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Posted (edited)
19 hours ago, Legitimate User C said:

i was unaware that one came out, thought it was still in the works. thanks for posting this, don't know where else i would've heard about this

 

It seems that it crashed in my game because the button assigned to the menu was F6. I changed it and it doesn't crash. I didn't go further though.

Also it seems to be incompatible with Hentai Pregnancies.

Edited by Thanaka
Posted
5 hours ago, Thanaka said:

 

It seems that it crashed in my game because the button assigned to the menu was F6. I changed it and it doesn't crash. I didn't go further though.

Also it seems to be incompatible with Hentai Pregnancies.

How exactly did you download it? I'm not seeing any download option?

Posted
4 hours ago, pornfox96 said:

How exactly did you download it? I'm not seeing any download option?

Click the green code button, and at the bottom of the list is Download Zip. That'll download the files.

Posted (edited)

Edit : all I said about crashes was wrong and was unrelated to Untamed 2.

The mods seems to work well and I didn't find incompatibilities yet.

 

 

Edited by Thanaka
  • 4 weeks later...
Posted

The Fluffworks patch only works half the time with animals like dogs and whatnot, does that happen to anyone else? Or is it just me?

  • 4 weeks later...
  • 4 weeks later...
Posted

Trying to come back to Skyrim: SE after 8 years is a real fight as many resources aren't around or outdated. I appreciate having this extensive list, but what overwhelms me is the whole framework required.

 

Is there a up-to-date guide on what are the essentials of having the framework without anything sexual taking place yet?

Posted (edited)
55 minutes ago, derder7 said:

Trying to come back to Skyrim: SE after 8 years is a real fight as many resources aren't around or outdated. I appreciate having this extensive list, but what overwhelms me is the whole framework required.

 

Is there a up-to-date guide on what are the essentials of having the framework without anything sexual taking place yet?

Unofficial Skyrim Special Edition Patch (USSEP): This comprehensive mod fixes thousands of bugs, quest errors, stability issues, and incorrect object placements that were left unresolved in the official game. It is essential for a smooth experience and a prerequisite for many other mods.
SkyUI: An elegant, PC-friendly user interface overhaul that improves inventory management, adds item icons, a powerful favorites menu, and the crucial Mod Configuration Menu (MCM), which is used by hundreds of other mods for in-game customization.
Skyrim Script Extender (SKSE): The engine that many advanced mods rely on to introduce new features and complex scripting. You need the correct version for your specific build of Skyrim AE.
Address Library for SKSE Plugins: This provides a compatibility layer for SKSE mods across different versions of the AE/SE game executable, which is critical for stability after game updates. 

 

I would start with those.

After those, look for the mods you wish to use and install required mods.

 

if you want animations such as the new type attack animations extra, get nemesis, fnis or Pandora, you will need one of those for the animations.

lot of people are using OAR in stead of DAR for randomizing ideals, sitting or movement animations.

 

that's where I would start.

 

Also look over this website 

It will give some bugfix list and other mods I may not have stated

Edited by tonitrulupus
Posted

Thank you! And upon those I place a likewise battery of sexlab framework and animation framework mods to have everything baseline ready for the individual kink mods?

Posted
1 hour ago, derder7 said:

Thank you! And upon those I place a likewise battery of sexlab framework and animation framework mods to have everything baseline ready for the individual kink mods?

Which mod manager do you use? NMM, MO2 or vortex? I personally would tell you to use MO2, but stay away from NMM.

 

What I do is make sure I have the basic mods installed, I use MO2, I put all the mods like SKSE, fnis or alike, power of 3, papyrus etc, under utilities, this way I know those are my base line animation, base physics mods. then I have a folder in MO2 for patches and bug fixes, if something happens I know those are the first ones I install. 

 

Also decide on what body mods you want CBBE, or TDB, or the 3 or 4 others, and you now have a choice between SOS or TNG for males, most are going to TNG but its still not fully supported by all mods, but its getting there.

 

Then lets say you want the, fertility mode, look ate the requirements, get what ever mods need for that mod install those and the the fertility mod, that how I make sure I get everything I need for the mod.

It is a slow process but it does help on getting all mod needed

Posted
On 1/7/2026 at 3:24 AM, derder7 said:

Trying to come back to Skyrim: SE after 8 years is a real fight as many resources aren't around or outdated. I appreciate having this extensive list, but what overwhelms me is the whole framework required.

 

Is there a up-to-date guide on what are the essentials of having the framework without anything sexual taking place yet?

Depending on how serious you want to get into Skyrim modding, I would recommend the STEP guide in case you want to go beyond adding a few mods. You don't have to follow every single step there, but it can provide a very solid foundation and on top of that you can add your Sexlab mods. 

STEP: https://stepmodifications.org/wiki/SkyrimSE:2.3

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)
On 1/7/2026 at 7:48 PM, razzor69 said:

https://www.nexusmods.com/skyrimspecialedition/mods/134543 pig mods, but they are using cow skeleton, so its impossible to get the SL animation support, because we dont have cow based anims, but if someone who can change it to boar based skeleton it would be perfect.

 

 

MNC has cows but they're all oral. Which of course is not what you'd want....

 

      "creature_race": "Cows",
      "id": "MNCcowlick",
      "name": "MNC (Cow) Licking",
      "sound": "Sucking",
      "tags": "MNC,llibsky,Bestiality,Cow,Oral"

 

The thing is you'd want SL "creature_race": "BoarsAny" for this... That alone will select and play the animation, but the body and alignment may be off, so the key is finding the race on those pigs and change to Boar

 

then you'd need to be address the skeleton, body mesh/textures because of course you'd likely want a penis on the males I'm sure. I'm not any good with nif and dss but those would have to be changed on the pigs.

 

Actors\DLC02\BoarRiekling\Character Assets\SkeletonBoar.nif

 

This is the worn-armor of a bristleback DLC2_SkinBoar "Boar" [ARMO:04024039] and I think points to the texture too?

 

Being curious I did download the mod, did not install it though  I do see a body mesh but not a skeleton in the files.

Edited by eflat01
Posted
On 2/5/2026 at 3:28 AM, eflat01 said:

 

 

MNC has cows but they're all oral. Which of course is not what you'd want....

 

      "creature_race": "Cows",
      "id": "MNCcowlick",
      "name": "MNC (Cow) Licking",
      "sound": "Sucking",
      "tags": "MNC,llibsky,Bestiality,Cow,Oral"

 

The thing is you'd want SL "creature_race": "BoarsAny" for this... That alone will select and play the animation, but the body and alignment may be off, so the key is finding the race on those pigs and change to Boar

 

then you'd need to be address the skeleton, body mesh/textures because of course you'd likely want a penis on the males I'm sure. I'm not any good with nif and dss but those would have to be changed on the pigs.

 

Actors\DLC02\BoarRiekling\Character Assets\SkeletonBoar.nif

 

This is the worn-armor of a bristleback DLC2_SkinBoar "Boar" [ARMO:04024039] and I think points to the texture too?

 

Being curious I did download the mod, did not install it though  I do see a body mesh but not a skeleton in the files.

Yea that one is so old and no body seems care for making bull animations xD
Anyway do you know some kind of tools to port the pigs meshes and change it from cow base to boar base as the skeleton?

Posted (edited)
13 hours ago, razzor69 said:

Yea that one is so old and no body seems care for making bull animations xD
Anyway do you know some kind of tools to port the pigs meshes and change it from cow base to boar base as the skeleton?

Just load the mod in SSeEdit and change the race on the pigs in npcs to DLC2BoarRace just to start, that will change the skeleton. NPC's inherit the skeleton from the race. SL should also play a boar animation with pigs, the thing is though when I looked at that mod they have their own body meshes and textures so may be a little misaligned. Those pigs are all sows too so will be lacking a penis. You have to create body mesh/texture files if you want them to have that.

 

See, skeletons are attached to the race form records not the npc. i.e. Dogs, wolves and huskies all point to the same skeleton nif in their race records.

 

image.png.21e61ffd617593bf3916a76edf1fc29f.png

 

Reminds me personally I do not like follower npcs which include custom races because they always have some issue with other mods. Especially since many mod's quests, features,  dialogs rely on race and voicetypes.

 

Edited by eflat01
  • 2 months later...

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