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Posted
11 hours ago, サマエル said:

 

Ok I finally solve it, it was very simple, your HSH PATCH was the cause and I don't know why. The last version has the same bug but I forget it, I mentioned back then. DoM without the HSH patch is working for me again, HSH is working without issues, in fact I remember in the last HSH update something had been mentioned like the patch for DoM was no longer necessary. I guess I'll stick with the HSH recommendation.

 

I love the new animation options! pretty cool stuff! still some few misalignment but I know you will solve it in the future. Thanks a lot @TrollAutokill

Sorry I can't reproduce the problem. DOMHSH is an esl with just dialogues in it, so in itself it is harmless.

 

Maybe try to purge DOMHSH.esp from your save file with resaver. There could be some mismatch between the old and new version.

 

Posted

fyi make suire to check HSH  plugin  as for a werid reason last version for some  came up  with the plugin  broken and had to be resaved in edit or ck to work without issues. if you check thru its last few pages you see where i reported it about that.

Posted

Ok, this might be a stupid question considering how much has already been discussed, but...

 

My slaves say they're being triggered wearing collars.  "Triggered" - as in becoming better trained, or becoming more resistant?  (Or is it just an indicator?)

Posted
44 minutes ago, DarthNyriss said:

Ok, this might be a stupid question considering how much has already been discussed, but...

 

My slaves say they're being triggered wearing collars.  "Triggered" - as in becoming better trained, or becoming more resistant?  (Or is it just an indicator?)

Triggered as not knowing if they like it or hate it. It usually means they are growing a kink for it.

Depending on how much advanced they are with growing a new kink they will use different sentences:

  1. teasing
  2. triggering
  3. turning on
  4. exciting
  5. driving crazy

Next level would be the kink is acquired.

Posted

Version 5.1.1 is out - very tiny update

  • Added a patched version of PAH_HomeSweetHome.esp. Hopefully it will allow people having problem with DoM/HSH interface to use HSH.
  • Corrected praise and punishment methods in MCM default list.
  • Added slap face punishment type but animation is wrong.
  • Kinks list updated with more variations of spank and slap (boobs, face).
Posted (edited)

Hi guys!

 

I'm having a serious problem with FNIS and Nemesis after installing this mod.

 

With FNIS I get the warning:

All Anim Lists scanned. Generating Behavior Files....
WARNING: Motion Data (MD/RD) multiply defined for BaboSpankingF.hkx. Mods BaboMotionData and DiaryOfMine
WARNING: Motion Data (MD/RD) multiply defined for BaboSpankingM.hkx. Mods BaboMotionData and DiaryOfMine

But it does complete successfully.

 

With Nemesis though, I get the error:
 

ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator
Template: b
Project: DefaultFemale.txt
Header: 2410

Failed to generate behavior

And as you can see, it fails completely, as opposed to FNIS which gives only warning but does manage to complete.

 

I've narrowed it down to this mod, since uninstalling it gets rid of all warnings/errors.

 

I also use the SexLab mod "Babo Dialogue" (I'm assuming that's the reference to "BaboMotionData" in the FNIS warning).

 

Any ideas?

 

 

UPDATE:

After doing some more digging, I think I managed to solve the problem. So the errors above seem to indicate some kind of conflict between this mod and "Babo Dialogue", specifically regarding the files: "BaboSpankingF.hkx", "BaboSpankingM.hkx"

 

What I ended up doing to resolve this is edit the file "MAIN\DEFAULT_FILES\Meshes\actors\character\animations\DiaryOfMine\FNIS_DiaryOfMine_List.txt" inside the mod's archive. Specifically I commented out the lines 248-251 (which reference the conflicting files):

'b -a DoMBaboSpankingF BaboSpankingF.hkx
'MD 0.0 0.0 0.0 0
'b -a,Tsoundplay.DoMSpankHitFleshSD/1.000 DoMBaboSpankingM BaboSpankingM.hkx
'MD 0.0 0.0 0.0 0

Then saved and created a new (updated) archive, then installed it.

 

After doing this, running both FNIS and Nemesis completed without any issues!

 

Hopefully this won't break the "spanking" animations in the mod, but even so it's better than not working at all :]

 

Hopefully the mod author can have some kind of official fix for this conflict issue. Thanks!

Edited by Serenity_XXI
Posted (edited)
1 hour ago, Serenity_XXI said:

Hi guys!

 

I'm having a serious problem with FNIS and Nemesis after installing this mod.

 

With FNIS I get the warning:

All Anim Lists scanned. Generating Behavior Files....
WARNING: Motion Data (MD/RD) multiply defined for BaboSpankingF.hkx. Mods BaboMotionData and DiaryOfMine
WARNING: Motion Data (MD/RD) multiply defined for BaboSpankingM.hkx. Mods BaboMotionData and DiaryOfMine

But it does complete successfully.

 

With Nemesis though, I get the error:
 

ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator
Template: b
Project: DefaultFemale.txt
Header: 2410

Failed to generate behavior

And as you can see, it fails completely, as opposed to FNIS which gives only warning but does manage to complete.

 

I've narrowed it down to this mod, since uninstalling it gets rid of all warnings/errors.

 

I also use the SexLab mod "Babo Dialogue" (I'm assuming that's the reference to "BaboMotionData" in the FNIS warning).

 

Any ideas?

 

 

UPDATE:

After doing some more digging, I think I managed to solve the problem. So the errors above seem to indicate some kind of conflict between this mod and "Babo Dialogue", specifically regarding the files: "BaboSpankingF.hkx", "BaboSpankingM.hkx"

 

What I ended up doing to resolve this is edit the file "MAIN\DEFAULT_FILES\Meshes\actors\character\animations\DiaryOfMine\FNIS_DiaryOfMine_List.txt" inside the mod's archive. Specifically I commented out the lines 248-251 (which reference the conflicting files):

'b -a DoMBaboSpankingF BaboSpankingF.hkx
'MD 0.0 0.0 0.0 0
'b -a,Tsoundplay.DoMSpankHitFleshSD/1.000 DoMBaboSpankingM BaboSpankingM.hkx
'MD 0.0 0.0 0.0 0

Then saved and created a new (updated) archive, then installed it.

 

After doing this, running both FNIS and Nemesis completed without any issues!

 

Hopefully this won't break the "spanking" animations in the mod, but even so it's better than not working at all :]

 

Hopefully the mod author can have some kind of official fix for this conflict issue. Thanks!

Well it will break the spanking animations. I will come up with a better solution next week.

Edited by TrollAutokill
Posted
19 hours ago, TrollAutokill said:

Version 5.1.1 is out - very tiny update

  • Added a patched version of PAH_HomeSweetHome.esp. Hopefully it will allow people having problem with DoM/HSH interface to use HSH.

 

Now is working! haha! Thanks a lot

Posted

Happy new year! i made a conversion of the 5.1.1 version to LE, this thing with the new animations give me a hard time but i manage to make a conversion using this guide https://www.nexusmods.com/skyrim/mods/104459?tab=description i I have tested it and it works correctly as far as i know, pls tell me people of LE if something is missing 

i also made a behavior file using this list, i hope is the last version FNIS_DiaryOfMine_List.txt

 

Diary Of Mine 5.1.1_LE_fomod.zipthanks again for your great work on this mod TrollAutokill

 

I'm excited to think what more you'll add.

Posted
1 minute ago, The new guy1 said:

Happy new year! i made a conversion of the 5.1.1 version to LE, this thing with the new animations give me a hard time but i manage to make a conversion using this guide https://www.nexusmods.com/skyrim/mods/104459?tab=description i I have tested it and it works correctly as far as i know, pls tell me people of LE if something is missing 

i also made a behavior file using this list, i hope is the last version FNIS_DiaryOfMine_List.txt

 

Diary Of Mine 5.1.1_LE_fomod.zipthanks again for your great work on this mod TrollAutokill

 

I'm excited to think what more you'll add.

and sorry for asking but how i spank the slaves?

Posted
20 minutes ago, The new guy1 said:

and sorry for asking but how i spank the slaves?

You can use the slap tool to spank/slap them with the hand instead of the whip. Or you can use the punishment type "spank", but the animation needs to be tweaked.

Posted (edited)

I also am having the same issue with the "no positiong marker set" tired with a min number of mods ...

 

SKSE for 1.6.1130

All in one address library v9

Live another life

Bodyslide 5.6.3

CBBE 2.0.2

FNIS SE 7.6

JContainers 4.2.8

Papyrus Extender 5.6.2

PAHE Enhanced SSE 8.2.0 fix2

Powerofthree's Tweeks 1.8.1

SOS AE 1.1.4

SOS 1.1.5 AE dllsource

SOS 1.1.5 DLL 1.6.1130

Sexlab v166

SkyUI 5.2SE

UIExtensions v1.2.0

XP32 Extended 5.05

ZAZ 8.0 CBBE SE Rev2.7z

USSEP

 

When i first tried the DOM 5.1.0 I was on skyrim update 1.6.640 with the corresponding mods. I tried downgrading to DOM 5.0.4 SE. But the problem persisted. The only way I was able to fix the issue was a complete uninstall and deleting everything in the folders.

 

Reinstalled skyrim updated mods to run on 1.6.1130 and was able to get DOM 5.0.4 to run without issue but if I updated to 5.1.0 or 5.1.1 the "no positioning marker set" comes back but this time I am able to downgrade back to 5.0.4.

 

All of the tries where on a new save and I ran FNIS every time I changed versions.

 

## UPDATE ##

 

I was able to get it working once by staring a new game with DOM 5.0.4 then updating to DOM 5.1.1 but now I when i downgrade to 5.0.4 and start a new game the animations do no line up again. Then the game crashes when I use one of the animations from this mod. 

 

Ok the crash was not from this mod. I installed improved camera se and for some reason it caused a crash after your animations finished.

 

Edited by zedvenom
Posted

Just coming back to Skyrim after a long break. This looks amazing. I definitely want to add this to my load order if possible, but my poor Papyrus engine is already heavily strained. What is the script load like?

Posted (edited)
1 hour ago, The Man in Black said:

Just coming back to Skyrim after a long break. This looks amazing. I definitely want to add this to my load order if possible, but my poor Papyrus engine is already heavily strained. What is the script load like?

It is heavy. But you can keep it very low if you have a reasonable amount of slaves. Up to 16 you should be fine and have more than enough on your plate.

 

Use Elephant script latency tester before and after and you will have numbers.

Edited by TrollAutokill
Posted

I'm here for the same reason. As I understand it, it can be solved by rolling back to version 5.0.4 and switching to 5.1.1?
Or is the problem something else?

321.png

Posted
16 minutes ago, Empty3301 said:

I'm here for the same reason. As I understand it, it can be solved by rolling back to version 5.0.4 and switching to 5.1.1?
Or is the problem something else?

321.png

Try 5.1.1. No need to roll back. Report here.

Posted (edited)
5 minutes ago, TrollAutokill said:

Try 5.1.1. No need to roll back. Report here.

This problem just appeared when I switched from version 5.1.0 to 5.1.1 and started a new game.
I also changed the Aroused mod, but I think it’s not important considering the other reviews. I’m ready to provide help in solving this problem, apparently I’m not the only one who came across this message.

It seems the person above said that returning to version 5.0.4 and switching back to 5.1.1 solved his problem, now I’m trying to do the same.

Edited by Empty3301
Posted
5 minutes ago, Empty3301 said:

This problem just appeared when I switched from version 5.1.0 to 5.1.1 and started a new game.
I also changed the Aroused mod, but I think it’s not important considering the other reviews. I’m ready to provide help in solving this problem, apparently I’m not the only one who came across this message.

It seems the person above said that returning to version 5.0.4 and switching back to 5.1.1 solved his problem, now I’m trying to do the same.

If you provide a logfile, I could check it.

Posted (edited)
38 minutes ago, TrollAutokill said:

If you provide a logfile, I could check it.

With pleasure, but I don’t know how.

Edited by Empty3301
Posted
2 hours ago, The Man in Black said:

Just coming back to Skyrim after a long break. This looks amazing. I definitely want to add this to my load order if possible, but my poor Papyrus engine is already heavily strained. What is the script load like?

 

Of course you must be here William! haha

 

8 minutes ago, Empty3301 said:

It seems the person above said that returning to version 5.0.4 and switching back to 5.1.1 solved his problem, now I’m trying to do the same.

 

I guess you mean me, right? 5.1.1 is working perfectly fine in my PC. Are you using AE 1.6.640 or the latest AE 1.6.1130??? Because I'm on AE 1.6.640 and right now I'm not interested in the same Malibu Stacy with new hat, at least for a while. Bad things happen with updates. PaH DoM 5.1.1 is working fine in AE 1.6.640

 

 

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