Jump to content

Recommended Posts

Posted
1 hour ago, Bad Dog said:

Ya they all have working weeners. Must just be you. 

 

Actually I think I broke the Amelia synths with the last update so I'll circle back and fix those at some point.

 

It's me. I haven't done any Fallout 4 modding since 2016.

Any advice on troubleshooting?

Posted (edited)
1 hour ago, Bad Dog said:

Go find the AAF fucking manual and do everything it says.

 

I followed it to a T. AAF works great. No issues with humans. Just other races and creatures it seems.

Alternatively, do you know a way to just make everyone perma erect?

 

And hey, thanks for the help!

 

EDIT: Actually, a mod to just make absolutely everyone perma erect would solve a lot of people's problems across many mods.

Edited by acendant
Posted (edited)

ok, i installed it via Vortex mod manager and it CTD when i hit New Game, no error message or anything. can somebody help me?

 

FFO_NSFW is disabled and only FFO-Player-Fox is enabled

 

loadorder.txt

Edited by SolarbeamDShade
Posted
18 minutes ago, SolarbeamDShade said:

ok, i installed it via Vortex mod manager and it CTD when i hit New Game, no error message or anything. can somebody help me?

 

FFO_NSFW is disabled and only FFO-Player-Fox is enabled

 

loadorder.txt 3.48 kB · 1 download

I'm pretty sure you need the base FFO mod as well as the FFO-Player plugins.

Posted
13 minutes ago, acendant said:

I'm pretty sure you need the base FFO mod as well as the FFO-Player plugins.

if the base mod is furry_fallout.1.12.0.0, i already have it

 

i have downloaded and installed furry_fallout.1.12.0.0,  Furry_Fallout_NPCs.1.11.0.0, Furry_Fallout_DLC_NPCs.1.10.0.0, Furry_Fallout.1.5.0.0_Bodyslide_Files and FurryFallout - Sim Settlements 2

i tried to enable ffo_nsfw but it still CTD

Posted
1 minute ago, SolarbeamDShade said:

if the base mod is furry_fallout.1.12.0.0, i already have it

 

i have downloaded and installed furry_fallout.1.12.0.0,  Furry_Fallout_NPCs.1.11.0.0, Furry_Fallout_DLC_NPCs.1.10.0.0, Furry_Fallout.1.5.0.0_Bodyslide_Files and FurryFallout - Sim Settlements 2

i tried to enable ffo_nsfw but it still CTD

Follow this guide to the letter.

 

Posted (edited)
38 minutes ago, SolarbeamDShade said:

ok, i installed it via Vortex mod manager and it CTD when i hit New Game, no error message or anything. can somebody help me?

 

FFO_NSFW is disabled and only FFO-Player-Fox is enabled

 

loadorder.txt 3.48 kB · 1 download

 

Please note the word "VORTEX" is prohibited. And using a vortex is blasphemy. ?

 

And yes, it is necessary to have a activated also furryfallout.esp 

Spoiler

001.png.6329fa42561dc952d799f3e6809332bf.png

If you have DLC, so is another.

 

 

 

It's also good to have everything at the very bottom of the Load Order.

 

Edited by poblivion
Posted
26 minutes ago, poblivion said:

 

Please note the word "VORTEX" is prohibited. And using a vortex is blasphemy. ?

 

And yes, it is necessary to have a activated also furryfallout.esp 

  Reveal hidden contents

001.png.6329fa42561dc952d799f3e6809332bf.png

If you have DLC, so is another.

 

 

 

It's also good to have everything at the very bottom of the Load Order.

 

yep, it was the load order, now furry fallout is on the bottom and it worked, thanks ♥

Posted

I didn't really mean to ship the NSFW file. Eventually, it will separate out the NSFW elements but right now all it has a is a tweak to make the long johns invisible because who TF wears long johns anyway? But I'm not sure I'm loving it.

 

Also too, if enough vortex users are bad, it's vortex that's bad. And I've seen enough bad vortex users.

 

Albert Einstein said, supposedly: "Everything should be made as simple as possible--and no simpler." Vortex tries to make things simpler than possible.

Posted

Okay, the issue I was having was resolved by building the male mesh in bodyslide and exporting the morphs.

This was something that was NOT mentioned (Unless I'm blind) in the [AAF Fucking Manual] and was assumed the end user knew.

Posted
12 minutes ago, Bad Dog said:

Well, *I've* never done that and AAF is working fine for me.

 

Odd.

Well, at least it's working now.  Good work with the mod.

Look forward to see what you'll add to it.

Posted
On 2/13/2022 at 3:40 PM, Bad Dog said:

right now all it has a is a tweak to make the long johns invisible because who TF wears long johns anyway? 


When I still lived in North Dakota, they were kinda mandatory in the winter, just sayin'...

Posted
On 2/10/2022 at 3:37 AM, Blaze69 said:

The Nuka Girl space suit and the Disciples cowls/hoods/helmets are already covered, but the other Nuka World stuff is not, I'm afraid.

 

Then again getting the Pack stuff to fit on furry heads would both be a pain and look dumb, so... :classic_huh: But the other stuff would probably be good to have at some point in the future, if possible, yeah.

Ooh yeah, Pack stuff would be kinda ridiculous but the other stuff would be great!

I'll have to check out the Disciples stuff next time I play

Posted

So uh...not sure if 'compat patches' are still bein' done, but looks like Sim Settlements 2, 'Season' 2 needs a compat patch (would also adore a compat patch for Unique Creatures, it adds alternate ghouls/super mutants into the game amongst other things)

Posted

It was pointed out that the pics on the OP were kinda lame so Blaze pulled together some from him and Sandworm Wrangler which I posted along with some of my own. 

 

A patch for Sim Settlements 2 is totally doable and I or someone might do it. Unique Creatures is more of a problem because the ferals and super mutants are furrified, so what do you do with those? Kinda loses the point of the mod.

Posted

Is that wtf a "synth relay grenade" does? I somehow ended up with one in my inventory but didn't know. Anyways, yes, I've seen this happen in my game, with synths that showed up when I went after a courser. Clearly there's some problem there, not sure what.

 

 

Posted

Yeah, been using the Sim Settlements 2 thing but it wasn't applying to some npc and now it's not applying to any of them and IDK what the deal is with that

 

Posted
On 12/2/2021 at 11:49 AM, Bad Dog said:

The only human I've seen in game is the dead BoS guy in power armor from "the lost patrol". I think there's something wierd in your setup.

 

Knight Varham, yes. I can fix that if you like. You need to edit his NPC record directly, although this might fuck with the quest's scripts.

Posted

Hi there, I'm loving the FFO mod, but I'm trying to take it a step farther by playing as a Super Mutant using the Voice replacer mod. 

I'm trying to play as the super canines in the FFO mod, so far this is as far as I have been able to get dropping loose files into the Data directory as a fast and dirty way to override everything. I know, its not advised...

Anyway this is as far as I have been able to get, I was wondering if anyone else had tried something like this? I'm using a play-as-SuperMutants mod which seems to use vanilla assests included in the mod but I just can't get the HEAD right. I tried seeing if i could get the lykaios head on there like a frankenstein monster but that didn't work so I'm out of options as a modding noob... 

I can't seem to get the SM Canine head onto the player body. (My horrible abomination on the right...)

20220226033732_1.jpg.a962774fc17427f9b621845b11df453f.jpg

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...