Fraying9981 Posted April 8 Posted April 8 2 hours ago, nigels3000 said: Just another question regarding hsh and aygas. HSH doesn't seem to work (slaves migrated from DOM are unresponsive to HSH commands such as "keep me company" and "go where I tell you"). Is that a case of severe case of PEBCAK or is it an actual bug? it's been like this for a while. DOM author is rewriting HSH currently to fix it same for aygas: a lot of it is broken and being rewritten 2
cgman19 Posted April 8 Posted April 8 On 4/6/2026 at 2:05 PM, TrollAutokill said: Tell me how it went. I disabled the combat capture and combat recruit perks, and it worked perfectly. I have the acheron addon for capture and the combat feeding from everdamned fires without a hitch. 1
Farsh-nuke Posted April 8 Posted April 8 8 hours ago, a_random_user said: That was the original release, but updates have expanded it. There are multiple ways to sell slaves in Enthralled in the current version (1.6.5) Slavers on the docks of Solitude, Windhelm, and Raven Rock will buy any slave and give a price based on their training level and general stats. Prices are similar to Fellglow Camp prices, only differing because NPC weight is calculated differently. Your Slaver skill will increase these prices Jail guard will buy any slave as a criminal and pay a fixed price of 500 gold. You can pick up an order for a specific type of slave in each of the 5 major holds. This can pay a lot. The story quests are not needed for any of these functions. All options are available from the start. I highly recommend your mod for use with Diary of Mine. 2
TrollAutokill Posted April 8 Author Posted April 8 (edited) DOM 7.12.9, is out, same as .8 with corrected textures and meshes for the slave collars. Original slave collar by @layam and imported from PAH. PAH's are red, DOM's are blue. Toggles in MCM to stop the face slave tats showing up on me the player character Toggle in MCM to disable auto equip/unequip of armors, weapons and ammo on all slaves and slavers. Also there is a dialogue to disable auto equip on a per actor basic. Beware that disabling auto equip might results in slaves wearing clothes or weapons unexpectedly. Toggle in MCM to disable wheel group actions if no actor is in the crosshair. Edited April 8 by TrollAutokill 4
Fraying9981 Posted April 8 Posted April 8 3 hours ago, TrollAutokill said: Original slave collar by @layam and imported from PAH. PAH's are red, DOM's are blue. what does it change?
TrollAutokill Posted April 8 Author Posted April 8 1 hour ago, Fraying9981 said: what does it change? Just the look. DOM's slave collars now look the same as PAH's. Only the enchanted version has a different color highlight (blue instead of red). This is to honor the pioneers of PAH, as @layam was the artist creating the whip and the slave collars. 3
crazymango54 Posted April 9 Posted April 9 I wasn't able to find it in the main page, but what do skooma and alcohol do specifically?
TrollAutokill Posted April 9 Author Posted April 9 (edited) 4 hours ago, crazymango54 said: I wasn't able to find it in the main page, but what do skooma and alcohol do specifically? They are WIP. But skooma gives a boost in training and can lead to lower personality. Alcohol gives a boost in personality and helps compliance but long term effects on personality are uncertain. Edited April 9 by TrollAutokill 1
DonQuiWho Posted April 9 Posted April 9 14 hours ago, TrollAutokill said: Just the look. DOM's slave collars now look the same as PAH's. Only the enchanted version has a different color highlight (blue instead of red). This is to honor the pioneers of PAH, as @layam was the artist creating the whip and the slave collars. Thanks! After 10+ years of using PAH, I really missed the original! DQW
TrollAutokill Posted April 9 Author Posted April 9 (edited) 2 hours ago, DonQuiWho said: Thanks! After 10+ years of using PAH, I really missed the original! DQW It's my fault I missed layam's post encouraging me to use his assets. I hope you enjoy the blue inlays. Edited April 9 by TrollAutokill 1
crazymango54 Posted April 10 Posted April 10 18 hours ago, TrollAutokill said: They are WIP. But skooma gives a boost in training and can lead to lower personality. Alcohol gives a boost in personality and helps compliance but long term effects on personality are uncertain. Is there a specific type of training that gets boosted by skooma? also does boost and lower personality mean like the numbers get higher or lower, kind of like the boost and shrink spells?
TrollAutokill Posted April 10 Author Posted April 10 11 hours ago, crazymango54 said: Is there a specific type of training that gets boosted by skooma? Resignation mostly. 11 hours ago, crazymango54 said: also does boost and lower personality mean like the numbers get higher or lower, kind of like the boost and shrink spells? Exactly. 1
Stepho456 Posted April 11 Posted April 11 So im trying to enslave nilsine shatter shield and shes says "i would love to master, but you need to release me from my duties first" and it also says i cant abduct a follower but shes not a follower and ive already complete any quest shes involved in. 1
a_random_user Posted April 11 Posted April 11 4 minutes ago, Stepho456 said: So im trying to enslave nilsine shatter shield and shes says "i would love to master, but you need to release me from my duties first" and it also says i cant abduct a follower but shes not a follower and ive already complete any quest shes involved in. For some unknown reason, Nilsine is placed in the PlayerFollowerFaction, which is normally used for major followers. Under normal use, the faction is only added and removed through scripts. Nilsine is the only exception in the entire game. DOM uses it to prevent you from capturing followers, so Nilsine breaks this check. You can try to use the console to remove a faction, select Nilsine in the console and use the command SetFactionRank PlayerFollowerFaction -1 Nilsine should be capturable after that. Side note, I've seen some mod added followers that also have that faction, or CurrentFollowerFaction, added. Those followers have the same problem with DOM. 1
fred200 Posted April 11 Posted April 11 You have mentioned imminent changes to both AYGAS and HSH. Will you be making those changes, or the original authors? Will we download the new versions here - or on the original mod pages? Will you let us know here when to download new versions and from where? Thanks TAK - for all you have done.
TrollAutokill Posted April 11 Author Posted April 11 (edited) 58 minutes ago, fred200 said: You have mentioned imminent changes to both AYGAS and HSH. Will you be making those changes, or the original authors? Will we download the new versions here - or on the original mod pages? Will you let us know here when to download new versions and from where? Thanks TAK - for all you have done. @Musje is taking a break. I will be posting the updates both in the original mod threads and on the DOM download page. When she comes back she will decide what to do with my work. Edited April 11 by TrollAutokill 6
MortiferusX Posted April 12 Posted April 12 (edited) Hey all, i have a little problem. My slaves are stucking when they walk through my house. Only when I am REALLY near to them, they do walk normally. I am using Ayleid Citadel SE. Edited April 12 by MortiferusX
leul Posted April 12 Posted April 12 It is possible to have an option to change the "E" key? It has some conflicts with other mods
TrollAutokill Posted April 12 Author Posted April 12 4 hours ago, leul said: It is possible to have an option to change the "E" key? It has some conflicts with other mods The E key is vanilla activate. It can only be changed as whole in the game controls. What you want is to disable the DOM or PAH perks (they are the ones activated with the E key). Check the MCM, it's in the capture and NPC tab.
TrollAutokill Posted April 12 Author Posted April 12 (edited) 5 hours ago, MortiferusX said: Hey all, i have a little problem. My slaves are stucking when they walk through my house. Only when I am REALLY near to them, they do walk normally. I am using Ayleid Citadel SE. If you have too mamy slaves in a crowded environment, this is an Engine limitation. Use the summon slaves spell or MCM list or order to go there to move them around. Edited April 12 by TrollAutokill
MortiferusX Posted April 12 Posted April 12 2 hours ago, TrollAutokill said: If you have too mamy slaves in a crowded environment, this is an Engine limitation. Use the summon slaves spell or MCM list or order to go there to move them around. It happens already on first slave. To make it clear: I am talking about HomeSweetHome.
qwertzuiop9 Posted April 12 Posted April 12 (edited) Hello i have an issue i can't really fix, i have installed the mod and when i search for the item of the mods with "Additemmenu" i can find all the items but the mod doesn't appear in the MCM and the spells don't really seem to work.. Sorry if you have already talked about this issue, i can't seem to find a post related to it (i am on skyrim Se, i use the 7.10.9 version of the mod, and even when starting a new character, the MCm doesn't appear) Edited April 12 by qwertzuiop9 More details
blueballbob2 Posted April 12 Posted April 12 On 2/15/2026 at 10:18 PM, thatnoob1996 said: I've been having the same problem. MCM menus as shown here are in order but still not getting renamed. Things i've tried: 1 going through the fomod and disabling PAH name list 2 toggleing the rename mcm option 3 reinstalling the mod 4 shuffleing around the load order What worked was downgrading from Dom 7.12.7 to 7.11.7. If anyone has any advice on how to get 7.12.7 working much appreciated. Had this same issue with 7.12.9 where bandits weren't getting renamed when cloned. Rolled back to 7.11.7 and it was working again. On Skyrim VR so don't know if it's a version issue with DOM or what. But if your not getting slaves renamed when you capture 7.11.7 seems to work.
Fraying9981 Posted April 12 Posted April 12 2 hours ago, qwertzuiop9 said: Hello i have an issue i can't really fix, i have installed the mod and when i search for the item of the mods with "Additemmenu" i can find all the items but the mod doesn't appear in the MCM and the spells don't really seem to work.. Sorry if you have already talked about this issue, i can't seem to find a post related to it (i am on skyrim Se, i use the 7.10.9 version of the mod, and even when starting a new character, the MCm doesn't appear) dont use additemmenu it is super buggy use https://www.nexusmods.com/skyrimspecialedition/mods/64653 or modex
fred200 Posted April 12 Posted April 12 22 minutes ago, Fraying9981 said: dont use additemmenu it is super buggy use https://www.nexusmods.com/skyrimspecialedition/mods/64653 or modex Don't worry about adding items until you get the MCM showing up. Your installation is broken. Start removing mods until you get the DOM MCM entry showing. Nothing will work right until then.
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