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Posted
3 hours ago, natybs said:

i just tryed this and useing the console to addfact DOMIsWalkingOnFour 1 worked for me for a slave. it also ddint show up as a punishment option but it seem the slave in question obayed the command, she has 97 submission so she probobly will obay most times by now. 

Try 7.10.2 it's on Patreon and only to test this bug. I am not able to reproduce the problem so a papyrus log with the DOM verbose debug option would be great.

Posted (edited)
When talking to slave: let's have a serious chat - enjoying your slave life? - "I never had oral or anal sex, I'm a virgin"
This dialog/window does not seem to register Ostim scenes 
EDIT also How are you feeling exactly slave? - oral/vaginal/anal training does not register Ostim scenes
Edited by Zoltar
Posted
1 hour ago, Zoltar said:
When talking to slave: let's have a serious chat - enjoying your slave life? - "I never had oral or anal sex, I'm a virgin"
This dialog/window does not seem to register Ostim scenes 
EDIT also How are you feeling exactly slave? - oral/vaginal/anal training does not register Ostim scenes

How did you start the ostim scene?

 

If through Ostim, there is no event to register, so there is no way to know it happened for DOM.

 

If through DOM's dialogue it's different, training should register and for the virgin status I need to take a closer look at the code.

Posted (edited)
12 minutes ago, TrollAutokill said:

How did you start the ostim scene?

 

If through Ostim, there is no event to register, so there is no way to know it happened for DOM.

 

If through DOM's dialogue it's different, training should register and for the virgin status I need to take a closer look at the code.

with slave dialogue - come here slave - honour your master slave - you deserve a punishment / earned a reward [OStim]

I have both SexLab and Ostim installed, when I start a SexLab scene, it will register

Edited by Zoltar
Posted
4 hours ago, TrollAutokill said:

Try 7.10.2 it's on Patreon and only to test this bug. I am not able to reproduce the problem so a papyrus log with the DOM verbose debug option would be great.

I tried it and couldn't get it to work with the wheel menu but using addfac did work. Attached is a papyrus log, let me know if that is helpful.

 

Papyrus.0.log

Papyrus.0.log

Posted
50 minutes ago, crazymango54 said:

I tried it and couldn't get it to work with the wheel menu but using addfac did work. Attached is a papyrus log, let me know if that is helpful.

 

Papyrus.0.log

Papyrus.0.log 167.67 kB · 0 downloads

You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None.

 

Which DOM version  is that and what was the version used by this saved game?

Posted
13 minutes ago, TrollAutokill said:

You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None.

 

Which DOM version  is that and what was the version used by this saved game?

This was on the Patreon version you just uploaded. The only other version used on this game was the first 7.10 version from a day or two ago.

Posted
24 minutes ago, TrollAutokill said:

You have no slaves being recovered, the DOM animator is not being started and the factions are all set to None.

 

Which DOM version  is that and what was the version used by this saved game?

Here's another log on a new game, Patreon version again.

 

Papyrus.0.log

Posted (edited)
27 minutes ago, crazymango54 said:

Here's another log on a new game, Patreon version again.

 

Papyrus.0.log 393.88 kB · 0 downloads

Did you use a clean save for the new game?

 

Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab?

 

I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl?

 

What's PqMain mod? It's throwing a lot of errors and slowing down papyrus?

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Did you use a clean save for the new game?

 

Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab?

 

I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl?

 

What's PqMain mod? It's throwing a lot of errors and slowing down papyrus?

No it wasn't a clean save, it was my regular mod setup which does have a lot of mods so there might be an incompatibility somewhere. Total active plugins are 469 including esm, esp, and esl. I'll try with verbose later today and report back.

 

PqMain is Enthralled, for these tests I have been running to Whiterun jail and buying a slave there since it's a quick and easy way to grab one right at the start, it could be an issue with that I guess. What sort of errors are there? CC: @a_random_user

Posted

I tested the new version — the mod is really good! The only issue is that sometimes the audio doesn’t match the NPC’s emotional state, and there are occasional audio problems, like the sound stopping completely. One suggestion would be to add a compatibility patch for this huge mod: Conquest of Skyrim (which lets you become the King of Skyrim):
https://www.nexusmods.com/skyrimspecialedition/mods/65628 

Posted

Alright here's a new verbose log. I started a new game, coc to Fort Greymoor, abducted a bandit. She accepted the command to walk on all 4's immediately, but it still didn't work. Enthralled was not involved this time, not sure if it still throws errors anyway though.

 

Papyrus.0.log

Posted
14 hours ago, Luka9470 said:

Finally! By entering ‘addfac DOMIsWalkingOnFour 1’ via the console, I've finally achieved the crawling animation,perhaps this might offer you some inspiration when working on fixes for the next version.

However, there appear to be some issues remaining, such as the character standing up when idle in place, and the sprinting animation does not seem to have been replaced either.

Additionally,  dialogue commands and wheelmenu cannot change the current state; In other words, you can only stop crawling by removing factions through the console.

Having similar issues with  animations not being replaced specifically when the npc is turning/changing directions.

Part of the OAR log:

animations being replaced:
[2025-10-12 00:18:34.895] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_WalkForwardLeft.hkx" (Project: DefaultFemale, Clip: MT_WalkForwardLeftSlow) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_walkforwardleft.hkx)

 

animations not being replaced:
[2025-10-12 00:18:35.189] [info] [12080] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360) - original (mt_turnleft360.hkx)
[2025-10-12 00:18:35.418] [info] [12080] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360_Slow) - original (mt_turnleft360.hkx)

 

animations being replaced again:
[2025-10-12 00:18:35.451] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\MT_TurnLeft60.hkx" (Project: DefaultFemale, Clip: MT_TurnLeft60) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\mt_turnleft60.hkx)

 

 

Posted

NPCs also stand up starting to sprint:
[2025-10-12 00:46:06.918] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_RunForwardLeft.hkx" (Project: DefaultFemale, Clip: MT_RunForwardLeft) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_runforwardleft.hkx)
[2025-10-12 00:46:07.212] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "animations\male\MT_SprintForward.hkx" (Project: DefaultFemale, Clip: MT_SprintForward) - original (female\mt_sprintforward.hkx)
[2025-10-12 00:46:07.212] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated (Replaced) animation "Animations\male\MT_WalkForwardRight.hkx" (Project: DefaultFemale, Clip: MT_WalkForwardRightSlow) - Walk on 4 for DOM / WalkOnFour (actors\character\animations\OpenAnimationReplacer\Walk On Four\Crawling\female\mt_walkforwardright.hkx)

Also i did more tests and had a closer look at the logs. I believe that all turn left or turn right animations higher than 90 are not being replaced:

[2025-10-12 00:46:38.459] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\male\NPC_TurnRight90.hkx" (Project: DefaultFemale, Clip: NPC_TurnRight90) - original (female\npc_turnright90.hkx)

[2025-10-12 00:36:01.081] [info] [11024] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\male\NPC_TurnLeft90.hkx" (Project: DefaultFemale, Clip: NPC_TurnLeft90) - original (female\npc_turnleft90.hkx)

[2025-10-12 00:35:36.634] [info] [20752] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnRight360.HKX" (Project: DefaultFemale, Clip: MT_TurnRight360) - original (mt_turnright360.hkx)

[2025-10-12 00:35:57.615] [info] [13540] [AnimationLog.cpp:93] AnimationLogEntry: Activated animation "Animations\MT_TurnLeft360.HKX" (Project: DefaultFemale, Clip: MT_TurnLeft360_Slow) - original (mt_turnleft360.hkx)

Posted
53 minutes ago, crazymango54 said:
2 hours ago, TrollAutokill said:

Did you use a clean save for the new game?

 

Could you redo the log with verbose debug on in DOM MCM debug tab and anim debug log on in DOM MCM Idles and animations tab?

 

I will try to reproduce with a clean save but I can't promise anything, as a lot of mods report missing faction errors in your log. How many mods do you have counting esm+esp? And esl?

 

What's PqMain mod? It's throwing a lot of errors and slowing down papyrus?

No it wasn't a clean save, it was my regular mod setup which does have a lot of mods so there might be an incompatibility somewhere. Total active plugins are 469 including esm, esp, and esl. I'll try with verbose later today and report back.

 

PqMain is Enthralled, for these tests I have been running to Whiterun jail and buying a slave there since it's a quick and easy way to grab one right at the start, it could be an issue with that I guess. What sort of errors are there? CC: @a_random_user

I think I know what the problem with PqMain is. All those errors are that a setFactionRank() has None as input.

When I made a version without PAH as a hard dependency, the PAH training faction Properties were set unassigned, but I forgot to modify the code to skip assigning them. As a result, every time that an Enthralled NPC is spawned, the game will try to assign both PAH and DOM faction, but all PAH factions are None, which results in an error.
This only happens once per NPC per game, but the jails produce 4-5 NPC at a time.

 

I can modify the code to only assign factions of the system that's installed. It will clean up the error log, and maybe gain some speed.

Posted (edited)
1 hour ago, crazymango54 said:

Alright here's a new verbose log. I started a new game, coc to Fort Greymoor, abducted a bandit. She accepted the command to walk on all 4's immediately, but it still didn't work. Enthralled was not involved this time, not sure if it still throws errors anyway though.

 

Papyrus.0.log 354.42 kB · 0 downloads

Did you forget to save and reload before getting your first slave?

 

All those errors could be because most mods are expecting an OnLoadGame event to finish initialization.

Edited by TrollAutokill
Posted
34 minutes ago, TrollAutokill said:

Did you forget to save and reload before getting your first slave?

 

All those errors could be because most mods are expecting an OnLoadGame event to finish initialization.

I just tried that, same thing, the faction isn't getting applied.

Posted
1 hour ago, TrollAutokill said:

Do you have the log?

Here you go. In this one I loaded the game, Sexlab installed itself so I let that finish, then I saved, loaded the new save, captured a bandit, told her to walk on all fours, she accepted, animations didn't change, then I saved again and closed the game. Checking OAR shows that the faction condition is never met.

Papyrus.0.log

Posted

So I did tried the latest version and I found that the maid animation don't work like sweeping with broom instead they just stand there not moving and also dance animation are not working.

 

1 more thing is when you tranfer slave from hsh to Dom then in order menu the "order to" option is missing but if you tie up slave and the untie them then the option "order to" appears again.

Posted
5 hours ago, crazymango54 said:

Here you go. In this one I loaded the game, Sexlab installed itself so I let that finish, then I saved, loaded the new save, captured a bandit, told her to walk on all fours, she accepted, animations didn't change, then I saved again and closed the game. Checking OAR shows that the faction condition is never met.

Papyrus.0.logUnavailable

Ok, I will add another brute force faction fix. But this is really weird. Are you sure you don't have too many mods? How many ESM+esp exactly? What's the last mod number before the ESLs start with FExxxx?

Posted
1 hour ago, Draego said:

So I did tried the latest version and I found that the maid animation don't work like sweeping with broom instead they just stand there not moving and also dance animation are not working.

 

1 more thing is when you tranfer slave from hsh to Dom then in order menu the "order to" option is missing but if you tie up slave and the untie them then the option "order to" appears again.

Thanks for the report I will check that.

Posted
2 hours ago, TrollAutokill said:

Ok, I will add another brute force faction fix. But this is really weird. Are you sure you don't have too many mods? How many ESM+esp exactly? What's the last mod number before the ESLs start with FExxxx?

I made a version. 7.10.3 just for you, available on Patreon. To be tested with verbose debug mode on and post a papyrus log here.

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