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Posted

A feature request: would it be possible for DOM to include something functionally similar to PAHE "Iron Slave Collar of Leashing" (ID xx049326)? At this point, that's the only thing keeping me uninstalling PAHE.

Posted

Enthralled new version is out. It comes with it's own patch to work with DOM without PAH now. The patch that's included in the current DOM FOMOD should not be used with Enthralled v1.6.

You'll need the Main file from the downloads, then the DOM patch, and then any other optional patches you want.

I hope this is clearer than the previous version.

Posted
5 hours ago, fred200 said:

There is an MCM option to say slaves can not escape. What else did you want the collar to do?

 

13 hours ago, DerangedLoner said:

A feature request: would it be possible for DOM to include something functionally similar to PAHE "Iron Slave Collar of Leashing" (ID xx049326)? At this point, that's the only thing keeping me uninstalling PAHE.

 

Although not explicit anywhere that I can find, there seem to be 2 collars that come with DOM and I had assumed - maybe wrongly - that the more expansively named one was possibly the equivalent of the PAHE advanced one.  Not been able to prove that one way or the other yet.  Maybe @TrollAutokill can fill us in on that

 

As for having a collar like that in your game, if you have gameplay more akin to being, and running, a 'slave trader' enterprise, ie 'capture/train/sell', crafting those more secure collars adds some challenge by requiring you to find some more exotic ingredients, and therefore tends to limit the number available, and hence increases the risk of slaves escaping.  

 

Those type of collars also add some degree of 'certainty' to slaves not running off, especially when coupled with PAHE's capture mechanisms, which tend to be simpler and easier to use.  One of my current games excludes PAHE and I miss its simplicity for that type of gameplay, compared to DOM's adding of layers of emotional baggage for which I have no real nneed, and also not having to fiddle around with loads of key allocations etc to get a similar end. 

 

TBH, right now, for that style of gameplay, so far PAHE 8.2 and DOM 5 has still made for the best combo, but I've stuck with adding DOM's upgrades because of the fixes due to AYGAS - and my ambition of one day selling Camilla to Embry and having him parade her round Riverwood, periodically openly availing himself of her charms, just so as to put Sven & Faendal's noses out of joint. :tounge_wink:  

 

DQW

Posted

Yeah, what @DonQuiWho said: I don't want to turn off escape entirely, but I'd like to be able to move around with a couple of freshly captured slaves. I do like the whole training system in DOM, but I don't like it so much that I want to stand around in a camp training new slaves (or worse, running home immediately to train them/drop them off) before I can take them anywhere--I'd rather be out adventuring. Slavery supplements the main game for me, rather than dominating it.

 

Honestly, DOM may be more than I really need, but I picked it over PAHE because of the Acheron integration, because the PAHE capture system and its reliance on the bleeding out state is just too finicky.

 

Quote

Although not explicit anywhere that I can find, there seem to be 2 collars that come with DOM and I had assumed - maybe wrongly - that the more expansively named one was possibly the equivalent of the PAHE advanced one. 

 

I don't think so, no. I noticed there was a leashing collar (I don't remember the exact name) that I could craft fairly easily, but no, it doesn't prevent escape. 

Posted
6 hours ago, a_random_user said:

Enthralled new version is out. It comes with it's own patch to work with DOM without PAH now. The patch that's included in the current DOM FOMOD should not be used with Enthralled v1.6.

You'll need the Main file from the downloads, then the DOM patch, and then any other optional patches you want.

I hope this is clearer than the previous version.

 

But it requires a new save? I really wasn't planning on playing this game a bunch of times, so I guess it won't do me any good unless I want to start over after 60+ hours into the game. :(

Posted
20 hours ago, DerangedLoner said:

A feature request: would it be possible for DOM to include something functionally similar to PAHE "Iron Slave Collar of Leashing" (ID xx049326)? At this point, that's the only thing keeping me uninstalling PAHE.

There are two type of DOM collars for you to use. The enchanted version is 0% chance to escape. Search for "DOM collar" or get them from the MCM under slaver equipment or use Farengars study for DOM.

Posted
7 hours ago, a_random_user said:

Enthralled new version is out. It comes with it's own patch to work with DOM without PAH now. The patch that's included in the current DOM FOMOD should not be used with Enthralled v1.6.

You'll need the Main file from the downloads, then the DOM patch, and then any other optional patches you want.

I hope this is clearer than the previous version.

Next DOM I will remove the Enthralled patch to make it clearer!

Posted
45 minutes ago, DerangedLoner said:

 

I don't think so, no. I noticed there was a leashing collar (I don't remember the exact name) that I could craft fairly easily, but no, it doesn't prevent escape. 

Only the enchanted one prevents escape totally. The normal one will reduce escape chance by 50%, as will do any other collar from Zaz, DD or PAH. Both DOM and PAH collars can further be enchanted to prevent escape totally.

Posted
37 minutes ago, TrollAutokill said:

There are two type of DOM collars for you to use. The enchanted version is 0% chance to escape. Search for "DOM collar" or get them from the MCM under slaver equipment or use Farengars study for DOM.

---------------------------------------------------------------------------------

Only the enchanted one prevents escape totally. The normal one will reduce escape chance by 50%, as will do any other collar from Zaz, DD or PAH. Both DOM and PAH collars can further be enchanted to prevent escape totally.

 

Ah, I tried the wrong one. How do you get/craft/enchant the enchanted one?

 

And what is "Farengars study for DOM"? Google is silent on the matter.

Posted

Is there a way to stop slaves that work as maids from repositioning items in the cell? I decorate my base with jaxonz positioner and I noticed that when slaves sweeping the floor items disappear from their places.

Posted
12 minutes ago, Coom Nation said:

Is there a way to stop slaves that work as maids from repositioning items in the cell? I decorate my base with jaxonz positioner and I noticed that when slaves sweeping the floor items disappear from their places.

Isn't there a setting for what the maids will do with items in the MCM? I'm sure I saw something about it. 

Posted
56 minutes ago, Revdrsyn said:

Isn't there a setting for what the maids will do with items in the MCM? I'm sure I saw something about it. 

Thanks, I have found house cleaning section in the MCM, disabled everything, hope it will help.

Posted
3 hours ago, DerangedLoner said:

But it requires a new save? I really wasn't planning on playing this game a bunch of times, so I guess it won't do me any good unless I want to start over after 60+ hours into the game. :(

A new save is the safest option, and some things won't properly start on an existing save. For example, the two new starting points of the repeatable quests in Solitude and Windhelm won't function correctly (although, if you use the new Missives patch, that might solve itself). Some of the things I put in to prepare for a future update also won't start, but they are currently unused.

It also depends on which patches you used before, did you use TAK's DOM only version or did you use the PAH+DOM7 patch? If it's the latter, that one had an .esp that no longer exists, removing it will change your load order which might have an effect on your save file or other mods. That's not a guaranteed problem, however it's unpredictable.

If you used the DOM only patch by TAK, your load order wouldn't change.

I can't say for certain that updating will break something, just that not all new features will activate.

 

As a mod author, I have to advise to do the safe thing. But you can experiment and see if it works out. Make sure to make a hard save so that you can reverse, and don't delete the older version in case you want to go back. Best also to make a backup of the load order if you do try to update.

Posted (edited)
55 minutes ago, a_random_user said:

A new save is the safest option, and some things won't properly start on an existing save. For example, the two new starting points of the repeatable quests in Solitude and Windhelm won't function correctly (although, if you use the new Missives patch, that might solve itself). Some of the things I put in to prepare for a future update also won't start, but they are currently unused.

It also depends on which patches you used before, did you use TAK's DOM only version or did you use the PAH+DOM7 patch? If it's the latter, that one had an .esp that no longer exists, removing it will change your load order which might have an effect on your save file or other mods. That's not a guaranteed problem, however it's unpredictable.

If you used the DOM only patch by TAK, your load order wouldn't change.

I can't say for certain that updating will break something, just that not all new features will activate.

 

As a mod author, I have to advise to do the safe thing. But you can experiment and see if it works out. Make sure to make a hard save so that you can reverse, and don't delete the older version in case you want to go back. Best also to make a backup of the load order if you do try to update.

It seems ok! I literally *yesterday* got it installed, and just redownloaded the new files, reran the DOM installer to remove the enthralled patch, and it works fine on a new save.

Nothing was complicated.

You just have to read and think. All the words are there, just scattered to the winds around this board. I see dozens of comments and think ("They need to install ConsoleUtilSSE NG" "They need to fix a load order problem") Also, even in the best of circumstances reading comprehension isn't high. Frankly, it's amazing a bunch of chittering upright monkeys can use computers at all. 

 

Also I'm still setting up my modlist for this next run and am *very* much looking forward to these quests. 

Edited by Revdrsyn
Posted

I did have a question about DOM.

 

I've taken a wife, and I don't necessarily want to turn her into a slave. 

 

It, I mean, it's clear TrollAutoKill has *the* mod for Dark Fantasy scenarios, and expanding at some far date into having a book be generated for a wife, so you can train her to be a good girl and not bother you when you drag your slaves down to the basement for training. (She doesn't, but, you know, exciting). I'm still looking digging through the Pex Files, I had to decompile them, but I've got a clear view of all the functions. I'm in the middle of launching a kickstarter for work, so I'm busy, but DOM keeps drawing me back into skyrim. 

Posted
3 hours ago, DerangedLoner said:

 

Ah, I tried the wrong one. How do you get/craft/enchant the enchanted one?

 

And what is "Farengars study for DOM"? Google is silent on the matter.

 

@TrollAutokill

 

I was just about to write some grovelling narrative about 'not trying to be obtuse yadda yadda, but what on earth is that, and where do I get it!'

 

My DerangedBrother has saved me the grovelling!  But I still want to know where I find that, thanks! ..  🤣

 

DQW

Posted

Bless be to authors that provide source.

It is always one of the first things I check before downloading a new mod.

I might not use the source - but if a favorite mod gets abandoned, it can be a life saver.

Posted
1 hour ago, a_random_user said:

@TrollAutokill makes the source files available, make sure you check this option in the fomod. It's a lot easier if you have the .psc files

Ha. I would have had to go back and download them like a rational person!

oh. wait.

Thanks. 🙂 I just assumed they weren't available. This might make the job a lot easier.

Posted (edited)
8 hours ago, DerangedLoner said:

Honestly, DOM may be more than I really need, but I picked it over PAHE because of the Acheron integration, because the PAHE capture system and its reliance on the bleeding out state is just too finicky.

You could try this mod. You assign a hotkey to enable/disable it, and when it's enabled all enemies go into bleedout when they hit 15% health. You can still kill them anyway if you do a single attack that takes them from over 15% to 0%, so some skill is still involved. In their bleedout, they die in a single hit from anything, and sometimes just die on their own after a while. PAHE should pick them up as being capturable, DOM certainly does.

 

There's also the whole surrender mechanic which adds dialogues to them, but I completely ignore that part.

Edited by crazymango54
Posted
On 8/16/2025 at 11:54 AM, TrollAutokill said:

It's actually very easy to add Notifications and Diary entries to it. DOM has events for those and they could be send to the model.

 

I was intrigued by Fraying9981's post, so i set SkyrimNet up. Its surprisingly easy to do.

 

I must say i strongly agree with him - the potential for DoM integration with this is very exciting. DoM is the best mod to happen to Skyrim, and integration with this would be potentially another next level step.


@TrollAutokill, are you considering adding SkyrimNet integration to your backlog? 

Posted
On 8/19/2025 at 8:35 PM, DerangedLoner said:

 

Ah, I tried the wrong one. How do you get/craft/enchant the enchanted one?

 

And what is "Farengars study for DOM"? Google is silent on the matter.

Farengar study should be an optio in the DOM installer. Or maybe I am wrong and it will only come next version.

Posted (edited)
5 hours ago, lytton said:

 


@TrollAutokill, are you considering adding SkyrimNet integration to your backlog? 

No, because it should be the other way around. DOM already provides the narrative, any AI can use the DOM stats and events to build a personality.

 

Integration is only needed if DOM can use the feedback from AI, like provide answers to orders and dialogues or write the diary entries. We are not there yet, but when we are, I hope I will still be there to implement it. Otherwise it's on you.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Farengar study should be an optio in the DOM installer. Or maybe I am wrong and it will only come next version.

The last time I updated, it was not in there. if and when you do get it in there make sure that are marked and a non stole if you have a graded those items if you have them replenish its self, HSH/PAHE had the leash slave collar marked as stolen after you grabbed the first time.

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