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Posted (edited)
1 hour ago, VAHHXX said:

I was surprised when I saw that a compatibility patch with the bathing system was added to the mod. I wonder, since the mod is moving in such directions, will a damage system be added as a patch to Simple Wear & Tear or something like that? apropos2 has just the right tattoo pack for slavetats. I think it would be interesting. and could be reflected in the psychological breakdown of the NPC

DoM already uses tattoos for tears, slap marks and choke marks. It is of course compatible with apropos2 and the like when they apply to NPCs.  Though I would recommend to increase the max number of overlays.

Edited by TrollAutokill
Posted (edited)
On 1/9/2024 at 8:44 AM, TrollAutokill said:

Version 5.1.2 is out with the infamous flying bug corrected. This is still a development version, please test and report.

  • Corrected XMarker property in plugin. Stupid CK keeps removing it everytime I update the plugin!

 

Hi, I have tested the new version, the animations seem to be in order, except for the well-known misalignments in some animations that are really minor. I haven't tried it in a new game yet. Thank you @TrollAutokill

 

Spoiler

ScreenShot509.png.a1db8037d4c267aad10f8189f23f972e.pngScreenShot510.png.01e51150239c6739bd5ae830f7e4217f.pngScreenShot512.png.ee4ac1555d911c30a5f77737c1f469e6.pngScreenShot514.png.3c7ff86557ae03512bccd39278bfd81e.pngScreenShot515.png.5aebf5859568e507a445f371f0a54304.pngScreenShot508.png.67f0748be29db2cc9389aa72b73ee8b7.png

 

Edited by サマエル
Posted
20 hours ago, TrollAutokill said:

Purge HSH plugin with resaver, load without HSH, save, reinstall HSH properly. It should fix it.

Sorry. Looks like issue is with any amulet and not specific to Slave medallion. Back to the drawing board for me. Thanks for the reply.

Posted
1 hour ago, dpkp said:

Sorry. Looks like issue is with any amulet and not specific to Slave medallion. Back to the drawing board for me. Thanks for the reply.

Not actually any amulet but those that share the same model. It turns out that it was Praedy Willow's elder scroll and elder council amulet replacers - SE. I got lucky as I happened to spawn and equip an amulet using the same model and crashed so I was able to trace.

Posted (edited)

Would you mind updating the kink tab on the main mod page? I exported a slave file today and saw a kink called "being called a good girl", which isn't on the list. I'd love to know about some other ones that weren't mentioned there too.

Edited by wower2345
Posted
23 minutes ago, wower2345 said:

Would you mind updating the kink tab on the main mod page? I exported a slave file today and saw a kink called "being called a good girl", which isn't on the list. I'd love to know about some other ones that weren't mentioned there too.

Mod page will be updated once version 5 becomes the stable version.

Posted

My wheel menus do not work at all. I press Y and it just opens their inventory, I press U and it starts a punishment. Why does this happen?

Posted
59 minutes ago, yanhow said:

My wheel menus do not work at all. I press Y and it just opens their inventory, I press U and it starts a punishment. Why does this happen?

You probably used the same key twice.

 

Go to the MCM hotkey tab and clear the faulty keys. Select ESC to clear a hotkey.

Posted
10 hours ago, sidfu1 said:

for anyone else is none combat slaves not hding when you go into steealth?

Non-combat slaves are not in the team so they should also not be taken into account for the player stealth.

 

 

 

Posted
17 hours ago, TrollAutokill said:

You probably used the same key twice.

 

Go to the MCM hotkey tab and clear the faulty keys. Select ESC to clear a hotkey.

Not sure why, I have assigned each of the previous actions to multiple different keys and they all have the same problem. Who knows 🤷‍♂️

Posted

So, after some absence of Skyrim (enjoying StarField for a bit, living my live) I'm back at Skyrim and to my delight DoM is still very active! Thanks @TrollAutokill for creating and supporting one of my favorite mods for such a long time!

 

After getting up to speed, I realized that not only DoM hat a new major release, but also XVAsynth version 3 has been released and all Skyrim voice models have been retrained with the new version, improving the voice quality quite a bit. So I redid my voice-mod for DoM from scratch for Version 5.1.x with the new version 3 models. It's still an early release and might have some bugs, but I wanted to give everyone the opportunity to test it:

 

Mega Link: PAH - Diary of Mine v.5.1.x - Voicepack full.7z

- 3.2GB (3.9GB unpacked)

- ~160k voiced lines

- all new model 3 voices

- synthesized in 41khz 16 bit

- with CK lip synchronization

- loose files, so compatible with SE and LE (actually I had problems with the voices after packing them in BSAs, most likely they get to big, so for now it's loose files)

 

So you are welcome to test and please give me feedback if everything works as expected.

Posted

troll is there any reason that  slaves who are set to be combat are getting their slave tats updated each game load and  why is every slave getting slave tats update when they get enslaved?
i literaly had  to wait almost 5 min to enslave 1 person as dom updaed player, the 2 combat slaves and the new enslaved person but the non combat slave i had for a while wasnt updated.

i dint enstall the  slae tats files from dom as it didnt say what they did or if they where  realy needed.

Posted
30 minutes ago, sidfu1 said:

troll is there any reason that  slaves who are set to be combat are getting their slave tats updated each game load and  why is every slave getting slave tats update when they get enslaved?
i literaly had  to wait almost 5 min to enslave 1 person as dom updaed player, the 2 combat slaves and the new enslaved person but the non combat slave i had for a while wasnt updated.

i dint enstall the  slae tats files from dom as it didnt say what they did or if they where  realy needed.

Uncheck the slave tats sync in the MCM debug tab.

 

I will check this sync at capture for next version.

 

The slave tats patch from DoM just reduces the slave tats output to speed it up.

Posted
14 hours ago, Jasmine92 said:

So, after some absence of Skyrim (enjoying StarField for a bit, living my live) I'm back at Skyrim and to my delight DoM is still very active! Thanks @TrollAutokill for creating and supporting one of my favorite mods for such a long time!

 

After getting up to speed, I realized that not only DoM hat a new major release, but also XVAsynth version 3 has been released and all Skyrim voice models have been retrained with the new version, improving the voice quality quite a bit. So I redid my voice-mod for DoM from scratch for Version 5.1.x with the new version 3 models. It's still an early release and might have some bugs, but I wanted to give everyone the opportunity to test it:

 

Mega Link: PAH - Diary of Mine v.5.1.x - Voicepack full.7z

- 3.2GB (3.9GB unpacked)

- ~160k voiced lines

- all new model 3 voices

- synthesized in 41khz 16 bit

- with CK lip synchronization

- loose files, so compatible with SE and LE (actually I had problems with the voices after packing them in BSAs, most likely they get to big, so for now it's loose files)

 

So you are welcome to test and please give me feedback if everything works as expected.

 

Loose files are working well, but now the game takes a couple more of seconds to start

Can I compress the file in a BSA? I think the size limit for a BSA is 2.5GB, right?

I have also compressed the previous version and it sized just over 2.2gb

Posted (edited)
1 hour ago, サマエル said:

 

Loose files are working well, but now the game takes a couple more of seconds to start

Can I compress the file in a BSA? I think the size limit for a BSA is 2.5GB, right?

I have also compressed the previous version and it sized just over 2.2gb

You can, my first quick try to create 2 BSAs ("DiaryOfMine.bsa" and "DiaryOfMine - Textures.bsa") didn't work and I haven't really looked into the why. Shouldn't be any big issue though, since the older voicepacks I created are all BSA packed. Be aware though, that the skyrim engine won't load audio files from compressed BSAs.

 

Update: Just tried again, this time using "cathedral asset optimizer" to create the BSAs and they work fine. So I messed something up when doing it myself.

Edited by Jasmine92
Posted (edited)

Great mod, really enjoying it. Would you be willing to (sometime in the future) integrate more kinks, dialogues, reactions, etc. with Devious Devices? Like maybe a kink of rope bondage specifically or pony play or tape gags or petplay? The 'plug' kink for example is really nice to have in the mod, but from what I can tell slaves don't react to vibrating the plugs (except for the normal DD animations). Speaking of petplay, that would be a nice addition. Forcing a slave to crawl on all fours at all times or do a 'beg' pose. Honestly, I would be very willing to try and implement this part myself, there are already plenty of good animations for stuff like that. If you could point me in the general direction of getting something like the wheel menu to work (what resources or guides you used) that would be very helpful.




ScreenShot76.png
Edited by wower2345
Posted
7 hours ago, wower2345 said:

Great mod, really enjoying it. Would you be willing to (sometime in the future) integrate more kinks, dialogues, reactions, etc. with Devious Devices? Like maybe a kink of rope bondage specifically or pony play or tape gags or petplay? The 'plug' kink for example is really nice to have in the mod, but from what I can tell slaves don't react to vibrating the plugs (except for the normal DD animations). Speaking of petplay, that would be a nice addition. Forcing a slave to crawl on all fours at all times or do a 'beg' pose. Honestly, I would be very willing to try and implement this part myself, there are already plenty of good animations for stuff like that. If you could point me in the general direction of getting something like the wheel menu to work (what resources or guides you used) that would be very helpful.

 

  Hide contents

 


ScreenShot76.png

you bind the wheel to a key and hit the key..... hold sift key and hit the same button for the  alterant panel fo same key...

 

Posted
On 8/11/2023 at 4:58 AM, EzaelYol said:

It seems that when I put my slave in the cart and then unload them they get stuck, they don't necessarily become unresponsive as they still pose, and react to punishment and other stuff but they don't follow me and don't respond to the action follow me, wait here or stand still. I try to reload the game and disable and enable the character but the problem persists

Same problem to me 
however, it only happens in DOM. There is no problem in PAH slaves. hope this will be fixed someday
I love horse

Posted
9 hours ago, Jasmine92 said:

You can, my first quick try to create 2 BSAs ("DiaryOfMine.bsa" and "DiaryOfMine - Textures.bsa") didn't work and I haven't really looked into the why. Shouldn't be any big issue though, since the older voicepacks I created are all BSA packed. Be aware though, that the skyrim engine won't load audio files from compressed BSAs.

 

Update: Just tried again, this time using "cathedral asset optimizer" to create the BSAs and they work fine. So I messed something up when doing it myself.

 

Yes it works using Cathedral Assets Optimizer 👍

 

I just renamed the folder like the DoM ESP

 

Screenshot2024-01-14230214.png.9520aac7032a5992a0e88e27238d3682.png

 

Screenshot2024-01-14230458.png.c1885ae76d67b966528abc8d05544f09.png

 

Everything is working pretty well:

 

 

Posted

Can i update from 5.1 to 5.2 with old save? Regardless of what i do the animations like headpats are broken and this is bothering me immensely.

Posted
6 hours ago, sidfu1 said:

you bind the wheel to a key and hit the key..... hold sift key and hit the same button for the  alterant panel fo same key...

 

This isn't what I meant. I wanted to add more commands to the existing wheel.

Posted
4 hours ago, wower2345 said:

This isn't what I meant. I wanted to add more commands to the existing wheel.

you dont add to the wheel. you bind a key to the exsitng wheels and thats it

Posted
52 minutes ago, sidfu1 said:

you dont add to the wheel. you bind a key to the exsitng wheels and thats it

Look, I just wanted to ask @TrollAutokill about the underlying mechanics of the wheel menu used in the mod. I know how to add dialogue stuff into Skyrim but not how to edit things like the wheel.

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