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Posted
7 hours ago, TrollAutokill said:

Well, did you run Pandora?

 

If yes try FNIS. Sometimes you need to run FNIS once to get Pandora to work.

i did run pandora, and the fnis by itself and then a combo of fnis and pandora, other animations are working all the regular sex animations and combat animations work, i feel like ostim for some reason just isnt picking up the animations, i tried doing ostim alone, then a combo of ostim and sexlabs, and i also had the sexlab to ostim mod. Do you have a full list of all the animation packs youve used, preferably with links. im hoping i just missed one, i looked at the installation instructions and downloaded whats listed.

Posted (edited)
1 hour ago, Stepho456 said:

i did run pandora, and the fnis by itself and then a combo of fnis and pandora, other animations are working all the regular sex animations and combat animations work, i feel like ostim for some reason just isnt picking up the animations, i tried doing ostim alone, then a combo of ostim and sexlabs, and i also had the sexlab to ostim mod. Do you have a full list of all the animation packs youve used, preferably with links. im hoping i just missed one, i looked at the installation instructions and downloaded whats listed.

Most animations are included in DOM. Other animations used come from  Sexlab, Zaz and GSPose. Handcuff animations rely on Helgen bound hands and Devious Devices (DD doesn't need to be on, only the meshes directory is needed).

Edited by TrollAutokill
Posted

Just commenting to say that I finally got my Skyrim mod load order working again and have been doing a prolonged playtest. I've been enjoying the DOM quest mod someone made on here and last night I managed to add Vivace as a slaver. Of course I still killed Drelas while trying to follow the actual DOM quest so I'm going to have to hope his being alive isn't that important. Genuinely if I hadn't tried to get Home Sweet Home to a point where it could train the slaves I wouldn't have used the PAH stuff at all. 

 

Though I am at a point where I'm wondering what the endgame is for the slaves I've trained. I don't want go get rid of them but I can't keep them all in one place for computer processing reasons and it feels wrong to keep well trained slaves just tied up or in Display Model Contraptions. The current plan is to use Flower Girls to seduce companions then turn them into trainers then leave trainers with slaves dotted about the map.

 

Oh and if someone could tell me what I need to do to use DOM to enslave the dead. I know I could just use PAH (and I have on rare occasions) but that feels like cheating when DOM has a more lore friendly mechanism. And anyway I have a mod that lets my character carry the dead so I have the ones I want to enslave stored away anyway.

 

Great work everyone that has been helping with this mod and thank you to all players that have provided useful feedback it's an invaluable part of my modded set up.

Posted (edited)

i got a buggy slave that went off the list and came back. they became a trainer per the dialogue and factions.

how can i reset them so i can capture them again?

 

tried recycleactor 1, didnt work

 

here are the faction list after recycleactor

 

Spoiler

Factions
DOMActionGuard
Rank 25
DOMActionJailed
Rank 25
DOMActionKneeling
Rank 25
DOMActionMasturbating
Rank 25
DOMActionPosing
Rank 25
DOMActionPunishing
Rank 25
DOMActionSweeping
Rank 25
DOMActionTraining
Rank 25
DOMActionTravel
Rank 25
DOMPlayerEnemyFaction
Rank 25
DOMHasArmsDevice
Rank 25
MarriageExcludedFaction
Rank 25
PotentialFollowerFaction
Rank 25
MQ201PartyGuestUnhappy
Rank 25
DOMActionFighting
Rank 25
DOMActorIsVictim
Rank 25
DOMPlayerSlaverFaction
Rank 25
DOMNotPlayerSlaveFaction
Rank 25
DOMNotPlayerSlaverFaction
Rank 25
DOMSlaveManagerFaction
Rank 25
zbfFactionSlave
Rank 25
zbfFactionSlaver
Rank 25
DOMTobeComfortedFaction
Rank 25
DOMAnimatingFaction
Rank 25
DOMShouldBeRespectful
Rank 25
DOMShouldFightForPlayer
Rank 25
DOMShouldWalkOnFour
Rank 25
DOMNoOutfitFaction
Rank 1
DOMActorGender
Rank 1
DOMHasPersonality
Rank 1
DOMTrainSubmission
Rank 8
DOMTrainFear
Rank 26
DOMTrainHumiliation
Rank 63
DOMTrainAnger
Rank 0
DOMTrainResignation
Rank 8
DOMTrainRespect
Rank 0
DOMTrainCombat
Rank 0
DOMTrainPose
Rank 0
DOMTrainSex
Rank 1
DOMTrainAnal
Rank 0
DOMTrainOral
Rank 4
DOMTrainVaginal
Rank 0
DOMTrainHouse
Rank 0
DOMTrainWorking
Rank 0
DOMTraumaInDays
Rank 0
DOMSkillEnforcer
Rank 0
DOMSkillPredator
Rank 0
DOMSkillDepraver
Rank 0
DOMSkillPersuader
Rank 0
DOMSkillSlaver
Rank 0
DOMSkillDeceiver
Rank 0
DOMPlaceOriginFaction
Rank 2
DOMJobOriginFaction
Rank 0
DOMEmployerOriginFaction
Rank 0
DOMTrainerOriginFaction
Rank 0
DOMClassOriginFaction
Rank 0
DOMTraitHonesty
Rank 0
DOMTraitEmotionality
Rank 90
DOMTraitExtraversion
Rank 56
DOMTraitAgreeableness
Rank 25
DOMTraitConscientiousness
Rank 60
DOMTraitOpenness
Rank 36
DOMFacetBoldness
Rank 6
DOMFacetWilfulness
Rank 62
DOMFacetSmartness
Rank 54
DOMFacetSensuality
Rank 87
DOMFacetToughness
Rank 47
DOMFacetSubmissivity
Rank 16
DOMNbBrainWashed
Rank 0
DOMNbBroken
Rank 0
DOMNbComfort
Rank 0
DOMNbFlatter
Rank 0
DOMNbInsult
Rank 6
DOMNbOrgasm
Rank 0
DOMNbPain
Rank 0
DOMNbBondage
Rank 0
DOMNbPraise
Rank 0
DOMNbPromise
Rank 0
DOMNbRape
Rank 1
DOMNbDrug
Rank 0
DOMNbSex
Rank 1
DOMNbSexForMoney
Rank 0
DOMNbSexWithOthers
Rank 0
DOMNbKinkTrigger
Rank 0
DOMNbShame
Rank 14
DOMNbShock
Rank 1
DOMNbThreat
Rank 0
DOMNbToldoff
Rank 0
DOMNbChatFeelings
Rank 0
DOMNbChatPersonality
Rank 0
DOMNbTrainee
Rank 0
DOMNbTrainer
Rank 0
DOMNbCapturedSlaves
Rank 0
DOMNbSoldSlaves
Rank 0
DOMNbBrokenSlaves
Rank 0
DOMNbPlayerFling
Rank 0
DOMNbPlayerChat
Rank 0
DOMVirginVaginal
Rank 0
DOMVirginOral
Rank 2
DOMVirginAnal
Rank 0
DOMVirginSame
Rank 0
DOMVirginGangbang
Rank 0
DOMShouldWearArmor
Rank 0
DOMNoCloneFaction
Rank 1
DOMFollowMode
Rank 2
DOMWaitMode
Rank 4
DOMHistoryFaction
Rank 1
DOMHiddenKink0
Rank 51
DOMPunishmentReason0
Rank 6
DOMPunishmentReason1
Rank 18
DOMPunishmentReason2
Rank 13
DOMPunishmentReason3
Rank 7
DOMPunishmentReason4
Rank 16
DOMPunishmentReason5
Rank 4
DOMPunishmentReason6
Rank 21
DOMPunishmentReason7
Rank 25
DOMPraiseReason0
Rank 19
DOMPraiseReason1
Rank 7
DOMPraiseReason2
Rank 4
DOMPraiseReason3
Rank 21
DOMPraiseReason4
Rank 27
DOMPraiseReason5
Rank 55
DOMNoCleanCrimeFaction
Rank 1
AND_ModestyFaction
Rank 0
AND_TopModestyFaction
Rank 0
AND_BottomModestyFaction
Rank 0
AND_ShyWithMales
Rank 1
AND_ShyWithFemales
Rank 0
TDF_SlaveFaction
Rank 0
TDF_SlaverFaction
Rank 0
AND_BottomlessFaction
Rank 1
AND_NudeActorFaction
Rank 1
AND_ShowingAssFaction
Rank 1
AND_ShowingBraFaction
Rank 0
AND_ShowingChestFaction
Rank 1
AND_ShowingGenitalsFaction
Rank 1
AND_ShowingUnderwearFaction
Rank 0
AND_ToplessFaction
Rank 1
sla_Naked
Rank 0
sla_Arousal
Rank 99
SeverActions_ActivelyFollowing
Rank 0
DOMBeingCaptured
Rank -1

 

Edited by Fraying9981
Posted (edited)
3 hours ago, Farsh-nuke said:

Of course I still killed Drelas while trying to follow the actual DOM quest so I'm going to have to hope his being alive isn't that important.

 

Hi, As far as I know, Drelas doesn't really matter since Kimli is going to stay in her place anyway and her dialogues work as if Drelas didn't exist.

 

3 hours ago, Farsh-nuke said:

I can't keep them all in one place for computer processing reasons

 

You can try using mods that add player homes with their own prisons, for example:

https://www.nexusmods.com/skyrimspecialedition/mods/105737

I also collect a lot of slaves in my games; I like to see them as a kind of Pokémon game, Gotta Catch 'Em All! (Although to be frank I never understood the fanaticism for that thing. Always seemed like retard to me, even though it was contemporary with my childhood). 
I even look for the best follower mod appearances to transfer them to in-game NPCs that I already have on my must-slaves list. I don't enslave non-unique NPCs, only unique NPCs for me.

Anyway, you can leave the slaves in a cell and they'll just stay there randomly idle.

 

3 hours ago, Farsh-nuke said:

what I need to do to use DOM to enslave the dead.

The mod includes a spell to enslave corpses, although I should clarify that it doesn't enslave zombies; it revives them and enslaves them as if they were alive. I have no idea of its exact location, but frankly, I never knew exactly where the mod's potions and spells were, so I use an ESP explorer mod. There are tons of those; just pick your poison. An example:
https://www.nexusmods.com/skyrimspecialedition/mods/64653

Edited by 深淵の神
Posted
2 hours ago, Fraying9981 said:

 

that one is decent, but filthy heritage is on another league. you should try it

Thicc-Nodes-Agree.gif

 

 

But my brother in Sithis, the problem was
 

3 hours ago, Farsh-nuke said:

computer processing reasons

 

Having 50 slaves in the same cell can be a bit problematic for a modest rig. The other mod had separate cells for no more than 6-8 slaves, and they were well isolated by nice walls, preventing a saturation of complex textures on screen. Just saying.
Nice tip tho.

Posted
17 minutes ago, 深淵の神 said:

Thicc-Nodes-Agree.gif

 

 

But my brother in Sithis, the problem was
 

 

Having 50 slaves in the same cell can be a bit problematic for a modest rig. The other mod had separate cells for no more than 6-8 slaves, and they were well isolated by nice walls, preventing a saturation of complex textures on screen. Just saying.
Nice tip tho.

 

interesting! I understand.

 

i always wondered why dark additions feels so crammed. now i know. probably for performance reasons you mentioned.

Posted (edited)
4 hours ago, Farsh-nuke said:

 

Though I am at a point where I'm wondering what the endgame is for the slaves I've trained. I don't want go get rid of them but I can't keep them all in one place for computer processing reasons

Put them in bags, that's as minimal amount of processing power as they can get.

 

I also still have DocClox girl in a jar on my bench. Soon you'll be able to put them on display on your shelf.

Edited by TrollAutokill
Posted
5 hours ago, TrollAutokill said:

Put them in bags, that's as minimal amount of processing power as they can get.

 

I also still have DocClox girl in a jar on my bench. Soon you'll be able to put them on display on your shelf.

By the way I've never dared check this myself in game. Can you put a bag with a slave in into a chest? I travel with Sofia (the mod added companion) and she has near infinite storage carry weight so it would be so easy to carry them on the go that way. Though I have found that tying them up in a public place and leaving them for extended periods is a great way to make the slaves more docile.

 

And yes I love the idea of shrinking the slaves.

Posted
6 hours ago, Farsh-nuke said:

By the way I've never dared check this myself in game. Can you put a bag with a slave in into a chest? I travel with Sofia (the mod added companion) and she has near infinite storage carry weight so it would be so easy to carry them on the go that way. Though I have found that tying them up in a public place and leaving them for extended periods is a great way to make the slaves more docile.

 

And yes I love the idea of shrinking the slaves.

Bags are normal objects with a different display name. You can put them in containers as much as you want. Just don't disable the container.

 

Posted
4 hours ago, TrollAutokill said:

Bags are normal objects with a different display name. You can put them in containers as much as you want. Just don't disable the container.

 

Cheers for the clarification.

Posted
On 3/14/2026 at 7:26 AM, TrollAutokill said:

The slave cart will be revamped once I finished with aygas/HSH.

That's HSH I believe. I need to check it.

Nevermind, it was an issue with my Pandora output. The animations work fine.

Posted (edited)
16 hours ago, xxxamogusxxx said:

So is the Ostim integration just meant to start a generic scene? Someone on nexus made an animation sequence resource for Ostim, would be nice to see it properly integrated.

Unfortunately I have too much on my playe right now with AYGAS and HSH update.

Edited by TrollAutokill
Posted (edited)
5 hours ago, TrollAutokill said:

Unfortunately I have toouch on my playlte right now with AYGAS and HSH update.

That's fine, but what about the lag during actions like inspect, some punish scenes that have custom animations? The game stutters heavily when the animations change and sometimes can even yeet me out of bounds when i'm inside an interior cell. At some point they even break where the slave stands idle and only my character does action, is there no fix other than disabling them in MCM?

Edited by xxxamogusxxx
Posted (edited)
1 hour ago, xxxamogusxxx said:

That's fine, but what about the lag during actions like inspect, some punish scenes that have custom animations? The game stutters heavily when the animations change and sometimes can even yeet me out of bounds when i'm inside an interior cell. At some point they even break where the slave stands idle and only my character does action, is there no fix other than disabling them in MCM?

Most scenes come as dual animations. That's one animation for each actor and processed independently. Native Skyrim animations like kills and hug are paired, that's one animation for two actors. 

 

Our animators have many talent but implementing paired animations is much harder. DOM has to rely on dual animations and it comes with a few caveats.

 

One of them is an actor can be forbidden to animate because their status doesn't allow it.

 

Another is physics collisions might force move actors and misalign them. The rule is to try to have enough space around before starting dual animations (Sexlab, OStim or DOM's). DOM uses Sexlab functions to realign actors, if you only have OStim it might fail to do so.

 

Lastly Skyrim only gives a certain amount of CPU time to papyrus scripts, to avoid engine lag. Animations started from scripts (all dual animations) might get randomly delayed.

 

Paired animations do not suffer from these.

 

 

 

 

Edited by TrollAutokill
Posted (edited)

Love this mod, but since I reinstalled my LO awhile ago, I can't get the option to sell my slaves.  Sure it's because I have too many mods running which have lines for the dialogue menu with NPCs. ...

 

Is there a command  to get the dialogue option to sell slaves, as a workaround?  

 

Everything else works fine, with 600+ mods so don't really want to restart.

 

Any help appreciated

Edited by RP_Master
Typo
Posted
3 hours ago, RP_Master said:

Love this mod, but since I reinstalled my LO awhile ago, I can't get the option to sell my slaves.  Sure it's because I have too many mods running which have lines for the dialogue menu with NPCs. ...

 

Is there a command  to get the dialogue option to sell slaves, as a workaround?  

 

Everything else works fine, with 600+ mods so don't really want to restart.

 

Any help appreciated

DOM by itself does not have an option for selling slaves. There are several addons that add that ability, which one are you using? AYGAS, HSH, Fellglow slave camp, Enthralled?

Posted
20 hours ago, a_random_user said:

DOM by itself does not have an option for selling slaves. There are several addons that add that ability, which one are you using? AYGAS, HSH, Fellglow slave camp, Enthralled?

Ah OK thanks.  It will be AYGAS.  I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine.  Maybe they are connected

Posted
1 hour ago, RP_Master said:

I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine

Were you trying to sell unique slave? Only generic ones can be sold in Fellglow camp.

Posted (edited)
On 3/25/2026 at 1:58 PM, RP_Master said:

Ah OK thanks.  It will be AYGAS.  I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine.  Maybe they are connected

dont use AYGAS with DOM right now it's very buggy

 

1.Once you sold enough slaves in town it trigger an event that spawn slaver master public auction, among the slaves there sometime will be an invincible bandit that is hostile and it trigger the entire town to goes into a frenzy trying to kill him, but because he is invincible the process keep goes on repeat.There suppose to be an option to turn off the event in mcm menu, but for some reason it still happen i tested this with so many repeated playthrough at Dawnstar.

 

2.The slaves you sold to the npc that walking around can still turn hostile if a fight erupt and they get hit by stray arrow by guards or something similar ect. which in turn it cause all the other slaves in that town also turn hostile, once they are killed the bodies doesnt even removed properly by the game, i even try some of the remove dead body mod cant set them on fire or anything, in other words it going to create major bloats to your game

Edited by nailkaiser
Posted (edited)
21 hours ago, nailkaiser said:

dont use AYGAS with DOM right now it's very buggy

 

1.Once you sold enough slaves in town it trigger an event that spawn slaver master public auction, among the slaves there sometime will be an invincible bandit that is hostile and it trigger the entire town to goes into a frenzy trying to kill him, but because he is invincible the process keep goes on repeat.There suppose to be an option to turn off the event in mcm menu, but for some reason it still happen i tested this with so many repeated playthrough at Dawnstar.

Thanks I will try to fix that, probably aggression level is not properly set to 0.

 

21 hours ago, nailkaiser said:

2.The slaves you sold to the npc that walking around can still turn hostile if a fight erupt and they get hit by stray arrow by guards or something similar ect. which in turn it cause all the other slaves in that town also turn hostile, once they are killed the bodies doesnt even removed properly by the game, i even try some of the remove dead body mod cant set them on fire or anything, in other words it going to create major bloats to your game

That sounds like a slave rebellion, very Spartacus vibe. Actually it's because they are faction allies and run to help each other. I could probably fix that with a change to their assistance level.

Edited by TrollAutokill
Posted (edited)
6 hours ago, TrollAutokill said:

Thanks I will try to fix that, probably aggression level is not properly set to 0.

 

That sounds like a slave rebellion, very Spartacus vibe. Actually it's because they are faction allies and run to help each other. I could probably fix that with a change to their assistance level.

yeh i actually enjoy seeing the slaves fighting the entire town but the main problem is the slave dead bodies refusing to despawn afterward. I know someone told me i could do disable and set for delete from console command, but i worried that might also affect their in game world counterpart.

Edited by nailkaiser

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