nix48 Posted May 30, 2021 Posted May 30, 2021 Everyone is standing still like some statue. They are not moving their hands or legs at all.
nix48 Posted May 30, 2021 Author Posted May 30, 2021 Spoiler Sorry if posted incorrectly. I am new here.
Dorabella Posted May 30, 2021 Posted May 30, 2021 If you are using Skyrim LE (Oldrim), the Compatibility patch for SE, is not needed, turn it off. The T-Pose is eliminated by reinstalling XPMSE. you probably installed something that overwrote it I suggest you take a look here Conglomerate
nix48 Posted May 30, 2021 Author Posted May 30, 2021 Thanks! Earlier today, I accidentally deleted profile folder from MO2 folder. Now this error is occurring - Spoiler Spoiler
Dorabella Posted May 30, 2021 Posted May 30, 2021 I am always amazed by the problems generated by MO2, and I notice, always with amazement, that it is continually used. NMM, not from certain annoyances Most likely, the errors are generated by the location where you install the various mods A good idea, could be to install the mods in the Skyrim Data folder, this prevents the PC and ModManager from looking around for them Probably, that FNIS error is caused by a generic incorrect installation. In my opinion you have to remove the various mods, first test the game to verify the correct functionality. Install the mods a little at a time and test in game. to avoid the cart part, I suggest Alternative Start . Use LOOT for correct load order use TES5Edit to cleanning Master File TES5Edit TES5Edit Clean is contained in version 4_0_3 Use FNIS 7.6 XXL , guarantees up to 26000 animations Install the latest version of XPMSE, Outfitstudio, Caliente Beautiful Body Edition (CBBE) Install order, which is different from the load order STEP 1 Spoiler SKSE FNIS SkyUi Uiextensions SexLab Framework 1.62 SOS(Scholongs 3.00) or another version Caliente Beautiful Body Edition (CBBE) Bodyslide and outfit studio XP32MSE ( overwrite where required) latest version HDT Physics extentions(overwrite where required) COSIO CLAMS OF SKYRIM PROJECT Inni Outie HDT Vagina 5.7 for CBBE body morph HDT (overwrite where required) for CBBE body morph . If you want BHUNP SMP or UUNP SMP BHUNP TBBP / 3BBB Body for LE Launch FNIS, test the game ----------------------------- STEP 2 Spoiler SexLabTools 3.00 SexLab Aroused More nasty critters Hentai Creatures ( optional) Creature Framework JContainers SexLab Animation Loader MatchMaker (optional) FNIS Creature pack 1.6 Launch FNIS, test the game This is as far as the primary mods are concerned
Grey Cloud Posted May 30, 2021 Posted May 30, 2021 3 hours ago, Lestat1627 said: I am always amazed by the problems generated by MO2, and I notice, always with amazement, that it is continually used The problems are not caused by MO but by people not knowing how to use it properly. 3 hours ago, Lestat1627 said: A good idea, could be to install the mods in the Skyrim Data folder, this prevents the PC and ModManager from looking around for them That is really stupid advice. @nix48 Learn how to use the tools such as your mod manager and FNIS and learn how to mod Skyrim. https://stepmodifications.org/wiki/SkyrimLE:2.10.0 https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/ https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/
Dorabella Posted May 30, 2021 Posted May 30, 2021 1 hour ago, Grey Cloud said: That is really stupid advice. A matter of points of view . I've never called anyone stupid, and therefore, I won't let you do it with me. In case you missed it, judging a tip / suggestion is the same as judging people and, YOU are no one to allow yourself to do so.
Grey Cloud Posted May 30, 2021 Posted May 30, 2021 13 minutes ago, Lestat1627 said: I've never called anyone stupid I said the advice was stupid. Neither Windows or a mod manager 'look' for files - they follow a file path and either the file is physically present at that location or it is not. If the file is not present then neither go looking around your hard drives for the missing file. MO ignores anything in put in the Data folder so telling an MO user to put things in the Data folder is stupid in my book.
alex77r4 Posted May 31, 2021 Posted May 31, 2021 10 hours ago, Grey Cloud said: MO ignores anything in put in the Data folder so telling an MO user to put things in the Data folder is stupid in my book. Totally false... Learn how works MO before talking about it... or use your head a bit... Do you know a person that have Skyrim.esm outside the DATA folder? MO respect every thing you have in the DATA folder because MO not know why that files are inside the DATA folder. For other side, is not recommended put files inside the DATA folder in a manual way. Always must by made with the mod manager (NMM, MO, Vortex...) because nobody can help you when you have an error in a manual operation.
Grey Cloud Posted May 31, 2021 Posted May 31, 2021 11 hours ago, alex77r4 said: Totally false... Learn how works MO before talking about it... or use your head a bit... No it is not. Skyrim.esm etc are not mods installed by MO. That is why MO labels them as unmanaged. Skyrim.esm etc are put in the Data folder when you install the game. They are there before you install MO. They are not mods. 11 hours ago, alex77r4 said: MO respect every thing you have in the DATA folder because MO not know why that files are inside the DATA folder. That is not true. MO will not do anything with user added mods in the Data folder. MO will not let you install anything in the Data folder.
alex77r4 Posted May 31, 2021 Posted May 31, 2021 2 hours ago, Grey Cloud said: No it is not. Skyrim.esm etc are not mods installed by MO. That is why MO labels them as unmanaged. Skyrim.esm etc are put in the Data folder when you install the game. They are there before you install MO. They are not mods. That is not true. MO will not do anything with user added mods in the Data folder. MO will not let you install anything in the Data folder. Please... learn a bit... make some test yourself to know how works the game, the managers and the mods... I manage my mods with Vortex having now 250 mods and 225 plugings: Spoiler When i start MO i have the same 225 plugings as un-managed and, when i start my game from MO, i have exactly the same as starting my game from Vortex. Then, MO respect every thing you have inside the DATA folder because vortex use the hard link method that is the same as putting the files inside the DATA folder in a manual way. I can add mods with MO and, when i start my game from MO, i have the mods installed by Vortex plus the mods installed by MO. But when i start my game from Vortex i only have the Vortex mods. I can remove all the Vortex mods making a Purge and, when i start my game from MO, i only have the MO mods, because the Vortex mods has been purged. I NOT recommend manage the same game with two or more different managers because can derive in unknown and complex problems, like mixing plugins list in different orders, but is a good operation to learn how works the game, the managers and the mods.
Grey Cloud Posted May 31, 2021 Posted May 31, 2021 2 hours ago, alex77r4 said: Please... learn a bit... make some test yourself to know how works the game, the managers and the mods... Go and boil your head. MO does not install mods in the Data folder. MO ignores any mods that are in the Data folder. Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm and Hearthfires.esm are not mods. I also use Vortex (with approximately 300 mods and 230-240 plug-ins). If you look at your Vortex plug-in tab you will see that Skyrim.esm and Update.esm are labelled "Loaded by engine, can't be configured". The hardlinks used by Vortex and the virtual file system used by MO are two different things. Vortex does put things in Data, MO does not.
Just Don't Posted May 31, 2021 Posted May 31, 2021 13 minutes ago, Grey Cloud said: MO does not install mods in the Data folder. MO ignores any mods that are in the Data folder. Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm and Hearthfires.esm are not mods. It doesn't completely ignores unmanaged mods (that's how MO lists mods installed outside of MO, aka in the actual \data folder). It will load its files fine, is just that it can't manage said files in the same way mods installed inside MO can. So users have less control for conflict or other instances that could be managed by MO normally. That's why it's not recommended to keep non-MO mods along a MO install. On 5/30/2021 at 3:39 AM, Lestat1627 said: I am always amazed by the problems generated by MO2, and I notice, always with amazement, that it is continually used. NMM, not from certain annoyances OP just said he accidentally deleted something. Not sure if this is a good example for your amazement. On 5/30/2021 at 12:32 AM, Lestat1627 said: If you are using Skyrim LE (Oldrim), the Compatibility patch for SE, is not needed, turn it off. Its a compatibility check, not patch. So I don't think you know what it actually does.
travelmedic Posted May 31, 2021 Posted May 31, 2021 To get this back on track: OP, do you have the XPMSE skeleton installed, and is anything overwriting it? Did you run FNIS through MO? I'm not 100% sure on this, but if you had installed your skeleton as part of a profile, and then accidentally deleted that profile, the skeleton mod may still be installed in MO but not activated. Check to make sure it's activated/checked in your left pane.
Grey Cloud Posted May 31, 2021 Posted May 31, 2021 1 hour ago, Just Don't said: It doesn't completely ignores unmanaged mods (that's how MO lists mods installed outside of MO, aka in the actual \data folder). It will load its files fine, is just that it can't manage said files in the same way mods installed inside MO can. So users have less control for conflict or other instances that could be managed by MO normally. That's why it's not recommended to keep non-MO mods along a MO install. I stand corrected on that then. I don't quite understand what is meant but I don't really want to know either. Can you launch Skyrim with MO? Not via Skyrim Launcher or SKSE but directly with MO.
Sgt. Marge Posted June 3, 2021 Posted June 3, 2021 On 5/31/2021 at 1:33 PM, Grey Cloud said: Can you launch Skyrim with MO? Not via Skyrim Launcher or SKSE but directly with MO. Apologies to OP for off topic post but I had to find out what happens. The game launches to the main menu. Starting a new game in that state on an existing profile with all the mods enabled still, it doesn't run passed that and gives pop up errors for all the mods that need SKSE and then crashes to desktop. Making a new profile with MO with no mods enabled can get to the cart scene. However, for me at least, the cart doesn't move. The cart sound effects play and the actors do their talking. I let it sit there for a couple minutes after they finished talking, and we never got to Helgen.
Grey Cloud Posted June 3, 2021 Posted June 3, 2021 29 minutes ago, Marg597 said: Apologies to OP for off topic post but I had to find out what happens. The game launches to the main menu. Starting a new game in that state on an existing profile with all the mods enabled still, it doesn't run passed that and gives pop up errors for all the mods that need SKSE and then crashes to desktop. Making a new profile with MO with no mods enabled can get to the cart scene. However, for me at least, the cart doesn't move. The cart sound effects play and the actors do their talking. I let it sit there for a couple minutes after they finished talking, and we never got to Helgen. Thanks. The middle paragraph is about what I thought would be the case and the last paragraph also makes sense. (The stalled ride may just be the vanilla bug). I was only asking because of the nonsense alex77r4 wrote. ["when i start my game from MO . . ."] and this irrelevance: "I can add mods with MO and, when i start my game from MO, i have the mods installed by Vortex plus the mods installed by MO. But when i start my game from Vortex i only have the Vortex mods. I can remove all the Vortex mods making a Purge and, when i start my game from MO, i only have the MO mods, because the Vortex mods has been purged. " Vortex puts files in the Data folder (deployed files) and keeps hardlinks (staged files) in a user defined location. Using MO, it will look at the deployed files in the Data folder. Vortex cannot see MO's files because they are not in the Data folder. Vortex's 'Purge' function does not remove any mods. What it does is remove everything from the Data folder, i.e. the deployed files are no longer deployed. The staged files have not gone anywhere. MO can no longer see Vortex's files because it does not know the location of the staged files. The mods can be redeployed quite quickly and simply (the data folder is repopulated from the hardlinks/staged files).
alex77r4 Posted June 4, 2021 Posted June 4, 2021 3 hours ago, Marg597 said: The game launches to the main menu. Starting a new game in that state on an existing profile with all the mods enabled still, it doesn't run passed that and gives pop up errors for all the mods that need SKSE and then crashes to desktop. Learn to use MO... https://www.youtube.com/watch?v=rwd1Fr3083c
Sgt. Marge Posted June 4, 2021 Posted June 4, 2021 9 hours ago, alex77r4 said: Learn to use MO... https://www.youtube.com/watch?v=rwd1Fr3083c I think you misunderstood my post, I was just doing an experiment. My MO runs perfectly fine, but maybe your link will help someone else if they find this thread
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