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Naked Defeat AE/SE


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Posted
3 hours ago, Talesien said:

 


Disabling 'victims redress' in Sexlab should do the trick for both of you. The only disadvantage is that NPC (including followers) will not put on their armor again until you a cell change (or game reload, or you force it with some mod).

I appreciate you answering the question.  Curious how you set this.  I admit that having to go into the MCM everytime I have sex to redress my PC is not exciting but having a naked follower running behind me waiting for a cell change seems worse.  I don't fast travel at all or ride carriages so cell changes are not that quick to occur.   Thanks again. 

Posted
4 minutes ago, TFor2 said:

I appreciate you answering the question.  Curious how you set this.  I admit that having to go into the MCM everytime I have sex to redress my PC is not exciting but having a naked follower running behind me waiting for a cell change seems worse.  I don't fast travel at all or ride carriages so cell changes are not that quick to occur.   Thanks again. 

I usually use NFF to set the outfit of my followers anyway, so all I need to do is tell them I want to change their outfit, then close the window and they will redress.

Posted

Hey I looked around but couldn't find anyone else asking, what body skin texture do you use in your screenshots? It looks great but I can't tell which it is

Posted
21 hours ago, Talesien said:

 


Sexlab で「被害者の着替え」を無効にすると、両者にとってうまくいくはずです。唯一の欠点は、セルを変更する (またはゲームをリロードする、または何らかの mod で強制する) まで、NPC (フォロワーを含む) が再び鎧を着用しないことです。Sexlab
は SL シーンが終了するとすぐに全員を着替えますが、ND は PC とフォロワーが裸のままでいることに依存しています。

Thanks to your help, I was able to correct the problem as I had hoped! Thank you so much!(*´ー`人)

Posted (edited)

So I have two issues with this mod, one is that is is the laggyest defeat mod, and I definitely notice on my game that I run on my potato laptop when I'm not at home with my desktop. 

 

The second is that when I enter bleedout and "all is lost" my enemies run away. They go back to their bandit camp that they ran down the hill to get me, then they run back where they ambushed me from. This is far enough away where their is no Vaild Actor. It also gives you way too much opportunity to crawl away immediately without turning the escape time down to minimum.

 

I was wondering if you could introduce a leash mechanism to a "main slave master" which would make it like the PSE mod for Oblivion. As far as im concerned PSE (Player Slave Encounters) is the best defeat/enslavement mod for any of the Elderscrolls or Fallout Bethesda games on Lovers lab.

 

 

 

PSE works extremely well pared with LoversRapers. PSE has your followers on a leash too, followers follow you (shackled of course) as you follow your master, until they get sold which can be separately from you) Skyrim mods already handle followers pretty well. So I don't think the leash mechanism would break how followers are handled.

 

  I did some digging and Skyrim has a mod for the leash mechanics but no one ever did anything with it.

 

 

This is an LE mod that supposedly works on SE, I plan on testing it but have not gotten that far yet.

 

If the moment "all is lost" you get leashed to the NPC who last hit you (or if they die after bleedout, you get leashed to the nearest NPC of the same type/faction) they could drag you around,  (who you get leashed to could be potentially buggy, how PSE handles it is your master can sell you to a new master or if the Master dies you either run around in your shackles until someone finds you or until you pick the lock on the shackles.  If your still shackled when someone finds you they become the new master, or if they are morally good they unlock you and let you go.  As long as your "main slave master" can be switched to another NPC of the same faction the scenario won't break if your leash master dies.

 

If a leash mechanism was implemented the bandits would drag you back to camp (where there will always be a valid actor).  No more sitting on the ground waiting for them to decide, No more "no valid actor" because they all ran back to their bandit camp after kicking your ass. You would be walking shackled and following them while they decide whos turn it is instead of siting on the ground. Then your escape attempt would matter a whole lot more when you have to crawl out of the heart of a bandit camp instead, as opposed to right now where you are a mile down the road and they flash in and out of raping you. I find my self not taking advantage of es attempts because this mod hands them out like candy.

 

I'm not sure what permissions you would need to use this Devious Framework mod or if you need to build a leash mechanism from scratch. But i think it would be a big improvement to the initial defeated moment. Once Naked Defeat mod gets going it's the best for Skyrim but the initial getting defeated often breaks immersion.

 

(Leash mechanism would completely replace the need for the crawling mechanism, for two reasons. 1) the leash mechanics would move the player away from walls and such and move the player after each event so wall clipping would be much less of an issue. 2) it would reduce the crawling event and the sitting and waiting for who goes first into a single event/situation) 

 

I also had a question,  I only once got Simple slavery to send me TO Naked Defeat, most of the time Naked Defeat sends me to Simple slavery not the other way around. It sent me to the middle of morthal to get raped by the general public. Is this always the outcome to be sent to a town? Or are their other scenarios? Can I get sold to Bandit camps? Inns? Dungeons and Lairs? It would be nice if the scenarios that Simple slavery sold you to were MCM configurable. 

Edited by Burensc
Posted
On 10/30/2024 at 12:25 AM, anton438 said:

Hi when trying this mod i get the error:

naked defeat error actor invalid hasracekey: humans

 

The defeat process ends. Help would be greatly appreciated 

Seeing the changelog for P+, it should now be compatible with ND, perhaps check and let us know if it works.

Posted
13 hours ago, Burensc said:

I also had a question,  I only once got Simple slavery to send me TO Naked Defeat, most of the time Naked Defeat sends me to Simple slavery not the other way around. It sent me to the middle of morthal to get raped by the general public. Is this always the outcome to be sent to a town? Or are their other scenarios? Can I get sold to Bandit camps? Inns? Dungeons and Lairs? It would be nice if the scenarios that Simple slavery sold you to were MCM configurable. 

In my search for a SS++ outcome that I actually liked, I did a bit of testing on ND's SS++ outcome and the verdict is: It's pretty random.

 

Off the top of my head I have ended up in... Winterhold (town usage), Bandit Camps, Vampire Caves, a Forsworn Camp, and even the Dark Brotherhood Sanctuary where I was mistreated by the brotherhood members, and random ND spawned bandits as well.

 

Notably hilarious hostile locations were Hob's Fall Cave, where my character was abused by a mage and the prisoner Larina, then whipped by skeletons, and Liar's Retreat, where the surviving bandits abused me after I was sold from SS++, but then I was whipped and trapped by a falmer.

 

The spawning in / repopulation of Naked Bandits (and their pet troll) is inconsistent and random as well as I have had them spawn in even in locations with plenty of npcs about.

 

I did not play around with my settings much to refine the spawns though so there may actually be a happy medium.  But as of now it's pretty random.

Posted (edited)
11 hours ago, IcicleInn said:

In my search for a SS++ outcome that I actually liked, I did a bit of testing on ND's SS++ outcome and the verdict is: It's pretty random.

 

Off the top of my head I have ended up in... Winterhold (town usage), Bandit Camps, Vampire Caves, a Forsworn Camp, and even the Dark Brotherhood Sanctuary where I was mistreated by the brotherhood members, and random ND spawned bandits as well.

 

Notably hilarious hostile locations were Hob's Fall Cave, where my character was abused by a mage and the prisoner Larina, then whipped by skeletons, and Liar's Retreat, where the surviving bandits abused me after I was sold from SS++, but then I was whipped and trapped by a falmer.

 

The spawning in / repopulation of Naked Bandits (and their pet troll) is inconsistent and random as well as I have had them spawn in even in locations with plenty of npcs about.

 

I did not play around with my settings much to refine the spawns though so there may actually be a happy medium.  But as of now it's pretty random.

We are thinking alike.  Always searching for a SS++ outcome to add something to the game.  Until the latest update of ND, I never had the ND outcome through SS++ to work correctly.

 

Not once.  After the update, it has been mixed.  One immersive and fun spawning into Movarths Lair.  Quite the experience.  1-3 rounds of sex, punishment, repeat and finally release.  

 

The last time it happened I was sold to Whiterun through ND.  Not exactly what I had in mind.  Why would the Jarl buy me for the general public but only for one round of fun.  Same for a bandit camp.  One round and they suddenly are finished with me.  900 septims selling price and one round of sex.  Uhh, ok.  When I spawned into Whiterun, I thought it was Public Whore but I spawned in front of the Blacksmith shop.  Defeat, punishment, freeze.  Had to restart.  Probably not an ND issue as I had not been to Whiterun yet and some game loading issue I'm sure.

 

No more ND option for me now.  Public Whore and that Arena combat mod in the Riften Ratway are my only options.  Can't recall the name.  It has never triggered and I don't even know if it works.  Never been there.  I wanted another option besides PW which is still the only immersive mod I know of for getting sold through SS++.  You have to earn back the money they invested in you. 

 

Still on the hunt for mod where I get sold to a person or group.  Personal slave or something.  You experienced players may know if this is a good idea or not.  Maybe too much game time wasted sitting around at a camp.  IDK.  Playing on 1.6.640.  Or was.  Rebuilding.

Edited by TFor2
Posted

I continue to have issues with "No valid actors" (both inside and out) what should the search distance be? What is too much?

 

When I get defeated retreating, which I do alot because I'm on Lengendary difficulty with Survival mode on.  The enemies go back where they came from and its too far away for a valid actor so I get let go.

 

See my above post for my leash suggestion to fix this, hopefully it could be easy to implement 

Posted (edited)

I am also having problems with Naked Defeat not recognizing a follower added by a mod. Follower uses Vanilla but Amazing Follower tweaks is used as well. I tried adding them manually but Naked Defeat won't recognize them

 

This mod seems to have gotten alot worse since my last playthrough (and previous mod list) I have not had one scene go properly.  Most of the scenes are me completely alone in the wilds with the bandits no where to be found. They all run away back to their spawn. I have yet to see a sex scene. 

Edited by Burensc
Posted (edited)
10 hours ago, TFor2 said:

We are thinking alike.  Always searching for a SS++ outcome to add something to the game.  Until the latest update of ND, I never had the ND outcome through SS++ to work correctly.

 

Not once.  After the update, it has been mixed.  One immersive and fun spawning into Movarths Lair.  Quite the experience.  1-3 rounds of sex, punishment, repeat and finally release.  

 

The last time it happened I was sold to Whiterun through ND.  Not exactly what I had in mind.  Why would the Jarl buy me for the general public but only for one round of fun.  Same for a bandit camp.  One round and they suddenly are finished with me.  900 septims selling price and one round of sex.  Uhh, ok.  When I spawned into Whiterun, I thought it was Public Whore but I spawned in front of the Blacksmith shop.  Defeat, punishment, freeze.  Had to restart.  Probably not an ND issue as I had not been to Whiterun yet and some game loading issue I'm sure.

 

No more ND option for me now.  Public Whore and that Arena combat mod in the Riften Ratway are my only options.  Can't recall the name.  It has never triggered and I don't even know if it works.  Never been there.  I wanted another option besides PW which is still the only immersive mod I know of for getting sold through SS++.  You have to earn back the money they invested in you. 

 

Still on the hunt for mod where I get sold to a person or group.  Personal slave or something.  You experienced players may know if this is a good idea or not.  Maybe too much game time wasted sitting around at a camp.  IDK.  Playing on 1.6.640.  Or was.  Rebuilding.

Hmm, interested on what Arena Mod you are talking about.
As for getting sold via SS++. I would recommend: Captured Dreams, if you take the 'lowly slave route', be prepared. It will take a while until Master will free you ... IF you are a good slave, if you are rebellious ...
Another excellent option is SLTR (Submissive Lola the Resubmission), depends on your settings, but can be a long while, but SLTR allows you to continue playing, while serving your master/mistress.
Devious Followers Redux will be another good option soon (Ponzi is currently beta testing the new version, still some ugly bugs, but it looks good for a release this month), the current 0.19 version here on LL I would not recommend. If you feel like helping beta testing, check Ponzis Discord: https://discord.gg/VWCW9s5v4A
 

Devious Cidhna also adds some SS++ outcomes, but I find those less interesting.

Edited by Talesien
Posted (edited)
50 minutes ago, Burensc said:

I am also having problems with Naked Defeat not recognizing a follower added by a mod. Follower uses Vanilla but Amazing Follower tweaks is used as well. I tried adding them manually but Naked Defeat won't recognize them

 

This mod seems to have gotten alot worse since my last playthrough (and previous mod list) I have not had one scene go properly.  Most of the scenes are me completely alone in the wilds with the bandits no where to be found. They all run away back to their spawn. I have yet to see a sex scene. 

Using NFF I've no problems with ND recognizing my followers, if anything it's a bit to eager with it, at times registering followers close by that are not actually active followers. That's rarely a problem though. So perhaps AF is the culprit? It's a pretty ancient mod that hasn't been updated in over seven years. Stale isn't the same as stable. Nowadays, the recommendation for a follower framework is usually Nethers Follower Framework.

As for your runaway enemy problem, did you check your script lag? Sounds to me like your game simply takes very long to proceed. I agree that ND does add a good amount of script load while running a defeat scenario, but it's nothing that should cause problems for a healthy game that isn't too heavy for the machine it is running on. If your scriptload is close to the healthy limit (or beyond) even during normal play though, then I can see it getting overburdened by ND's defeat scripting.

Edited by Talesien
Posted
3 minutes ago, Talesien said:

Using NFF I've no problems with ND recognizing my followers, if anything it's a bit to eager with it, at times registering followers close by that are not actually active followers. That's rarely a problem though. So perhaps AF is the culprit? It's a pretty ancient mod that hasn't been updated in over seven years. Stale isn't the same as stable. Nowadays, the recommendation for a follower framework is usually Nethers Follower Framework.
 

My problem with NFF is that it is not compatible with Convenient Horses. And I'm playing on survival mode with Convenient carriages and Convenient horses (no fast travel).  So the horse mod takes priority... NFF is a great mod though 

Posted
5 hours ago, kaasballon said:

hi, is it known that this mod causes t posing when used with pandora engine?

News to me, but Pandora still struggles with a number of LL mods, so I wouldn't be surprised. Can you elaborate?

Posted (edited)
5 minutes ago, Burensc said:

My problem with NFF is that it is not compatible with Convenient Horses. And I'm playing on survival mode with Convenient carriages and Convenient horses (no fast travel).  So the horse mod takes priority... NFF is a great mod though 

Hmm, that's new, I've not used convenient horses for a long time, as I found it rather inconvenient and it had an ugly tendency to make my followers getting lost in Blackreach. Back when I used both mods though, they worked fine together, but admittedly that has been a long time. How exactly are they incompatible?

Edit: Memory is a bit hazy, but wasn't there a compatibility patch?
Even so, I would likely prefer EFF over AF.

Edited by Talesien
Posted
6 minutes ago, Talesien said:

Hmm, that's new, I've not used convenient horses for a long time, as I found it rather inconvenient and it had an ugly tendency to make my followers getting lost in Blackreach. Back when I used both mods though, they worked fine together, but admittedly that has been a long time. How exactly are they incompatible?

Edit: Memory is a bit hazy, but wasn't there a compatibility patch?
Even so, I would likely prefer EFF over AF.

I honestly have not tested them together but both Loot and as least one of their entries on Nexus explicitly state they are not compatible. I assume they mess with each other's dialog. Since they would both ad dialog.  It's a shame there isn't a mod like Simple horse utilities for Oblivion that one is the GOAT. 

Posted
16 minutes ago, Talesien said:

Hmm, that's new, I've not used convenient horses for a long time, as I found it rather inconvenient and it had an ugly tendency to make my followers getting lost in Blackreach. Back when I used both mods though, they worked fine together, but admittedly that has been a long time. How exactly are they incompatible?

Edit: Memory is a bit hazy, but wasn't there a compatibility patch?
Even so, I would likely prefer EFF over AF.

EFF works with ND? I would hate to restart my playthrough agian?

 

I am also going to just turn ND off for now since the follower issue isn't my only bug/problem 

Posted
47 minutes ago, Talesien said:

Hmm, interested on what Arena Mod you are talking about.
As for getting sold via SS++. I would recommend: Captured Dreams, if you take the 'lowly slave route', be prepared. It will take a while until Master will free you ... IF you are a good slave, if you are rebellious ...
Another excellent option is SLTR (Submissive Lola the Resubmission), depends on your settings, but can be a long while, but SLTR allows you to continue playing, while serving your master/mistress.
Devious Followers Redux will be another good option soon (Ponzi is currently beta testing the new version, still some ugly bugs, but it looks good for a release this month), the current 0.19 version here on LL I would not recommend. If you feel like helping beta testing, check Ponzis Discord: https://discord.gg/VWCW9s5v4A
 

Devious Cidhna also adds some SS++ outcomes, but I find those less interesting.

Thank you for the suggestions.  The arena mod was Dark Arena.  Basically a cage fight location and club.  I knew ND was going to have problems unless I disabled bleedout.  The premise sounds like it would work as you get sold to the location.  Just didn't have the courage to test it when I was playing.  I think you can walk into the location but I wanted to be sold to them as my test of the mod.  Never happened.  Supposed to be mostly stable.  I used to have Babo Dialogue which definitely will take you to a bandit location or a creepy guys dungeon.  I could never get anything to work after I was captured so I began disabling all of the capture elements and decided it wasn't worth it in the end to have it in my game without that part.  I will follow the mod you suggested although I'm not interested in Serana treating me badly or any follower I have.  We will see.  Thanks again.☺️

Posted
1 hour ago, TFor2 said:

Thank you for the suggestions.  The arena mod was Dark Arena.  Basically a cage fight location and club.  I knew ND was going to have problems unless I disabled bleedout.  The premise sounds like it would work as you get sold to the location.  Just didn't have the courage to test it when I was playing.  I think you can walk into the location but I wanted to be sold to them as my test of the mod.  Never happened.  Supposed to be mostly stable.  I used to have Babo Dialogue which definitely will take you to a bandit location or a creepy guys dungeon.  I could never get anything to work after I was captured so I began disabling all of the capture elements and decided it wasn't worth it in the end to have it in my game without that part.  I will follow the mod you suggested although I'm not interested in Serana treating me badly or any follower I have.  We will see.  Thanks again.☺️

Almost expected it to be Dark Arena, it works kinda, but ... if you can get over the additional Toys & Love requirement, in my Opinion the Dark Desires Club is a much more polished choice.

Posted
2 hours ago, Burensc said:

EFF works with ND? I would hate to restart my playthrough agian?

Far as I know, yes. As mentioned, though, I use NFF, so I've no first-hand experience.

Posted
13 hours ago, Burensc said:

I was also having problems with Naked Defeat not recognizing a follower added by a mod. Follower uses Vanilla but Amazing Follower tweaks is used as well. I tried adding them manually but Naked Defeat won't recognize them

 

This mod seems to have gotten alot worse since my last playthrough (and previous mod list) I have not had one scene go properly.  Most of the scenes are me completely alone in the wilds with the bandits no where to be found. They all run away back to their spawn. I have yet to see a sex scene. 

Sorry to bother you but wanted to add some  information to your "follower not being recognized" issue. I think when you look at  your follower (curser on them) and select the activations key "K", ND is supposed to add them as a follower.  In the latest version of ND and with no follower framework, this did not work for me.  True that ND sometimes simply added the follower on it's own without any input from me.  Lydia would be added and even Remi worked and she is a custom follower.  I simply received the notification she was registered with ND.  Serana was the worst however.  ND would never add her and the "K" only input would not add her.  Even tried typing her name in the MCM.  Nothing.

 

What eventually worked for me was an old version command to add a follower.  I would activate a weapon, look at Serana, and then hit the "K" key.  It worked everytime.  That command may still be in the ND instructons and I apologize if you knew this already.   

Posted
1 hour ago, TFor2 said:

Sorry to bother you but wanted to add some  information to your "follower not being recognized" issue. I think when you look at  your follower (curser on them) and select the activations key "K", ND is supposed to add them as a follower.  In the latest version of ND and with no follower framework, this did not work for me.  True that ND sometimes simply added the follower on it's own without any input from me.  Lydia would be added and even Remi worked and she is a custom follower.  I simply received the notification she was registered with ND.  Serana was the worst however.  ND would never add her and the "K" only input would not add her.  Even tried typing her name in the MCM.  Nothing.

 

What eventually worked for me was an old version command to add a follower.  I would activate a weapon, look at Serana, and then hit the "K" key.  It worked everytime.  That command may still be in the ND instructons and I apologize if you knew this already.   

No I didn't know this, but once agian the follower is not my only problem. Scenes are not triggering, and enemies run away after kicking my ass. So I'm just going to play without ND for now

Posted
59 minutes ago, Burensc said:

No I didn't know this, but once agian the follower is not my only problem. Scenes are not triggering, and enemies run away after kicking my ass. So I'm just going to play without ND for now

I'm sorry it was such a disappointment.  In a dungeon, I don't get the "run away" issues.  Outdoors, yes.  I may have adjusted something so when I selected "K" as in finding a spot, the bad guy or creature would be triggered.  I see your point though.  Not really immersive for a sabre cat to stroll 100 yds away while the process to start defeat happens.  I don't recall if bandits wondered away.  Probably but I can't recall.  If you find another defeat mod you like I would be interested.  I have loved the variety that ND offers other than sex and done but always looking to learn about other options.

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