TrollAutokill Posted October 11, 2025 Author Posted October 11, 2025 3 hours ago, natybs said: i just tryed this and useing the console to addfact DOMIsWalkingOnFour 1 worked for me for a slave. it also ddint show up as a punishment option but it seem the slave in question obayed the command, she has 97 submission so she probobly will obay most times by now. Try 7.10.2 it's on Patreon and only to test this bug. I am not able to reproduce the problem so a papyrus log with the DOM verbose debug option would be great.
Zoltar Posted October 11, 2025 Posted October 11, 2025 (edited) When talking to slave: let's have a serious chat - enjoying your slave life? - "I never had oral or anal sex, I'm a virgin" This dialog/window does not seem to register Ostim scenes EDIT also How are you feeling exactly slave? - oral/vaginal/anal training does not register Ostim scenes Edited October 11, 2025 by Zoltar
TrollAutokill Posted October 11, 2025 Author Posted October 11, 2025 1 hour ago, Zoltar said: When talking to slave: let's have a serious chat - enjoying your slave life? - "I never had oral or anal sex, I'm a virgin" This dialog/window does not seem to register Ostim scenes EDIT also How are you feeling exactly slave? - oral/vaginal/anal training does not register Ostim scenes How did you start the ostim scene? If through Ostim, there is no event to register, so there is no way to know it happened for DOM. If through DOM's dialogue it's different, training should register and for the virgin status I need to take a closer look at the code.
Zoltar Posted October 11, 2025 Posted October 11, 2025 (edited) 12 minutes ago, TrollAutokill said: How did you start the ostim scene? If through Ostim, there is no event to register, so there is no way to know it happened for DOM. If through DOM's dialogue it's different, training should register and for the virgin status I need to take a closer look at the code. with slave dialogue - come here slave - honour your master slave - you deserve a punishment / earned a reward [OStim] I have both SexLab and Ostim installed, when I start a SexLab scene, it will register Edited October 11, 2025 by Zoltar 1
crazymango54 Posted October 11, 2025 Posted October 11, 2025 4 hours ago, TrollAutokill said: Try 7.10.2 it's on Patreon and only to test this bug. I am not able to reproduce the problem so a papyrus log with the DOM verbose debug option would be great. I tried it and couldn't get it to work with the wheel menu but using addfac did work. Attached is a papyrus log, let me know if that is helpful. Papyrus.0.log Papyrus.0.log
TrollAutokill Posted October 11, 2025 Author Posted October 11, 2025 50 minutes ago, crazymango54 said: I tried it and couldn't get it to work with the wheel menu but using addfac did work. Attached is a papyrus log, let me know if that is helpful. Papyrus.0.log Papyrus.0.log 167.67 kB · 0 downloads You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None. Which DOM version is that and what was the version used by this saved game?
crazymango54 Posted October 11, 2025 Posted October 11, 2025 13 minutes ago, TrollAutokill said: You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None. Which DOM version is that and what was the version used by this saved game? This was on the Patreon version you just uploaded. The only other version used on this game was the first 7.10 version from a day or two ago.
crazymango54 Posted October 11, 2025 Posted October 11, 2025 24 minutes ago, TrollAutokill said: You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None. Which DOM version is that and what was the version used by this saved game? Here's another log on a new game, Patreon version again. Papyrus.0.log
TrollAutokill Posted October 11, 2025 Author Posted October 11, 2025 (edited) 27 minutes ago, crazymango54 said: Here's another log on a new game, Patreon version again. Papyrus.0.log 393.88 kB · 0 downloads Did you use a clean save for the new game? Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab? I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl? What's PqMain mod? It's throwing a lot of errors and slowing down papyrus? Edited October 11, 2025 by TrollAutokill
crazymango54 Posted October 11, 2025 Posted October 11, 2025 1 hour ago, TrollAutokill said: Did you use a clean save for the new game? Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab? I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl? What's PqMain mod? It's throwing a lot of errors and slowing down papyrus? No it wasn't a clean save, it was my regular mod setup which does have a lot of mods so there might be an incompatibility somewhere. Total active plugins are 469 including esm, esp, and esl. I'll try with verbose later today and report back. PqMain is Enthralled, for these tests I have been running to Whiterun jail and buying a slave there since it's a quick and easy way to grab one right at the start, it could be an issue with that I guess. What sort of errors are there? CC: @a_random_user 1
SkyrimOptimized Posted October 11, 2025 Posted October 11, 2025 I tested the new version — the mod is really good! The only issue is that sometimes the audio doesn’t match the NPC’s emotional state, and there are occasional audio problems, like the sound stopping completely. One suggestion would be to add a compatibility patch for this huge mod: Conquest of Skyrim (which lets you become the King of Skyrim): https://www.nexusmods.com/skyrimspecialedition/mods/65628 1
crazymango54 Posted October 11, 2025 Posted October 11, 2025 Alright here's a new verbose log. I started a new game, coc to Fort Greymoor, abducted a bandit. She accepted the command to walk on all 4's immediately, but it still didn't work. Enthralled was not involved this time, not sure if it still throws errors anyway though. Papyrus.0.log
EinePerson Posted October 11, 2025 Posted October 11, 2025 14 hours ago, Luka9470 said: Finally! By entering ‘addfac DOMIsWalkingOnFour 1’ via the console, I've finally achieved the crawling animation,perhaps this might offer you some inspiration when working on fixes for the next version. However, there appear to be some issues remaining, such as the character standing up when idle in place, and the sprinting animation does not seem to have been replaced either. Additionally, dialogue commands and wheelmenu cannot change the current state; In other words, you can only stop crawling by removing factions through the console. Having similar issues with animations not being replaced specifically when the npc is turning/changing directions. Part of the OAR log: animations being replaced: [2025-10-12 00:18:34.895] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_WalkForwardLeft.hkx" (Project: DefaultFemale, Clip: MT_WalkForwardLeftSlow) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_walkforwardleft.hkx) animations not being replaced: [2025-10-12 00:18:35.189] [info] [12080] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360) - original (mt_turnleft360.hkx) [2025-10-12 00:18:35.418] [info] [12080] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360_Slow) - original (mt_turnleft360.hkx) animations being replaced again: [2025-10-12 00:18:35.451] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\MT_TurnLeft60.hkx" (Project: DefaultFemale, Clip: MT_TurnLeft60) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\mt_turnleft60.hkx) 1
EinePerson Posted October 11, 2025 Posted October 11, 2025 NPCs also stand up starting to sprint: [2025-10-12 00:46:06.918] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_RunForwardLeft.hkx" (Project: DefaultFemale, Clip: MT_RunForwardLeft) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_runforwardleft.hkx) [2025-10-12 00:46:07.212] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "animations\male\MT_SprintForward.hkx" (Project: DefaultFemale, Clip: MT_SprintForward) - original (female\mt_sprintforward.hkx) [2025-10-12 00:46:07.212] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_WalkForwardRight.hkx" (Project: DefaultFemale, Clip: MT_WalkForwardRightSlow) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_walkforwardright.hkx) Also i did more tests and had a closer look at the logs. I believe that all turn left or turn right animations higher than 90 are not being replaced: [2025-10-12 00:46:38.459] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\male\NPC_TurnRight90.hkx" (Project: DefaultFemale, Clip: NPC_TurnRight90) - original (female\npc_turnright90.hkx) [2025-10-12 00:36:01.081] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\male\NPC_TurnLeft90.hkx" (Project: DefaultFemale, Clip: NPC_TurnLeft90) - original (female\npc_turnleft90.hkx) [2025-10-12 00:35:36.634] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnRight360.HKX" (Project: DefaultFemale, Clip: MT_TurnRight360) - original (mt_turnright360.hkx) [2025-10-12 00:35:57.615] [info] [13540] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360_Slow) - original (mt_turnleft360.hkx) 1
a_random_user Posted October 11, 2025 Posted October 11, 2025 53 minutes ago, crazymango54 said: 2 hours ago, TrollAutokill said: Did you use a clean save for the new game? Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab? I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl? What's PqMain mod? It's throwing a lot of errors and slowing down papyrus? No it wasn't a clean save, it was my regular mod setup which does have a lot of mods so there might be an incompatibility somewhere. Total active plugins are 469 including esm, esp, and esl. I'll try with verbose later today and report back. PqMain is Enthralled, for these tests I have been running to Whiterun jail and buying a slave there since it's a quick and easy way to grab one right at the start, it could be an issue with that I guess. What sort of errors are there? CC: @a_random_user I think I know what the problem with PqMain is. All those errors are that a setFactionRank() has None as input. When I made a version without PAH as a hard dependency, the PAH training faction Properties were set unassigned, but I forgot to modify the code to skip assigning them. As a result, every time that an Enthralled NPC is spawned, the game will try to assign both PAH and DOM faction, but all PAH factions are None, which results in an error. This only happens once per NPC per game, but the jails produce 4-5 NPC at a time. I can modify the code to only assign factions of the system that's installed. It will clean up the error log, and maybe gain some speed. 3
TrollAutokill Posted October 12, 2025 Author Posted October 12, 2025 (edited) 1 hour ago, crazymango54 said: Alright here's a new verbose log. I started a new game, coc to Fort Greymoor, abducted a bandit. She accepted the command to walk on all 4's immediately, but it still didn't work. Enthralled was not involved this time, not sure if it still throws errors anyway though. Papyrus.0.log 354.42 kB · 0 downloads Did you forget to save and reload before getting your first slave? All those errors could be because most mods are expecting an OnLoadGame event to finish initialization. Edited October 12, 2025 by TrollAutokill
crazymango54 Posted October 12, 2025 Posted October 12, 2025 34 minutes ago, TrollAutokill said: Did you forget to save and reload before getting your first slave? All those errors could be because most mods are expecting an OnLoadGame event to finish initialization. I just tried that, same thing, the faction isn't getting applied.
TrollAutokill Posted October 12, 2025 Author Posted October 12, 2025 33 minutes ago, crazymango54 said: I just tried that, same thing, the faction isn't getting applied. Do you have the log?
crazymango54 Posted October 12, 2025 Posted October 12, 2025 1 hour ago, TrollAutokill said: Do you have the log? Here you go. In this one I loaded the game, Sexlab installed itself so I let that finish, then I saved, loaded the new save, captured a bandit, told her to walk on all fours, she accepted, animations didn't change, then I saved again and closed the game. Checking OAR shows that the faction condition is never met. Papyrus.0.log
Draego Posted October 12, 2025 Posted October 12, 2025 So I did tried the latest version and I found that the maid animation don't work like sweeping with broom instead they just stand there not moving and also dance animation are not working. 1 more thing is when you tranfer slave from hsh to Dom then in order menu the "order to" option is missing but if you tie up slave and the untie them then the option "order to" appears again. 1
TrollAutokill Posted October 12, 2025 Author Posted October 12, 2025 5 hours ago, crazymango54 said: Here you go. In this one I loaded the game, Sexlab installed itself so I let that finish, then I saved, loaded the new save, captured a bandit, told her to walk on all fours, she accepted, animations didn't change, then I saved again and closed the game. Checking OAR shows that the faction condition is never met. Papyrus.0.logUnavailable Ok, I will add another brute force faction fix. But this is really weird. Are you sure you don't have too many mods? How many ESM+esp exactly? What's the last mod number before the ESLs start with FExxxx?
TrollAutokill Posted October 12, 2025 Author Posted October 12, 2025 1 hour ago, Draego said: So I did tried the latest version and I found that the maid animation don't work like sweeping with broom instead they just stand there not moving and also dance animation are not working. 1 more thing is when you tranfer slave from hsh to Dom then in order menu the "order to" option is missing but if you tie up slave and the untie them then the option "order to" appears again. Thanks for the report I will check that.
TrollAutokill Posted October 12, 2025 Author Posted October 12, 2025 2 hours ago, TrollAutokill said: Ok, I will add another brute force faction fix. But this is really weird. Are you sure you don't have too many mods? How many ESM+esp exactly? What's the last mod number before the ESLs start with FExxxx? I made a version. 7.10.3 just for you, available on Patreon. To be tested with verbose debug mode on and post a papyrus log here.
mjonilr Posted October 12, 2025 Posted October 12, 2025 which crawl on four animation is recommended with the new DoM version? there are quite a few, some OAR some not
Zoltar Posted October 12, 2025 Posted October 12, 2025 if I enslave Arcadia, will she give me free alchemy lessons? 🤔
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now