Alias176 Posted October 9, 2023 Posted October 9, 2023 Hi. Thank you for the mod, been playing it for quite a while now Ive been trying to figure out why the "kiss 2" and "forced kiss 2" animations seem to be glitched. The other kiss animations all work completely fine. Ive tested the mod with only the bare requirements and the issue still persists. Here is a picture, the 2nd actor is always facing the wrong way and inside the first person. (only kiss2 and forcedkiss2) Spoiler Is this a known bug? I would appreciate any help and advice
TrollAutokill Posted October 9, 2023 Author Posted October 9, 2023 56 minutes ago, Alias176 said: Hi. Thank you for the mod, been playing it for quite a while now Ive been trying to figure out why the "kiss 2" and "forced kiss 2" animations seem to be glitched. The other kiss animations all work completely fine. Ive tested the mod with only the bare requirements and the issue still persists. Here is a picture, the 2nd actor is always facing the wrong way and inside the first person. (only kiss2 and forcedkiss2) Reveal hidden contents Is this a known bug? I would appreciate any help and advice Yes it's a known bug. The DoM animator is not able to rotate the actors yet. 2
Alias176 Posted October 9, 2023 Posted October 9, 2023 (edited) 1 hour ago, TrollAutokill said: Yes it's a known bug. The DoM animator is not able to rotate the actors yet. Thank you for the quick reply. I was looking around the replies trying to see any mention of it. Love the mod! Edited October 9, 2023 by Alias176 1
Kharos Posted October 10, 2023 Posted October 10, 2023 So... I've been playing Skyrim a bit since I am done with my first Starfield play-through and want to wait for more bugfixes from Beth before doing a second run. Anyway, my combat slave is stuck in crouch mode quite often when combat ends (i.e. it happens several times per play session). After watching her for a while, my impression (which can totally be wrong) is that it tends to occur when I finish the fight by killing all enemies before my combat slave has a chance to engage the enemy (I am currently playing a an archer), though I have not yet found a reliable way to reproduce the issue. Still maybe this can give you some ideas about the root of the problem @TrollAutokill? Also this looks like it is definitively a DOM bug, it only happens with DOM slaves in my game, not with other followers.
Clea Strange Posted October 10, 2023 Posted October 10, 2023 (edited) someone here mentioned the idea of getting a slave pregnant. I like that idea and I like the idea of other slaves wanting to get pregnant by master and wanting to get pregnant. Edited October 10, 2023 by Clea Strange
TrollAutokill Posted October 10, 2023 Author Posted October 10, 2023 (edited) 48 minutes ago, Kharos said: So... I've been playing Skyrim a bit since I am done with my first Starfield play-through and want to wait for more bugfixes from Beth before doing a second run. Anyway, my combat slave is stuck in crouch mode quite often when combat ends (i.e. it happens several times per play session). After watching her for a while, my impression (which can totally be wrong) is that it tends to occur when I finish the fight by killing all enemies before my combat slave has a chance to engage the enemy (I am currently playing a an archer), though I have not yet found a reliable way to reproduce the issue. Still maybe this can give you some ideas about the root of the problem @TrollAutokill? Also this looks like it is definitively a DOM bug, it only happens with DOM slaves in my game, not with other followers. I will need more input. Using "more informative console" you should be able to check the slave active package. Check if it is the normal slave package or the combat one, and it's number (compare it to the slave number in the slave list). Also check the actor values: aggression, confidence and assistance. Edited October 10, 2023 by TrollAutokill
TrollAutokill Posted October 10, 2023 Author Posted October 10, 2023 (edited) 32 minutes ago, Clea Strange said: someone here mentioned the idea of getting a slave pregnant. I like that idea and I like the idea of other slaves wanting to get pregnant by master and wanting to get pregnant. It's something on my to-do list. I will have to interface with a pregnancy mod which can apply to NPCs. So what's your favourite? Edited October 10, 2023 by TrollAutokill
深淵の神 Posted October 10, 2023 Posted October 10, 2023 1 hour ago, TrollAutokill said: It's something on my to-do list. I will have to interface with a pregnancy mod which can apply to NPCs. So what's your favourite? I'm using the old classic Soulgem Oven, never had a problem with that mod, I prefer Soulgem Oven because no baby involved and hard to explain a pregnant belly without a baby like other pregnancy mods, besides not interested in dealing with child stuff with my Loverslab mods and it is cool to have a regular soulgem supply. Milk mod economy is a nice alternative too.
Vortec Posted October 10, 2023 Posted October 10, 2023 1 hour ago, TrollAutokill said: It's something on my to-do list. I will have to interface with a pregnancy mod which can apply to NPCs. So what's your favourite? I am afraid of feature creep. More chance of bugs.
TrollAutokill Posted October 11, 2023 Author Posted October 11, 2023 7 hours ago, Vortec said: I am afraid of feature creep. More chance of bugs. No that's just about adding dialogue lines in a separate esl. 1
Nalius Posted October 11, 2023 Posted October 11, 2023 13 hours ago, TrollAutokill said: It's something on my to-do list. I will have to interface with a pregnancy mod which can apply to NPCs. So what's your favourite? The most developed in this sense is the Fertility mode. I use it in conjunction with Separate Orgasm Adventures, in total it gives the greatest functionality. 2
fallen1 Posted October 11, 2023 Posted October 11, 2023 (edited) 9 hours ago, nalios said: The most developed in this sense is the Fertility mode. I use it in conjunction with Separate Orgasm Adventures, in total it gives the greatest functionality. It also has an addon where NPC's you impregnated can talk to you about it, which can be used as a base code for slave interactions with pregnancy. I would expect a slave with low attachment would be afraid of it, and the slaver would have to initiate the discussion (something about a growing belly), and a completely broken slave would accept it. Is there anyways we can get an option to force DOM to stop using slavetats? Not only did the new update delete all of my brandings but it's also keeping those slots as "external controlled" even after all the facial options are de-selected. Edited October 11, 2023 by fallen1
TrollAutokill Posted October 11, 2023 Author Posted October 11, 2023 (edited) 11 minutes ago, fallen1 said: It also has an addon where NPC's you impregnated can talk to you about it, which can be used as a base code for slave interactions with pregnancy. I would expect a slave with low attachment would be afraid of it, and the slaver would have to initiate the discussion (something about a growing belly), and a completely broken slave would accept it. Is there anyways we can get an option to force DOM to stop using slavetats? Not only did the new update delete all of my brandings but it's also keeping those slots as "external controlled" even after all the facial options are de-selected. Quick workaround: Increase the number of face overlays. Default is 4. I have it at 12, but I heard people have it at 32 without problem. If my memory serves me well it's in skee.in or skee64.ini. Also increase it for the other body parts, you'll enjoy more whip marks, slaps, blood, water drops, semen, ... DoM is using SlaveTats so DoM tears and blush don't count as "external controlled". External for SlaveTats means the overlay is controlled by another mod. Edited October 11, 2023 by TrollAutokill
kenis19 Posted October 12, 2023 Posted October 12, 2023 This mod is great. I would like to create my own voicepacks or additions. I have xVASynth, how do create these and make it work. Some suggested features: Groups sex up to 6 Murder a slave in front of other slaves to raise submission/training Ability to assign other chores like cooking, mining ects Perhaps and actual murder attempt on Player
Nalius Posted October 12, 2023 Posted October 12, 2023 8 hours ago, kenis19 said: Murder a slave in front of other slaves to raise submission/training Perhaps and actual murder attempt on Player +1 order a slave to punish or kill another friend slave - the result will be the refusal to obey, derpression, etc.
kenis19 Posted October 12, 2023 Posted October 12, 2023 Can you not transfer a slave back to DOM once transfered to AYGAS/PAH? I keep getting transfer failed.
Kharos Posted October 13, 2023 Posted October 13, 2023 On 10/10/2023 at 9:53 PM, TrollAutokill said: I will need more input. Using "more informative console" you should be able to check the slave active package. Check if it is the normal slave package or the combat one, and it's number (compare it to the slave number in the slave list). Also check the actor values: aggression, confidence and assistance. Here you go: Package: 2557b80a, which is DOM2ActorAliasPackage004 Aggression 1 Confidence 4 Assistance 2 If I understand your packages correctly, this package does have a branch with the "always sneak" flag enabled, triggered when either the player is sneaking or when the player is in combat - the latter means that it triggers if the player is in combat but the NPC is not, as NPCs in combat will be handled by a combat interrupt package instead. I created a save game where Lydia is stuck in sneak mode and tried various things to resolve the issue. Basically the only thing that works is doing something that will force the game to unload the NPC (disable followed by enable, or moveto <far away reference> followed by moveto player). Everything else does not work, even if it should. For example I released her from dom, causing her to return to dragonreach... and she started to walk back to dragonsreach in sneak mode ? (I confirmed with the console that she switched package to her "sandbox in dragonsreach" package). At this point I suspect that there is a bug in the game where Skyrim sometimes fails to remove the "always sneak" flag, maybe connected with the handling of combat interrupt packages as I have only seen the issue after combat, never after sneaking outside of combat. Maybe just remove that condition (sneak if player is in combat)? It also has other issues; namely sometimes the game keeps the player in combat because a far-away wolf or something is still aggro, I noticed that this causes the slaves to be "stuck" in sneak mode too (at least until the game finally ends combat), causing them to fall behind when travelling.
TrollAutokill Posted October 13, 2023 Author Posted October 13, 2023 21 hours ago, kenis19 said: Can you not transfer a slave back to DOM once transfered to AYGAS/PAH? I keep getting transfer failed. I will check.
TrollAutokill Posted October 13, 2023 Author Posted October 13, 2023 3 hours ago, Kharos said: Here you go: Package: 2557b80a, which is DOM2ActorAliasPackage004 Aggression 1 Confidence 4 Assistance 2 If I understand your packages correctly, this package does have a branch with the "always sneak" flag enabled, triggered when either the player is sneaking or when the player is in combat - the latter means that it triggers if the player is in combat but the NPC is not, as NPCs in combat will be handled by a combat interrupt package instead. I created a save game where Lydia is stuck in sneak mode and tried various things to resolve the issue. Basically the only thing that works is doing something that will force the game to unload the NPC (disable followed by enable, or moveto <far away reference> followed by moveto player). Everything else does not work, even if it should. For example I released her from dom, causing her to return to dragonreach... and she started to walk back to dragonsreach in sneak mode ? (I confirmed with the console that she switched package to her "sandbox in dragonsreach" package). At this point I suspect that there is a bug in the game where Skyrim sometimes fails to remove the "always sneak" flag, maybe connected with the handling of combat interrupt packages as I have only seen the issue after combat, never after sneaking outside of combat. Maybe just remove that condition (sneak if player is in combat)? It also has other issues; namely sometimes the game keeps the player in combat because a far-away wolf or something is still aggro, I noticed that this causes the slaves to be "stuck" in sneak mode too (at least until the game finally ends combat), causing them to fall behind when travelling. I will check package 4. It might have a wrong setting.
fallen1 Posted October 13, 2023 Posted October 13, 2023 (edited) On 10/11/2023 at 3:54 PM, TrollAutokill said: Quick workaround: Increase the number of face overlays. Default is 4. I have it at 12, but I heard people have it at 32 without problem. If my memory serves me well it's in skee.in or skee64.ini. Also increase it for the other body parts, you'll enjoy more whip marks, slaps, blood, water drops, semen, ... DoM is using SlaveTats so DoM tears and blush don't count as "external controlled". External for SlaveTats means the overlay is controlled by another mod. Looks like it was Rogg's Gag's, which is wierd because I've had it for over a month and this only started AFTER I updated to 5.1. I did what you said and it's working fine now. The external is attached to the layers you can see here. It's adding it's own tears and drool effects. Here is the mod I was talking about that causes scripts for Fertility mode status. https://www.nexusmods.com/skyrimspecialedition/mods/56750 Edited October 13, 2023 by fallen1
cap_wacky Posted October 14, 2023 Posted October 14, 2023 On 10/11/2023 at 4:56 AM, nalios said: The most developed in this sense is the Fertility mode. I use it in conjunction with Separate Orgasm Adventures, in total it gives the greatest functionality. Fertility mode development has mostly moved on to the Fertility Mode Enhanced Mod https://www.nexusmods.com/skyrimspecialedition/mods/46820 Which keeps making it better and improving as it keeps getting better. With the most recent patch the author made a change to not allow for tracking of generated actors, e.g. the method Paradise Halls uses for cloning actors. Apparently an inherent instability in temporary actors eg those with FF on their ref id. My suggestion is any integration should limit the "I want to have master's baby" to Unique non-cloned slaves. It would also be good to have an option for allowing for F/F or Gender Fluid parentage as don't want to kink shame or not be inclusive on how people play their game.
cap_wacky Posted October 14, 2023 Posted October 14, 2023 (edited) @TrollAutokill Been playing with DoM this playthrough and I think their are a few features that would potentially help: 1: Kink Sex Support: Specifically once you know a DoM's Slave's Kink e.g. add a dialogue option or two like "Let's get kinky!" or some such to initiate sex with tags that align with their kink. So if a Slave's kink is facials this dialogue option for would kick off animations with the "Facial", "AirCum", "ChestCum", etc as appropriate and play to the slave's kinks. 2: Option to reclone a Unique Actor back to it's original ref ID. I noticed this because on this play through at first I didn't know about DoM's method of making slaves and that it adapts the original refid's actor rather than cloning. So I made my first couple of slaves via Paradise Halls and thus cloned them putting them to generated temp actors aka refid's starting with FF. One of these slaves keeps disappearing and becoming inaccessible whenever I leave her somewhere, so being able to clone back to the original RefID would probably help and tie into using Fertility Mode Tweaked and Enhanced as it won't work with PAH cloned actors. 3. Presently I'm playing with a female character that can swap her gender from Female to Futa (aka Female from Skyrim perspective, Male from Sexlab gender perspective), however when fully female PC initiates oral sex options with a female slave the animations trigger with male based oral animations (no Cunnilingus, Lesbian, FF, etc) it's all blowjobs with strap ons and the like. I believe the Paradise Halls and HSH mods really don't have great support for kicking off lesbian animations and so if you are relying on those for animation kick off perhaps using a different set of animation kick off scripts? This may be a weird bug on how I've set up my sexlab and mods in general, but potentially worth looking at one way or another. 4. Ability to have DoM Slaves scale in level with the player so they can continue to remain useful as you level up as higher level combat followers. This would likely benefit from having a function to set them to protected/essential status (I know players can do so via console, but it would be handy to have it integrated). 5. Along these lines of #4 potential to teach DoM Slaves spells and/or Perks your character has, make them into vampires/werewolves if the PC is such a creature, or other kinds of deliberate enhancements of your slaves. I realize this one is going into scope creep territory and makes things more complicated but potentially worth considering. Otherwise amazing mod and addition to Paradise Halls Suite of offerings, keep it up Edited October 14, 2023 by cap_wacky 1
aravis7 Posted October 14, 2023 Posted October 14, 2023 I upgraded to the latest version and I can confirm I also have the bug mentionned a few pages ago about actors redressing during animations. Even if I undress them with console they redress a few seconds after. Did someone found a fix?
深淵の神 Posted October 14, 2023 Posted October 14, 2023 (edited) 58 minutes ago, aravis7 said: I upgraded to the latest version and I can confirm I also have the bug mentionned a few pages ago about actors redressing during animations. Even if I undress them with console they redress a few seconds after. Did someone found a fix? This MCM options should fix your redress problems: I had stop managing slaves outfits with DoM, now I'm using Dress Up Lover's NPC Outfit Changer - SE to manage outfits and it is working pretty good for me, now slaves stop undressing when no one ask for it, just a little tip Edited October 14, 2023 by サマエル 1
whooptyscoop Posted October 15, 2023 Posted October 15, 2023 Anyone know of any auto outfit change mod that works well with this. Been trying to use the feature from NFF that auto switches the followers outfit based on locations like home and town but it doesn't seem to work well with this one.
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