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Posted
17 minutes ago, Sexyathome said:

Makes sense. How do I know which version of Skyrim SE I have via steam? Not sure how to navigate all the different versions and such.

Right click the SkyrimSE exe, select properties, and then look for version under the details tab

 

17 minutes ago, Sexyathome said:

I know there are mods out there that let you create a character and get into the action. Any tips there? Would also love suggestions on npc appearance mods.

I suggest Alternate Perspective. There are a couple other options but this is the one I like best.

NPC appearance mods are a matter of personal preference and there are so many options lol. Currently using NITHI and SOUP. Bijin is a popular choice I've used in the past.

 

17 minutes ago, Sexyathome said:

I dont intend to really play the game as much as use it as a sandbox. Played Skyrim a long time ago and not something I want to invest the time into again.

If you aren't interested in playing skyrim as released one option is Shattered. Would work pretty well for a bestiality focused sandbox since it removes all humans. I've been planning a playthrough using it and will probably post a modlist for that somewhere on this site eventually.

Posted (edited)
1 hour ago, Deliah Blue said:

Right click the SkyrimSE exe, select properties, and then look for version under the details tab

 

I suggest Alternate Perspective. There are a couple other options but this is the one I like best.

NPC appearance mods are a matter of personal preference and there are so many options lol. Currently using NITHI and SOUP. Bijin is a popular choice I've used in the past.

 

If you aren't interested in playing skyrim as released one option is Shattered. Would work pretty well for a bestiality focused sandbox since it removes all humans. I've been planning a playthrough using it and will probably post a modlist for that somewhere on this site eventually.

 

Got it. I ended up using Alternate Start - Live Another life, which got me there.

Also realized that this is the anniversary edition, which threw me through a loop. Seems to be booting now, will see if it works.

 

Shattered seems interesting, although to be honest I wouldnt mind having females around, just dont want male characters.

image.png.4e5cdccb09d8b6aa4dfaa021c52adc9e.png

 

Also, the character I created never takes their clothes off, there's always underwear and such in the setup. What mod do I need for that? :D

 

Thanks for all the help!

Edited by Sexyathome
updated details
Posted
1 hour ago, Sexyathome said:

Also, the character I created never takes their clothes off, there's always underwear and such in the setup. What mod do I need for that? :D

A body replacer mod, for example CBBE 3BA or BHUNP

 

Happy to help and glad it seems like you've got things working!

Posted
19 hours ago, Deliah Blue said:

A body replacer mod, for example CBBE 3BA or BHUNP

 

Happy to help and glad it seems like you've got things working!

 

BNUHP is more my style - man that's a lot of dependencies. I got it installed, and created a model. However it's not being applied in game.

 

I choose the BNUHP preset, make it how I like, and hit "BUILD" but no luck. When my character takes off their clothes they look the same, and have underwear on.

 

The ouput location is set to C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data, which is the data directory.

image.png.6258104a922fd83956f716e1c92a82ee.png

 

image.png.2768f7c40ffbdcc910634e5e4ba093ea.png

Posted (edited)

I made it so bodyslider outputs to another folder, but still no luck. Also made sure "Build Morphs" was checked. I had already previously created a character when launching the game using the standard character creation from alternate start. I believe this is normal.

 

Also not certain if BHUNP 3BBB is correct... Im guessing it is as I see nothing else labeled BHUNP.

 

I modified the load order a bit:

image.png.ddd742d1509599e1c4c494c0f1cd5ef1.png

 

Edited by Sexyathome
removed old info
Posted
3 hours ago, Sexyathome said:

I made it so bodyslider outputs to another folder, but still no luck. Also made sure "Build Morphs" was checked. I had already previously created a character when launching the game using the standard character creation from alternate start. I believe this is normal.

 

Also not certain if BHUNP 3BBB is correct... Im guessing it is as I see nothing else labeled BHUNP.

I think the issue is you have the wrong body selected in BodySlide. The image you had in your previous post shows "BHUNP 3BBB Advanced Ver3 Unique" which is for a setup that gives the player a unique body i believe. In the outfit/body dropdown look for the equivalent option that isn't unique.

 

I would recommend also getting a vanilla bhunp conversion so the clothes match the bodyshape. Something like this.

 

3 hours ago, Sexyathome said:

I modified the load order a bit:

I think xp32 skeleton should be further up. What is it overwriting?

Posted (edited)
20 hours ago, Deliah Blue said:

I think the issue is you have the wrong body selected in BodySlide. The image you had in your previous post shows "BHUNP 3BBB Advanced Ver3 Unique" which is for a setup that gives the player a unique body i believe. In the outfit/body dropdown look for the equivalent option that isn't unique.

 

I would recommend also getting a vanilla bhunp conversion so the clothes match the bodyshape. Something like this.

 

I think xp32 skeleton should be further up. What is it overwriting?

 

The other other option I see is yhnord, which Im guessing is Nord, which is the race I chose. Tried that one, still no luck getting it to load in game. I shouldnt need to make a new save, should I?

 

Skeleton overwrites LVWildlife, and MoreNastyCritters. I tried moving it further up. No changes to anything.

Whats weird is I can see that the models are applying to NPCs, but only when they have clothes on. For example I can see the nipple poking out of an outfit, but when sexlabs initiates with them they have underwear on. It also looks funky because all the NPCs that are of a dark skin color are light from the neck down. Thats like that even with the bodyslider mod not enabled...

 

Also, when running outfit studio it says:

image.png.e4ff91bcbd7d17c8e7da78f52a71ce15.png

 

 

I remember when I ran the game with mods like this a long time ago, on launch it had me create a character including the nude part. That was applied (I think) just to me, and npcs were also nude out of the box. I woner what I used then.

 

Edited by Sexyathome
Posted
9 hours ago, Sexyathome said:

I shouldnt need to make a new save, should I?

No you shouldn't need to

 

9 hours ago, Sexyathome said:

Skeleton overwrites LVWildlife, and MoreNastyCritters. I tried moving it further up. No changes to anything.

Definitely want MNC to overwrite xp32, but thats not related to the body issue you're having

 

9 hours ago, Sexyathome said:

Whats weird is I can see that the models are applying to NPCs, but only when they have clothes on. For example I can see the nipple poking out of an outfit, but when sexlabs initiates with them they have underwear on. It also looks funky because all the NPCs that are of a dark skin color are light from the neck down. Thats like that even with the bodyslider mod not enabled...

 

Also, when running outfit studio it says:

image.png.e4ff91bcbd7d17c8e7da78f52a71ce15.png

 

It definitely sounds like the naked body hasn't been properly generated, but I'm unsure what to do. :/

  • 1 month later...
Posted
8 hours ago, Legitimate User C said:

  

 

 

Bad dog did these two already
 

 

 

His Immersive creatures patch is for an older version and doesn't have ABC compatibility yet sadly, his Bruma meshes don't have it either

Posted

I am using True Wolves Of Skyrim, sc horse, and fluffworks, bears of the north, Skeleton Replacer HD, Draugrs - New models and textures, Draugrs - SE by Xtudo - Hulking Draugr, Fluffy Spiders, Fluffworks - Better Photoreal Foxes, Corpulent Trolls, mm real elks, chaurus 4k, bellyaches, PSBoss  Hagraven and Spriggan i just have the patch's the only issues I am having is that husky looking like they're wearing another husky as a coat and draugr tongue floating do you guys know any fix's and what creature mods do u use ? 

husky.jpeg

tongue.jpeg

Posted

It's impossible as far i as know, only thing i can think of is that you could probably find a mod that adds an outfit that makes someone have their model

9 hours ago, Mort-Vivant said:

hello, do you know if there's a way to force human animations with humanoïde creature like this spriggan or it's impossible ?

20241228002014_1.jpg

 

Posted
23 hours ago, classer said:

I am using True Wolves Of Skyrim, sc horse, and fluffworks, bears of the north, Skeleton Replacer HD, Draugrs - New models and textures, Draugrs - SE by Xtudo - Hulking Draugr, Fluffy Spiders, Fluffworks - Better Photoreal Foxes, Corpulent Trolls, mm real elks, chaurus 4k, bellyaches, PSBoss  Hagraven and Spriggan i just have the patch's the only issues I am having is that husky looking like they're wearing another husky as a coat and draugr tongue floating do you guys know any fix's and what creature mods do u use ? 

husky.jpeg

tongue.jpeg


Probably overwriting issues as the models that are being loaded in are the regular ones not the ABC ones, make sure the ABC mods overwrite the creature mods

Posted (edited)
On 12/27/2024 at 10:52 AM, classer said:

they're wearing another husky as a coat

I'm not entirely sure if I see what you mean but Fluffworks is basing on shell textures and they basically work like stacking multiple meshes one on another with transparent textures so if you look at fur under too flat angle it will look like there are several coats stacked on top of another. That's technology limitation

 

How to make shell-textured fur - Materials and Textures - Blender Artists  Community

 

If you refer to fact that there's visible line where fur starts around head - then it's just shitty mesh. Wolves are even worse when you use ABC True Wolves of Skyrim Fluffworks patch. It is what it is.

Edited by Lapsio
Posted (edited)
On 12/27/2024 at 6:30 PM, Mort-Vivant said:

hello, do you know if there's a way to force human animations with humanoïde creature like this spriggan or it's impossible ?

20241228002014_1.jpg

 

Start looking at mods like this: https://www.nexusmods.com/skyrimspecialedition/mods/132346  and this: https://www.nexusmods.com/skyrimspecialedition/mods/130005. Now then in those two mods the author is utilizing other mods which make those races playable. 

 

This author has a few of them out there, for other races like, drauger, flame atronach, etc...  but you have to hunt for them. 

 

The first issue is always the skeleton and the second is race and gender. Race is really imbedded in SL and Ostim animation search selections. Which I assume this somehow corrects that but have to wonder if doing so might otherwise screw up other things within the game?

 

Edited by eflat01
Posted (edited)
On 12/28/2024 at 4:12 AM, Legitimate User C said:

It's impossible as far i as know, only thing i can think of is that you could probably find a mod that adds an outfit that makes someone have their model

 

 

I'm not an animator, I'm terrible with .nif's too... but...

 

It's doable... There are mods to make such creatures followers and even playable, which then may utilize the standard player/npc animation sets. 

 

However, the skeleton is really the key to making the animations look correct and in sync but it's the races and genders which are used by Oar, SexLab and Ostim to search for the animation sets.

 

I listed a couple mods above for Wisp and Sprigans to the OP which I assume change their race to some extent, The author of them seems to have a few for other mods for drauger, etc... in the same lines.

 

Oar is the easiest to accommodate, Ostim I'm not sure of although I heard it's much like AAF on Fo4 - which I'm very familiar with, it uses xml instead of json. SexLab the tougher one to get around - it's hardcoded internally to look at default races  (Nord, Redguard, Bosmer, Elder race, etc... ) lumping them into what we'd consider Humanoid.

 

If you look at  a SLAL pack json's you'd see the standard human MF, etc... animations json files don't set the race for them (it's done in code to just include the races it deems as humanoid).

 

However, The creature animations the SLAL json have to indicate the race i.e. "creature_race": "Bears"  for Bears to be recognized and available for that animation in SexLab. So that's how Bears/Humanoid is matched an animation set played.

 

So then, if you somehow changed the Sprigan Race to Nord race, may have to set the gender too, not sure... just on the fly SexLab would not care and it would try to play the animations for humanoid (a Nord), may not look nice but it would attempt to play it, The animation may even blow up due the bone names, I'm not sure. Though it will try to play it.

 

An easier way - but more tedious would be to just replicate the standard animation json and place "creature_race": "Sprigans". Still may blow up but would attempt to play it when Sprigan and Humanoid are actor A and B. 

 

i.e.

 [
    {
      "actors": [
        {
          "stages": [
            {
              "id": "B_B_FMast1_A1_S1"
            },
            {
              "id": "B_B_FMast1_A1_S2"
            },
            {
              "id": "B_B_FMast1_A1_S3"
            },
            {
              "id": "B_B_FMast1_A1_S4"
            },
            {
              "id": "B_B_FMast1_A1_S5"
            }
          ],
          "type": "Female"
        }
      ],

     "creature_race": "Sprigans",
      "id": "B_B_FMast1",
      "name": "Billyy F Masturbation 1",
      "sound": "Squishing",
      "tags": "Billyy,Sex,Solo,F,Masturbation,Standing,Kneeling,Vaginal,Anal,"
    }

 

That is where skeletons comes in - hkx use the nodes (bones) in a skeleton when animating, to pose and move limbs etc... So if you adjusted a XPMSSE skeleton and replaced the Sprigan's skeleton with it, the above masturbation animation sequence would likely play completely - wo a hitch. May look a bit strange due the body nif, but would play through.  In that json it's "id": "B_B_FMast1_A1_S1" which points to a Hkx file (the animation).

 

btw...

 

I recently downloaded an XPMSSE skeleton for RS children from nexus. So now all the kids carry their wooden swords on their backs... etc (because it uses of the skeleton's animations .Hkx files). They place the sword on their back and they grab it from there. I've also Gunslicer's animations in OAR and it's in the OAR Json which filters out and keeps little girls along with old ladies from using gunslicer's female animations/poses/idles and walking around like sluts, etc... 

 

{
            "condition": "IsFemale",
            "requiredVersion": "1.0.0.0"
        },
        {
            "condition": "IsChild",
            "requiredVersion": "1.0.0.0",
            "negated": true
        },
        {
            "condition": "HasKeyword",
            "requiredVersion": "1.0.0.0",
            "negated": true,
            "Keyword": {
                "editorID": "ElderNPC"
     
            }
        }

 

Edited by eflat01
Posted (edited)
1 hour ago, Mort-Vivant said:

 

Hey thank it work, but unfortunately this mod use vanilla skins when enabled even with the spriggan replacer

 

I obtained this result by messing with the .nif between the two mods but the spriggan hand is fucked up don't know why

 

20241230185006_1.thumb.jpg.080f8f0e84630b0de6ea66cd51a6fc34.jpg20241230184708_1.thumb.jpg.4553efed3b9359239924ff84e369d8fe.jpg

 

scratching my head for a while yet 😅

 

Yes, Looks likely because of the body/bone morphs, skeleton/body maybe? IOW is what it looks like to me. reminds me kind of like screwed up install on SOS where the poor dude's balls drop to the ground. 

 

A body is attached to a skeleton, etc... what we need here is a real .nif master... A baka, Ngamma or someone like them who's really very good with them. I can write code but when it comes to things like mesh/texture I just know enough to be dangerous. 😉 

 

Maybe, Look in xEdit and see if you can find out what body/skeleton are being used in the race, etc - I think that can be patched?

 

In other news, I really hope that dude does not get a case of poison ivy... just the thought too alarming to think about. 

 

Edited by eflat01
  • 2 weeks later...
Posted (edited)
10 hours ago, GayZHot said:

i wish there was more fallout 4 on this list

it's not list for FO4 but there's plenty of mods like those for FO4 out there. I'd say probably half of that list could be compiled with equivalents for FO4

Edited by Lapsio
Posted (edited)
12 hours ago, GayZHot said:

i wish there was more fallout 4 on this list

You can try this mod-pack overhaul (at current moment contain 1236 mods ~400gb), and If you decide to download and install it,  it's very important that you very carefully read all instructions and accurately follow every step to the point.

https://www.wabbajack.org/

https://www.wabbajack.org/search/iAmModlist/wod

https://github.com/iAmMe27/WoD/blob/main/README.md

 

Edited by ments
mistake

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