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Posted (edited)
7 hours ago, DSHV said:

I simply asked Kimi.ai to write me a script based on DN070_WorldSeriesBatEffectScript.


Heh, just to be clear - I don't expect each and every perk nor script to handle over and over something that should be handled on way lower level of game logic/code and/or dedicated Random-ish() method for anything that should be tied to SPECIAL in contrary to any other calculations that are not and can use basics like randomFloat(). So I wasn't referring to you or your plugin when being bitter about lousy implementation - as usual - bethesda was my target.
Anyway, aren't there native props in game objects that handle probabilities? If you tie external script to each and every pellet impact calculation, which relies on (always expensive) script extender's own random()... this may have impact on performance, bad one.

Edited by PippinTom
Posted

Another bug- whenever I talk to brutus he keeps repeating this event,  over 20 times now. I cant choose anything else because  after that I leave dialog interface. I also have dialog extender mod and this bug triggered around the time he asked to go to library, if it helps.

20260917_120034.jpg

Posted
16 hours ago, PippinTom said:

Anyway, aren't there native props in game objects that handle probabilities? If you tie external script to each and every pellet impact calculation, which relies on (always expensive) script extender's own random()... this may have impact on performance, bad one.

I'm sure Utility.RandomFloat is a native function. My mod doesn't need the script extender. Anyway, that's why I asked everyone to test the perk.

4 hours ago, Deez_Nuts67 said:

No way to dismiss horny dog u find in concord except stay here.

But if he stays in place, this is, in a way, dismissal.

1 hour ago, Deez_Nuts67 said:

whenever I talk to brutus he keeps repeating this event,  over 20 times now.

He should start events sometimes. You need to lose more dignity to open up more options and events.

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