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Naked Defeat AE/SE


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Posted
8 hours ago, ineedtherapy225 said:

no im not sure now that you say it xD

its 8.0+ right?
and do i use the one with hdt or the one without?

There is no 8.0+ without hdt. The non-hdt version is 8.0 without a '+', which would be the wrong version. There is also a very clear Hard Requirements section in the Mods description, including a DL link to a ZAZ version with 3BA bodyslides included. What body type are you using?

Posted
1 hour ago, Talesien said:

There is no 8.0+ without hdt. The non-hdt version is 8.0 without a '+', which would be the wrong version. There is also a very clear Hard Requirements section in the Mods description, including a DL link to a ZAZ version with 3BA bodyslides included. What body type are you using?

im using 3BA with softbody

and im using zaz 8.0+ with the 3BA conversion 

Posted
2 hours ago, ineedtherapy225 said:

im using 3BA with softbody

and im using zaz 8.0+ with the 3BA conversion 

Then it's not ZAZ, which brings us back to OAR, did you try disabling it to see if the problem persists anyway?

Posted (edited)
1 hour ago, Talesien said:

Then it's not ZAZ, which brings us back to OAR, did you try disabling it to see if the problem persists anyway?

ok i think i fixed it? i disabled an animation pack called bpanimations 

im not fully sure it works yet but i did get through an entire defeat including the simple slavery bit so thats a good sign

also thank you vary much for your help and im sorry for not being the smartest person xD
hope you have a good one :3

Edited by ineedtherapy225
Posted
3 hours ago, ineedtherapy225 said:

ok i think i fixed it? i disabled an animation pack called bpanimations 

im not fully sure it works yet but i did get through an entire defeat including the simple slavery bit so thats a good sign

also thank you vary much for your help and im sorry for not being the smartest person xD
hope you have a good one :3

Well, I guess you will find out if that was the case. Sounds a bit unlikely to be honest as those are SL Animations, they should not cause problems at defeat time. OTOH the author states he modified assets from ZAZ, presumably he is referring to the ZAZ SL animations or assets, but it's possible he accidentally modified something else as well.

 

As for being smart or not, I can't judge that. What I know is that modding has a steep learning curve, it's easy to learn and difficult to master. Nowadays actually more so than in the early days, so many tightly interconnected mods nowadays. At least it appears you dare to walk you own path, rather than to rely wholly on a pre-made mod list. Not sure if that makes you smart, it certainly makes you braver than those who stick to the perceived 'safety' of pre-made load orders. ^^

Posted
17 hours ago, Talesien said:

Doesn't look like the most healthy of games, but that's beside the point. The point is there is nothing about NaDe in that log, nothing at all. At this point, given all you did and going by that log, I'm pretty convinced whatever problems you might encounter do not result from anything remaining from NaDe. You appear to have CaptivePlayer installed, that seems much more likely as a source of your problems. It is in general not a good idea to use several DeathAlternative mods together, unless they are designed to work together or you have special patches/bridges to make them.

Yeah it seems I just naturally don't know how to put a modlist together. I posted a papyrus log a few years ago for something else with only like 50 mods and it was the same story. I dunno lol. Thanks for the help, I'll try disabling certain mods and see what happens. Captive Player never caused any issues before but we'll see

Posted

Hello, 

 

I'm kind of stuck in an eternal loop on the cage game. After each scene I get a message "You didn't fuck long enough to get a reward" and it auto start a different scene without getting me a lockpick (and also not giving me the time to even select the strongbox). After a lot of time I get a messagen "your partner needs a break" and the goblin give me some tine and I can select the strongbox, but no lockpick... 

 

I am not aborting the scenes, and am not pressing any buttons (should I? I coundnt find any memtuion of this in the PDF).... Maybe some scene timer issue ? but I couldnt find where it is set... (atm the loop is going for about 30 minuts... I think I went through all the goblin animations)

 

Thnaks in advance for any insight.

Posted
20 hours ago, MentallyUmStable said:

Yeah it seems I just naturally don't know how to put a modlist together. I posted a papyrus log a few years ago for something else with only like 50 mods and it was the same story. I dunno lol. Thanks for the help, I'll try disabling certain mods and see what happens. Captive Player never caused any issues before but we'll see

Might also just be mod authors being sloppy or adherent of outdated ways to check for existence of certain other mods or other things. In those cases the only way to get rid of the errors is to modify and recompile the scripts specifically for your LO, which is a huge PITA. I didn't really check what kind of errors and warnings you got, I just noticed it's an unhealthy looking amount.

Posted
2 hours ago, Savian3 said:

Hello, 

 

I'm kind of stuck in an eternal loop on the cage game. After each scene I get a message "You didn't fuck long enough to get a reward" and it auto start a different scene without getting me a lockpick (and also not giving me the time to even select the strongbox). After a lot of time I get a messagen "your partner needs a break" and the goblin give me some tine and I can select the strongbox, but no lockpick... 

 

I am not aborting the scenes, and am not pressing any buttons (should I? I coundnt find any memtuion of this in the PDF).... Maybe some scene timer issue ? but I couldnt find where it is set... (atm the loop is going for about 30 minuts... I think I went through all the goblin animations)

 

Thnaks in advance for any insight.

I've not used the cage feature in a while, when I did, I encountered the same problem. So might be a problem of NaDe in general or in combination with some other mods, like SLU+ perhaps, no idea. Until Nymra returns to take a look at it, there is little that can be done. 
However ...
If you want him to take a look at it, he will require a papyrus log where it happens, if you don't provide one, the bug report is not really useful to him.

Posted

I finally resolved the issue where SLATE just wouldn't switch to TRUE.
The culprit turned out to be SexLab Utility Plus.
It seems like overwriting SexLabFrameworkSE_v163 with SexLab Utility Plus causes problems.
Moving it above SexLabFrameworkSE_v163 in the MO2 left pane made SLATE switch to TRUE.
Maybe it's better not to use SexLab Utility Plus at all? I'm not entirely sure about that part.

Posted
16 hours ago, Talesien said:

I've not used the cage feature in a while, when I did, I encountered the same problem. So might be a problem of NaDe in general or in combination with some other mods, like SLU+ perhaps, no idea. Until Nymra returns to take a look at it, there is little that can be done. 
However ...
If you want him to take a look at it, he will require a papyrus log where it happens, if you don't provide one, the bug report is not really useful to him.

Thanks for the response, here are the logs. 

Papyrus.0.log PapyrusUtilDev.log

Posted

In the end, even after setting SLATE to TRUE, I still get the "Animation tag not found" error.
I suspect the frequent "Naked Defeat Aborted" messages are happening because the animation can't be found.
I wonder what the actual cause is...
Is specifying the tag in the MCM the problem? Even if I don't specify one, it claims it can't find the default "AGGRESSIVE" tag anyway.
I tried various things, like leaving the MCM animation tag blank, but nothing worked.

On another note, I can't figure out where to set the "whipping speed" mentioned in the PDF. There isn't an option for that in the MCM, is there?

Still, I love this mod, so I just close the error messages and keep enjoying it.

Posted

I haven't used this mod for awhile and I'm planning a new game. Is the latest available version still v6.472 Hotfix 2 (here on page 271 and IIRC it also needs v6.47 preview patch on top of v6.40) or should I use the "official" v6.46?

Posted
1 hour ago, JuliusXX said:

I haven't used this mod for awhile and I'm planning a new game. Is the latest available version still v6.472 Hotfix 2 (here on page 271 and IIRC it also needs v6.47 preview patch on top of v6.40) or should I use the "official" v6.46?

I would recomend 6.472, it contains some fixes for bugs present in 6.46.

Posted

Hello, love your huge mod. I tried risky ritual fast travel stuffs and seems it has very low chance of success I wonder what is the mechanism behind this. Also the aftermath spawn me in the middle of crime faction which I find a bit too harsh of a punishment just for making oopsie doopsie ritual. Is there anyway to fix this? 

Posted (edited)

After a ND scenario the camera for crafting station (echanting, alchemy, forge, etc) points moves differently. Instead of "looking" at the player. It zooms into the players head. Screenshots below.

 

 

 

Before

Spoiler

image.thumb.jpeg.09bdbae98127b3a374e9a02ec5049744.jpeg

 

After

Spoiler

image.thumb.jpeg.fe40ac12d0ff19772a8fcbc2b2a963a0.jpeg

 

Edited by Dumbo2
Posted
2 hours ago, Dumbo2 said:

After a ND scenario the camera for crafting station (echanting, alchemy, forge, etc) points moves differently. Instead of "looking" at the player. It zooms into the players head. Screenshots below.

 

 

 

Before

  Reveal hidden contents

image.thumb.jpeg.09bdbae98127b3a374e9a02ec5049744.jpeg

 

After

  Reveal hidden contents

image.thumb.jpeg.fe40ac12d0ff19772a8fcbc2b2a963a0.jpeg

 

The most common reason for something like this is if the free cam was engaged while you left a (ZAP) furniture. Usually spawning a ZAP furniture, entering it, then leaving it again fixes it. If not ... depends on what camera mod you got. Smooth Cam has an option to force the cam to 3rd person, that can help as well.

Posted

After my player and their summon has been defeated, and I an a couple of paces away from enemy npcs, I just kneel there in the defeated follower pose and nothing happens even if i up the search radius. I should have more than enough animations for scenes. What could cause this?

Posted
10 hours ago, Spacehaven said:

After my player and their summon has been defeated, and I an a couple of paces away from enemy npcs, I just kneel there in the defeated follower pose and nothing happens even if i up the search radius. I should have more than enough animations for scenes. What could cause this?

Lot's of options, missing requirements, competing mods.
Without a papyrus log, now way to help you.

Posted
44 minutes ago, Talesien said:

Lot's of options, missing requirements, competing mods.
Without a papyrus log, now way to help you.

Which log file  exsactly? One thing I noticed is that "the Scarab's Papyrus Extender" tthat is listed under requirements actually links to Kris's Papyrus Extender. This it could be that the mod got renamed or that the link is wrong.

Posted
9 hours ago, Spacehaven said:

Which log file  exsactly? One thing I noticed is that "the Scarab's Papyrus Extender" tthat is listed under requirements actually links to Kris's Papyrus Extender. This it could be that the mod got renamed or that the link is wrong.

It's the first thing in the FAQ on the mod page (yes I know it's long, still it's kinda 'required' reading, NaDe is not a very simple mod, thus it has lot of requirements and things you should know before using it).
 

Alternatively: https://virginmarie1.wixsite.com/toys/post/3-how-to-get-a-papyrus-log

 

Posted (edited)

Not working.

No Actor on my own player (Elin Race) on second game even though SexLab P+ works with the patches, says creatures are disabled even though they aren't and I can manually matchmake.

Papyrus.0.log

Edited by ValenH
More Info
Posted (edited)
3 hours ago, ValenH said:

Not working.

No Actor on my own player (Elin Race) on second game even though SexLab P+ works with the patches, says creatures are disabled even though they aren't and I can manually matchmake.

Papyrus.0.log 217.47 kB · 0 downloads

You got creatures enabled in both p+ and NaDe? NaDe seems not to think so, not ruling out that it's not coping with P+ and creatures yet. It should be, but then there was a major revision of P+ after the last version of NaDe. Can't help you I'm afraid, this has to wait till Nymra returns.
One thing though, does it work with humans or mer?

Edited by Talesien

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