Stepho456 Posted March 19 Posted March 19 7 hours ago, TrollAutokill said: Well, did you run Pandora? If yes try FNIS. Sometimes you need to run FNIS once to get Pandora to work. i did run pandora, and the fnis by itself and then a combo of fnis and pandora, other animations are working all the regular sex animations and combat animations work, i feel like ostim for some reason just isnt picking up the animations, i tried doing ostim alone, then a combo of ostim and sexlabs, and i also had the sexlab to ostim mod. Do you have a full list of all the animation packs youve used, preferably with links. im hoping i just missed one, i looked at the installation instructions and downloaded whats listed.
TrollAutokill Posted March 19 Author Posted March 19 (edited) 1 hour ago, Stepho456 said: i did run pandora, and the fnis by itself and then a combo of fnis and pandora, other animations are working all the regular sex animations and combat animations work, i feel like ostim for some reason just isnt picking up the animations, i tried doing ostim alone, then a combo of ostim and sexlabs, and i also had the sexlab to ostim mod. Do you have a full list of all the animation packs youve used, preferably with links. im hoping i just missed one, i looked at the installation instructions and downloaded whats listed. Most animations are included in DOM. Other animations used come from Sexlab, Zaz and GSPose. Handcuff animations rely on Helgen bound hands and Devious Devices (DD doesn't need to be on, only the meshes directory is needed). Edited March 19 by TrollAutokill
Farsh-nuke Posted March 20 Posted March 20 Just commenting to say that I finally got my Skyrim mod load order working again and have been doing a prolonged playtest. I've been enjoying the DOM quest mod someone made on here and last night I managed to add Vivace as a slaver. Of course I still killed Drelas while trying to follow the actual DOM quest so I'm going to have to hope his being alive isn't that important. Genuinely if I hadn't tried to get Home Sweet Home to a point where it could train the slaves I wouldn't have used the PAH stuff at all. Though I am at a point where I'm wondering what the endgame is for the slaves I've trained. I don't want go get rid of them but I can't keep them all in one place for computer processing reasons and it feels wrong to keep well trained slaves just tied up or in Display Model Contraptions. The current plan is to use Flower Girls to seduce companions then turn them into trainers then leave trainers with slaves dotted about the map. Oh and if someone could tell me what I need to do to use DOM to enslave the dead. I know I could just use PAH (and I have on rare occasions) but that feels like cheating when DOM has a more lore friendly mechanism. And anyway I have a mod that lets my character carry the dead so I have the ones I want to enslave stored away anyway. Great work everyone that has been helping with this mod and thank you to all players that have provided useful feedback it's an invaluable part of my modded set up.
Fraying9981 Posted March 20 Posted March 20 (edited) i got a buggy slave that went off the list and came back. they became a trainer per the dialogue and factions. how can i reset them so i can capture them again? tried recycleactor 1, didnt work here are the faction list after recycleactor Spoiler Factions DOMActionGuard Rank 25 DOMActionJailed Rank 25 DOMActionKneeling Rank 25 DOMActionMasturbating Rank 25 DOMActionPosing Rank 25 DOMActionPunishing Rank 25 DOMActionSweeping Rank 25 DOMActionTraining Rank 25 DOMActionTravel Rank 25 DOMPlayerEnemyFaction Rank 25 DOMHasArmsDevice Rank 25 MarriageExcludedFaction Rank 25 PotentialFollowerFaction Rank 25 MQ201PartyGuestUnhappy Rank 25 DOMActionFighting Rank 25 DOMActorIsVictim Rank 25 DOMPlayerSlaverFaction Rank 25 DOMNotPlayerSlaveFaction Rank 25 DOMNotPlayerSlaverFaction Rank 25 DOMSlaveManagerFaction Rank 25 zbfFactionSlave Rank 25 zbfFactionSlaver Rank 25 DOMTobeComfortedFaction Rank 25 DOMAnimatingFaction Rank 25 DOMShouldBeRespectful Rank 25 DOMShouldFightForPlayer Rank 25 DOMShouldWalkOnFour Rank 25 DOMNoOutfitFaction Rank 1 DOMActorGender Rank 1 DOMHasPersonality Rank 1 DOMTrainSubmission Rank 8 DOMTrainFear Rank 26 DOMTrainHumiliation Rank 63 DOMTrainAnger Rank 0 DOMTrainResignation Rank 8 DOMTrainRespect Rank 0 DOMTrainCombat Rank 0 DOMTrainPose Rank 0 DOMTrainSex Rank 1 DOMTrainAnal Rank 0 DOMTrainOral Rank 4 DOMTrainVaginal Rank 0 DOMTrainHouse Rank 0 DOMTrainWorking Rank 0 DOMTraumaInDays Rank 0 DOMSkillEnforcer Rank 0 DOMSkillPredator Rank 0 DOMSkillDepraver Rank 0 DOMSkillPersuader Rank 0 DOMSkillSlaver Rank 0 DOMSkillDeceiver Rank 0 DOMPlaceOriginFaction Rank 2 DOMJobOriginFaction Rank 0 DOMEmployerOriginFaction Rank 0 DOMTrainerOriginFaction Rank 0 DOMClassOriginFaction Rank 0 DOMTraitHonesty Rank 0 DOMTraitEmotionality Rank 90 DOMTraitExtraversion Rank 56 DOMTraitAgreeableness Rank 25 DOMTraitConscientiousness Rank 60 DOMTraitOpenness Rank 36 DOMFacetBoldness Rank 6 DOMFacetWilfulness Rank 62 DOMFacetSmartness Rank 54 DOMFacetSensuality Rank 87 DOMFacetToughness Rank 47 DOMFacetSubmissivity Rank 16 DOMNbBrainWashed Rank 0 DOMNbBroken Rank 0 DOMNbComfort Rank 0 DOMNbFlatter Rank 0 DOMNbInsult Rank 6 DOMNbOrgasm Rank 0 DOMNbPain Rank 0 DOMNbBondage Rank 0 DOMNbPraise Rank 0 DOMNbPromise Rank 0 DOMNbRape Rank 1 DOMNbDrug Rank 0 DOMNbSex Rank 1 DOMNbSexForMoney Rank 0 DOMNbSexWithOthers Rank 0 DOMNbKinkTrigger Rank 0 DOMNbShame Rank 14 DOMNbShock Rank 1 DOMNbThreat Rank 0 DOMNbToldoff Rank 0 DOMNbChatFeelings Rank 0 DOMNbChatPersonality Rank 0 DOMNbTrainee Rank 0 DOMNbTrainer Rank 0 DOMNbCapturedSlaves Rank 0 DOMNbSoldSlaves Rank 0 DOMNbBrokenSlaves Rank 0 DOMNbPlayerFling Rank 0 DOMNbPlayerChat Rank 0 DOMVirginVaginal Rank 0 DOMVirginOral Rank 2 DOMVirginAnal Rank 0 DOMVirginSame Rank 0 DOMVirginGangbang Rank 0 DOMShouldWearArmor Rank 0 DOMNoCloneFaction Rank 1 DOMFollowMode Rank 2 DOMWaitMode Rank 4 DOMHistoryFaction Rank 1 DOMHiddenKink0 Rank 51 DOMPunishmentReason0 Rank 6 DOMPunishmentReason1 Rank 18 DOMPunishmentReason2 Rank 13 DOMPunishmentReason3 Rank 7 DOMPunishmentReason4 Rank 16 DOMPunishmentReason5 Rank 4 DOMPunishmentReason6 Rank 21 DOMPunishmentReason7 Rank 25 DOMPraiseReason0 Rank 19 DOMPraiseReason1 Rank 7 DOMPraiseReason2 Rank 4 DOMPraiseReason3 Rank 21 DOMPraiseReason4 Rank 27 DOMPraiseReason5 Rank 55 DOMNoCleanCrimeFaction Rank 1 AND_ModestyFaction Rank 0 AND_TopModestyFaction Rank 0 AND_BottomModestyFaction Rank 0 AND_ShyWithMales Rank 1 AND_ShyWithFemales Rank 0 TDF_SlaveFaction Rank 0 TDF_SlaverFaction Rank 0 AND_BottomlessFaction Rank 1 AND_NudeActorFaction Rank 1 AND_ShowingAssFaction Rank 1 AND_ShowingBraFaction Rank 0 AND_ShowingChestFaction Rank 1 AND_ShowingGenitalsFaction Rank 1 AND_ShowingUnderwearFaction Rank 0 AND_ToplessFaction Rank 1 sla_Naked Rank 0 sla_Arousal Rank 99 SeverActions_ActivelyFollowing Rank 0 DOMBeingCaptured Rank -1 Edited March 20 by Fraying9981
深淵の神 Posted March 20 Posted March 20 (edited) 3 hours ago, Farsh-nuke said: Of course I still killed Drelas while trying to follow the actual DOM quest so I'm going to have to hope his being alive isn't that important. Hi, As far as I know, Drelas doesn't really matter since Kimli is going to stay in her place anyway and her dialogues work as if Drelas didn't exist. 3 hours ago, Farsh-nuke said: I can't keep them all in one place for computer processing reasons You can try using mods that add player homes with their own prisons, for example: https://www.nexusmods.com/skyrimspecialedition/mods/105737 I also collect a lot of slaves in my games; I like to see them as a kind of Pokémon game, Gotta Catch 'Em All! (Although to be frank I never understood the fanaticism for that thing. Always seemed like retard to me, even though it was contemporary with my childhood). I even look for the best follower mod appearances to transfer them to in-game NPCs that I already have on my must-slaves list. I don't enslave non-unique NPCs, only unique NPCs for me. Anyway, you can leave the slaves in a cell and they'll just stay there randomly idle. 3 hours ago, Farsh-nuke said: what I need to do to use DOM to enslave the dead. The mod includes a spell to enslave corpses, although I should clarify that it doesn't enslave zombies; it revives them and enslaves them as if they were alive. I have no idea of its exact location, but frankly, I never knew exactly where the mod's potions and spells were, so I use an ESP explorer mod. There are tons of those; just pick your poison. An example: https://www.nexusmods.com/skyrimspecialedition/mods/64653 Edited March 20 by 深淵の神
Fraying9981 Posted March 20 Posted March 20 Just now, 深淵の神 said: https://www.nexusmods.com/skyrimspecialedition/mods/105737 that one is decent, but filthy heritage is on another league. you should try it
深淵の神 Posted March 20 Posted March 20 2 hours ago, Fraying9981 said: that one is decent, but filthy heritage is on another league. you should try it But my brother in Sithis, the problem was 3 hours ago, Farsh-nuke said: computer processing reasons Having 50 slaves in the same cell can be a bit problematic for a modest rig. The other mod had separate cells for no more than 6-8 slaves, and they were well isolated by nice walls, preventing a saturation of complex textures on screen. Just saying. Nice tip tho.
Fraying9981 Posted March 20 Posted March 20 17 minutes ago, 深淵の神 said: But my brother in Sithis, the problem was Having 50 slaves in the same cell can be a bit problematic for a modest rig. The other mod had separate cells for no more than 6-8 slaves, and they were well isolated by nice walls, preventing a saturation of complex textures on screen. Just saying. Nice tip tho. interesting! I understand. i always wondered why dark additions feels so crammed. now i know. probably for performance reasons you mentioned.
TrollAutokill Posted March 20 Author Posted March 20 (edited) 4 hours ago, Farsh-nuke said: Though I am at a point where I'm wondering what the endgame is for the slaves I've trained. I don't want go get rid of them but I can't keep them all in one place for computer processing reasons Put them in bags, that's as minimal amount of processing power as they can get. I also still have DocClox girl in a jar on my bench. Soon you'll be able to put them on display on your shelf. Edited March 20 by TrollAutokill 2
Farsh-nuke Posted March 21 Posted March 21 5 hours ago, TrollAutokill said: Put them in bags, that's as minimal amount of processing power as they can get. I also still have DocClox girl in a jar on my bench. Soon you'll be able to put them on display on your shelf. By the way I've never dared check this myself in game. Can you put a bag with a slave in into a chest? I travel with Sofia (the mod added companion) and she has near infinite storage carry weight so it would be so easy to carry them on the go that way. Though I have found that tying them up in a public place and leaving them for extended periods is a great way to make the slaves more docile. And yes I love the idea of shrinking the slaves.
TrollAutokill Posted March 21 Author Posted March 21 6 hours ago, Farsh-nuke said: By the way I've never dared check this myself in game. Can you put a bag with a slave in into a chest? I travel with Sofia (the mod added companion) and she has near infinite storage carry weight so it would be so easy to carry them on the go that way. Though I have found that tying them up in a public place and leaving them for extended periods is a great way to make the slaves more docile. And yes I love the idea of shrinking the slaves. Bags are normal objects with a different display name. You can put them in containers as much as you want. Just don't disable the container.
Farsh-nuke Posted March 21 Posted March 21 4 hours ago, TrollAutokill said: Bags are normal objects with a different display name. You can put them in containers as much as you want. Just don't disable the container. Cheers for the clarification.
xxxamogusxxx Posted March 23 Posted March 23 So is the Ostim integration just meant to start a generic scene? Someone on nexus made an animation sequence resource for Ostim, would be nice to see it properly integrated.
CrazySloth Posted March 24 Posted March 24 On 3/14/2026 at 7:26 AM, TrollAutokill said: The slave cart will be revamped once I finished with aygas/HSH. That's HSH I believe. I need to check it. Nevermind, it was an issue with my Pandora output. The animations work fine. 1
TrollAutokill Posted March 24 Author Posted March 24 (edited) 16 hours ago, xxxamogusxxx said: So is the Ostim integration just meant to start a generic scene? Someone on nexus made an animation sequence resource for Ostim, would be nice to see it properly integrated. Unfortunately I have too much on my playe right now with AYGAS and HSH update. Edited March 24 by TrollAutokill
xxxamogusxxx Posted March 24 Posted March 24 (edited) 5 hours ago, TrollAutokill said: Unfortunately I have toouch on my playlte right now with AYGAS and HSH update. That's fine, but what about the lag during actions like inspect, some punish scenes that have custom animations? The game stutters heavily when the animations change and sometimes can even yeet me out of bounds when i'm inside an interior cell. At some point they even break where the slave stands idle and only my character does action, is there no fix other than disabling them in MCM? Edited March 24 by xxxamogusxxx
TrollAutokill Posted March 24 Author Posted March 24 (edited) 1 hour ago, xxxamogusxxx said: That's fine, but what about the lag during actions like inspect, some punish scenes that have custom animations? The game stutters heavily when the animations change and sometimes can even yeet me out of bounds when i'm inside an interior cell. At some point they even break where the slave stands idle and only my character does action, is there no fix other than disabling them in MCM? Most scenes come as dual animations. That's one animation for each actor and processed independently. Native Skyrim animations like kills and hug are paired, that's one animation for two actors. Our animators have many talent but implementing paired animations is much harder. DOM has to rely on dual animations and it comes with a few caveats. One of them is an actor can be forbidden to animate because their status doesn't allow it. Another is physics collisions might force move actors and misalign them. The rule is to try to have enough space around before starting dual animations (Sexlab, OStim or DOM's). DOM uses Sexlab functions to realign actors, if you only have OStim it might fail to do so. Lastly Skyrim only gives a certain amount of CPU time to papyrus scripts, to avoid engine lag. Animations started from scripts (all dual animations) might get randomly delayed. Paired animations do not suffer from these. Edited March 24 by TrollAutokill
RP_Master Posted March 24 Posted March 24 (edited) Love this mod, but since I reinstalled my LO awhile ago, I can't get the option to sell my slaves. Sure it's because I have too many mods running which have lines for the dialogue menu with NPCs. ... Is there a command to get the dialogue option to sell slaves, as a workaround? Everything else works fine, with 600+ mods so don't really want to restart. Any help appreciated Edited March 24 by RP_Master Typo
a_random_user Posted March 24 Posted March 24 3 hours ago, RP_Master said: Love this mod, but since I reinstalled my LO awhile ago, I can't get the option to sell my slaves. Sure it's because I have too many mods running which have lines for the dialogue menu with NPCs. ... Is there a command to get the dialogue option to sell slaves, as a workaround? Everything else works fine, with 600+ mods so don't really want to restart. Any help appreciated DOM by itself does not have an option for selling slaves. There are several addons that add that ability, which one are you using? AYGAS, HSH, Fellglow slave camp, Enthralled? 1
RP_Master Posted March 25 Posted March 25 20 hours ago, a_random_user said: DOM by itself does not have an option for selling slaves. There are several addons that add that ability, which one are you using? AYGAS, HSH, Fellglow slave camp, Enthralled? Ah OK thanks. It will be AYGAS. I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine. Maybe they are connected
Coom Nation Posted March 25 Posted March 25 1 hour ago, RP_Master said: I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine Were you trying to sell unique slave? Only generic ones can be sold in Fellglow camp. 1
tonitrulupus Posted March 26 Posted March 26 @a_random_user Don't know if you seen the update, they have skyui 6 out
nailkaiser Posted March 26 Posted March 26 (edited) On 3/25/2026 at 1:58 PM, RP_Master said: Ah OK thanks. It will be AYGAS. I use Fellglow slave camp too, but had an issue I thought was separate, where I didn't get the dialogue from the slaver when standing on the spot in Fellglow mine. Maybe they are connected dont use AYGAS with DOM right now it's very buggy 1.Once you sold enough slaves in town it trigger an event that spawn slaver master public auction, among the slaves there sometime will be an invincible bandit that is hostile and it trigger the entire town to goes into a frenzy trying to kill him, but because he is invincible the process keep goes on repeat.There suppose to be an option to turn off the event in mcm menu, but for some reason it still happen i tested this with so many repeated playthrough at Dawnstar. 2.The slaves you sold to the npc that walking around can still turn hostile if a fight erupt and they get hit by stray arrow by guards or something similar ect. which in turn it cause all the other slaves in that town also turn hostile, once they are killed the bodies doesnt even removed properly by the game, i even try some of the remove dead body mod cant set them on fire or anything, in other words it going to create major bloats to your game Edited March 26 by nailkaiser 1
TrollAutokill Posted March 27 Author Posted March 27 (edited) 21 hours ago, nailkaiser said: dont use AYGAS with DOM right now it's very buggy 1.Once you sold enough slaves in town it trigger an event that spawn slaver master public auction, among the slaves there sometime will be an invincible bandit that is hostile and it trigger the entire town to goes into a frenzy trying to kill him, but because he is invincible the process keep goes on repeat.There suppose to be an option to turn off the event in mcm menu, but for some reason it still happen i tested this with so many repeated playthrough at Dawnstar. Thanks I will try to fix that, probably aggression level is not properly set to 0. 21 hours ago, nailkaiser said: 2.The slaves you sold to the npc that walking around can still turn hostile if a fight erupt and they get hit by stray arrow by guards or something similar ect. which in turn it cause all the other slaves in that town also turn hostile, once they are killed the bodies doesnt even removed properly by the game, i even try some of the remove dead body mod cant set them on fire or anything, in other words it going to create major bloats to your game That sounds like a slave rebellion, very Spartacus vibe. Actually it's because they are faction allies and run to help each other. I could probably fix that with a change to their assistance level. Edited March 27 by TrollAutokill 1
nailkaiser Posted March 28 Posted March 28 (edited) 6 hours ago, TrollAutokill said: Thanks I will try to fix that, probably aggression level is not properly set to 0. That sounds like a slave rebellion, very Spartacus vibe. Actually it's because they are faction allies and run to help each other. I could probably fix that with a change to their assistance level. yeh i actually enjoy seeing the slaves fighting the entire town but the main problem is the slave dead bodies refusing to despawn afterward. I know someone told me i could do disable and set for delete from console command, but i worried that might also affect their in game world counterpart. Edited March 28 by nailkaiser
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