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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Finally took the chance to update v1.59c to 1.61b to see the new changes and gotta say there are pros and cons:

 

Pros:

- twice the amount of animation variety

- added new creatures immersion and creature voices

- smoother transitions between animations

 

Cons:

- Saved changes don't import fully, i.e., expression.json files fail to import from the data/skse/plugins/sexlab folder

- Sex animation edits in MCM menu, i.e., character positioning and SOS schlong placements don't carry over despite importing saved settings from "Rebuild/Clean" MCM menu

- Basically 95% of the fine tuning saved in an export file for v1.59c aren't recognized by v1.6+ and the many hours spent fine tuning were wasted and would need to be redone; that would be a waste of another 2-3 hours of my day having to redo it all over again especially with there being close to 300+ animations.

 

Overall, the new premise of the framework is great with all the added support for mods that use it.  It's not for me though since I would have to redo all the fine tuning over again.  I don't start up the game to sit there for a couple of hours a day to only fine tune settings on a mod before heading to work which defeats the purpose of actually playing the game.  To me the framework and supporting mods are only there to add extra (keyword = extra) immersion to the game, its not the reason I'm playing it.  Don't get me wrong the mod author developing this framework has done remarkable work but the latest updates aren't for me and that is just my opinion.

As long as you understand that by staying with the older framework you get NO SUPPORT, not for the framework and not for any mods using the framework.

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Finally took the chance to update v1.59c to 1.61b to see the new changes and gotta say there are pros and cons:

 

Pros:

- twice the amount of animation variety

- added new creatures immersion and creature voices

- smoother transitions between animations

 

Cons:

- Saved changes don't import fully, i.e., expression.json files fail to import from the data/skse/plugins/sexlab folder

- Sex animation edits in MCM menu, i.e., character positioning and SOS schlong placements don't carry over despite importing saved settings from "Rebuild/Clean" MCM menu

- Basically 95% of the fine tuning saved in an export file for v1.59c aren't recognized by v1.6+ and the many hours spent fine tuning were wasted and would need to be redone; that would be a waste of another 2-3 hours of my day having to redo it all over again especially with there being close to 300+ animations.

 

Overall, the new premise of the framework is great with all the added support for mods that use it.  It's not for me though since I would have to redo all the fine tuning over again.  I don't start up the game to sit there for a couple of hours a day to only fine tune settings on a mod before heading to work which defeats the purpose of actually playing the game.  To me the framework and supporting mods are only there to add extra (keyword = extra) immersion to the game, its not the reason I'm playing it.  Don't get me wrong the mod author developing this framework has done remarkable work but the latest updates aren't for me and that is just my opinion.

As long as you understand that by staying with the older framework you get NO SUPPORT, not for the framework and not for any mods using the framework.

 

 

Yes, thank you for the reminder.  I understood there was no support when I stayed with v1.59c.  The recent update to v1.61b was merely to test out the new features and my previous post was my personal findings as a constructive criticism for the mod author to read about a mod testers personal thoughts on the work.  I am very content with the mods I am using and no longer bother to download newer mods because, like I wrote before, mods are for extra immersion, they don't drive the game.

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Ok, sorry about that.

I thought you might be thinking of this mod: http://www.loverslab.com/topic/22598-sexlab-cumshot-172/

 

It is an addition to the framework that gives guys the animation of spurting cum (if the dick isn't hidden inside the target of course).

 

 

No Im just not able to get any sperm textures to show at all, no matter if its set, registered, or even reinstalled.

 

Are you seeing any blood splatter on the ground or walls where you kill anything?

 

Blood splatter, cum and whip marks are all done using the games "Decals" system.

 

It may be you have the video settings for the game set to LOW which disables the "Decals" in the game. Here is the [Decals} secion of my SkyrimPrefs.INI file:

 

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=120
uMaxSkinDecalsPerActor=120
Compare that to your own (I set mine to allow for more decals so the numbers will be larger), if bDecals=0 though they are disabled entirely.
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Ok, sorry about that.

I thought you might be thinking of this mod: http://www.loverslab.com/topic/22598-sexlab-cumshot-172/

 

It is an addition to the framework that gives guys the animation of spurting cum (if the dick isn't hidden inside the target of course).

 

 

No Im just not able to get any sperm textures to show at all, no matter if its set, registered, or even reinstalled.

 

Are you seeing any blood splatter on the ground or walls where you kill anything?

 

Blood splatter, cum and whip marks are all done using the games "Decals" system.

 

It may be you have the video settings for the game set to LOW which disables the "Decals" in the game. Here is the [Decals} secion of my SkyrimPrefs.INI file:

 

[Decals]
uMaxDecals=250
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=120
uMaxSkinDecalsPerActor=120
Compare that to your own (I set mine to allow for more decals so the numbers will be larger), if bDecals=0 though they are disabled entirely.

 

Wow, thank you Wax I really appreciate it.

 

 

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Hello All,

 

So, when i try to have them have sex, it usually takes a very long time for them to do anything. When they finally begin, usually only one of them will do something at a time, while the other is either frozen in place or can move around. sometimes they both do do something, but one of them is in the next or past animation or they do it next to each other rather than to each other.

 

Any ideas? 

 

I just have sexlab and matchmaker installed right now in terms of sexlab mods.

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You can also add or adjust these settings to ensure decals are properly enabled in SkyrimPrefs.INI:

 

[Display]

fDecalLifetime=256.000
bForceAllDecals=1
iMaxSkinDecalsPerFrame=100
iMaxDecalsPerFrame=256
bFloatPointRenderTarget=1

 

[Decals]
uMaxDecals=1000
bDecals=1
bDecalsOnSkinnedGeometry=1
bSkinnedDecals=1
uMaxSkinDecals=150
uMaxSkinDecalsPerActor=120
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Yea, make sure you have all the SexLab requirements installed including FNIS 6.2.  You then have to run GenerateFNISforUsers.exe to build and register the animations.  Make sure you are using a proper skeleton - XPMS 1.95 if not using HDT Physics and XPMSE 3.7 (or newer) if you are using HDT Physics.  Always install your skeleton last and re-run GenerateFNISforUsers.exe.

 

Ensure you have the latest version of SKSE installed and that you are launching the game using skse_loader.exe.  Right-click on skse_loader.exe - Properties - Compatibility - and make sure "Run this program as an administrator" is checked.

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I would like to see an option for the amount of cum applied to an actor (low amount, medium amount, large amount) with possibly more locations.

 

Excellent mod!  I've been using it for years now and it just keeps getting better.

 

Players often get themselves into trouble by adding too many SexLab mods to their game.  I've used most of them and narrowed my selection down to the following:

 

SexLab.esm

ZaZAnimationPack.esm

NonSexLabAnimationPack.esp
SexLab_Solutions.esp
SexLabMassMatchMaker.esp
SexLab Romance.esp
CollegeDaysWinterhold.esp
SexLab-AmorousAdventures.esp
SexLab_DibellaCult.esp
SexLabDefeat.esp
SLAnimLoader.esp
SLALAnimObj.esp
SLAL_AnimationsByLeito.esp
Sexual Vampire Feed.esp
 
I also use SLAL packs from  FunnyBizPack, Anubs, and Xandero.
 
I know all of these work well together and cause no CTDs.  I've had numerous issues with others like SexLab Aroused and the Sisters addon for DibellaCult (DibellaCult Sisters is incompatible with my load order).  SexLab Aroused Redux by Fishburger is much better than the original but I got to the point where I didn't use any mod that required Aroused (bit me in the butt far too many times).
 
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First installation atempt,

It is unable to load animation, (amimations are installed and registered) skips over them as they had played.

 

Debug msg:

Startsex () Failed to claim an available thread

 

What did I screw up?

 

Problem solved:

Reinstalled sex animation framwork,

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Hey there i have a problem and i don't know if it's really sexlab relatet.

 

Last time when i started skyrim  i got an error message " Sex lab animation failed to load " so i just fixed it by cleaning everything and resetting everything  ( there's the option in the mcm menu )

 

Suddendly my hair started growing , i don't know how , like first i had a bald head , then i had like the standard imperial hair , and i kept getting the message " your hair is growing " , " you may ask for your haircut now " 

 

I don't know how to remove this addon 

 

I appreciate any help , thanks in advantage

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Hey there i have a problem and i don't know if it's really sexlab relatet.

 

Last time when i started skyrim  i got an error message " Sex lab animation failed to load " so i just fixed it by cleaning everything and resetting everything  ( there's the option in the mcm menu )

 

Suddendly my hair started growing , i don't know how , like first i had a bald head , then i had like the standard imperial hair , and i kept getting the message " your hair is growing " , " you may ask for your haircut now " 

 

I don't know how to remove this addon 

 

I appreciate any help , thanks in advantage

 

Your problem sounded so weird that I actually googled "hair growth mod" and it turns out there are actually a few of them. Yours is likely to be "skydye".  (Maybe somebody else is also using your comp for skyrim?) Unistall it.

 

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I was trying to get help on the page for updated mods, because I'm trying to update a mod for 1.61b. I'm trying to compile sslcreatureanimationslots in order to make a custom race use animations. I know exactly how to do this. I am experienced in scripting/coding but have very little knowledge/experience with skyrim. So at first I was able to figure out the errors on my own, and then someone pointed me to scripts.rar, which I didn't know was where I can get the sources for all vanilla scripts. After adding them all to the source directory, my log now looks like this:

 

http://pastebin.com/ZGDhfWNt

 

There are no more errors saying that a script cannot be found, and it also cuts off an error near the end mid-stream. I don't know if this means there are other scripts it couldn't find, that I'm just not seeing because the error log is too big. I'm also using MO so I'm not sure if maybe I did something wrong in the setup of the creartion kit, as the script compiler doesn't read scripts from my MO directory, only from the skyrim data source directory.

http://www.loverslab.com/topic/52573-sexlab-16x-compatible-mods/page-8?do=findComment&comment=1486911

 

http://www.loverslab.com/topic/51697-hermaphrodite-werewolves/page-5?do=findComment&comment=1482586

 

For reference, there is my post on the update thread, and the mod I'm trying to update, the mod author was also having trouble compiling it, although I have no knowledge as to what his issues were.

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...snip...

 

 

Looking at the errors you look like missing the source files from SKSE.

 

To add a custom race to an existing race key (considering it is a variant of a known race), it is enough to call (in a script of yours, no need to change sslCreatures...)

 

sslCreatureAnimationSlots.AddRaceId("<theSexlabRacekey>", "<yourCustomRaceIDnameFromTheCK>")

 

If your race has a different FNIS skeleton from the known ones, then you need to add the RaceKey first. But it is the same quick global call.

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...snip...

 

 

Looking at the errors you look like missing the source files from SKSE.

 

To add a custom race to an existing race key (considering it is a variant of a known race), it is enough to call (in a script of yours, no need to change sslCreatures...)

 

sslCreatureAnimationSlots.AddRaceId("<theSexlabRacekey>", "<yourCustomRaceIDnameFromTheCK>")

 

If your race has a different FNIS skeleton from the known ones, then you need to add the RaceKey first. But it is the same quick global call.

 

thanks CPU. the mod I posted a link to, does it that way, so I was just trying to do it the same way, in order to not change his mod. I have never written any unique code for skyrim, only edit others' work, so I'm stilling learning what all I am afforded to do. But I actually recently had an idea for something that I haven't seen yet, and that will definitely come in handy.

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thanks CPU. the mod I posted a link to, does it that way, so I was just trying to do it the same way, in order to not change his mod. I have never written any unique code for skyrim, only edit others' work, so I'm stilling learning what all I am afforded to do. But I actually recently had an idea for something that I haven't seen yet, and that will definitely come in handy.

 

 

Small (big) recommendation: NEVER update the internal files of SexLab, of the mod will stop working as soon as SexLab is reinstalled or has a new version.

You may have SexLab to break in some conditions if you do that.

 

So, just PM the author of the original mod and let him/her know that is the bad way to do it.

And don't do it for your own, but use a good approach for what you need.

 

In case you are creating a patch for another mod, then you can re-write this bad part for the mod.

 

PM me if you need further assistance in re-structuring the mod/patch.

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-snip-

 

I've known there were other ways to add races, because I use BDIC which makes all from SIC sexlab compatible, but at the time I was trying to test something specific to the way this mod makes it so that sexlab recognizes the race, but CF doesn't. and the whole reason I'm doing this for now is because 1.61 made changes to said script. Thanks.

Tama

 

p.s. you're a god CPU.

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Hello there,

so, I just had this idea, that most likely was already implemented in an earlier version of the mod. But I hope you appreciate the sentiment, it's meant to be helpful:

 

-> did you ever check with the managers of some porn-star ladies and gentlemen for samples of their voices for free, to use it in this mod?

 

I'm guessing that all prominent porn-stars do have their management active on pages like youporn and pornhub, since those are the biggest interet portals in the world (isn't pornhub in the top 5?). It seems logical to me that a manager might find it interesting to get a foothold into this community, so to say. I mean, there is always a market for sex in video games - why not create a joint venture, when it only benefits all involved parties? Maybe you'll get some additional voices to choose from. And in good quality, too.

 

Like I said before, I'm quite certain that this idea is not new at all. But in a matter of self-marketing, I think that some managers might find it worthy to give you the requested ressources.

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Hello there,

so, I just had this idea, that most likely was already implemented in an earlier version of the mod. But I hope you appreciate the sentiment, it's meant to be helpful:

 

-> did you ever check with the managers of some porn-star ladies and gentlemen for samples of their voices for free, to use it in this mod?

 

I'm guessing that all prominent porn-stars do have their management active on pages like youporn and pornhub, since those are the biggest interet portals in the world (isn't pornhub in the top 5?). It seems logical to me that a manager might find it interesting to get a foothold into this community, so to say. I mean, there is always a market for sex in video games - why not create a joint venture, when it only benefits all involved parties? Maybe you'll get some additional voices to choose from. And in good quality, too.

 

Like I said before, I'm quite certain that this idea is not new at all. But in a matter of self-marketing, I think that some managers might find it worthy to give you the requested ressources.

 

Not so easy for these legal reasons:

  • The manager of these sited have no property on the hosted videos and on the actors/actress at all.

    (They usually only get some permissions to post short pieces or low quality pieces from the actual owners of the video material.)

  • The actual "manager" of the pornstar will never give permission to use his/her voice, without having a good monetary compensation.
  • Pornstars will never do voice acting for free.
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Hello there,

so, I just had this idea, that most likely was already implemented in an earlier version of the mod. But I hope you appreciate the sentiment, it's meant to be helpful:

 

-> did you ever check with the managers of some porn-star ladies and gentlemen for samples of their voices for free, to use it in this mod?

 

I'm guessing that all prominent porn-stars do have their management active on pages like youporn and pornhub, since those are the biggest interet portals in the world (isn't pornhub in the top 5?). It seems logical to me that a manager might find it interesting to get a foothold into this community, so to say. I mean, there is always a market for sex in video games - why not create a joint venture, when it only benefits all involved parties? Maybe you'll get some additional voices to choose from. And in good quality, too.

 

Like I said before, I'm quite certain that this idea is not new at all. But in a matter of self-marketing, I think that some managers might find it worthy to give you the requested ressources.

 

Not so easy for these legal reasons:

  • The manager of these sited have no property on the hosted videos and on the actors/actress at all.

    (They usually only get some permissions to post short pieces or low quality pieces from the actual owners of the video material.)

  • The actual "manager" of the pornstar will never give permission to use his/her voice, without having a good monetary compensation.
  • Pornstars will never do voice acting for free.

 

 

CPU is correct.  I have contacted several without even a little success.

 

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i don't know maybe this issue already mentioned but...someone had a problem with a orgasm period? it's  a very long. Consensual time set at 10 sec but in fact it's about 30 sec. Rape timer is a same. I recently created a 2 new characters and it was fine (and still works fine). Yesterday after creating a new character this problem appears again.

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