oca13293 Posted July 9, 2022 Posted July 9, 2022 If I wanted to test a road event, is there any way to force one to spawn?
FranzGerald25 Posted July 9, 2022 Posted July 9, 2022 does someone have bugs too when triggering the nightinn event in the cellar?
krafs Posted July 10, 2022 Posted July 10, 2022 (edited) Anyone have the changelog for version 4.55 currently on Patreon? @safado maybe? Edited July 10, 2022 by krafs
safado Posted July 10, 2022 Posted July 10, 2022 1 hour ago, krafs said: Anyone have the changelog for version 4.55 currently on Patreon? @safado maybe? Change log for 4.55 Spoiler 4.50V Change Log ▪ A new road event added. Road Encounter 13: The mercenaries hired by Loanshark syndicate threaten a farmer who borrowed money from them. You can help the farmer or just pass by and ignore the farmer. There are several ways to help the farmer. Intimidating the merceanries, paying off the debt instead, simply killing the mercenaries, or ignoring the entire situation. 4.55V Change Log ▪ Change Location Event 13 occurs now at both Rorikstead inn and Dragons Bridge inn. Unlike that of Morthal’s case, the actors could take advantage of you even if they didn’t plan to depending on your attractiveness and the obscenity of your attire. ▪ Remade Road Encounter 11. Created a new stage(Solitude Blue Palace cell) separated from the vanilla cells to prevent possible glitches from interfering in the scene and to solve unwanting any incompatibility problems. ▪ Bug Fix: Sending inflation data to Fill Her Up was not functional. Please update Fill Her Up to the latest version. 1
ecobotstar Posted July 11, 2022 Posted July 11, 2022 I can't get out of the QTE events, the bar appeared but I try both STRAFE and ATTACK but it did nothing. I don't which button on the keyboard to press exactly?
Hard18 Posted July 11, 2022 Posted July 11, 2022 Babodialoguefaction remove o deleted is excluir 0xD58522 ? in ssEDDitsse pleasse .... Mod compability defeat sexlab combat
Brittany11101 Posted July 13, 2022 Posted July 13, 2022 For me every scene where (I suppose) should be sex scene there is akward pause and quest can't progress. For example: -orc visitors - I agree to their demands but they just walk around house and I can walk around (but I'm naked because dialogue did that) and I can't put quest any fuirther (only killing them helps.) -event in Morthal Inn - I just stand all the time until those two get out of "room" but nothing happens. So with this mod I only have working dialogues( and bears still talk about my clothes when I use calm spell ) .but still it would be nice to have options to only allow non unique npc use those dialogue lines.
SharpenedRock Posted July 13, 2022 Posted July 13, 2022 Hi, don't know if this has been resolved anywhere in this thread yet but I just started with a fresh install of everything and was getting the dialogue issue. Every time my character does a monologue the subtitles only appear on screen for a split second. Was wondering if there were some file I could edit on my end to fix it.
scudzilla Posted July 15, 2022 Posted July 15, 2022 On 7/13/2022 at 8:15 PM, Brittany11101 said: For me every scene where (I suppose) should be sex scene there is akward pause and quest can't progress. For example: -orc visitors - I agree to their demands but they just walk around house and I can walk around (but I'm naked because dialogue did that) and I can't put quest any fuirther (only killing them helps.) -event in Morthal Inn - I just stand all the time until those two get out of "room" but nothing happens. So with this mod I only have working dialogues( and bears still talk about my clothes when I use calm spell ) .but still it would be nice to have options to only allow non unique npc use those dialogue lines. Same happened for me, then I realized I had no valid 3P animations ><
riicky83 Posted July 15, 2022 Posted July 15, 2022 (edited) The Orcs worked for me (until the game did a CTD but that was a short while after the event ended) Morthal Inn worked as far as my character slumping to the floor drunk and the dialog played out but nothing happened afterwards. Nightgate Inn, neither worked properly, I give up on the dialog choice and after the fade to black, my character strips and then nothing happens. I fight and I have to somehow survive long enough and when I do, the part plays out where I'm tied to the wall/pole naked and they comment about me but then nothing happens afterwards. Edited July 15, 2022 by riicky83
oca13293 Posted July 16, 2022 Posted July 16, 2022 Has anyone been able to trigger a Merchant getting angry at the player's seduction? It's supposed to be related to first charming them, and then buying or selling a lot of items to them as "taking advantage"?
safado Posted July 16, 2022 Posted July 16, 2022 (edited) On 7/13/2022 at 8:15 AM, Brittany11101 said: For me every scene where (I suppose) should be sex scene there is akward pause and quest can't progress. For example: -orc visitors - I agree to their demands but they just walk around house and I can walk around (but I'm naked because dialogue did that) and I can't put quest any fuirther (only killing them helps.) -event in Morthal Inn - I just stand all the time until those two get out of "room" but nothing happens. So with this mod I only have working dialogues( and bears still talk about my clothes when I use calm spell ) .but still it would be nice to have options to only allow non unique npc use those dialogue lines. Requirement: SLAL Aggressive Motions(Bakafactory SLAL) Run FNIS to recreate the animation's behavior files. The event needs Male/Female, MMF, and MMMF sexlab animations found in BakaFactory SexLab Animation Loader package. Optional, but packages like Billy's animations are a good complement to rape/gangbang animation events. When the quest tries to trigger sexlab it will monitor it progress to segue to the next dialogue at the end of sex event. If there is no sex event, it will get stuck in that quest stage. There are issues with sexlab not loading any animations if other mods filter the list like Devious Devices. Try to disable that feature by Devious Devices MCM\Animations\Use Bound Animation\disabled, also go to ZAZ Animation Pack MCM\Sexlab\Sexlab Integration\Sexlab Animation\Register the animations and disable "Override If needed". Make sure to have Sexlab Animation Loader in your load list and open the SL Anim Loader MCM to enable and register all Babo animations. Sexlab need to be installed and running properly before registering the animations. Edited July 16, 2022 by safado 1
DayTri Posted July 16, 2022 Posted July 16, 2022 I can't lose the vice captain duel, I just keep standing back up. If I try to win then I kill him, no imprisoning. What am I doing wrong?
Kernog Posted July 16, 2022 Posted July 16, 2022 I am trying to finetune BD's event settings, and I had a question regarding the "percentages". Do these percentages represent the absolute chance of an event happening (as in, "there is a x% chance that this event triggers, when the conditions are filled"), or are they just weights (as in, "if an event triggers there is a x*weight chance that it is this event) ?
4cx3nJ17FbEe Posted July 17, 2022 Posted July 17, 2022 I am getting a CTD after getting beat up in the nightgate. Am I missing a dependency or something? papyrus and modlist attached. Papyrus.0.log modlist.txt
AlphaAndOmega Posted July 18, 2022 Posted July 18, 2022 A weird question, but how do I set the hotkey for interactions? The only one I've found is 'choose a NPC', but I haven't managed to find one for interacting. Or these two are the same thing?
DayTri Posted July 19, 2022 Posted July 19, 2022 On 7/16/2022 at 9:20 AM, Kernog said: I am trying to finetune BD's event settings, and I had a question regarding the "percentages". Do these percentages represent the absolute chance of an event happening (as in, "there is a x% chance that this event triggers, when the conditions are filled"), or are they just weights (as in, "if an event triggers there is a x*weight chance that it is this event) ? Not sure how it works for the road events, since at 100% it isn't the case that every road event is from this mod. But for the location change events, it is absolute. ie if it's 100%, then you should have 100% chance of triggering the Morthal Inn visitors when entering there.
Guest Posted July 19, 2022 Posted July 19, 2022 at this point a 3rd party patch should be made that fixes this mods issues, 3rd party mods with his "keywords" already exist iirc. and yes 100% should mean 100% not 5% or what ever load of trash is the idea
Ivantim Posted July 19, 2022 Posted July 19, 2022 (edited) PC monologue appear only for half a sec, how do i fix this? edit: replacing Fuz Ro D-oh - Silent Voice v2.1 to v1.7 on SE fixed it Edited July 19, 2022 by Ivantim 1
gooser Posted July 19, 2022 Posted July 19, 2022 I've played through this mod before achieving most of the titles and I'm playing again. For some reason I'm stuck and can't get the Orc Visitors quest to start... Completed the CW quest and have purchase Breezehome and Lydia is in BH. Thanks
Kernog Posted July 21, 2022 Posted July 21, 2022 On 7/16/2022 at 6:54 AM, DayTri said: I can't lose the vice captain duel, I just keep standing back up. If I try to win then I kill him, no imprisoning. What am I doing wrong? I have the same issue with other road events. It's as if the defeat script is not playing.
KirovNod Posted July 21, 2022 Posted July 21, 2022 Is there a full playthrough of this mod? I need help of this process: I have helped the vice captain escape but then nothing happen. The heroine destoryer never show up after I joined the legend.
DayTri Posted July 22, 2022 Posted July 22, 2022 22 hours ago, Kernog said: I have the same issue with other road events. It's as if the defeat script is not playing. For this one in particular, I found you can setstage 54 (this will end the duel as a loss) and then setstage 56 (this will trigger a defeat scene). The quest is something generic like BaboDialogueWhiteRun Some events for me that seem to have broken defeat, I am not sure if they are all supposed to have defeats: 1. Vice captain duel 2. Nords with thalmor slave 3. Nords with dead argonians Some defeats work: 1. Basement of the inn 2. Fight with argonians 3. Fight with noble's guards Not sure why the vice captain one doesn't work while others do. I am playing with Babo's defeat mod as well.
DayTri Posted July 22, 2022 Posted July 22, 2022 On 7/19/2022 at 1:58 PM, gooser said: I've played through this mod before achieving most of the titles and I'm playing again. For some reason I'm stuck and can't get the Orc Visitors quest to start... Completed the CW quest and have purchase Breezehome and Lydia is in BH. Thanks Did you ask for gossip at an innkeeper? I think you need to trigger some innkeeper dialogue, and should get text popup like "something feels wrong" or something like that.
Kernog Posted July 22, 2022 Posted July 22, 2022 4 hours ago, DayTri said: For this one in particular, I found you can setstage 54 (this will end the duel as a loss) and then setstage 56 (this will trigger a defeat scene). The quest is something generic like BaboDialogueWhiteRun Some events for me that seem to have broken defeat, I am not sure if they are all supposed to have defeats: 1. Vice captain duel 2. Nords with thalmor slave 3. Nords with dead argonians Some defeats work: 1. Basement of the inn 2. Fight with argonians 3. Fight with noble's guards Not sure why the vice captain one doesn't work while others do. I am playing with Babo's defeat mod as well. Would you have a list of the quest IDs by any chance ?
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