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Posted (edited)
4 hours ago, TrollAutokill said:

The OAR wo4 animations are included with 7.10.x It should be listed when you open the OAR window with shift-O.

I can't get it to work either and I see everything there when I press Shift-O, it looks like it should work but the animation won't actually play. I am also making sure that they are actually accepting the command to do it, I just don't see any change in animation. Also I did make sure to run Nemesis and my OAR is the latest version. 

Edited by crazymango54
Posted
3 hours ago, Fraying9981 said:

how do you deactivate slaves being marked automatically by slavetats? I don't like tattoos, but I need slavetats for tears etc.

There is no automatic marking or branding. The only automatic tats are years, blush, choke and slap marks.

Posted (edited)
6 hours ago, jxdhhs said:

hi im using the newesr version but walk on fours does not seem to be working i even tired setting it to a much higher priority in oar

 

 

5 hours ago, crazymango54 said:

I can't get it to work either and I see everything there when I press Shift-O, it looks like it should work but the animation won't actually play. I am also making sure that they are actually accepting the command to do it, I just don't see any change in animation. Also I did make sure to run Nemesis and my OAR is the latest version. 

I will investigate, but remember that slaves might just be refusing to comply and the behaviour is not immediate, you need to start walking. I will change the later in next update, for better visuals.

Edited by TrollAutokill
Posted
10 hours ago, crazymango54 said:

I can't get it to work either and I see everything there when I press Shift-O, it looks like it should work but the animation won't actually play. I am also making sure that they are actually accepting the command to do it, I just don't see any change in animation. Also I did make sure to run Nemesis and my OAR is the latest version. 

I encountered the same situation as you, with the only difference being that I used Pandora.

Posted
8 hours ago, TrollAutokill said:

There is no automatic marking or branding. The only automatic tats are years, blush, choke and slap marks.

 

Thanks, after I installed, one of the slaves who is following a trainer got a tat -> removed it via slave tats -> it reappeared later.

Or perhaps: I had marked them long time ago when I didn't have slavetats, and now that I have it, the tat appears.

 

How can I get rid of it?

Posted

https://www.nexusmods.com/skyrimspecialedition/mods/40956?tab=files  Sleep for me is not working for me, how can i send my slaves to sleep can anyone tell me how to fix this, is there a patch or something, i am able to send followers to sleep but not my slaves. is there any other mod to send them to sleep or any patch for sleep for me and DOM and i did applied filters on Xedit there is no conflict between mods, i dont know what to do please help.

Posted
2 hours ago, Draego said:

https://www.nexusmods.com/skyrimspecialedition/mods/40956?tab=files  Sleep for me is not working for me, how can i send my slaves to sleep can anyone tell me how to fix this, is there a patch or something, i am able to send followers to sleep but not my slaves. is there any other mod to send them to sleep or any patch for sleep for me and DOM and i did applied filters on Xedit there is no conflict between mods, i dont know what to do please help.

the mod wont wqortk on slaves. slaves will auto sleep IF they not following you and you have them in sandbox and a bed is in range.

Posted
30 minutes ago, tonitrulupus said:

And this was working correctly before you updated?

 

Yes, version 7.9.5 SE worked and working without this error.
Skyrim SE 1.5.97, OAR 2.3.6, I also run FNIS.

Posted
26 minutes ago, 0x000f said:

Yes, version 7.9.5 SE worked and working without this error.
Skyrim SE 1.5.97, OAR 2.3.6, I also run FNIS.

Ok I see it's the gunslicer animation configuration file creating a problem for you. 

 

You can just delete it from the DOM folder (meshes/actors/.../Gunslicer...)

 

It's just to avoid conflicts between DOM and GS.

Posted
27 minutes ago, 0x000f said:

Yes, version 7.9.5 SE worked and working without this error.
Skyrim SE 1.5.97, OAR 2.3.6, I also run FNIS.

did you try running fnis again? I might be a long shot, but it could correct an issues that could have occurred when you updated

Posted (edited)
1 hour ago, TrollAutokill said:

None of those have anything to do with DOM.

Unfortunately do, when I deleted folder "Meshes\actors\character\animations\OpenAnimationReplacer\Gunslicer Animations OAR\" the error gone.

I have Gunslicer Animations All in One OAR 1.6

UPD
I have update Gunslicer Animations All in One OAR to latest version 1.15.2 and the error also gone too.

Thank you!

Edited by 0x000f
Posted

Bug report:

 

1) Slaves do not walk on all four when ordered (I only tried through dialogue option).

 

2) Slaves are not unloaded correctly from slave cart. They just stand in place and you cant order them to follow you as wheel menu shows that they are still "in cart".

Posted
19 hours ago, TrollAutokill said:

 

I will investigate, but remember that slaves might just be refusing to comply and the behaviour is not immediate, you need to start walking. I will change the later in next update, for better visuals.

Yes I made sure she was obeying and I walked her around a little bit to check, but I never saw it once. I also tried the hose spell and it just kept saying she refused to shower, do they need to be dirty for that to have an effect?

Posted (edited)
5 hours ago, crazymango54 said:

Yes I made sure she was obeying and I walked her around a little bit to check, but I never saw it once. I also tried the hose spell and it just kept saying she refused to shower, do they need to be dirty for that to have an effect?

EDIT: The walk on 4 big is solved: Wrong folder name for the config file of wo4. Was "WalkOnFour" instead of "Walk On Four". Will be fixed in next release.

 

For hosing:

 

If she was in HSH her mood is currently messed up and she will always refuse. That will be corrected next update.

 

If she was in DOM she is just not obedient enough and not remembering the previous punishment reason. It will be easier next update.

Edited by TrollAutokill
Posted
On 10/8/2025 at 3:28 PM, TrollAutokill said:

What's the report?

I found the mod in the OAR menu the reports has  check marks next to all activators accept DOM walk like a dog. for some reason the slave is not processing when im telling her to walk like a dog. it doesn't activate the animation requirement in OAR, and if i talk to her again, the dialog option is once again walk like a dog, not stop walking like a dog 

Posted
6 hours ago, crazymango54 said:

Yes I made sure she was obeying and I walked her around a little bit to check, but I never saw it once. I also tried the hose spell and it just kept saying she refused to shower, do they need to be dirty for that to have an effect?

also the animations are not in the lists under the DOM walk on all fours tab. not sure am i supposed to put them in a folder in the install directory or something im missing here?

Posted
7 minutes ago, natybs said:

also the animations are not in the lists under the DOM walk on all fours tab. not sure am i supposed to put them in a folder in the install directory or something im missing here?

It will be fixed soon.

Posted

DOM development version 7.10.1 is out.

  • Farengar can be asked about the stuff on his study's desk. Farengar's study ESL was renamed to ESP (but still ESL flagged).
  • Some animation lists in Animations.json have descriptions. Those are the ones available through the wheel menu and can be edited to your liking.
  • Corrected empty mood actors in HSH/AYGAS. You'll need to use the K key to reset their mood and snap them out of their zombie mode.
  • Corrected scold not firing at all.
  • Corrected masturbate defaulting to standing pose.
  • Corrected Walk On 4 animations not found.
  • NPC interactions now use dual animations as defined in Animations.json (same as slaves).
Posted
17 hours ago, TrollAutokill said:

Ok I see it's the gunslicer animation configuration file creating a problem for you. 

 

You can just delete it from the DOM folder (meshes/actors/.../Gunslicer...)

 

It's just to avoid conflicts between DOM and GS.

Same issue (OAR issue with big red message at the start of the game, and gunslicer conflic). as for running the latest Skyirm. I have rollbacked the Diary of mine release to a safer and older release. I would suggest to fix Diary of mine to avoid expanding in areas unsafe and generate possible conflicts. Or we are gong to keep playing the old versions. 

 

Thanks!!

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