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Posted (edited)
1 hour ago, basedryan said:

i use both with pandora, ostim works fine, but the sexlabs sex animations within the dom menu. When i finally think they work they stop. I was just gonna use ostim, but npc dont use those animations it seems. (edit, for some reason an npc was able to use the prostitution animation, but still when i do the "honour your master command" my player and the dom npc just stand there, while the colored notifications go off as if the scene happened)

If you can produce a papyrus log, we can try to find the problem.

 

I would say the problem might be some animation busy faction left over. Check the NPC and Player before starting the anim for DOM animating faction as well as OStim or Sexlab factions.

Edited by TrollAutokill
Posted

Hello, I just have 2 simple questions, maybe someone knows:

a) The most important now is: How and where can "I" sell my slaves ?. - For now I neither have PAHE, HSH or AYGAS installed.

b) Where can i found the spell tome to enslave a dead person. Last time I used the console to add the spell - for testing purposes.

Regards.

 

 

Posted
49 minutes ago, Kanlaon said:

Hello, I just have 2 simple questions, maybe someone knows:

a) The most important now is: How and where can "I" sell my slaves ?. - For now I neither have PAHE, HSH or AYGAS installed.

b) Where can i found the spell tome to enslave a dead person. Last time I used the console to add the spell - for testing purposes.

Regards.

 

 

A) use the Fellglow slaver camp addon or wait for DOM8.

B) At the Necromancers hideout east of Whiterun.

 

Posted (edited)

DOM 7.12.10, is out, same as .8 with corrected textures and meshes for the slave collars.

 

Download is only available on Patreon as LL upload failed and is currently stuck.

 

  • MCM Debug tab initialize now should work better with on_player_loadgame=false on_player_loadgame_failed=true to ensure a proper reset.
  • Avoid to add factions unnecessarily. Especially for the player to avoid friendly bandits.
  • Correct AYGAS and HSH source files for developers.
  • Original slave collar by @layam and imported from PAH. PAH's are red, DOM's are blue.
  • Toggles in MCM to stop the face slave tats showing up on me the player character 
  • Toggle in MCM to disable auto equip/unequip of armors, weapons and ammo on all slaves and slavers.
    • Also there is a dialogue to disable auto equip on a per actor basic. 
    • Beware that disabling auto equip might results in slaves wearing clothes or weapons unexpectedly.
  • Toggle in MCM to disable wheel group actions if no actor is in the crosshair.
Edited by TrollAutokill
Posted

When switching between SMP and CBPC ive noticed for some reason slaves are stripped of their clothing but in the wheel menu it still has them as wearing clothes. Is there a way to stop this from happening?

Posted
16 hours ago, TrollAutokill said:

Papyrus tweaks is the way to go in 2026.

Hz, I have had Papyrus Tweaks NG 4.1.0 and it did not help me.

Posted
23 hours ago, 0x000f said:

Hi, there is a limit of a number of MCM menus 254 or so.. If you reached the limit then a new MCM will not appear. You can try mod like Menu Maid 2.
https://www.nexusmods.com/skyrimspecialedition/mods/67556

 

Problem with Menu Maid 2 is it's not really compatible with MCM Recorder. (I know MCM Recorder isn't really needed with DoM since it has it's own settings you can save and load at will)

Someone tried to patch the 2 but the results are still unreliable. It'll run slow and frequently miss some with no notification (Supposedly the ones missed were the ones that wouldn't normally get displayed when past 254 MCMs w/o Menu Maid)

 

I wound up using MCM Super Seeded.

It may not have the sort and filter options of Menu Maid 2, but it has a MCM Recorder patch and it's fast and reliable

MCM super SEEDED at Skyrim Special Edition Nexus - Mods and Community

Posted
4 hours ago, Stepho456 said:

When switching between SMP and CBPC ive noticed for some reason slaves are stripped of their clothing but in the wheel menu it still has them as wearing clothes. Is there a way to stop this from happening?

No. This is Skyrim. SMP checks actors and makes Skyrim enforce outfit on all actors. PAH and DOM slaves often have empty outfits, so they appear naked. Every time Skyrim will enforce outfits you will either get naked slaves or slaves equipment appearing out of nowhere.

Posted (edited)
39 minutes ago, 0x000f said:

Hz, I have had Papyrus Tweaks NG 4.1.0 and it did not help me.

You need to try with the minimum amount of mods. Minimal mods are listed on this mod description page in the installation tab. Then add a few of your mods until you find which mod is breaking papyrus for everybody.

Edited by TrollAutokill
Posted
12 minutes ago, TrollAutokill said:

No. This is Skyrim. SMP checks actors and makes Skyrim enforce outfit on all actors. PAH and DOM slaves often have empty outfits, so they appear naked. Every time Skyrim will enforce outfits you will either get naked slaves or slaves equipment appearing out of nowhere.

Well its weird cause when i added this mod to masterstroke it was never an issue, but now since trying to make my own playlist its doing it.

Posted
24 minutes ago, Stepho456 said:

Well its weird cause when i added this mod to masterstroke it was never an issue, but now since trying to make my own playlist its doing it.

With DOM you can try to add equipment check at location and cell change in the MCM. It used to be on by default, it might be off in your new setup.

Posted
On 4/16/2026 at 12:16 PM, TrollAutokill said:

DOM 7.12.10, is out, same as .8 with corrected textures and meshes for the slave collars.

 

Download is only available on Patreon as LL upload failed and is currently stuck.

 

  • MCM Debug tab initialize now should work better with on_player_loadgame=false on_player_loadgame_failed=true to ensure a proper reset.
  • Avoid to add factions unnecessarily. Especially for the player to avoid friendly bandits.
  • Correct AYGAS and HSH source files for developers.
  • Original slave collar by @layam and imported from PAH. PAH's are red, DOM's are blue.
  • Toggles in MCM to stop the face slave tats showing up on me the player character 
  • Toggle in MCM to disable auto equip/unequip of armors, weapons and ammo on all slaves and slavers.
    • Also there is a dialogue to disable auto equip on a per actor basic. 
    • Beware that disabling auto equip might results in slaves wearing clothes or weapons unexpectedly.
  • Toggle in MCM to disable wheel group actions if no actor is in the crosshair.

 

Download is now available on Loverslab too.

Posted (edited)
1 hour ago, SullenMan said:

Somehow the new version needs a lot of animations + it destroyed dyndolod.esp   image.png.634b92792ebbc2a023482e0f8fbf78b6.pngimage.png.3777a1306f755c1dae0cab45f66d9604.png

Those are animations from DD NG. You only need them for walking with armbinders, yoke and elbow tie. Otherwise those messages are harmless. If you do, then you are probably using the latest update of DD NG and it's incompatible with the current DOM version. It's nnoying but not game breaking.

 

Dyndolod.esp can not be "destroyed". Please be clearer about what happens with your LOD generation or LOD plugin or LOD in game.

Edited by TrollAutokill
Posted
40 minutes ago, TrollAutokill said:

Это анимации из DD NG. Они нужны только для ходьбы с наручниками, коромыслом и локтевыми связками. В остальном эти сообщения безвредны. Если вы их видите, то, вероятно, используете последнее обновление DD NG, и оно несовместимо с текущей версией DOM. Это раздражает, но не критично для игры.

 

Файл Dyndolod.esp нельзя "уничтожить". Пожалуйста, объясните более подробно, что происходит с генерацией LOD-моделей, LOD-плагином или LOD-моделями в игре.

Apparently, it was installed as part of a "build" containing many graphics mods, etc., and after installing and uninstalling your mod, it somehow got deleted.

Posted
53 minutes ago, SullenMan said:

Apparently, it was installed as part of a "build" containing many graphics mods, etc., and after installing and uninstalling your mod, it somehow got deleted.

Tell me you're using Vortex...

Posted
14 minutes ago, SullenMan said:

wrye bash

You should definitively move to MO2 if you want to do advanced modding. Vortex and Wrye Batch are good for simple modding with stable mods.

Posted
On 4/17/2026 at 12:58 AM, TrollAutokill said:

You need to try with the minimum amount of mods. Minimal mods are listed on this mod description page in the installation tab. Then add a few of your mods until you find which mod is breaking papyrus for everybody.

Hi! I did not have a problem with your mod, I have had a problem with many mods with MCM.
I have Diary Of Mine 7.12.7_SE and it work fine. Thank you for you mod!

Posted (edited)
42 minutes ago, 0x000f said:

Hi! I did not have a problem with your mod, I have had a problem with many mods with MCM.
I have Diary Of Mine 7.12.7_SE and it work fine. Thank you for you mod!

Update to 7.12.10 it has the latest bug fixes and is 100% backward compatible with 7.12.7.

Edited by TrollAutokill
Posted (edited)

Anyone has experience with npc knockout mods ( I think there are several): which one works best with this?

I'm trying to do something like make transition as organic as possible, without it feeling "too easy", or cheating ( like with added weapons that instant enslave).

Something like:

1. Defeat npc to near death

2. Knock them unconscious with a fist or a blunt weapon. 

3. Tie them up.

4. Enslavement dialogue.

Alternatively, using a domination spell or Bend will shout would make it easier ( also gain extra submission bonus), and they would need less low health threshold ( something like 50%): but you also acquire them at higher level.

 

Suggestion? Maybe also some small alteration to npc initial dialogue based on personality/voice type. Female commander or Orc would be very aggressive/defiant, while commoner or young eager would plead/be submissive.

Edited by Kanerah

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