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Posted
8 hours ago, TrollAutokill said:

Do you know which animations? I might consider adding them directly into DOM.

Off the top of my head, pretty much all kiss animations, although the regular Kiss one didn't misalign, it straight up lead to an A-Pose, Attention 'Display' and Attention 'Kneel' were problematic too.
The kiss animations because of misalignment, Kneel iirc was just not happening, and Display too

Posted

Here's a suggestion: I would love to have an option to force a slave to crawl on all fours! There are some animations already available for it in other mods. 

 

Also since I'm here, when my slaves try to punish other slaves by whipping, they are stuck on a loop of trying to unsheathe the whip over and over, so after a while the punishment stops without having struck the slave once.. Any idea what causes it? They are allowed to carry weapon, the padded whip spawns in their inventory... they just can't get it out for some reason. (Playing on v7.4.3)

 

Thanks, have a good day everyone.

Posted
2 hours ago, Cleave said:

Here's a suggestion: I would love to have an option to force a slave to crawl on all fours! There are some animations already available for it in other mods. 

 

Also since I'm here, when my slaves try to punish other slaves by whipping, they are stuck on a loop of trying to unsheathe the whip over and over, so after a while the punishment stops without having struck the slave once.. Any idea what causes it? They are allowed to carry weapon, the padded whip spawns in their inventory... they just can't get it out for some reason. (Playing on v7.4.3)

 

Thanks, have a good day everyone.

That was fixed in a later version, not sure which one, but in 7.9.4 it's fixed.

Posted (edited)
3 hours ago, Cleave said:

ere's a suggestion: I would love to have an option to force a slave to crawl on all fours! There are some animations already available for it in other mods. 

 

We have been discussing this in discord. The only missing part is the walk on four DOM faction. Then it will use available OAR animations.

Edited by TrollAutokill
Posted
12 hours ago, TrollAutokill said:

You might need to edit DOM_Utils.psc, look for the IsCuteGSPose() function if you meant GSPoses. otherwise edit DOM_Zaz.psc and look for  GetCutePose()

 i have opened the file and understand that gsposes is heavily integrated with the mod, and in case I want to use other pose mod, I have to set it up manually for each files and command, isn't it?
 Also, how the "has_gsposes" work? Where is it implemented?

Posted
1 hour ago, TrollAutokill said:

Hemos estado discutiendo esto en Discord. Solo falta la parte de la facción DOM de "caminar sobre cuatro". Entonces usará las animaciones OAR disponibles.

Could someone make a patch so that AYGAS doesn't use sexlab as a master, please?

DOM works wonders for me with OSTIM without sexlab and having that add-on would be the icing on the cake.

Posted

@TrollAutokill I noticed that there is a PAHE alt start, have you done any thing with that? basically, you start in blackreach as a beginner slaver, I believe it is a really ruff start. Different location I think would be a little better, just not sure were would be a good place to start.

Posted

using DOM 7.9.4a now but i can't capture melina in Mail bride order quest with DOM option. When i try to capture her with DOM spell a notification show up " Actor is excluded faction" and i can only capture her with PAH but the quest not checked and stuck at that

Posted
15 hours ago, tonitrulupus said:

@TrollAutokill I noticed that there is a PAHE alt start, have you done any thing with that? basically, you start in blackreach as a beginner slaver, I believe it is a really ruff start. Different location I think would be a little better, just not sure were would be a good place to start.

I couldn't get alternate start to work with my setup. It always ends in CTD.

Posted
2 hours ago, TrollAutokill said:

I couldn't get alternate start to work with my setup. It always ends in CTD.

That sucks, so if we drop PAHE that wont woks, not that i use that start

 

Posted

so I captured a slave from Bandit Captives mod. but somehow I still get the BC mod dialogue, not DoM dialogue or even the wheel.

If I press H it says can't bc already a slave or a slaver.

How do I reset them? I tried K but it doesn't change their dialogue.

 

Also I'm running 9.4 after upgrading from 9.2 and still no HSH dialogue line

Posted (edited)
17 hours ago, jaglord said:

what do the love stats actually mean/do? or are they just there for flavor.

domstats.png

They mean the training stats are above 100 (desire = submission -100) and the slave moved to Stockholm Syndrom or PTSD or whatever you want to call it. It's when the brain decides it's better to be brain washed than dead, and the victim is taking side with the abuser.

 

It's different from just "broken" when the brain shuts down to let the survival instinct handle everything until better opportunities.

 

It's still WIP but we're getting there.

Edited by TrollAutokill
Posted
14 hours ago, Fraying9981 said:

so I captured a slave from Bandit Captives mod. but somehow I still get the BC mod dialogue, not DoM dialogue or even the wheel.

If I press H it says can't bc already a slave or a slaver.

How do I reset them? I tried K but it doesn't change their dialogue.

 

Also I'm running 9.4 after upgrading from 9.2 and still no HSH dialogue line

So exactly which bandit captive mod are we talking about?

 

HSH dialogue is ON only if you used a cell token and set it up. If you did was it a camp (exterior cell) or a house (interior cell)?

Posted
14 minutes ago, TrollAutokill said:

HSH dialogue is ON only if you used a cell token and set it up. If you did was it a camp (exterior cell) or a house (interior cell)?

 

Thanks. I used house cells twice.

Ill try camp and report back

Posted

@TrollAutokill

 

Ok so here is the situation after trying with the exterior cell + updating to 9.4 from 9.2:

  • exterior and interior cells are registered properly in MCM + in game. no bugs. lists appear in MCM. it just says camps or houses are unguarded
  • the dialogue line "you are going to stay here for a while" doesnt appear in the first set of dialogue options for DoM slaves.

Mod load order & details below

 

Thanks in advance for your help

 

Spoiler

image.png.4c199f3fcd44b59d638cd292be4abb51.png

image.png.60ef441fd084569e7001d6c25846d705.png

image.png.9b6fd01564ea60e4e22bec9b422976ca.png

 

 

DoM installed WITH HSH patch

HSH reinstalled WITHOUT DoM patch

 

DoM losing file conflicts (texture and audio files)

  • Devious Devices upscaled 4k
  • Immersive Wenches
  • voicepacks

Load order

Diary of Mine #28

 

image.png.c24a5cbece836de691dcb3c513f25cf3.png

 

Posted

Suggestion/food for thought: Slaves seem to cry, or at least have the crying overlay applied, for way too long. Permanently, even. It might have to do with my slaves pretty much always being in a terrified/shocked/broken state, but they pretty much stay crying from capture all the way up til I get them to fall in love, which is several in game days.

 

I feel like slaves should periodically have a sobbing fit that you can punish them for, and then they wipe their tears away (remove the overlay). This is basically already suggested in the widget status with sobbing notifications and "swallows tears" notifications, but I still see nothing but cry overlays for hours of IRL time/many days of in game time, basically without stop. It makes sense that terrified and shocked should have tears accompanying it, but imo it should just be when they first get the status and eventually they go away.

 

I get that from a roleplay perspective my slaves aren't happy with their new station but having tears physically flow for in-game weeks without stop seems a bit much.

Posted
2 hours ago, jaglord said:

I get that from a roleplay perspective my slaves aren't happy with their new station but having tears physically flow for in-game weeks without stop seems a bit much.

I have the same thought, it would be like Stockholm syndrome, once this happens, there is no tears, just "love" I can see tears in cases like jealousy, or being leanly, in cases like this, should have something that will comfort them, reinsure that wont be sold etc.

on the same mind set, if a slave has a kink of mistreating, they will do it on their own whether they are in public or not, to get noticed, even initiating sex in public if it is in their kink. just spit balling

Posted (edited)
18 hours ago, Fraying9981 said:

the dialogue line "you are going to stay here for a while" doesnt appear in the first set of dialogue options for DoM slaves.

It should be near the end of the top dialogue options. It's not in the DOM dialogue trees.

Edited by TrollAutokill
Posted (edited)
16 hours ago, TrollAutokill said:

It should be near the end of the top dialogue options. It's not in the DOM dialogue trees.

 

thanks, well it is not. What can I do to fix it?

 

 

Here is what I've tried:

  • upgrade from 7.9.2 to 7.9.4 as somebody on this thread suggested (with the HSH patch)
  • reinstalled HSH without the DoM patch (as instructed in the install guidelines)
  • disabled SL Drunk Redux & shadowman dialogue spanking, as these add new dialogue options -> no change, HSH still not visible.
  • install HSH indoor and outdoor cells: the option still doesn't appear in the dialogue

 

Note: I'm also using Unforgiving Devices and MilkMaid Economy mods, which add dialogue options too, but I hardly see why these should overwrite in some way HSH dialogue options.

 

Please feel free to suggest solutions including for example using Resaver which I'm using.

Edited by Fraying9981
Posted
3 minutes ago, Fraying9981 said:

 

thanks, well it is not. What can I do to fix it?

 

 

Here is what I've tried:

  • upgrade from 7.9.2 to 7.9.4 as somebody on this thread suggested (with the HSH patch)
  • reinstalled HSH without the DoM patch (as instructed in the install guidelines)
  • disabled SL Drunk Redux & shadowman dialogue spanking, as these add new dialogue options -> no change, HSH still not visible.
  • install HSH indoor and outdoor cells: the option still doesn't appear in the dialogue

 

Note: I'm also using Unforgiving Devices and MilkMaid Economy mods, which add dialogue options too, but I hardly see why these should overwrite in some way HSH dialogue options.

 

Please feel free to suggest solutions including for example using Resaver which I'm using.

 

Did you do the HSH quests or did you skip them?

Posted
3 minutes ago, TrollAutokill said:

 

Did you do the HSH quests or did you skip them?

 

Thanks, I didn't do them and ticked in the MCM: questline is optional.
I did this in a previous playthrough too and it worked. 

Do I still need to speak to Pardo at least once even though the option is ticked?

Posted
2 hours ago, Fraying9981 said:

 

Thanks, I didn't do them and ticked in the MCM: questline is optional.
I did this in a previous playthrough too and it worked. 

Do I still need to speak to Pardo at least once even though the option is ticked?

 

I haven't seen that text either - well, not that I've noticed - and I have spoken to Pardo

 

Did you get an HSH house token?  And is that now from DOM as opposed to HSH? 

 

Haven't got that far on this game yet, and couldn't afford the token when talking to Pardo, so I'll be interested to find out

 

DQW

Posted (edited)
1 hour ago, DonQuiWho said:

 

I haven't seen that text either - well, not that I've noticed - and I have spoken to Pardo

 

Did you get an HSH house token?  And is that now from DOM as opposed to HSH? 

 

Haven't got that far on this game yet, and couldn't afford the token when talking to Pardo, so I'll be interested to find out

 

DQW

 

ok

so yeah I forgot to mention: I added the tokens with a item spawner mod. and installed the cells this way. No need to get it from Pardo.

Proof is, if you take the alternate start option of being a slaver you spawn with tokens you can use.

 

Quite frankly the quest logic with Pardo is nice but I got bored of fast travelling to his shithole in my earlier playthrough so I just spawned tokens and selected questline as optional, and it worked fine. Now on this playthrough idk why my slaves don't have the dialogue options though the camps/houses exist

 

Btw @TrollAutokill I'm happy to report after a few weeks of testing that SLP+ seems to work fine with DoM. The only weird thing, not game-breaking, and probably not due to DoM, is the tag filtering: when starting a scene with oral tag for example in DoM I sometimes get another scene - but this is most likely due to how SLP+ handles tags differently.

Edited by Fraying9981
Posted
5 hours ago, Fraying9981 said:

 

ok

so yeah I forgot to mention: I added the tokens with a item spawner mod. and installed the cells this way. No need to get it from Pardo.

Proof is, if you take the alternate start option of being a slaver you spawn with tokens you can use.

 

Quite frankly the quest logic with Pardo is nice but I got bored of fast travelling to his shithole in my earlier playthrough so I just spawned tokens and selected questline as optional, and it worked fine. Now on this playthrough idk why my slaves don't have the dialogue options though the camps/houses exist

 

Btw @TrollAutokill I'm happy to report after a few weeks of testing that SLP+ seems to work fine with DoM. The only weird thing, not game-breaking, and probably not due to DoM, is the tag filtering: when starting a scene with oral tag for example in DoM I sometimes get another scene - but this is most likely due to how SLP+ handles tags differently.

 

Just popped in past Pardo's and, after persuading my followers to raise enough cash from entertaining the locals with their charms, bought house and camp token and now planning to see how those works

 

(FWIW, the HSH dialogue seems to work fine if you take a slave upstairs in the Restless Hunter - you get dialogue to tell the slave that they are going to stay there.  Although, TBH, I don't know for certain if it was there before or only after I bought the first house/camp tokens from Pardo) 

 

BUT

 

I then retrieved a fully trained, 'sexual artiste', slave that my Henchperson Troll had been porking for the last week or so, and took her to Vilemyr Inn, to see if the locals could be induced to buy her, and even maybe be vilely entertained by her newfound skills.  Then Wilhelm paid the entire Ivarstead tariffs for the year, by buying her for 7000+ gold (I was tempted but didn't ask for him to throw in the High Hrothgar World Cup too 😉).  

 

So, +1, for an AYGAS sale recorded, and that for a slave who seemed to fit the bill to be tavern 'hooker in chief'

 

And lo and behold, she's now entertaining his customers.  So, +1 more 👏

 

Well, that seems fine, but whilst the entertainment is definitely taking place, one can hear her enthusiasm, only see her efforts intermittently when she deigns to be 'visible'. 

 

NOw, I thought that I had sussed the disappearing/invisible clothing thing.  Basically that seemed to be fixed by ...

 

1 - turning OFF the DD Device hider: not for each slot individually but the whole hider mechanism, an option available at the top left of the first relevant DD mod page

2 - turning OFF the DOM MCM 'Equipment and Clothes' options for 'Cell Load Equip' and 'Location Change Equip'  

 

... and as long as the slave had 'been told' that wearing clothing was OK, it seemed, for the most part, fine

 

But in SEXLAB scenes, to which SEXLAB strip rules apply, it doesn't seem to work quite as before

 

Before I say that there is any sort of DOM weirdness involved, is this something that you, or anyone else meandering past here, have seen?  For clarity, the slave was sold wearing a DX Fetish dress and shoes, and a DD NG Armbinder

 

And if you have seen anything like that, and fixed it, any ideas as to how I might sort it?

 

TIA for any advice etc etc 

 

DQW

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