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Posted (edited)
4 hours ago, TrollAutokill said:

I would guess this is due to PAHE slave array handling. Try to 1st capture 1 slave directly to PAHE, and make sure to leave at least 1.

 

Redo your tests leaving always at least 1 slave in PAHE, it should work.

Well loaded up the game of the save after keeping the slave on PAHE, and same thing happened, it looks like it is AE and PAHE having the issue and not DOM and PAH, I do know if you use strictly DOM it has no issues thus far with AE. in fact it works rather well with AE. but if i do find any issues I will let you know.

Edited by tonitrulupus
Posted

I've been getting this CTD, my best understanding is that it's related to my DOM slaves trying to pose and failing...but I don't know what it means enough to tell, any thoughts?

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D8379722 SkyrimSE.exe+0729722    cmp qword ptr [rcx+0x1F8], 0x00

crash-2023-09-22-17-26-24.log

Posted
1 hour ago, sdsddsdsddsdqw said:

The Wheel Menu is quite slow to respond, each option takes about 5 seconds to trigger, this is new though I think it happened after I installed aygas or hsh. or could the scripts be overloadeD?

The wheel menu should be almost instant. Use elephant latency tester to check if your scripts are overloaded.

Posted
1 hour ago, Nitefighter said:

I've been getting this CTD, my best understanding is that it's related to my DOM slaves trying to pose and failing...but I don't know what it means enough to tell, any thoughts?

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7D8379722 SkyrimSE.exe+0729722    cmp qword ptr [rcx+0x1F8], 0x00

crash-2023-09-22-17-26-24.log 55.63 kB · 0 downloads

How many mods do you have exactly? Not counting ESL. Try to be always below FE=254

Posted
39 minutes ago, TrollAutokill said:

How many mods do you have exactly? Not counting ESL. Try to be always below FE=254

I had exactly 254 + ESL's which to my understanding is the peek of use-able based on my understand and loot errors.

 

would reducing the number to like 250-253 help you think?

Posted (edited)
1 hour ago, Nitefighter said:

I had exactly 254 + ESL's which to my understanding is the peek of use-able based on my understand and loot errors.

 

would reducing the number to like 250-253 help you think?

It's not completely clear to me but my understanding is that FE is for ESLs, so FD (position 253) should be your last esm/esp mod.

 

Actually, I sometimes use Nolvus with extra mods up to 253 (FD) without any problems. 254 means a lot of CTD. 256 and above and it's not even starting.

 

If you have no ESL then I guess going to 255 mods is ok. But because all ESL IDs start with FE, adding an esp at FE (position 254) will just screw everything.

 

Edited by TrollAutokill
Posted
38 minutes ago, TrollAutokill said:

It's not completely clear to me but my understanding is that FE is for ESLs, so FD (position 253) should be your last esm/esp mod.

 

Actually, I sometimes use Nolvus with extra mods up to 253 (FD) without any problems. 254 means a lot of CTD. 256 and above and it's not even starting.

 

If you have no ESL then I guess going to 255 mods is ok. But because all ESL IDs start with FE, adding an esp at FE (position 254) will just screw everything.

 

hmmm

well I've chopped some of the mods I'm not interested in to reduce my ESP amount(I followed a guide and have been trimming the edges since) so I'll update/let you know if there's any more issues.

Posted
5 hours ago, TrollAutokill said:

It's not completely clear to me but my understanding is that FE is for ESLs, so FD (position 253) should be your last esm/esp mod.

 

Actually, I sometimes use Nolvus with extra mods up to 253 (FD) without any problems. 254 means a lot of CTD. 256 and above and it's not even starting.

 

If you have no ESL then I guess going to 255 mods is ok. But because all ESL IDs start with FE, adding an esp at FE (position 254) will just screw everything.

 

Ok still getting it, if you have any other ideas? Ingun is currently being trained, This is what makes me think it's something to do with posing. all of the logs are either for slavers or slaves being trained.

crash-2023-09-23-02-34-59.log

Posted (edited)
6 hours ago, Nitefighter said:

Ok still getting it, if you have any other ideas? Ingun is currently being trained, This is what makes me think it's something to do with posing. all of the logs are either for slavers or slaves being trained.

crash-2023-09-23-02-34-59.log 70.39 kB · 0 downloads

Is your papyrusutil up to date? or you could have another mod with papyrusutil trying to over ride the correct mod, you could try to move papyrus to the bottom of the load order as see if that fixes your issue if it does you may wish to try and find the mod that could be affecting papyrus, this is just a possible cause from what I am reading on a search of that type of error. I always try to google errors like that to see if i can find something about the error as well. Oh have you ever tried to turn some of your mods into ESL files? if you haven't, it is rather easy to do but you have to follow the instructions to the T or you can cause problems. this will lower you 256 mod count, I can share the link if that OK with the mod author. 

Edited by tonitrulupus
Posted

Awesome mod, but i've stuck with two troubles/questions. 
First. i've enslaved vampire girl, and give some training to her, but she's keep spawns her natural armor, like boots, vampire clothes and gloves, whenever i enter the cell, however, inventory cheking shows that shes got only items i've give to her and they're still equipped, so i decide to take items and give them back to her, that's kinda works, but annoying.
Second. Is there any way to fullfill promises? I've promised pleasure and gold to her, but stats check shows "false promises".

Posted
2 hours ago, Aelline said:

Awesome mod, but i've stuck with two troubles/questions. 
First. i've enslaved vampire girl, and give some training to her, but she's keep spawns her natural armor, like boots, vampire clothes and gloves, whenever i enter the cell, however, inventory cheking shows that shes got only items i've give to her and they're still equipped, so i decide to take items and give them back to her, that's kinda works, but annoying.
Second. Is there any way to fullfill promises? I've promised pleasure and gold to her, but stats check shows "false promises".

The clothes problem are related to the way Skyrim handles outfits. Try to use the dialogue to clear her outfit from "Let's have a serious chat". You also have a similar dialogue in PAH.

 

Promises have an expiration date. If you don't fulfil them after 24 hours they are counted as false promises. For gold make sure you give jewelry to the slaves, coins are not so effective. For pleasure make sure to give them an orgasm. If you promise pain, this one is easy and if you promise to be gentle just don't use physical punishments, scolding is ok. For freedom, they ought to be disappointed...

Posted (edited)
1 hour ago, TrollAutokill said:

The clothes problem are related to the way Skyrim handles outfits. Try to use the dialogue to clear her outfit from "Let's have a serious chat". You also have a similar dialogue in PAH.

 

Promises have an expiration date. If you don't fulfil them after 24 hours they are counted as false promises. For gold make sure you give jewelry to the slaves, coins are not so effective. For pleasure make sure to give them an orgasm. If you promise pain, this one is easy and if you promise to be gentle just don't use physical punishments, scolding is ok. For freedom, they ought to be disappointed...

Oh, accesories... I see. Thought it would be something like fee, but this is more reasonable, then. Does orgasms through separated orgasms counts?
(btw it would be cool if u can add some dialogue option with opposite existing "forget about it", like "You doing good, there is you reward" and from maked promise goint to inventory screen or maybe gentle sex or something.)

Edited by Aelline
Posted
6 hours ago, Aelline said:

Awesome mod, but i've stuck with two troubles/questions. 
First. i've enslaved vampire girl, and give some training to her, but she's keep spawns her natural armor, like boots, vampire clothes and gloves, whenever i enter the cell, however, inventory cheking shows that shes got only items i've give to her and they're still equipped, so i decide to take items and give them back to her, that's kinda works, but annoying.
Second. Is there any way to fullfill promises? I've promised pleasure and gold to her, but stats check shows "false promises".

If i have issues like this  I use display model, it seems to work well with most the sex lab mods, just don't leave anyone in the "toy furniture and leave the cell I have seen it corrupt the NPC, but I did see and option when you first dom them to "start their new life out nake"  if that otion was tried and the other options that was stated in the prevous post I would have the display model install for that purpose as back up.

Posted
On 9/23/2023 at 4:42 AM, tonitrulupus said:

Is your papyrusutil up to date? or you could have another mod with papyrusutil trying to over ride the correct mod, you could try to move papyrus to the bottom of the load order as see if that fixes your issue if it does you may wish to try and find the mod that could be affecting papyrus, this is just a possible cause from what I am reading on a search of that type of error. I always try to google errors like that to see if i can find something about the error as well. Oh have you ever tried to turn some of your mods into ESL files? if you haven't, it is rather easy to do but you have to follow the instructions to the T or you can cause problems. this will lower you 256 mod count, I can share the link if that OK with the mod author. 

so I have papyrus util getting conflicts with two other mods, specifically sexlabframework AE, and campfire complete camping system. currently papyrus util is overwriting both of those mods. I haven't changed the load order to have papyrus util at the bottom.

and yes I've flagged a buncha mods as ESL

Posted

New version 5.0.1 is out. This is a development version. If you crave for stability stay on 4.9.1

 

  • Scripts now use events for going through actor arrays, instead of linear loops. This feature can be disabled in MCM for debugging purpose.
  • Last selected actor is cached for faster access to actor arrays.
  • Slots 50 and 51 (decapitate) are masked from stripping.
  • Most patches (AYGASS, HSH, ...) have been compacted to ESL. Some might require cleaning to function. In case of problem, use resaver to purge them from your save.
  • Player can order slaves to shower from the abuse wheel menu "Upkeeping". Action is also available through the group abuse menu under "Attention" to shower all slaves at once.
    • Default uses Baka bathing animations and PO3 water detection.
    • Dirtiness increase per day can be set in the MCM debug menu. Default is 10 days without showering results to 30% dirty.
    • Dirtiness increases twice faster while exercising.
    • There is no dirtiness effect nor visuals at the moment.
    • Compatibility / Recommended mods:
      • "Bathing in Skyrim" soaps, soapy effect and bonus spells or as alternate animation effect (animations can be deactivated from MCM)
      • "Keep it clean" soaps, soapy effect and bonus spells or as alternate animation effect, needs DOMKeepItClean.esp interface plugin
      • "Dirt and Blood" soap, soapy effect
      • "Wet Function redux" wet effect
      • "Wet and Cold" dripping, needs DOMWetAndCold.esp interface plugin

 

Remember this is WIP. Bug reports are welcome.

Posted

Dirtiness now?  Wow, on 4.9.1 I did notice my nonconsensual followers bitching that they needed a bath, and it got me thinking why can't I force them to scrub my dick or order the stinker to bath so he'd shut tf up and stop alerting the bandits with his stink, but I never thought bathing mods were next to be supported.  XD

 

Thx for the update.  I'll start a new game and try it out, why not.

Posted
Thanks for new update. Сan you explain please this: "Scripts now use events for going through actor arrays, instead of linear loops'.  
How will this affect the gameplay as a whole? Just to faster access to npc?
Posted
1 hour ago, nalios said:
Thanks for new update. Сan you explain please this: "Scripts now use events for going through actor arrays, instead of linear loops'.  
How will this affect the gameplay as a whole? Just to faster access to npc?

Example: You issue a group order to have slaves bow to the player.

 

With DoM 4- the script loops over all slaves and you see the slaves bowing one after another in a chain and then going back up one after another.

 

With DoM 5 the script will create a bow event for each slave in a loop. But since those events are sent almost immediately, the slaves will appear to bow at the same time.

Posted (edited)

Thanks for new features.
Without `Bathing in Skyrim` problems not see.
Now has a problem with installing 'Bathing of Skyrim' with patches  :) maybe there are some author's recommendations for installation?

I will try this for now

 

 

image.png.6df1a09f50739bbbf01df162f7bac471.png

 

Update: This 'modlist' does not work for 1.6.640 - not have corresponded skse plugin `mzinWaterUtil.dll`

Edited by andbgame
Posted (edited)
47 minutes ago, Anackkin91 said:

how to prevent slave running away actually? Also how to transport them without slave cart and without the slave running away?

 

Stick a leash collar on 'em or raise their submission to 80. Or keep them either in a sack, or tied up. Not the kneeling pose, they escape from that too quickly. You can have trained slaves carry sacks with untrained ones inside.

Edited by DocClox

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