DonQuiWho Posted August 20, 2025 Posted August 20, 2025 1 hour ago, TrollAutokill said: Farengar study should be an optio in the DOM installer. Or maybe I am wrong and it will only come next version. Had a really good look through the installer xml and the DOM psc files I'm now left really looking forward to the next version ☺️ 😉 Meantime, no worries, forget this and enjoy whatever you're off doing! DQW
DerangedLoner Posted August 21, 2025 Posted August 21, 2025 (edited) A couple of issues I've been seeing: Having a slave stripped during sex/rape is a cool idea, but I'm seeing it create problems. When the aggressor is the player, having a pile of equipment lying on the ground isn't so bad, in theory (just pick it up and sell it), but about 1/3 of the dropped items get marked as stolen (and which ones get marked seems random), and then I have to go through and "markfordelete" half a dozen items to get rid of clutter in my own home. Things get worse when this happens when two slaves (or a follower and a slave) autonomously have sex through the voodoo of DOM; at least they only do it when the player is in the building, but isn't part of the point of having slaves to clean up messes, not make new ones? What makes the above worse is that slaves that have been stripped naked occasionally have their default equipment regenerated (I'm 95% sure this is happening), and then the equipment ends up on the floor, and I have to play maid again. I mean, hey, at least I can sell (2/3 of) the stuff, but "unloading your inventory at vendors" minigame is my least favorite part of any RPG. DOM is renaming some slaves who already have unique names. I think the slaves in question are coming from Deadly Wenches; it appears that DW is giving unique names to non-unique NPC's. I'm not sure exactly why it does that (let alone how), because the names don't show up over the NPCs' health bars in combat (instead the you get the generic "Bandit Wench" or whatnot), so what's the point? At any rate, it's this otherwise hidden name that shows up in the "Before" slot of the slave's DOM roster entry; more importantly, it's the name used in the AYGAS dialog for selling a slave, and in SLA Monitor Widget's arousal display. Having a generic name show up in these places for a non-unique character is annoying but understandable; having a unique name show up that's different from the DOM unique name is confusing. Alas, I don't know if there's any way this could be fixed, because I don't know how DOM would be able to distinguish a unique name (on a non-unique NPC) from a non-unique name. Edited August 21, 2025 by DerangedLoner
DerangedLoner Posted August 21, 2025 Posted August 21, 2025 7 hours ago, TrollAutokill said: Farengar study should be an optio in the DOM installer. Or maybe I am wrong and it will only come next version. OK, cool, thanks. So how do you enchant restraints? I'm dimly aware that for PAHE there's something you can get in Winterhold that lets you create the "Iron Slave Collar of Leashing" (I never got far enough to find it), but how is it done with DOM?
Revdrsyn Posted August 21, 2025 Posted August 21, 2025 (edited) 11 hours ago, DerangedLoner said: A couple of issues I've been seeing: Having a slave stripped during sex/rape is a cool idea, but I'm seeing it create problems. When the aggressor is the player, having a pile of equipment lying on the ground isn't so bad, in theory (just pick it up and sell it), but about 1/3 of the dropped items get marked as stolen (and which ones get marked seems random), and then I have to go through and "markfordelete" half a dozen items to get rid of clutter in my own home. Things get worse when this happens when two slaves (or a follower and a slave) autonomously have sex through the voodoo of DOM; at least they only do it when the player is in the building, but isn't part of the point of having slaves to clean up messes, not make new ones? What makes the above worse is that slaves that have been stripped naked occasionally have their default equipment regenerated (I'm 95% sure this is happening), and then the equipment ends up on the floor, and I have to play maid again. I mean, hey, at least I can sell (2/3 of) the stuff, but "unloading your inventory at vendors" minigame is my least favorite part of any RPG. DOM is renaming some slaves who already have unique names. I think the slaves in question are coming from Deadly Wenches; it appears that DW is giving unique names to non-unique NPC's. I'm not sure exactly why it does that (let alone how), because the names don't show up over the NPCs' health bars in combat (instead the you get the generic "Bandit Wench" or whatnot), so what's the point? At any rate, it's this otherwise hidden name that shows up in the "Before" slot of the slave's DOM roster entry; more importantly, it's the name used in the AYGAS dialog for selling a slave, and in SLA Monitor Widget's arousal display. Having a generic name show up in these places for a non-unique character is annoying but understandable; having a unique name show up that's different from the DOM unique name is confusing. Alas, I don't know if there's any way this could be fixed, because I don't know how DOM would be able to distinguish a unique name (on a non-unique NPC) from a non-unique name. I have been stripping the gear into my inventory, which solves the stolen problem. But, my sexpot Isona keeps respawning rings that I keep taking from her, upsetting her. Second, I am also having the Deadly wenches problem. Puts a bunch of hot women in the world with far too many hit points for their level. When I select Isona in Sexlab Aroused, it refers to her as 'Karath" I've also noticed, that I start to get script lag at 7 slaves in the same cell. Which, you know, Is amazing, my first computer was a 486. It's still useable. I don't think any of the other issues I'm having are dom issues. The standard "why is sexlab aroused like this" and "Oh, you want to start to shake and vibrate and then move 10000000 steps away when I try to hug". It's incredibly complicated internally, and produces an amazing experience. Does it add anywhere to sell slaves? I'm not running AYGAS, and like, Can I offload these anywhere? P.S. Oh, man, Can we rename them? That sounds fun. It would certainly affect their self-worth. Edited August 21, 2025 by Revdrsyn
fred200 Posted August 21, 2025 Posted August 21, 2025 32 minutes ago, Revdrsyn said: I have been stripping the gear into my inventory, which solves the stolen problem. But, my sexpot Isona keeps respawning rings that I keep taking from her, upsetting her. Second, I am also having the Deadly wenches problem. Puts a bunch of hot women in the world with far too many hit points for their level. When I select Isona in Sexlab Aroused, it refers to her as 'Karath" I've also noticed, that I start to get script lag at 7 slaves in the same cell. Which, you know, Is amazing, my first computer was a 486. It's still useable. I don't think any of the other issues I'm having are dom issues. The standard "why is sexlab aroused like this" and "Oh, you want to start to shake and vibrate and then move 10000000 steps away when I try to hug". It's incredibly complicated internally, and produces an amazing experience. Does it add anywhere to sell slaves? I'm not running AYGAS, and like, Can I offload these anywhere? P.S. Oh, man, Can we rename them? That sounds fun. It would certainly affect their self-worth. The Enthralled mod (highly recommended) adds three slave merchants you can sell slaves to.
DerangedLoner Posted August 21, 2025 Posted August 21, 2025 (edited) 6 hours ago, Revdrsyn said: P.S. Oh, man, Can we rename them? That sounds fun. It would certainly affect their self-worth. You can rename DOM slaves (including DOM/HSH slaves) at any time by bringing up their roster entries: just click on a slave's name and a widget will pop up to let you change it. That doesn't change the "Before" name, but I've used it to deal with the bug where slaves transferred between DOM and HSH have their names swapped. Edited August 21, 2025 by DerangedLoner
TrollAutokill Posted August 21, 2025 Author Posted August 21, 2025 18 hours ago, DerangedLoner said: A couple of issues I've been seeing: Having a slave stripped during sex/rape is a cool idea, but I'm seeing it create problems. When the aggressor is the player, having a pile of equipment lying on the ground isn't so bad, in theory (just pick it up and sell it), but about 1/3 of the dropped items get marked as stolen (and which ones get marked seems random), and then I have to go through and "markfordelete" half a dozen items to get rid of clutter in my own home. Things get worse when this happens when two slaves (or a follower and a slave) autonomously have sex through the voodoo of DOM; at least they only do it when the player is in the building, but isn't part of the point of having slaves to clean up messes, not make new ones? What makes the above worse is that slaves that have been stripped naked occasionally have their default equipment regenerated (I'm 95% sure this is happening), and then the equipment ends up on the floor, and I have to play maid again. I mean, hey, at least I can sell (2/3 of) the stuff, but "unloading your inventory at vendors" minigame is my least favorite part of any RPG. DOM is renaming some slaves who already have unique names. I think the slaves in question are coming from Deadly Wenches; it appears that DW is giving unique names to non-unique NPC's. I'm not sure exactly why it does that (let alone how), because the names don't show up over the NPCs' health bars in combat (instead the you get the generic "Bandit Wench" or whatnot), so what's the point? At any rate, it's this otherwise hidden name that shows up in the "Before" slot of the slave's DOM roster entry; more importantly, it's the name used in the AYGAS dialog for selling a slave, and in SLA Monitor Widget's arousal display. Having a generic name show up in these places for a non-unique character is annoying but understandable; having a unique name show up that's different from the DOM unique name is confusing. Alas, I don't know if there's any way this could be fixed, because I don't know how DOM would be able to distinguish a unique name (on a non-unique NPC) from a non-unique name. 7 hours ago, Revdrsyn said: I have been stripping the gear into my inventory, which solves the stolen problem. But, my sexpot Isona keeps respawning rings that I keep taking from her, upsetting her. Second, I am also having the Deadly wenches problem. Puts a bunch of hot women in the world with far too many hit points for their level. When I select Isona in Sexlab Aroused, it refers to her as 'Karath" I've also noticed, that I start to get script lag at 7 slaves in the same cell. Which, you know, Is amazing, my first computer was a 486. It's still useable. I don't think any of the other issues I'm having are dom issues. The standard "why is sexlab aroused like this" and "Oh, you want to start to shake and vibrate and then move 10000000 steps away when I try to hug". It's incredibly complicated internally, and produces an amazing experience. Does it add anywhere to sell slaves? I'm not running AYGAS, and like, Can I offload these anywhere? P.S. Oh, man, Can we rename them? That sounds fun. It would certainly affect their self-worth. 31 minutes ago, DerangedLoner said: You can rename DOM slaves (including DOM/HSH slaves) at any time by bringing up their roster entries: just click on a slave's name and a widget will pop up to let you change it. That doesn't change the "Before" name, but I've used it to deal with the bug where slaves transferred between DOM and HSH have their names swapped. The before name is the base actor name, it can not be changed through DOM. Now what you see with DW is a confusion between the base name and the display name. Skyrim dialogues use the base actor name but the cross hair shows the actor display name.
TrollAutokill Posted August 21, 2025 Author Posted August 21, 2025 18 hours ago, DerangedLoner said: OK, cool, thanks. So how do you enchant restraints? I'm dimly aware that for PAHE there's something you can get in Winterhold that lets you create the "Iron Slave Collar of Leashing" (I never got far enough to find it), but how is it done with DOM? The collar can be made at the forge and later be upgraded on an enchanting bench, if I remember correctly.
mjonilr Posted August 21, 2025 Posted August 21, 2025 On 8/14/2025 at 7:22 PM, mjonilr said: I am having animation problems that someone else seems to be having, side and soft kiss animations play but the target NPC does not align too well. Regular kiss just does not happen and both A-Pose. I do not have sexlab installed and am depending completely on what DOM brings to the table and OStim so it could be that the kiss animations were somewhat mantained and borrowed from sexlab, I don't have much knowledge about that though I downloaded sexlab for testing and it looks like it indeed is borrowing animations from sexlab, even though it does not count as a DoM requirement anymore. Without sexlab the animations play weirdly or not at all, with sexlab they play flawlessly
DerangedLoner Posted August 21, 2025 Posted August 21, 2025 1 hour ago, TrollAutokill said: The collar can be made at the forge and later be upgraded on an enchanting bench, if I remember correctly. Do you have to learn the enchantment, presumably by dismantling an existing one?
Revdrsyn Posted August 21, 2025 Posted August 21, 2025 9 hours ago, fred200 said: The Enthralled mod (highly recommended) adds three slave merchants you can sell slaves to. I am running it! Any hints as to their locations?
a_random_user Posted August 22, 2025 Posted August 22, 2025 4 minutes ago, Revdrsyn said: I am running it! Any hints as to their locations? Solitude Docks: an orc standing on one of the smaller ships. Windhelm Docks: down the stairs from the big gate, it's an argonian. Raven Rock: on of the piers of the harbor, close to where you arrive the first time, the merchant is a dunmer. 1
DerangedLoner Posted August 22, 2025 Posted August 22, 2025 (edited) 3 hours ago, TrollAutokill said: The before name is the base actor name, it can not be changed through DOM. Now what you see with DW is a confusion between the base name and the display name. Skyrim dialogues use the base actor name but the cross hair shows the actor display name. With the help of SSEEdit, I've figured out what's going on: to give wench opponents appearances, each Deadly Wenches class is parented to a (unique, named) Immersive Wenches wench, giving her the base name of that IW wench...who's also going to show up, with the same name, in some tavern or wherever. So in DW, the display names are "Bandit Berserker" and the like, and after capture, DOM changes that display name to a random one. DW was "safe" doing it this way because the base names are never shown to the player in vanilla Skyrim. Except of course once you install DW, you're no longer in vanilla Skyrim. In other words, when two mods (or three, or four) collide on a foggy night, weird things happen. (And on that note, do not attempt the Malai'a's quest in Anna's NPCs if you've got DW installed--at least, I think it's DW that places a bunch of female guards in a fort right next to a key location in the quest, prompting said guards to attack quest NPC's before you can talk to them.) I don't see any way @TrollAutokill could fix this, and I wouldn't even recommend that players change the display names manually to match the base names, because those names are not unique given that multiple captured NPC's can have the same base wench parent--and they share the parent's name with a unique named wench. I was already gonna remove DW because the weirdly OP bandits/vampires/whatever it adds were messing up my game, but this is yet another reason to get rid of it. Edited August 22, 2025 by DerangedLoner 1
Revdrsyn Posted August 22, 2025 Posted August 22, 2025 (edited) 2 hours ago, a_random_user said: Solitude Docks: an orc standing on one of the smaller ships. Windhelm Docks: down the stairs from the big gate, it's an argonian. Raven Rock: on of the piers of the harbor, close to where you arrive the first time, the merchant is a dunmer. Well done sir. Made my day! 🙂 I look forward to Riften and Markarth slavers. (I joke. 🙂) Edited August 22, 2025 by Revdrsyn 1
fred200 Posted August 22, 2025 Posted August 22, 2025 I will note the new slavers had no jobs for me. I downloaded Missives - and the Missives patch - and all jobs are showing up perfectly. My main problem at this point is stopping the missive boards from filling up with Missives busywork. 1
tonitrulupus Posted August 22, 2025 Posted August 22, 2025 1 hour ago, fred200 said: I will note the new slavers had no jobs for me. I downloaded Missives - and the Missives patch - and all jobs are showing up perfectly. My main problem at this point is stopping the missive boards from filling up with Missives busywork. I think you have this on the wrong mod, need to post on enthralled, but if you installed mid playthrough, I am seeing the same issue.
Revdrsyn Posted August 22, 2025 Posted August 22, 2025 6 minutes ago, tonitrulupus said: I think you have this on the wrong mod, need to post on enthralled, but if you installed mid playthrough, I am seeing the same issue. I think all of the mods in this type of category require a new game, what with the scripting and factions.
tonitrulupus Posted August 22, 2025 Posted August 22, 2025 32 minutes ago, Revdrsyn said: I think all of the mods in this type of category require a new game, what with the scripting and factions. The creature already stated that, I was just confirming that there will be parts that will not faction until a new game 1
Gb4y Posted August 22, 2025 Posted August 22, 2025 Hello, this might be asked before, but can someone tell me how I can customize the poses and animations DOM will use? Like I want to add and remove some animation from the "pose>cute" command?
TrollAutokill Posted August 22, 2025 Author Posted August 22, 2025 1 hour ago, Gb4y said: Hello, this might be asked before, but can someone tell me how I can customize the poses and animations DOM will use? Like I want to add and remove some animation from the "pose>cute" command? You might need to edit DOM_Utils.psc, look for the IsCuteGSPose() function if you meant GSPoses. otherwise edit DOM_Zaz.psc and look for GetCutePose()
TrollAutokill Posted August 22, 2025 Author Posted August 22, 2025 13 hours ago, mjonilr said: I downloaded sexlab for testing and it looks like it indeed is borrowing animations from sexlab, even though it does not count as a DoM requirement anymore. Without sexlab the animations play weirdly or not at all, with sexlab they play flawlessly Do you know which animations? I might consider adding them directly into DOM.
TrollAutokill Posted August 22, 2025 Author Posted August 22, 2025 (edited) 1 hour ago, serph90 said: How can I raise the fear training quickly? Punish them for cowering, begging to stop, running away, yelling, not fighting, being too slow. Usually all whipping lead to a bit of fear training whatever the reason. No reason works good too, but it will make them angry. And being in a dark dungeon helps. Edited August 22, 2025 by TrollAutokill
arahabaki058 Posted August 22, 2025 Posted August 22, 2025 I recently upgraded versions and now the MCM and the text boxes with personality and such wont show up, tried using the command in the FAQ section, saving and reloading and starting a new save but none worked. Not sure what's gone wrong since I followed the instructions in the intstall tab.
fred200 Posted August 22, 2025 Posted August 22, 2025 If any mod fails MCM initialization, all mods after it will be missing. Look for any other mod missing MCM. That will be your culprit. Maybe.
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