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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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I have temporary disabled ragdoll ending in sexlab. This seem to fix the animation correctly ending. But i really mis the ragdoll after animation ends.

 

I have updated sexlab and fnis like was posted and installed hotfix 2 but still did not solve the animation ending.

 

I am not sure if this been reported but even character height in 1.2 does not seem to do anything.

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Everything seems to work as far as i've been able to test, except the creature anims.

they sortof worked in before the hotfix and fnis 4.2 now the dont work, my char does her thing but all the creatures just do there normal idle, a bear just goes to sleep :dodgy:

 

I think it's either script or the behavior file or something.

This is what papyrus is saying:

[09/29/2013 - 04:00:21PM] SexLab Thread[0] ModEvent: StageStart / StageStart_MatchMaker
[09/29/2013 - 04:00:21PM] ERROR: Cannot call HookActors() on a None object, aborting function call

 

i have no idea if thats a problem or not but this sucks.....

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the fix worked with the stuck animation thing, however I too get the rotating npc bug. Basically whenever I start/switch animations the npc just slides to the other side of the vertical camera axis. When I try some of the aligning buttons they sometimes slide back to the correct position though. I appreciate the time you put into this and wish you luck for further development.

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when animation starts the camera is fixed, i can move only up and down. and when it finish the npc keeps moving like having sex but with clothes on

 

fnis 4.1 and hotfix installed but it does noting

 

You need FNIS 4.2

 

So I have 2 issues at the moment.

 

1.Cum effects are not appearing? :s I have them toggled on. Any settings in the game or ini that might effect this?

 

2. My schlong from SOS seems to not line up on a few animations like the arrok hug and fuck it just goes straight up at like 90 degrees literally flat against the guys stomach.

 

The cum effects work for me. In some cases they did vanish almost imediately though but It has never happened again. make sure the female cum is enebled and play with the slider a bit. might fix it idk. You can also try alternate textures to see if thouse work.

 

About the SOS, I did noticed that my SOS MCM menu has gone. I has fucking around with the body and skeleton so it might be because of that, but just check it to be on the safe side. I just made a clean install of SOS and everything is back to normal.

 

Following the instruction from first page, installing hotfix then run the 4.2 fnis, did not fix the animation not ending bug for me.

 

Before installing the hotfix and running FNIS 4.2 for useres you need to run FNIS for MODDERS on some files.

 

the fix worked with the stuck animation thing, however I too get the rotating npc bug. Basically whenever I start/switch animations the npc just slides to the other side of the vertical camera axis. When I try some of the aligning buttons they sometimes slide back to the correct position though. I appreciate the time you put into this and wish you luck for further development.

 

The rotation also happens to me when changing stage. Th victim changes a couple of seconds before the aggressor, the aggressor slides a bit away and rotates, and then the next stage starts normally. 

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SexLab menu missing here as well, looking into it.

 

Ok back again reloaded after save and MCM menu recognized going into the mcm menu i notice theirs 2 sexlab menus 1 is blank the other good! im thinking at the moment that maybe i did not wait long enough for the mcm menu to configure or somthing, well back to testing ;)

 

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Occasionally actors get stuck in a state of constant undress. Actor positions also off a bit with the delete saved position key having no effect to realign. Using the hotfix and FNIS 4.1 rather according to my FNIS version.

 

Edit: Crashes to desktop if I try to save after a sex scene with Even Actor Height on.

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Hi I am trying to download the FNIS Beta 4.2 from that crap the nexus. After they are downloaded I try to add to the other crap called NMM and it adds them using the name of the Beta 4.1 version, and of course with the same version.

 

Bottom line, the behaviors do not work, people still sit on the air and the ragdol bug is not fixed.

Can someone sent or upload the correct FNIS beta 4.2 he has and have solved the problem?

 

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I managed to get FNIS 4.2 in NMM (downloading with manager instaled the right files, at least the title seems correct) but it makes no changes at all.

NPCs seem to appear out of thin air, they still sit on air, and ragdoll does not work. 

Am I installing them wrong? is there something different that the normal installation that I have to do?

 

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I've got a clean save, but for some reason, animation settings, player hotkeys & rebuild & clean section are all empty, what happened? I already updated FNIS & also waited for 2 in game days & nothing changes at all. Anybody had an idea?

 

Try to quicksave (F5) and quickload (F9)

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Ashal, thanks for great work.

 

I am slowly and methodically trying to figure out what is working from my mods.

 

Some bug report: 

Symptom : OrgasmEnd end is called TWICE after lunching simple animation with matchmaker

Here attached log:

 

 

 

[09/29/2013 - 09:22:46PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_MatchMaker
[09/29/2013 - 09:22:46PM] SexLab Thread[0] ModEvent: OrgasmStart / OrgasmStart_MatchMaker
[09/29/2013 - 09:22:46PM] [slamainscr <sla_Main (10042D62)>]: Serana lost -15 arousal after sex
[09/29/2013 - 09:22:46PM] [slamainscr <sla_Main (10042D62)>]: Lydia lost -15 arousal after sex
[09/29/2013 - 09:22:52PM] Error: Cannot add a None spell to the actor
stack:
[ (00000014)].Actor.AddSpell() - "<native>" Line ?
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 581
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 430
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: Cannot add a None spell to the actor
stack:
[ (00000014)].Actor.AddSpell() - "<native>" Line ?
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.AddStartupSpells() - "_de_epmonitor_1_6.psc" Line 582
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 430
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: Cannot call GetActorRef() on a None object, aborting function call
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.AddFriendItems() - "_de_epmonitor_1_6.psc" Line 612
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 433
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: Cannot call IsRunning() on a None object, aborting function call
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 436
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 436
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: Cannot call start() on a None object, aborting function call
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 437
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] warning: Assigning None to a non-object variable named "::temp7"
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 437
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 469
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: None is not a valid inventory item
stack:
[ (00000014)].Actor.GetItemCount() - "<native>" Line ?
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.GetWaterskinState() - "_de_epmonitor_1_6.psc" Line 994
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 515
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:52PM] Error: None or invalid form type as Base object for FindClosestReferenceOfType
stack:
<unknown self>.Game.FindClosestReferenceOfType() - "<native>" Line ?
<unknown self>.Game.FindClosestReferenceOfTypeFromRef() - "Game.psc" Line 58
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.GetInTent() - "_de_epmonitor_1_6.psc" Line 1233
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 517
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:53PM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.GetTakingShelter() - "_de_epmonitor_1_6.psc" Line 1286
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.MainLoop() - "_de_epmonitor_1_6.psc" Line 522
[_DE_Main_1_6 (1B015CAE)]._de_epmonitor_1_6.OnUpdate() - "_de_epmonitor_1_6.psc" Line 382
[09/29/2013 - 09:22:55PM] SexLab Thread[0] ModEvent: OrgasmEnd / OrgasmEnd_MatchMaker
[09/29/2013 - 09:22:55PM] SexLab Thread[0] ModEvent: AnimationEnd / AnimationEnd_MatchMaker
[09/29/2013 - 09:22:55PM] Error: Cannot call HookActors() on a None object, aborting function call
stack:
[sOS_SetupQuest (77000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 814
[09/29/2013 - 09:22:56PM] [slamainscr <sla_Main (10042D62)>]: Serana lost -15 arousal after sex
[09/29/2013 - 09:22:56PM] [slamainscr <sla_Main (10042D62)>]: Lydia lost -15 arousal after sex

 

 

 

I had took a look in sslThreadController code :

 

event OnEndState()
if !LeadIn && Stage >= Animation.StageCount
SendThreadEvent("OrgasmEnd")
else
SendThreadEvent("StageEnd")
endIf
endEvent

 

My wild guess is that there is a race on "Stage" , so it ++ changes to soon just before StageEnd, so OrgasmEnd is called instead of "StageEnd".

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I've got a clean save, but for some reason, animation settings, player hotkeys & rebuild & clean section are all empty, what happened? I already updated FNIS & also waited for 2 in game days & nothing changes at all. Anybody had an idea?

 

Try to quicksave (F5) and quickload (F9)

 

 

I wish that helped, but it didn't... I just don't know what to do anymore...

 

sigh

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I've got a clean save, but for some reason, animation settings, player hotkeys & rebuild & clean section are all empty, what happened? I already updated FNIS & also waited for 2 in game days & nothing changes at all. Anybody had an idea?

 

Try to quicksave (F5) and quickload (F9)

 

 

I wish that helped, but it didn't... I just don't know what to do anymore...

 

sigh

 

 

did you try this:?

open the console and enter the following: setstage SKI_ConfigManagerInstance 

 

*Edit

Can someone confirm that the FNIS for users tool beta 4.2 still says it is beta 4.1:?

Generate FNIS Behavior files for Users V4.0 Beta 4.1

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Can someone confirm that the FNIS for users tool beta 4.2 still says it is beta 4.1:?

Generate FNIS Behavior files for Users V4.0 Beta 4.1

 

I getting it too also getting this went I run it

 

Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

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Can someone confirm that the FNIS for users tool beta 4.2 still says it is beta 4.1:?

Generate FNIS Behavior files for Users V4.0 Beta 4.1

 

I getting it too also getting this went I run it

 

Reading ZaZAnimationPack ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

You need to remove the zaz animations mod. it is not compatible with the lest FNIS

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