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Posted

This might have been reported already, but I get strange behaviour when using DOM dialogue with a follower at relationship rank 4. A bunch of the 'tie up' options i.e the ones that add DD devices (wrist rope, armbinder etc) don't work when selected and starting ostim sex scenes doesn't work either (the sexlab ones work fine). Once the character is properly enslaved all of the above works as expected. Happy to elaborate/do further testing if required.

 

Since I was giving the 'enslave lover' route a shot a bit of personal feedback. I think it would be preferble if getting a lover to willingly become a slave was harder but they instantly start at 'in love' once this is accomplished. It felt kind of weird that I was able to get my lover to willingly do all this kinky stuff and then once she voluntary became a slave there was an immediate switch to her being afraid/shocked etc.

Posted (edited)

DOM 7.10.5 is out. I finally found what was wrong in previous 7.10.x. Thanks to @natybs @crazymango54 @Coom Nation and others for the help in hunting down this nasty "bug".

 

  • Corrected wrong packaging of DOM_Core script.
  • Corrected attempt to restore HSH mines before quest was even started.

 

Upload in progress or see my patreon because LL is stalling at 88% for me right now.

Edited by TrollAutokill
Posted (edited)
On 10/12/2025 at 12:12 AM, LeonardoGarr said:

I tested the new version — the mod is really good! The only issue is that sometimes the audio doesn’t match the NPC’s emotional state, and there are occasional audio problems, like the sound stopping completely. One suggestion would be to add a compatibility patch for this huge mod: Conquest of Skyrim (which lets you become the King of Skyrim):
https://www.nexusmods.com/skyrimspecialedition/mods/65628 

Unfortunately these are the current limitations of xVAsynth. 

 

As for Conquest of Skyrim, why would you need a patch? Do you see any interfacing being needed and where?

Edited by TrollAutokill
Posted
11 minutes ago, TrollAutokill said:

As for Conquest of Skyrim, why would you need a patch? Do you see any interfacing being needed and where?

I'm not OP but I also use that mod sometimes and can speak to why a patch would be really cool. Basically the mod allows you to recruit an army and conquer territory as a third faction in the Civil War. When you win battles, you get a number of captives at the end. The captives are actual NPCs from the faction you were fighting, and you can send them to any of your controlled territories. From there, you can ransom them for money, execute them, or just release them. If you control an actual town or city, you can arrest anyone and put them in jail, and then you can release or execute them too. You can also raid the minor towns with your army and capture citizens that way, then you have the same options for them as well. Lastly, you can sit at your throne and listen to criminals and decide their sentence, the options are jail for life, jail for a week, execution, or a fine. 

 

In all of those cases, it would be great if you could choose enslavement as a sentence, letting you enslave any citizen in your controlled territory, enslave captives captured in war, enslave criminals, or enslave captured citizens from towns you raided. Most of the options are done through dialogue, so I imagine you could just add an option to the dialogue topics for the different types of captives to enslave them into DOM. One thing I noticed when I tried to use this mod with DOM right now is that if I enslave a captive directly using the abduct hotkey, they don't get taken out of the mod's captive system and still show up in the prisoner count. So I have to release them, then chase them down and grab them before they are able to exit the throne room.

 

I'm happy to test anything you might want to put out for this, or discuss further if I can answer any questions for you. It would fit very well with the mod as it is, and the developer has disappeared so there probably won't be any new versions meaning if you made a patch it wouldn't need constant maintenance. 

Posted
11 hours ago, sidfu1 said:

for DD issues it is due to the slave equip settings, take and disable the instant equip items should fix the issue.

This may indeed work in most cases.However, I noticed that even when performing this operation, some ZAZ devices are directly replaced with ropes (such as iron cuffs).

Posted
1 hour ago, crazymango54 said:

I'm not OP but I also use that mod sometimes and can speak to why a patch would be really cool. Basically the mod allows you to recruit an army and conquer territory as a third faction in the Civil War. When you win battles, you get a number of captives at the end. The captives are actual NPCs from the faction you were fighting, and you can send them to any of your controlled territories. From there, you can ransom them for money, execute them, or just release them. If you control an actual town or city, you can arrest anyone and put them in jail, and then you can release or execute them too. You can also raid the minor towns with your army and capture citizens that way, then you have the same options for them as well. Lastly, you can sit at your throne and listen to criminals and decide their sentence, the options are jail for life, jail for a week, execution, or a fine. 

 

In all of those cases, it would be great if you could choose enslavement as a sentence, letting you enslave any citizen in your controlled territory, enslave captives captured in war, enslave criminals, or enslave captured citizens from towns you raided. Most of the options are done through dialogue, so I imagine you could just add an option to the dialogue topics for the different types of captives to enslave them into DOM. One thing I noticed when I tried to use this mod with DOM right now is that if I enslave a captive directly using the abduct hotkey, they don't get taken out of the mod's captive system and still show up in the prisoner count. So I have to release them, then chase them down and grab them before they are able to exit the throne room.

 

I'm happy to test anything you might want to put out for this, or discuss further if I can answer any questions for you. It would fit very well with the mod as it is, and the developer has disappeared so there probably won't be any new versions meaning if you made a patch it wouldn't need constant maintenance. 

Just FYI< conquest of skyrim is very buggy and the mod author has discontinued it. 

Posted
1 hour ago, crazymango54 said:

I'm not OP but I also use that mod sometimes and can speak to why a patch would be really cool. Basically the mod allows you to recruit an army and conquer territory as a third faction in the Civil War. When you win battles, you get a number of captives at the end. The captives are actual NPCs from the faction you were fighting, and you can send them to any of your controlled territories. From there, you can ransom them for money, execute them, or just release them. If you control an actual town or city, you can arrest anyone and put them in jail, and then you can release or execute them too. You can also raid the minor towns with your army and capture citizens that way, then you have the same options for them as well. Lastly, you can sit at your throne and listen to criminals and decide their sentence, the options are jail for life, jail for a week, execution, or a fine. 

 

In all of those cases, it would be great if you could choose enslavement as a sentence, letting you enslave any citizen in your controlled territory, enslave captives captured in war, enslave criminals, or enslave captured citizens from towns you raided. Most of the options are done through dialogue, so I imagine you could just add an option to the dialogue topics for the different types of captives to enslave them into DOM. One thing I noticed when I tried to use this mod with DOM right now is that if I enslave a captive directly using the abduct hotkey, they don't get taken out of the mod's captive system and still show up in the prisoner count. So I have to release them, then chase them down and grab them before they are able to exit the throne room.

 

I'm happy to test anything you might want to put out for this, or discuss further if I can answer any questions for you. It would fit very well with the mod as it is, and the developer has disappeared so there probably won't be any new versions meaning if you made a patch it wouldn't need constant maintenance. 

I think this mod doesn't need a patch for DLC size mods yet. Should just finnish all core and additional like HSH/AYGAS function first then try to patch other big mod later

Posted (edited)
1 hour ago, Zoltar said:

any idea how to delete my horse from the DOM system? every time I jump on my horse the DOM dialog will pop up

Hihi. How did you do that? You should be able to free it from the dialogue "Let's have a serious chat" or from the MCM slave list.

Edited by TrollAutokill
Posted
25 minutes ago, TrollAutokill said:

Hihi. How did you do that? You should be able to free it from the dialogue "Let's have a serious chat" or from the MCM slave list.

its a horse from the Wild horse creation mod, I'm using it because unlike vanilla horses its essential and runs from my foes, so its a little more convenient than regular vanilla horse, but it has to be tamed first and when I tried to tame the wild horse, the DOM abduct window popped up and the horse was added to the DOM MCM slave list, from which I then deleted it, but every time I mount the horse now, the dialog pops up again. then I tried to tame another wild horse (there are a few in the wilderness) and the same thing happened again. I'm not using horses very often so this doesn't bother me that much but I suspect this may be some incompability with WIld Horse creation and this mod

Posted (edited)
1 hour ago, Zoltar said:

its a horse from the Wild horse creation mod, I'm using it because unlike vanilla horses its essential and runs from my foes, so its a little more convenient than regular vanilla horse, but it has to be tamed first and when I tried to tame the wild horse, the DOM abduct window popped up and the horse was added to the DOM MCM slave list, from which I then deleted it, but every time I mount the horse now, the dialog pops up again. then I tried to tame another wild horse (there are a few in the wilderness) and the same thing happened again. I'm not using horses very often so this doesn't bother me that much but I suspect this may be some incompability with WIld Horse creation and this mod

Probably. You can try adding the horse to DOMActorExcludedFaction with the console before interacting with them. It will force DOM to ignore them.

 

There is also a dialogue excluded faction if that's not enough.

Edited by TrollAutokill
Posted
2 hours ago, Zoltar said:

its a horse from the Wild horse creation mod, I'm using it because unlike vanilla horses its essential and runs from my foes, so its a little more convenient than regular vanilla horse, but it has to be tamed first and when I tried to tame the wild horse, the DOM abduct window popped up and the horse was added to the DOM MCM slave list, from which I then deleted it, but every time I mount the horse now, the dialog pops up again. then I tried to tame another wild horse (there are a few in the wilderness) and the same thing happened again. I'm not using horses very often so this doesn't bother me that much but I suspect this may be some incompability with WIld Horse creation and this mod

If you have a way to check the hit points, 30 and below you will get the Dom pop up window, it is possible the horse is falling in that range, that is if you get the message recruit or  abduct in a pop up when you try to talk to them. Default is like 30HP or 30% that is one possibility as well.

Posted (edited)
20 hours ago, sidfu1 said:

for DD issues it is due to the slave equip settings, take and disable the instant equip items should fix the issue.

 

 @TrollAutokill - you liked that so I assume you thought it might help

 

Did That -  ie revised MCM setting to fit - see pic

 

Fresh, New, bandit.....  via Screen Box selection..........  Abduction (health based)

 

Subsequent Dialogue Choices

 

- you will start your like naked

- you'll do as I tell you

- you'll wear what I say

 

Added 

 

NINI Asylum clothed with DD capability

ZAZ Leather Gag

 

What happened

 

Gag applied OK

Clothes worn OK

BUT

DOM Armbinder ALSO equipped 

hands didn't disappear from sides 

Fur Hat worn

Fur Shoes worn

 

....and then the bandit became totally unresponsive - appeared in Mod MCM, status 'scared' - but no dialogue, and neither 'K' key, nor MCM click on 'fix etc' would sort her

 

CONSOLE PICS show 

- settings

- Equipment, slots, and  source

 

I really hate being a PITA, but any other ideas as to how to stop this?

 

EDIT: Looking further, the DD item is attached to the BODY (prob slot 72?) but your armbinder is going to slot 59, so if they are going to fdifferent places, would that account for the issue?  Is your's based on the ZAZ one?  it looks like the ZAZ one 🤔 

 

SkyrimSE2025-10-1400-20-25-34.jpg.c3975b77ab0458c6ce27d9c788b2559e.jpg

 

SkyrimSE 2025-10-14 00-18-13-11.jpg

SkyrimSE 2025-10-14 00-21-57-18.jpg

Edited by DonQuiWho
Posted (edited)

i jsut noticed once i reinstalled HSH AYGAS and DOM 7.10.4 the HSH quest doesnt seem to start/. thew dialog quits out after a few lines talking to Pardo to start the quest. console command cause the quest to advance but it wont register the slaves i captured. i cant seem to sell them to the mines eather, there is no dialog option for it. 

I do have the DOM version of HSH

Also AYGAS wont sell them, dialog is present and completes the way its supposed to for DOM slaves, but then transaction does not occur. 

Edited by natybs
Posted
58 minutes ago, natybs said:

i jsut noticed once i reinstalled HSH AYGAS and DOM 7.10.4 the HSH quest doesnt seem to start/. thew dialog quits out after a few lines talking to Pardo to start the quest. console command cause the quest to advance but it wont register the slaves i captured. i cant seem to sell them to the mines eather, there is no dialog option for it. 

I do have the DOM version of HSH

Also AYGAS wont sell them, dialog is present and completes the way its supposed to for DOM slaves, but then transaction does not occur. 

Did you install first HSH/AYGAS (without DOM patches) and second DOM (with AYGAS and DOM patches) ?

Posted
26 minutes ago, TrollAutokill said:

Did you install first HSH/AYGAS (without DOM patches) and second DOM (with AYGAS and DOM patches) ?

ok, so i reinstalled HSH and AYGAS, AYGAS is working fine, i can sell DOM slaves, but not all npcs have the dialog, i guess it wont show up if they are not interested. 

But HSH the mines are not working and neither is the quest. i will try with a new save. 

 

Posted
45 minutes ago, natybs said:

ok, so i reinstalled HSH and AYGAS, AYGAS is working fine, i can sell DOM slaves, but not all npcs have the dialog, i guess it wont show up if they are not interested. 

But HSH the mines are not working and neither is the quest. i will try with a new save. 

 

reinstalling them seemed to fix it, but the AYGAS dialog is not present on most npcs when i have a slave following me, only on a few of them. 

Posted
27 minutes ago, natybs said:

reinstalling them seemed to fix it, but the AYGAS dialog is not present on most npcs when i have a slave following me, only on a few of them. 

 

@TrollAutokill

 

 

I see this too.  Are there specific levels that slaves need to be trained to for the AYGAS sales dialogue to appear.  In my 2 current developing games, one as a male player and one as a female player, I've been able to sell whores to innkeepers, but nothing to anyone else

 

3 hours ago, TrollAutokill said:

Yes. But you're saying it appeared in the inventory without you asking for it?

 

Yep.  Completely unasked.  Think that was also what one of the others was saying in their query about this upthread.  Might it just be possible to have a toggle so that those of us who don't want DOM's inbuilt restraints can switch them 'off' and use our own?  Appreciate that might mess up your 'kinks' haandling etc but, TBH, I have never opened a slave's diary to look at it's current emotional state, as all I'm trying to do is train, and then sell, the errant Fem NPC populace for the carnal enjoyment of the Male NPC population.  Obviously, you're not doing all of this for an audience of 1, but would a 'DOM restraint' 'OFF switch' screw up too much else to be feasible?

 

And thanks for all of this.  It really is appreciated

 

DQW

Posted
58 minutes ago, DonQuiWho said:

 

@TrollAutokill

 

 

I see this too.  Are there specific levels that slaves need to be trained to for the AYGAS sales dialogue to appear.  In my 2 current developing games, one as a male player and one as a female player, I've been able to sell whores to innkeepers, but nothing to anyone else

 

 

Yep.  Completely unasked.  Think that was also what one of the others was saying in their query about this upthread.  Might it just be possible to have a toggle so that those of us who don't want DOM's inbuilt restraints can switch them 'off' and use our own?  Appreciate that might mess up your 'kinks' haandling etc but, TBH, I have never opened a slave's diary to look at it's current emotional state, as all I'm trying to do is train, and then sell, the errant Fem NPC populace for the carnal enjoyment of the Male NPC population.  Obviously, you're not doing all of this for an audience of 1, but would a 'DOM restraint' 'OFF switch' screw up too much else to be feasible?

 

And thanks for all of this.  It really is appreciated

 

DQW

DOM provides default restraints. I could make a JSON file to edit with your own choice. But that's not my top priority now and I can't just do something for all possible restraints to be proposed.

 

Now if you just put them in their inventory Zaz and DD restraints should be recognized.

 

Main problem with DD is there are more than 1 form for 1 restraint (one to appear in inventory, one with scripts attached, ...) and it's not clear to me how to handle those.

Posted
42 minutes ago, TrollAutokill said:

DOM provides default restraints. I could make a JSON file to edit with your own choice. But that's not my top priority now and I can't just do something for all possible restraints to be proposed.

 

Now if you just put them in their inventory Zaz and DD restraints should be recognized.

 

Main problem with DD is there are more than 1 form for 1 restraint (one to appear in inventory, one with scripts attached, ...) and it's not clear to me how to handle those.

 

Thanks for the, as ever, quick reply

 

Fair enough on the DD issue.  It's primarily a visual irritation - at least as far as I can see (dreadful pun fully intended).  If you can find some way of dealing with it eventually, and there are some clever ppl out there who might have more clue than me as to what might help you on that, fine 

 

On the AYGAS sale point, is this still something waiting on your AYGAS updates, or are there currently preconditions?  And would it maybe help if I transferred the sale candidates to HSH and tried to sell them from there, rather than directly from DOM?

 

DQW

   

Posted (edited)
3 hours ago, Coom Nation said:

Is the new update only avaliable on patreon? I don't see it in the downloads section.

I somehow managed to break the updates on the LL page. I guess it will be fixed soon.

 

Meanwhile it's available on Patreon. You will need to be a member, and this is mandatory to protect underaged users. There is a free membership, emotional support is as much welcome as financial support.

Edited by TrollAutokill

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