kreuzritter111 Posted April 27 Posted April 27 (edited) On 9/14/2025 at 9:45 AM, TrollAutokill said: As said earlier, make sure to either remove any weapon from their inventory or allow them to use weapons. Otherwise Skyrim will get in the way and fight with DOM. I will make sure weapons are always allowed for fighters. The enslaved NPCs are stuck in a loop, constantly drawing and sheathing their weapons. Even if I remove the sword, they keep doing the same cycle with their fists. I suspect there is an AI Package condition conflict that's forcing this behavior. Unfortunately, I'm having this exact same issue across different modlists and even on the latest version of the DOM mod. Edited April 27 by kreuzritter111
TrollAutokill Posted April 27 Author Posted April 27 1 hour ago, kreuzritter111 said: The enslaved NPCs are stuck in a loop, constantly drawing and sheathing their weapons. Even if I remove the sword, they keep doing the same cycle with their fists. I suspect there is an AI Package condition conflict that's forcing this behavior. Unfortunately, I'm having this exact same issue across different modlists and even on the latest version of the DOM mod. You can check their active AI package with more informative console. Also check if they are fighting for you or not, with the MCM slave list.
Arara Posted April 28 Posted April 28 On 4/22/2026 at 4:49 PM, TrollAutokill said: The file might be from the PAHE install. Try to copy it by hand. Also Bosmer are usually referred as Wood Elves in Skyrim. It might be your race names have been altered by a mod and PAH/DOM fail to find the filename because of the name change. One solution would be to copy/rename the PAH wood elf file to Bosmer. Thanks for the reply. I did that, copied the names from PAH. I also renamed the wood elf to Bosmer. After that, the log showed the same error. So, I did another try, in a fresh save. The result was the same: No DOM name found file doesn't exist fileName=Data/SKSE/Plugins/StorageUtilData/Diary Of Mine/Names/maleBreton.txt No PAH name found file doesn't exist fileName=Data/PAHE/maleBreton.txt No DOM name found file doesn't exist fileName=Data/SKSE/Plugins/StorageUtilData/Diary Of Mine/Names/femaleBreton.txt No PAH name found file doesn't exist fileName=Data/PAHE/femaleBreton.txt Actually, the files were MaleBreton.txt and FemaleBreton.txt. I renamed them to maleBreton.txt and femaleBreton.txt, but the error persists. Is there anything else that I can do?
TrollAutokill Posted April 28 Author Posted April 28 (edited) 1 hour ago, Arara said: Thanks for the reply. I did that, copied the names from PAH. I also renamed the wood elf to Bosmer. After that, the log showed the same error. So, I did another try, in a fresh save. The result was the same: No DOM name found file doesn't exist fileName=Data/SKSE/Plugins/StorageUtilData/Diary Of Mine/Names/maleBreton.txt No PAH name found file doesn't exist fileName=Data/PAHE/maleBreton.txt No DOM name found file doesn't exist fileName=Data/SKSE/Plugins/StorageUtilData/Diary Of Mine/Names/femaleBreton.txt No PAH name found file doesn't exist fileName=Data/PAHE/femaleBreton.txt Actually, the files were MaleBreton.txt and FemaleBreton.txt. I renamed them to maleBreton.txt and femaleBreton.txt, but the error persists. Is there anything else that I can do? This means the renaming is happening or at least trying. The message is clear, you're missing the files. Are they in the right folders? What happens with other races? Edited April 28 by TrollAutokill
Arara Posted April 28 Posted April 28 3 hours ago, TrollAutokill said: This means the renaming is happening or at least trying. The message is clear, you're missing the files. Are they in the right folders? What happens with other races? It's not working for any races, and I don't have any custom race. The files are inside "SKSE/Plugins/StorageUtilData/Diary of Mine/Names", "PAHE" (in PAH Diary of Mine root folder) and I also put them in "overwrite/SKSE/Plugins/StorageUtilData/Diary of Mine/Names", but none of them are working. Using the version 7.11.7 works normally, but the 7.12.10 isn't.
TrollAutokill Posted April 29 Author Posted April 29 (edited) 10 hours ago, Arara said: It's not working for any races, and I don't have any custom race. The files are inside "SKSE/Plugins/StorageUtilData/Diary of Mine/Names", "PAHE" (in PAH Diary of Mine root folder) and I also put them in "overwrite/SKSE/Plugins/StorageUtilData/Diary of Mine/Names", but none of them are working. Using the version 7.11.7 works normally, but the 7.12.10 isn't. Nothing changed in this part of the code. The message you're having is because JsonUtil.JsonExists(filename) returns an error. Nothing DOM can do about it. Edited April 29 by TrollAutokill
shuman85 Posted April 30 Posted April 30 Maybe I'm blind but what do each of the collars do? Would like a breakdown on what each do and where to craft them please! (also asking because I've always had this mod in my modlist, but always just addmenuitem/modex to me lol)
TrollAutokill Posted May 1 Author Posted May 1 8 hours ago, shuman85 said: Maybe I'm blind but what do each of the collars do? Would like a breakdown on what each do and where to craft them please! (also asking because I've always had this mod in my modlist, but always just addmenuitem/modex to me lol) All collars reduce the will to runaway by a factor 2. All magic collars prevent running away completely. 1
professoul Posted May 1 Posted May 1 Really awsome mob, works really well for me, but ive enable Follow Dialogue for NPC in MCM, Follow me I need to show you something wont appear, ive check the NPC relation value is 4. Any idea what could be the cause of this
TrollAutokill Posted May 1 Author Posted May 1 7 minutes ago, professoul said: Really awsome mob, works really well for me, but ive enable Follow Dialogue for NPC in MCM, Follow me I need to show you something wont appear, ive check the NPC relation value is 4. Any idea what could be the cause of this It doesn't appear for followers for example.
Fraying9981 Posted May 1 Posted May 1 Hi, are there any incompatibilities to enslave mod-added monsters such as from Mihail Monster Packs? https://www.nexusmods.com/skyrimspecialedition/mods/56523?tab=files&file_id=524380&nmm=1 Would love a minotaur follower!
TrollAutokill Posted May 2 Author Posted May 2 (edited) On 5/1/2026 at 4:08 PM, Fraying9981 said: Hi, are there any incompatibilities to enslave mod-added monsters such as from Mihail Monster Packs? https://www.nexusmods.com/skyrimspecialedition/mods/56523?tab=files&file_id=524380&nmm=1 Would love a minotaur follower! There are many incompatibilities enslaving a creature. But it is possible and sometimes funny. Report anything weird you see. As for modded creatures you might not find any animations so they will be pretty much standing there and following you. Edited May 2 by TrollAutokill
darklycan1304 Posted May 2 Posted May 2 Is it possible to get the fixed collars as a standalone download? Im worried about upgrading causing issues with the wabbajack modlist im using.
TrollAutokill Posted May 2 Author Posted May 2 (edited) 1 hour ago, darklycan1304 said: Is it possible to get the fixed collars as a standalone download? Im worried about upgrading causing issues with the wabbajack modlist im using. What are the "fixed collars"? If you mean the new collars with PAH style, they come as extra, they don't erase the previous ones. Nothing to worry about Edited May 2 by TrollAutokill
darklycan1304 Posted May 2 Posted May 2 2 hours ago, TrollAutokill said: What are the "fixed collars"? If you mean the new collars with PAH style, they come as extra, they don't erase the previous ones. Nothing to worry about My collar of leashing (the ones found in farengar's study) has no textures, its just purple. using 7.11.7. A quick check of 7.12.10 (as i said, im wary of breaking the modlist) and the collars have their textures back. 2
fred200 Posted May 2 Posted May 2 How do we get more collars? The Collar of Leashing and the Collar of Obedience are not constructable at the anvil.
a_random_user Posted May 2 Posted May 2 18 minutes ago, fred200 said: How do we get more collars? The Collar of Leashing and the Collar of Obedience are not constructable at the anvil. The simple collar is made at the anvil with iron ingots, charcoal, and leather strips. The magic collar is made with a bewitching bench (Drelas Cottage or a mod that places them) using a simple DOM collar, Trama Root, and Bleeding Crown. 2
Kanerah Posted May 3 Posted May 3 1 hour ago, a_random_user said: The simple collar is made at the anvil with iron ingots, charcoal, and leather strips. The magic collar is made with a bewitching bench (Drelas Cottage or a mod that places them) using a simple DOM collar, Trama Root, and Bleeding Crown. One small feature would be great: Fade to Black/Transition when you enslave npc, to make it bit more immersive. On my end, when you enslave while npc is tied, physics also go bonkers, and they go flying ( like one of those memes where Lydia is flung by a giant) maybe this would also fix it ( by moving npc to the player?). 1
Fraying9981 Posted May 4 Posted May 4 On 5/2/2026 at 12:52 PM, TrollAutokill said: There are many incompatibilities enslaving a creature. But it is possible and sometimes funny. Report anything weird you see. As for modded creatures you might not find any animations so they will be pretty much standing there and following you. thanks, will try. Was wondering, is there a way to prevent DOM from managing clothes completely? even with ALL options unticked in the clothes menu, I still get DOM trying to reequip stuff over other mods managing outfits 1
roldoi1911 Posted May 4 Posted May 4 I have a minor issue. I have an spid that disturbs clothes. On “priestess of arkay” she constantly respawns monk clothes the instant i strip her down . I could and will likely just the plugin, but is there a solution to this? https://www.nexusmods.com/skyrimspecialedition/mods/155444
TrollAutokill Posted May 4 Author Posted May 4 1 hour ago, Fraying9981 said: thanks, will try. Was wondering, is there a way to prevent DOM from managing clothes completely? even with ALL options unticked in the clothes menu, I still get DOM trying to reequip stuff over other mods managing outfits There is a global option to turn it off and a dialogue for turning it off on specific actors. But maybe it's not in the latest release, and you'll have to wait for DOM8. Try latest 7.12.
Fraying9981 Posted May 4 Posted May 4 3 hours ago, TrollAutokill said: There is a global option to turn it off and a dialogue for turning it off on specific actors. But maybe it's not in the latest release, and you'll have to wait for DOM8. Try latest 7.12. thank you! just rechecked, didn't find the global option in 7.12.9. Would you remember which tab?
TrollAutokill Posted May 4 Author Posted May 4 (edited) 2 hours ago, Fraying9981 said: thank you! just rechecked, didn't find the global option in 7.12.9. Would you remember which tab? Equipment tab or Capture. But definitely 7.12.10! Edited May 4 by TrollAutokill
Fraying9981 Posted May 4 Posted May 4 1 hour ago, TrollAutokill said: Equipment tab or Capture. But definitely 7.12.10! Thanks, I've checked these. Any other options? Spoiler
TrollAutokill Posted May 4 Author Posted May 4 (edited) 7 minutes ago, Fraying9981 said: Thanks, I've checked these. Any other options? Hide contents It's the "Auto Equip" box. But the text is wrong it should be "Do not auto equip". So make sure it's checked and try. Edited May 4 by TrollAutokill 1
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