalty they feel. "Insult Champion": A holotape from the winner of an insult contest, bragging about their verbal dominance. Pre-War Employee Logs "The Experiment": A scientist’s holotape about a failed attempt to control park visitors’ minds, hinting at dominance tech. "The Hidden Room": A note from a janitor about a secret BDSM club beneath the park, used by executives. "The Nuka-Girl Scandal": A holotape revealing a pre-war scandal involving Nuka-Girl and a submissive roleplay gone wrong. Slave Journals "The Broken": A slave’s note about their mental state after years of submission, with clues to a hidden escape route. "The Rebel": A defiant slave’s holotape, planning a revolt but fearing the consequences of failure. "The Favorite": A note from a slave favored by a raider, detailing the perks and pitfalls of being a “pet.” Overboss Memos "Punishment Protocol": A memo detailing humiliating punishments for disobedient raiders, like public shaming or forced labor. "The Tribute System": A holotape explaining how to extract maximum tribute from slaves and settlers. "The Overboss’s Pet": A note from a previous Overboss about their favorite submissive, with hints at a hidden stash. Now, let’s think about text-based quests and psychological tests: Text Quest: A series of notes leading to a hidden location, where the player must make choices reflecting dominance or submission to unlock a reward. Psychological Test: A holotape with a series of questions, assessing the player’s tendency towards dominance or submission, granting a perk based on their score. For the text quest, I’ll sketch a rough outline: "The Submissive’s Path": A series of notes from a slave who hid a key to their collar. Each note poses a moral dilemma—submit or defy—to find the next clue. Solving it grants a unique item or perk. For the psychological test, I’ll outline the structure: "The Raider’s Quiz": A holotape with 10 questions, each with dominant, submissive, or neutral answers. Scoring high on dominance grants a combat perk, while submission grants a stealth or endurance perk. Finally, I’ll consider how these fit into Nuka World’s zones: Nuka-Town USA: Slave journals and Overboss memos. Galactic Zone: Pre-war employee logs about experiments. Safari Adventure: Raider logs about taming beasts and slaves. Dry Rock Gulch: Notes about roleplay scenarios gone wrong. Kiddie Kingdom: Holotapes about the ghoul queen’s dominance. These Nuka World ideas all sound great. but one more remark if I may: I think it is important, that these things do not happen in parallel with the Vanilla Nuka World Overboss quest. That would be compleltly immersion breaking and also simply not make sense. The Overboss quest and the gauntlet run somhow will have to be turned off. Also some other way to travel to Nuka world and/or be abducted to there would make sense for this roleplay. Just my 2 cents Edited March 10, 2025 by katrina.balanchuk
terrordrone Posted March 12, 2025 Posted March 12, 2025 (edited) Hey, how can I start "Woman is Dog's Best Friend" ? I've already complete "Couterespisonage" but after talked to Tylers, both didn't lead me anywhere ? Can someone help? Edited March 12, 2025 by terrordrone
DSHV Posted March 15, 2025 Author Posted March 15, 2025 On 3/9/2025 at 6:38 PM, katrina.balanchuk said: I think it is important, that these things do not happen in parallel with the Vanilla Nuka World Overboss quest. I've already started writing the initiation ritual (it's taking much longer than I planned - three challenges per gang + another challenge for the Overbitch perk). Gangs perceive the PC as a figurehead, I've strengthened that. An alternative passage to the location would make sense, I think, but I'm afraid it would break something in the vanilla game. On 3/12/2025 at 7:50 PM, terrordrone said: Can someone help? The condition of this quest is stage 31 of Counterespionage, which is given when the player hands over the quest to Tyger with the phrase "I dealt with the scouts." You can try setstage AAANRCounterespionage 31. 2
Mr Zombie Brain Posted March 16, 2025 Posted March 16, 2025 (edited) Hi i have a suggestion for slavery i have seen that in some raider bases there is some slaves can some be added to the non hostile places to make slavery more prominent at the commonwealth, i remember there was a mod that added slaves in skyrim around the holds made the world more cruel and grim, right now there is only 2 mods that do something like this The auction house with slave traders roaming around the commonwealth and your mod at some raider camps, but i mean slaves that have been bought and been put to work already something like for example. At Diamond City 2 slaves working the farm and 1 sweeping at the dugout inn At Goodneigbour 1 at the third rail sweeping 1 walking around like servant, 1 at Hancock house as servant and at Rexford hotel 2 as servants one walk around the hotel and one at the bosses office. At Bunker Hill 1 sweeping the building and 1 tending the brahmin 1 standing near the bar as servant At Covenant Synth slaves farming and cleaning the houses With the travelling caravans(like cricket and trashcan) as servants travelling with them They are the same and have the same dialogue as the slaves at the raider bases but rather than asking for help they just say something like "what do you want sir/ma'am" Edited March 16, 2025 by Mr Zombie Brain 2
Steve2D Posted March 16, 2025 Posted March 16, 2025 15 hours ago, Mr Zombie Brain said: Hi i have a suggestion for slavery i have seen that in some raider bases there is some slaves can some be added to the non hostile places to make slavery more prominent at the commonwealth, i remember there was a mod that added slaves in skyrim around the holds made the world more cruel and grim, right now there is only 2 mods that do something like this The auction house with slave traders roaming around the commonwealth and your mod at some raider camps, but i mean slaves that have been bought and been put to work already something like for example. At Diamond City 2 slaves working the farm and 1 sweeping at the dugout inn At Goodneigbour 1 at the third rail sweeping 1 walking around like servant, 1 at Hancock house as servant and at Rexford hotel 2 as servants one walk around the hotel and one at the bosses office. At Bunker Hill 1 sweeping the building and 1 tending the brahmin 1 standing near the bar as servant At Covenant Synth slaves farming and cleaning the houses With the travelling caravans(like cricket and trashcan) as servants travelling with them They are the same and have the same dialogue as the slaves at the raider bases but rather than asking for help they just say something like "what do you want sir/ma'am" I have some issues with this: 1. The settlers in Covenant would never tolerate synths 2. Slavery is taboo in the Commonwealth and there are social consequences for being involved in it We see that two is true because the base game has so few slaves, while others had tons. Their absence is meaningful and indicative of a culture that rejects slavery, at least in public. I think a better option for slavery would be a dynamic minigame after being defeated or surrendering, like Raider Pet. However, you'd first be brought into the auction house, through the mod with the same name, and sold, like Skyrim's Simple Slavery Plus Plus. You'd then be liable for your purchase price and additional interest, with a formula roughly like this: L x (10+L) =P (L stands for level and P represents the price paid.) The interest rate would then be 15%, compounded every 12 hours. At lower levels, the price would be payable, but later game characters would be too valuable for the slavers to release. As a result, they would have to escape by killing their captors and/or contacting Preston while being chased, putting them under the renewed protection of the Minutemen. Note that additional raiders would occasionally spawn to attack the player during the pursuit, and fast travel would need to be disabled for its duration. While enslaved, the SS would need to earn money as a stripper, like in Diamond CIty Extended, a prostitute, and/or a porn actress. They would handily make the most money as an actress, but posters of them would be placed throughout the Commonwealth, and their reputation wouldn't decrease until all of them were taken. There would also be a bonus for being open-minded and servicing nonhumans, but the sex reputation penalty would be higher. The penalty itself would work the same as blackmail in Sexual Harassment, with the player not being able to lower their reputation until all the material gets removed. Of course, the number of posters would go up per movie, and the scenes would be short enough for a desperate character to make 10 movies in 30 minutes, depending on their AAF settings. It would then be really easy to ruin your reputation while exclusively focusing on your debt. Altogether, these would create additional problems for the SS, but not interfere with the main quests and be minimally invasive. I think the biggest thing I'm looking for is a minigame that would increase the penalty for surrendering or being defeated, but would not change the in-narrative level of respect for the SS. Consequently, it could be cool if some of your settlers sympathized with your ordeal, given that slavery is not allowed to be seen in public, but violence is rampant in closed settings, according to the mod's lore. They could say things like, "my sister was abducted, and they sent me the same kinds of pictures you took. God help us all." They should be serious and empathetic, like real people would be, reinforcing the game's atmosphere. Finally, please keep the porn scenes brief by having text summaries of their plots right before the AAF scene takes place. Afterwards, the player would be in an embarrassing outfit, wearing tattoos, or stuck in some devious devices, with the option to go to the director and star in another movie. With the writing, I'd ask you to challenge yourself to not use any profanity, because your mod overuses swear words, in my opinion. Try for a more understated tone that humiliates the character using larger mechanics from the base game and popular mods, instead of swearing and mentioning pee, poo, or sperm. I still think the mod is fun and appreciate the effort you put into it, but I definitely think your writing could use some refinement. 1
DSHV Posted March 21, 2025 Author Posted March 21, 2025 (edited) Völsunga Saga (or Lord of the Flies (or The Wolf's Mantle)) Spoiler Chamberpot In Fizztop Grille: Are you my new owner? Are you the previous slave of Colter? Yes, a personal slave. Or rather, a slave of this room. I am overboss's personal slave, I go as part of the interior to this room. If you are the owner of this room, then you are my owner. I can set you free. But where will I go without items? Either I will be captured into slavery again, but without guarantees of such a high slave status and I will sweep the ground with my tits and satisfy feral ghouls for the amusement of slavers again. Or I will be eaten by some huge monster. - I can give you clothes and weapons. These things that are useless to me will just make me a better victim. Why do you want to get rid of me, owner? You don't like my body so much? So reshape it with fists and iron forms. You don't like the way I speak, so teach me how to speak with severe cruelty, so I understand. Paint my skin and eyes in a color you like, cut my hair as you like, knock out my teeth and cut off my extra limbs if you don't like them. Just don't send me to the Wasteland, where I don't know how to survive. No, I refuse to let you give me your ownership. Then I'll just be here as a non-slave. Just a very submissive exhibitionist-masochist who just happens to fulfill all your desires as a slave. [Sarcasm] No, I'm your new High Performance and Social Engagement Manager. Where should you stick highly motivational posters? Oh, no, you're one of those. Please beat all the brains out of me so that I stop understanding what's going on. Yes, I'm your new owner. Please do with me what you want, owner. I am your faithful property. Stay here. You are as witty as ever, owner. [Fuck her] Ooh, owner... Scavenge me something. If I don't come back, then know that I was caught and severely punished. She brings consumables, sometimes caps and misc items. She can bring something valuable, like gold bars. Consumables: Breakfast for Whores (A breakfast full of sperm and public hair will set any slut up for a day of whoring and debauchery), Crispy Rad-Rat Penises (So that a slut does not keep her mouth idle between sucking dicks.), Nuka-Spit, Nuka-Piss, Nuka-Precum, Nuka-Tongue-Gangbang, Nuka-Smegma, Nuka-Mystery, Nuka-Better-Not-To-Know, Nuka-Cock-Marinade, Nuka-Black-Cock-Soaked, Nuka-White-Cock-Soaked, Nuka-Ghoul-Cock-Soaked. I need information. [Precious Medals] No need to complete N.I.R.A. mission, it's a complete waste of time. Although, of course, you are the owner of your time, unlike some. [An Ambitious Plan] Well, we have a new overboss... Although you should already know that overboss is all you. Please don't hit me, I'll find better information! [The Grand Tour] Our bossdom includes zones: Galactic Zone, Dry Rock Gulch, Kiddie Kingdom, Safari Adventure and Nuka-World's Bottling Plant. Here is an interesting geopolitical fact. [Home Sweet Home] We're going to take over the Commonwealth. Oh, I'm dreaming of a slave-sister. Bring a couple from there, owner? [Power Play] You turned on electricity and punished the traitorous gang. [Open Season] Oh, don't worry, owner - I'm fine in slavery, no need to free me. I feel so sexy when the wind blows over my naked body and a rough collar presses on my neck. Oh, when I'm alone, I look down and laugh, imagining myself as the overbosslady of this world. I guess I shouldn't have said that. You are required to undergo an initiation ritual, owner. I already passed it by defeating the previous overboss. This is the male part. But you also need to go through the female part, since you are... well, a woman. If we are a very female-like man, it is better to show your penis to everyone, so that there are no misunderstandings. I will not participate in their stupid games. Are you sure, owner? -Yes. Tell them to fuck off. Oh, how much pain awaits me. [Sarcasm] Am I back in the dorm? Will they make me drink beer out of their boot? More like urine. And sperm. A lot of sperm. Judging by the number of men preparing for your ritual. [Smart Ass] Of course, ritualism is characteristic of primitive communities. I only understood "of course". Well, and "is" with "of" to be honest, owner. But I'm sure you said something smart. Yes, exactly. [Idiotic Slut] More tests! What cock should I suck to skip that? I'm sure this is part of the tests. Okay, where should I go for this initiation ritual? Thank you! You saved me from such pain. Fanny of the Disciples, Algernon Radscorn of the Operators and Hornygold of the Pack are waiting for you. Try to enjoy yourself, owner. Hornygold: I came to pass the initiation ritual. Great, overbitch. I said "overbitch"? I meant "overbit-- I mean "overboss". You distract me with your boobs and soft skin, overbitch. The first ritual is to crawl naked under lying animals. No. Rad chicken. Did you mean standing animals? No, this is important, I couldn’t have gotten it wrong. What was the challenge then? Think with your cheeky head. You have to squeeze your little body between the dirt and their body. How much does it cost to skip this part? Sucking what we both think about. That very one. My dick. - Okay, shove it into me. [Kneel down] And of course you will swallow it all and then lick your shiny lips. I'm ready. You really are a wild crazyhead. A small hint of respect is already beginning to sprout. Oh no, it's a boner. [The animals were lined up and forced to lie down. You undressed, came to the last brahmiluff and lifted its bottom with your hand and stuck your head between the dirt and its crotch. You started to push through, its balls and cock rubbing your head hard. You crawled under the beast, wriggling violently, and immediately found yourself face to face with another ass. You lifted his ass again, this time grabbing his balls and began to crawl underneath him. You passed a lot of brahmiluffs, then a lot of ghoulrillas, then you moved on to dogs, mostly rubbing their bottoms on your head and back, then you started passing brahmiluffs again, because the raiders started to driven them from the end of the line to the beginning in front of you. At the end we were covered in a monstrous layer of dirt, there was not a lick of clean skin, our heads were a mess, and you stink like a barn where a sweatshop has been set up.] I crawled under the line of animals. Yes, we all saw it. Even people from other gangs came. Now for the next challenge. Wait, how many challenges are there altogether? Only three for each gang. Simply nothing for the real title of overbi... overboss. I think I'll refuse. You didn't even listen what challenge. First listen and only then refuse and cover yourself with the eternal shame of a cowardcunt and a weaktits. [Sarcasm] Let me guess, the next challenge is to collect rings from animal penises without hands? How did you know? Did Mandy spill the beans? I'm listening. There are nine cock rings placed on their animal cocks around here. We will blindfold your eyes and tie hands behind your back and your mission is to find and collect these rings. Maybe you should just go fuck yourself? Oh I'll go and wear out my dick, imagining you under all those fat sweaty animals. In the meantime, you go suck the cock rings, if you don't want to be known as a cowardcunt. No. Rad chicken. How much does it cost to skip this part? 1000 caps. Here. (1000 caps) Okay, what a boring bossess you are. I'm ready. Check carefully. Think how annoying it would be to miss one cock with a ring. Then you'd have to search everyone again. [You were blindfolded with a stinking sticky bandage and your hands were tied behind your back. You started to search for animals by smell and poke your face into their crotches. Something was slapped on your back and the raiders started squeezing your body, grabbing you, kicking your ass (obviously helping you head in the right direction), someone hugged you from behind by the boobs and started squeezing your crotch with their hand. You continued searching the animals and finally after a very long time you found the first ring. At first you tried to pull it off the penis with your tongue sideways, but it was sitting tight. Then you took the dick in your mouth, felt the ring with your lips and pulled it on. And through eternity you found all nine rings. When the blindfold is taken off you, your whole body is red from alien hands and feet. There is a note attached to your back.] Note: I'M OVERBITCH, PLEASE MOLEST ME!!! I found all nine rings. That was badass. You kicked those animal cocks' asses, just like we did to you. But I should have chosen fewer rings - I'd already used up my week's supply of cum on the third one. Do you want to take the third and final challenge, or will you stop at the two and achieve nothing but my mighty cumshots? Is it related to animals again? Yup. That's our theme, if you don't get it before. Yes, perhaps I am standing on two, without achieving anything. Your right. Your stupid, meaningless right to be stupid slut. [Animal Friend] Please speak already! Such little animal sluts we like. Tell me about the third challenge. Can't wait anymore? Are you shaking with anticipation? I can see it in your sluttish eyes. We'll put a collar on you, and Daddy will take you for a walk with a leash in his teeth. He's a dog. But he'll be walking you, not you him. Got it? I'll be naked, right? Of course. It's so obvious, I didn't even think to mention it. Wait. I crawled under the heaviest animals, then explored their dicks with my face, and now I'm just going to be walked by a dog? Yes, we definitely should have set it by difficulty. Well, what can you do... Or do you want to go through the first challenges again? Tell me about Daddy. Well, he threw empty whiskey bottles at me and hit me on the head with them. He died in one of the shootouts over some pile of garbage. Oh, you're talking about a dog. Well, he's a dog. Likes to lick ass, chase cats and fuck bitches. A regular cur. No. Rad chicken. How much does it cost to skip this part? I don't even know. I have no ideas, do you? -Here. (1000 caps) Okay, what a boring bossess you are. -Here. (Trash from your pocket) What is this? Wow, how did you know I was collecting this? -Cocksucking! Deal! -Nothing. So, let's return to the previous conversation. I'm ready. Daddy, take this bitch for a walk! Simply turn off player controls and follow Daddy (mongrel) around the Nuka-Town market. I took a walk. This means you've completed the Pack's initiation ritual. We haven't come up with anything else, and my balls are empty. Here's your prize, we all did it together. Try not to let stray hairs get into your throat. (Whore Cocktail Gas Mask (Pack elephant helmet)) And Daddy liked you as his pet. You can be his bitch if he has time and desire. Here are his orders. Note - Daddy's Orders: 1 bark - kiss 2 barks - lick 3 barks - suck >3 barks - fuck growl - fuck off Daddy: Follow me./Wait./Let's trade. [Yawn] Do you want anything, Daddy? He either barks a few times or yawns. This is also his random greeting. [Kiss] [Lick] [Suck] [Fuck] He allows it if it is right and gets angry and punishes if it is wrong, for example, sitting on the PC face. Algernon Radscorn: I came to pass the initiation ritual. The first test is a date with me. What's wrong with you? There's nothing wrong with me. Thank you. And what's wrong with you? (Pack) My lips have just become very close to all the cocks of the Pack's animal. I think I can handle the date. (Disciples) ... Well then, just agree, why are you telling me these disgusting details? [Sarcasm] What a devious initiation ritual! I was already preparing to sit on a 9-foot pole with panties on my head for 3 months. Ho-ho-ho, that's rich. Did you come up with such a funny jocularity yourself? Let's start the date. First, put this red dress on your naked body. Put on. I see. Do I look like Elizabeth Taylor? I have no idea who you're talking about. Now you have to be very obedient, smile politely and not make me angry. If I don't like something, then we'll start all over again. Understood? No. Now you have to be very obedient, smile politely and not make me angry. If I don't like something, then we'll start all over again. Understood? Yes. Then sit down in your fucking place, daugther of a bitch. [He pointed to a chair with a huge dildo standing on it] [Sit on the edge of the chair] [He kicks the chair out from under you] Dumb sluts should sit on dicks. Again! [Sit on the dildo] [You lift the hem of your dress and impale yourself on this huge dildo. You are tightly filled with the fullness of being] [Sit on the dildo and rise your legs] [You lift the hem of your dress and impale yourself on this huge dildo. You are tightly filled with the fullness of being. You spread your legs across the floor and lift them into the air, proving the honesty of your sitting position.] Good bitch. [He takes his dick out of his pants, comes up to you, roughly pulls your tits out, slammed them together on his dick and fucks them. Then, having сame abundantly on your solar plexus, he wipes his dick with your dress] (He sits down in his seat) You are so funny, ha-ha! You are also funny, but unintentionally, bitch. [Smile fake] Keep smiling, retarded cunt. Thank you for using me. You're welcome, cumdump! [Sarcasm] You are just a dream. A nightmare, to be precise. Yes, and soon you will wake up in a sticky bed. Wow, this date is off to a great start! I won 5 caps in a bet that's you are a degenerate who loves humiliation. By the way, you pay in full. Waiter: What will you order for Algernon? Mirelurk Сake With Bloodleaf Aioli. (3000 caps or all your holes) Excellent choice! Radscorpion Venom Casserole. (1000 caps or your pussy) Excellent choice! Mississippi Quantum pie. (500 caps or your mouth) Excellent choice! Deathclaw Wellingham. (500 caps or your ass) Excellent choice! Perfectly Preserved Pie. (1000 caps or your trashing) Excellent choice! That's all. I'll bring three copies, if anything we'll throw them out. What will you order for your gluttonous tummy? Breakfast for Whores. (Your anal sodomization) Excellent choice! Crispy Rad-Rat Penises. (Your trashing) Excellent choice! Your spit. (Rubbing your face with his sole) Excellent choice! Lifelong lack of respect. (Your body, mind and soul) We have a gourmet here. [He gave your cheeks six quick, slapping strokes, then spat in your face] That's all. Remember that if you leave even a tiny bit of your order, it will be considered a failure of the challenge. Algernon: [He put his feet on the table and put hands behind his head] Lick while we wait. No. Wouldn't you go fuck yourself? Then we start all over again. [Sarcasm] Excellent aperitif - shoe mud. Lick my boots, not the air with your stupidity. Yes. [You leaned down to his boots and began to run your tongue over the soles. Time goes by, your tongue gets dirty, his shoes get clean. You lick, the dildo presses you from the inside, Algernon enjoys the pastime, the people around watch. Finally, the waiter brings your orders.] Waiter: Your order, sir. Bitch. [He gave Algernon his food] [He put a dog bowl with your food in front of you] [He put a dog bowl in front of you and spat in it. Then he pressed his sole into your face and began to rub it against your face, scratching your nose in different directions. You sit quietly and endure it] Compliments from the chef. Excellent tits! [He grabs your excellent tits and shook them] [Sarcasm] Hey, there's pubic hair in my dish! And cum and piss! Yes, everything is according to the recipe. [Sarcasm] Give the сhef a kiss on the dick from me. You will give this yourself soon. Thank you, server. Bon appetit, bitch. Algernon: Eat, bitch. [He began to savor his food] I won't eat this shit! Eating this shit your ordered is part of the ritual. Why do we need an overboss with a weak stomach? How will you order the torture of innocents? [Eat your "food"] [You lowered your face into your bowl and began to suck in its contents] So how does unwashed cocks taste? [Cannibal] Like a rad chicken. Okay... I don't know. Poor slut... You'll find out soon. [Lead Belly] I don't know, I usually swallow everything without tasting it. Poor thing... But don't worry, you'll stay with us and taste every piece of us. [Sarcasm] Like washed, only dirtier. Your references are not clear to me. Very tasty. To each her own... Disgusting. You are such a picky eater! Oh, sorry, I didn't think that this was the kind of conversation that needed to be had at the table. By the way, you have a curled hair on your cheek, even several. And something slimy is dripping from your chin. What should I talk to you about then? Heels, skirts, lipstick, cocks. Panties, dresses, ovulation. Wow, we have a real conversion! Like you cunts love. This is sexism. Then silently lick cum from your bowl. Thank you. With this apocalypse there was no one to talk to about women's things. Okay, let's stop talking about this girly nonsense, otherwise my dick is going to fall off right now. [Nuclear Physicist] Let’s talk about something else - like quantum tunneling. It's a fascinating brain-teaser in nuclear physics. What the hell are you talking about? Quantum tunneling? Are you quantum? Yes, we'll soon be tunneling you. Just shut your mouth and stick to what you know - which clearly are not much. [Idiotic Slut] Sorry, but such complicated talks are not for me. I generally prefer sucking than talking. The perfect overbitch! You're exactly what we've been waiting for! So how do you like being an overboss? Feeling bossy? [Black Widow] I like to boss around a bunch of naughty boys. [Local Leader] I still have a lot of organizing to do, but I will make a real conquering army out of you. I asked this to humiliate you, not for an honest answer. [Idiotic Slut] I don't understand hierarchies. Is this overboss above an underboss? I'm often under someone. But I'm not a boss, more of a lay. Underlay. How stupid you are. I can't even humiliate you, you are ahead of any attempts. Yes. Well then, you'll like the next challenge too. You'll squeal... with delight! Eh, acceptable. Well, who were we trying to organize a date for? At least smile or cry, scum! No. Excellent! I hope you understand that you are a figurehead on whom everyone will blame all the failures. It's time to end our wonderful date! [He comes up to you, throws the hem of your dress up with his boot and starts rubbing your pussy vigorously with the toe of his boot. Your clitoris has nowhere to go - a dildo behind him, a naked boot in front, and it jerks up and down.] Waiter: It's time to pay the bill, bitch. You're not counting on tips, are you? I'm counting on it. Did I pretend to be a waiter for nothing? At least suck my dick. Let me give you a tip (your body) Finally I'm done servicing your fat ass and now it's going to service me. Let me give you a tip (10 caps) Go fuck yourself, bitch. I'd better do it. Bye. Hey! At least suck my dick. Algernon: Now we move on to the second challenge. Guys! (A bunch of naked men appear) Here are Jimmy Hats, put them on them, but don't use your hands, just your mouth. These aren't the actual little gnome Jimmy hats, are they? These are condoms. It will be difficult to do this without hands. What are you talking about? I thought it would be easier. Well now we have to cancel your challenge, no stop, it's a challenge and it's supposed to be difficult. Put it on already! What are these condoms for? Cum right inside me. Maybe I should give you a shoulder massage and a kiss on the ass? Do as you are told, slut! Give them here. I'll help you keep them in your mouth, no need to thank me. [Put the condom on his cock with your mouth] Open wide, bitch. The overboss in person, gentlemen! Try harder, you're doing for yourself, overbitch. Now we will fuck you in all holes, but cunt. (A lot of sex) [They together they fucked all your holes several times in different positions. At the end you were leaned against the wall with your holes full of whipped cum and when your fuckers passed you, they spit in your face. Each spit was accompanied by your weak \"thank you very much\".] We actually wanted to do a third challenge, but it's too disgusting to touch you now. Your prize. [He tied used condoms in your hair to make pigtails. Then he tied them on his ears, on the middle of his forehead, and on his neck like a necklace of condoms.] So go on like this so that everyone knows how you fucked all our impudent cocks with your ass and mouth, proud overbitch. And this gift is from me personally for the magnificent date. All dates should be like this. [He hit you on the ass with his cane and shoved it up your ass] + Condoms Necklace (+3 CHR +2 END +1 AGL -5 INT ) + Aristocratic cane +10 damage for every 100 000 caps in your inventory With the Disciples I wanted PC to drink nasty portions without hands, climbing the steps, being naked, let everyone run knives over your body and fall asleep in that condition. For the Overbitch perk (0 caps = +1 SPEC_AL) PC can become a slave to slaves. But I need motivation to finish. I want to call the minigame Motherfatting and release it as a separate mod for Nexus too. Motherfatting Spoiler 1. Stink-Eye Sal (The Pack) Flavor: A filthy, animal-obsessed grunt who smells like brahmin shit. Pool: 12 insult lines about stench, weakness, and beastly inferiority. Example Duel: Sal: “You’re a stinking fuck with a mole rat’s prick!” Options: “And you’re a gas cloud, you festering dick!” (Correct—rhyme: prick/dick, rhythm: 10 syllables, meaning: flips insult back) “I’d rather smell a ghoul than you, you twit!” (Wrong—wrong rhythm) “You’re tough, I guess, in a shitty way!” (Wrong—no rhyme) “Fuck off, Sal, you’re just loud!” (Wrong—no structure) Defeat: Sal spits on the ground and hands over 20 caps. 2. Blade-Bitch Vex (The Disciples) Flavor: A sadistic knife-lover who mocks your guts (or lack thereof). Pool: 10 lines about blood, cowardice, and slicing you up. Example Duel: Vex: “Your spine’s so soft, I’d fuck it with my blade!” Options: “Your blade’s too dull to cut my shit parade!” (Correct—rhyme: blade/parade, rhythm: matches, meaning: defiance) “I’d rather die than hear you talk!” (Wrong—no rhyme) “You’re scary, Vex, I’ll give you that!” (Wrong—wrong tone) “Fuck you and your rusty knife!” (Wrong—no rhythm) Defeat: Vex laughs and tosses you a bloody rag (crafting item). 3. Slick Rico (The Operators) Flavor: A sleazy “gentleman” who demands praise, not insults. Quirk: Reverse Motherfatting—pick the most flattering response. Pool: 12 lines demanding admiration for his style, wealth, or charm. Example Duel: Rico: “My caps stack high, you fuck, now kiss my ring!” Options: “Your wealth’s a throne, I’d grovel for that bling!” (Correct—rhyme: ring/bling, rhythm: matches, meaning: praise) “Caps don’t hide your ugly mug, you prick!” (Wrong—insult) “I’d rather eat dirt than praise you!” (Wrong—wrong tone) “Nice try, Rico, but you’re broke!” (Wrong—false) Defeat: Rico smirks and gives you 50 caps “for effort.” 4. The Gore Twins (Disciples Duo) Flavor: Two psycho siblings who tag-team you with insults. Quirk: Dual opponents—each delivers a line, and you respond to both in one go. Pool: 10 paired lines (5 per twin) about gore, filth, and teamwork. Example Duel: Twin 1: “Your face is mush, a fuck-ugly disgrace!” Twin 2: “We’ll carve you up and shit right in your place!” Options: “Your mushy brains can’t match my fucking pace!” (Correct—rhyme: disgrace/place/pace, rhythm: ties both, meaning: counter) “I’ll kill you both, you stupid fucks!” (Wrong—no rhythm) “One of you’s enough, not two!” (Wrong—misses Twin 2) “You’re gross, but I’ve seen worse!” (Wrong—no rhyme) Defeat: Twins sulk and drop a pair of spiked gloves. 5. Overbitch Ragna (Champion) Flavor: The ultimate raider trash-talker—crude, commanding, and unhinged. Pool: 15 lines mixing insults, threats, and wasteland swagger. Example Duel: Ragna: “You’re a limp-dick worm, I’ll fuck your corpse to dust!” Options: “Your corpse-fuck dreams won’t break my iron crust!” (Correct—rhyme: dust/crust, rhythm: 10 syllables, meaning: defiance) “I’d rather bang a deathclaw than you!” (Wrong—no rhyme) “You’re loud, Ragna, but that’s it!” (Wrong—weak rhythm) “Fuck you, you’re not my boss!” (Wrong—no structure) Defeat: Ragna crowns you “Motherfatter Supreme” with a rusted tiara (headgear, +1 Charisma). Quirks and Variety Praise Twist (Slick Rico): Flattery instead of insults—tests player’s ability to switch gears. Dual Opponents (Gore Twins): Two lines at once, requiring a single response that ties them together. Drunken Foe: Random opponent slurs lines, making rhythm harder to catch (Perception 6+ gives a hint). Crowd Heckling: Raiders watching the duel shout random insults, distracting you (Endurance 5+ to ignore). Technical Notes Optional: Add a faint drumbeat sound effect (from Fallout 4’s ambient tracks) to reinforce timing. Failure Penalty: Lose to any opponent, and they demand a degrading task (e.g., lick their boots—animation tweak) or take 100 caps. Replayability: After beating Ragna, challenge any opponent again for fun or small rewards (via a “Motherfatting Ring” location, maybe in Nuka-Town USA). Sample Phrase Pools Here’s a taste of what each opponent might say: Stink-Eye Sal: “Your ass reeks worse than a shat-out brahmin turd!” “You fuck like a ghoul, all limp and decayed!” “I’d wipe my boots with your face, you prick!” Blade-Bitch Vex: “I’ll slit your guts and fuck the bloody hole!” “You’re a pussy stain, too weak to even crawl!” “My knife’s your god, now kneel, you shitty soul!” Slick Rico (Praise): “My style’s so sharp, you’d fuck me just to see!” “I’m the king of caps, now praise my golden dick!” “My charm’s a gun, so suck it, bitch, agree!” Final Touches Location: Host it in a makeshift “Motherfatting Ring” (e.g., Nuka-Town USA stage) with a jeering crowd for immersion. Quest Tie-In: Part of “Völsunga Saga” initiation—beat at least 3 opponents to impress a gang. Lore Flavor: Raiders claim “Motherfatting” started when two drunks argued over a Nuka-Cola and rhymed by accident. This setup gives you a replayable, raider-rude minigame with progression, variety, and modding feasibility. What do you think—any opponents or quirks you’d tweak? Want more sample lines? Quirky Opponents: Add variety with special rules: Praise Instead of Insult: The opponent is narcissistic, requiring backhanded compliments. Example: Opponent says, “I’m the handsomest raider here!” Player responds, “Your face is so unique, it’s like abstract art—a masterpiece of ugliness!” Two Opponents at Once: Player faces two raiders, needing a single response addressing both. Example: Opponent 1 says, “Your gun is trash!” Opponent 2 says, “Your armor stinks!” Player responds, “Well, your mom’s gun is trash, and your dad’s armor reeks like a landfill!” Thematic Twists: Some opponents might require responses including specific words (e.g., “chems,” “caps”) or themes (e.g., numbers, as in “You can’t count to three!” countered by “You think two plus two is five!”). Edited March 21, 2025 by DSHV Colour differentiation of lines 3
terrordrone Posted March 25, 2025 Posted March 25, 2025 On 3/15/2025 at 7:09 PM, DSHV said: The condition of this quest is stage 31 of Counterespionage, which is given when the player hands over the quest to Tyger with the phrase "I dealt with the scouts." You can try setstage AAANRCounterespionage 31. It works, thanks!
The_Blank_Frank Posted March 25, 2025 Posted March 25, 2025 On 3/3/2025 at 10:46 AM, DSHV said: I asked Grok 3 to brainstorm ideas for BDSM mod with humiliation thematic (I'll say right away that I won't be doing settlement mechanics (although in principle I can try to ask for clear instructions from the AI...)): Core Concept In a post-apocalyptic wasteland, power is survival, but the Sole Survivor (the player character, or PC) finds their authority constantly undermined by manipulative factions, arrogant companions, or their own past. The mod explores dominance through resource control, verbal sparring, and societal hierarchies, with humiliation woven into quests that flip the PC’s "heroic wasteland savior" trope upside down. Quests use Fallout 4 mechanics like settlement building, crafting, stealth, and dialogue to enhance the experience. Outline for Mod Development Theme and Tone Deconstruction of the survivor archetype: The PC is a capable wastelander but is mocked, exploited, or outmaneuvered. Power dynamics: Factions, companions, or even raiders assert dominance over the PC via intimidation, blackmail, or cunning. Wasteland grit: Survival pressures amplify the stakes of submission or resistance. Core Mechanics Reputation Decay: The PC’s standing with settlements or factions drops due to rumors, sabotage, or forced compromises, tracked via a new "Respect" meter. Resource Extortion: NPCs demand caps, ammo, or labor (e.g., building settlement defenses) to "prove loyalty," tying into Fallout 4’s crafting system. Unique Gameplay: Stealth (avoiding raider ambushes), investigation (tracking a saboteur), or dialogue-based "submission battles" (e.g., talking down a dominant NPC). Setting The Commonwealth, expanded with new locations: a raider-run casino, a crumbling pre-war courthouse turned faction HQ, or a scavengers’ black market. Factions like the Minutemen, Brotherhood of Steel, or Institute could play roles, warped into more manipulative versions. Quest Structure Multi-stage quests with branching paths: Submit to demands (lose resources or pride), resist (risk retaliation), or subvert (turn the tables with cunning). Tie-ins to Fallout 4 systems: Use the workshop to build tributes, VATS for tense standoffs, or terminals to uncover blackmail. Brainstormed Quest and Story Ideas Idea 1: The Extorting Companion Premise: A new companion—a cocky raider named Razor—joins the PC but quickly asserts dominance. They demand half the caps from every loot haul, trash-talk the PC’s leadership ("I’ve seen ferals fight better"), and threaten to ditch them in a firefight. Quest: "Caps or Consequences" Gameplay: Scavenge to meet Razor’s quotas (exploration), sabotage their gear to weaken their leverage (crafting), or tail them to their raider contacts (stealth). Twist: Razor’s secretly siphoning loot to a rival gang. The PC can pay up indefinitely, expose them to a settlement (public humiliation for Razor), or force them into servitude by outgunning their crew. Deconstruction: The PC’s role as a leader is reduced to a pack mule unless they reclaim control. Idea 2: The Wasteland Impostor Premise: A wasteland con artist impersonates the PC, racking up debts with traders, promising protection to settlements, and botching jobs in their name. The PC faces angry mobs and bounty hunters as their reputation crumbles. Quest: "Shadow of the Survivor" Gameplay: Investigate via terminal logs (hacking), interrogate traders (speech checks), and chase the impostor through ruins (combat or sprinting). Twist: The impostor is a synth copy of the PC, programmed by the Institute to discredit them. The PC can destroy it (reclaim identity), reprogram it (gain an ally), or let it live (share the blame). Deconstruction: The PC’s survival legend is hijacked, forcing them to prove their worth from scratch. Idea 3: The Mind Vault Experiment Premise: A pre-war Vault experimented with mind-altering tech, and its survivors trap travelers’ psyches in a virtual simulation. The PC must enter these "mind worlds" to free captives, some of which are warped by dominance fantasies. Quest: "Echoes in the Static" Gameplay: Mind-diving via a salvaged Vault terminal—navigate distorted realities (e.g., a wasteland where the PC is a raider’s servant or a settlement’s whipping boy), solving puzzles or fighting mental projections. Twist: One captive is a pre-war sadist who built the simulation and begs the PC to stay as their "plaything." Freeing them risks unleashing them on the Commonwealth. Deconstruction: The PC’s heroism is mocked by the very minds they save. Idea 4: The Raider Queen’s Pet Premise: A raider boss, "Queen Vex," captures the PC and offers freedom in exchange for servitude—running errands, building her a throne in a settlement, or kneeling during her speeches. Quest: "Crown of Rust" Gameplay: Use the workshop to craft her demands (e.g., spiked armor or a gaudy throne), sneak to plant traps in her camp (stealth), or rally settlers to overthrow her (speech/charisma). Twist: Vex is testing the PC’s limits—submission earns her respect, but resistance triggers a brutal siege. Victory means either ruling her gang or dismantling it. Deconstruction: The PC’s strength is irrelevant when their pride is the battlefield. Idea 5: The Debt Collector Premise: A shady caravan boss claims the PC owes a massive pre-war debt inherited from their spouse (a fabricated lie). They send enforcers to harass the PC and extort caps or labor (e.g., clearing mutant nests). Quest: "Chains of the Past" Gameplay: Scavenge to pay off the "debt" (exploration), hack terminals to expose the scam (intelligence), or confront the boss in a shootout (combat). Twist: The boss is a former Vault-Tec employee who uses pre-war records to manipulate survivors. Submitting keeps the peace but drains resources; exposing them risks their retaliation on allies. Deconstruction: The PC’s past becomes a tool for their submission. Idea 6: The Synth Tour Guide Premise: A naive synth escapes the Institute and latches onto the PC, eager to explore the Commonwealth. Their cluelessness gets them into trouble—trading the PC’s gear for junk, insulting raiders, or wandering into deathclaw nests—leaving the PC to clean up the mess. Quest: "Wasteland Babysitter" Gameplay: Protect the synth in combat (VATS-heavy encounters), barter to undo their deals (speech), or reprogram them via a terminal (science skill). Twist: The synth’s curiosity is a ploy—they’re a spy testing the PC’s patience for an Institute handler. The PC can submit to their chaos, scrap them, or turn them against their masters. Deconstruction: The PC’s survival skills are undermined by an oblivious subordinate. Additional Gameplay Twists Respect Meter: Tied to Fallout 4’s faction system—low respect means traders jack up prices, settlers disobey, or companions taunt the PC more. Public Humiliation Events: Random encounters like a scavenger mocking the PC over a radio broadcast, requiring a charisma check to shut down or a fight to silence. Workshop Submission: Dominant NPCs demand specific settlement builds (e.g., a raider banner or a tribute stash), draining resources unless resisted. Inspiration Notes Wasteland flavor: Rusty chains, barked orders, and makeshift thrones amplify the dominance vibe. Fallout 4 synergy: Use existing mechanics (settlement attacks, companion affinity) to deepen the power struggles. Moral ambiguity: Is submitting to a raider’s demands smarter than fighting a losing battle? Should the PC sacrifice pride for survival? I myself am thinking about official DLCs, I haven't touched them at all. What are your ideas for them? Awesome ideas, can't wait to see them finished! In particular, Extorting companion and Wasteland impostor could create interesting scenarios with romances: for example, for Nora, Preston could be disappointed by his new girlfriend's behavior (he's heard that his general is helping settlements, but not how he thought 😆); also, both for Nora and Nate, the extorting companion could flirt (and so on) with female companions and wasteland impostor could use his appearance to deceive them somehow. Debt collector will surely strike hard on our bottle caps 😂. 1
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