Jump to content

Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


Recommended Posts

Posted
31 minutes ago, Helga_o said:

how to turn on the function of adjusting the height of actors?

turn off the anti crash box under it.

Posted

So i just gave up, I tried installing everything but I feel like you need to be a lot younger than me or a programmer to install everything correctly. I wish there was a way to pay someone to do it lol. Looked cool though

Posted
7 minutes ago, Aderod said:

Is there way to choose pose during sex instead pressing "O" and run through whole list?

install sexlab tools and press H

Posted (edited)

I have a problem with sex animations, the NPC will randomly not show up when the NPC is in the "male" position of a lesbian animation. So what happens is the two actors strip and then the NPC disappears. The PC goes through her animations but without a partner. As soon as the animation concludes, the NPC reappears. Weird.

 

Generally my load order for SL mods is

SexLab Framework

SexLab Aroused

SexLab Eager NPCs

SLAL

 

Depending on which playthrough I'm using, there might be other SL related mods but that doesn't seem to affect the problem.

 

Not sure if this a SexLab Framework problem or a problem with one of the other SexLab mods. Thought it best to start here and see if anyone might have a solution.

 

Edited by KentuckyExpat
Posted

How to disable female cumshot of lesbian animations? I thought futa animations cause it, so I toggled them. Then, I found out the scenes with dilodo cause it, too. Even the scenes without above cause it. 

  • 1 month later...
Posted

Hi  there.

I instal this  mod for sex and when i try to use animation it crash .

I have skyui 5.1  and skese and all what it needs can you help me to detect what is a problem?

Posted
6 hours ago, stargate11 said:

Hi  there.

I instal this  mod for sex and when i try to use animation it crash .

I have skyui 5.1  and skese and all what it needs can you help me to detect what is a problem?

More details are needed!

FNIS output (copy paste the text)

Load Order to get a idea what you have installed already.

Posted
10 hours ago, donttouchmethere said:

More details are needed!

FNIS output (copy paste the text)

Load Order to get a idea what you have installed already.

Okay i find what is a problem...Female bones are 99 and male bones are 115 and they need to be equal.

But i have a question ...can be set some script or idk to find what is a problem when it crash? 

Anyway thanks for the response.

Posted
2 hours ago, stargate11 said:

Okay i find what is a problem...Female bones are 99 and male bones are 115 and they need to be equal.

Means you have the wrong skeleton installed. Still a FNIS output would help me more to help you (it would show warnings and what skyrim version you have installed and if you have chosen the correct FNIS patches, it also shows if you installed wrong SLAL packs for your Skyrim version)

 

2 hours ago, stargate11 said:

But i have a question ...can be set some script or idk to find what is a problem when it crash? 

I still don't even know what skyrim version you are using, so far this is a highly hypothetical question, especially if you don't understand basics of LL modding yet.

CTD can have many reasons, but in your case (no offense) I'm not sure if the basics are installed correctly.

For example missing master plugins can cause a CTD, too many FNIS animations can cause CTD, wrong skeleton can cause CTD, for LE running out of memory can also be an issue (actually that would be the main reason if you don't have any fixes for that installed).

19 hours ago, stargate11 said:

I have skyui 5.1  and skese and all what it needs can you help me to detect what is a problem?

If you ask something like that it tells me you don't know the basics yet.

There are as many reasons for a CTD as you have mods installed ... or not installed.

 

There are various versions of Skyrim: LE/SE/VR/AR

A good start would tell me (and everyone that reads this topic) what Skyrim version you have installed. A copy/paste of your FNIS output would have answered a lot of those questions already.

  • 2 weeks later...
Posted
On 7/17/2023 at 6:04 PM, donttouchmethere said:

Thank you so much for the info ....problem was a skeleton and i fix it.

IDK how this  game works  and how is scripted but would be nice to put all in one mod things that need to be in game to work....its just suggestion.

there is so many stupid settings in game it self that actually works against player to not get interacted with female  but female with child 

starting with relationship, then SOS that install to all npc; sos even if you turn of will give randomly sos.

Since my English is not good  changing things in game is impossible

Its interesting how TES5 hide player meshes so basically player do not have a meshes so is like it not in game but like character who use meshes 

but okay game is game ....thank you again for help me

Posted (edited)

hello, I apologize in advance for possible errors and for repeating the question (I write through a translator)
you can somehow set up something so that the character in the animation uses a passive position. regardless of gender.
I went through all the settings and switched wherever it was possible and still the character takes an active position.

Edited by trend3i
Posted
37 minutes ago, trend3i said:

you can somehow set up something so that the character in the animation uses a passive position.

If you mean an 'animation where the character is in the sleeping phase or similar , Anub's has this animation .

If you mean submission , there are animations with this function 

Posted

My character is male, and he's always the submissive in the animations for some reason. The player gender in Sexlab is set to "Male". Is it just that some characters are automatically assigned a dominant or submissive role? How can I change this?

Posted

I don't know where else to put this, so I'll just add 2 troubleshooting fixes I found recently when I started playing again:

 

I got a new higher end monitor, and when I started a new game NPCs were like doing little mini-jumps, water was flashing and making constant splashing sounds, and my character would occasionally start swimming in mid-air.  The fix was to go to Mod Organizer's INI editor and add a command to limit the FPS of the game to like 59.

 

The second one was and sadly still is the bane of my existence.  I have enough mods and high enough poly counts that if enough characters are in an area, it will suddenly crash the game to desktop.  This happens a LOT in Whiterun, Whiterun's bar, and whenever I tried a mod that added little warzones between Imperials and Stormcloaks.  The fix for this was to add a mod called "Immersively Dismiss Leftover NPCs".  I just dismiss a few of the more pointless NPCs in each area, and suddenly WAY less crashes.

 

Just wanted to share and didn't see anywhere else to do so.

  • 2 weeks later...
Posted
On 8/6/2023 at 10:11 AM, firedanzigdog67 said:

I don't know where else to put this, so I'll just add 2 troubleshooting fixes I found recently when I started playing again:

 

I got a new higher end monitor, and when I started a new game NPCs were like doing little mini-jumps, water was flashing and making constant splashing sounds, and my character would occasionally start swimming in mid-air.  The fix was to go to Mod Organizer's INI editor and add a command to limit the FPS of the game to like 59.

 

The second one was and sadly still is the bane of my existence.  I have enough mods and high enough poly counts that if enough characters are in an area, it will suddenly crash the game to desktop.  This happens a LOT in Whiterun, Whiterun's bar, and whenever I tried a mod that added little warzones between Imperials and Stormcloaks.  The fix for this was to add a mod called "Immersively Dismiss Leftover NPCs".  I just dismiss a few of the more pointless NPCs in each area, and suddenly WAY less crashes.

 

Just wanted to share and didn't see anywhere else to do so.

No expert here so take this with a grain of salt. I'm guessing that "higher end" means either a larger screen size, higher resolution or both. Rule of thumb - the higher end the monitor the more video memory it will require.

 

When you got your new monitor  did you also get a new video card? And if so, does it have its own memory or does it use system memory? Some video cards use system memory so you need to check what your system memory size is vs what the video card needs from system memory. Ex. System memory is 4GB, video card takes 2 GB of that. Your game will likely crash, insufficient memory. Unless you are using a laptop - they generally have no provision for memory increases - you can purchase more memory, boosting it to 8 - 12 GB. Plenty of memory for the video card, for your OS and still plenty of memory for your game. My latest system has 16GB.

BTW higher poly requires more memory to work right.

If your current video card has its own memory, you may need to buy a new one with more memory. Check with your monitor maker to see which video cards they may recommend. Again, get at least 4 GB of video memory, 8GB would be better. 12GB would be great but there you will probably only find that much memory on the newer cards, which last time I checked were selling for premium prices.

If your games are like Skyrim i.e. older, you won't need the most up-to-date video card. One that is two or three generations back will be sufficient. Just make sure it has enough memory.

Posted

I'm kinda curious has there ever been a mod or a fix to the teleport/ weird transition/ alignment thing that takes place when you start a sexlab scene? I know about sexlab fade to black but is there anything that fixes this in some sort of immersive way? 

Posted

When writing a mod, I want to have more than one tag.

 

For example:

actor[] sexActors = new actor[2]
sexActors[0] = akSpeaker
sexActors[1] = Game.GetPlayer()
sslBaseAnimation[] anims
anims = SexLab.GetAnimationsByTag(2, "Furniture", tagSuppress="Fisting")
SexLab.StartSex(sexActors, anims)

 

gives me one animation with Furniture but without Fisting. 

but what if I wanted "Cuffs" followed by "Oral"?

anims = SexLab.GetAnimationsByTag(2, "Cuffs", "Oral", tagSuppress="Fisting")

doesn't really work

How to choose a scene that has both (Cuffs&Oral) or one scene (Cuffs) followed by another (Oral)?

Posted
12 hours ago, youbetterwork said:

When writing a mod, I want to have more than one tag.

 

For example:

actor[] sexActors = new actor[2]
sexActors[0] = akSpeaker
sexActors[1] = Game.GetPlayer()
sslBaseAnimation[] anims
anims = SexLab.GetAnimationsByTag(2, "Furniture", tagSuppress="Fisting")
SexLab.StartSex(sexActors, anims)

 

gives me one animation with Furniture but without Fisting. 

but what if I wanted "Cuffs" followed by "Oral"?

anims = SexLab.GetAnimationsByTag(2, "Cuffs", "Oral", tagSuppress="Fisting")

doesn't really work

How to choose a scene that has both (Cuffs&Oral) or one scene (Cuffs) followed by another (Oral)?

 

You can pass multiple tags separated by a comma. For example:

 

anims = SexLab.GetAnimationsByTag(2, "Cuffs,Oral", tagSuppress="Fisting")


 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...