Jump to content

Recommended Posts

Posted
2 hours ago, LewdZenn said:

I saw it mentioned that the invisible actor bug is linked to HDT SMP, but outside of interactions with this mod I've never experienced NPCs turning invisible. I've been testing my load order the past week and I've only experienced slaves turning invisible, all other NPCs are fine. Don't remember this happening in previous versions. Is this the case for anyone else? I have experienced slaves becoming unresponsive in previous versions, but I don't remember them becoming invisible like this.

I can confirm that turning off HDT-SMP make the invisible actor go away.

But the enable/disable trick (available through the 'k' hotkey with DoM) works and slaves tend to disappear less and less.

Posted (edited)
On 7/3/2023 at 10:17 AM, TrollAutokill said:

FemDom tag is always added for female PC.

Could you check the logfile for "StartSexlab: READY" or "StartSexlabWith3: READY"? It should list the selected tags.

There is a setting in MCM to require all tags! It's under the "Animation" tab, make sure it is on.

It doesn't apply to threesomes, but I will add a separate option for that.

Yes those tags are present in my log.

 

I am using a male slave (Nazeem) as my test target. My PC is female (according to Sexlab). I start a scene using "Honor your mistress!" and then "You'll honor my pussy even against your will!" (aggressive animations)

 

The log says

[07/04/2023 - 09:45:44AM] DOM_Core: StartSexlab: READY Nazeem Lucie agg=TRUE TRUE tags=Vaginal,Aggressive,FemDom supressedTags=Lesbian,FF
[07/04/2023 - 09:45:44AM] SEXLAB - Thread[0]  - Entering Making State

 

It seems to be filtering animations, but only two animations are being found to fit the scene. "Mitos Female Facedom" and "Leito Cunnilingus". Strangely both these two animations do not have the "femdom" tag (even though they both look somewhat like what a Femdom animation would entail). Also of note, these two animations seem to be two of the default Sex animations that come with Sexlab, and not apart of any SLAL pack.

 

I definitely have other Femdom animations. Among the many SLAL packs I am using, ones that specifically come with Femdom would be "Anubs, Funnybizness, Nibbles"

Edited by Nohrin
Posted (edited)

Version 4.8.0 is out:

 

Too many changes to the plugin, so SE only for the moment.

 

This version has corrections for the AYGAS and HSH patches. Both patches need to be installed first and then overwritten by the corrections from the DoM installer.

 

  • Added slot 52 (schlong and pubic hair) to no strip slot mask.
  • Added option to never strip slots 31, 41, 52, 60 and 61:
    • On = items are never stripped if they cover any slot in 31, 41, 52, 60 or 61.
    • Off = items in slots 31, 41, 52, 60 or 61 are stripped if only they cover another body part e.g. helmet with hair or armor with genitals.
    • Reminder: You need to disable "Use DOM fast strip keywords" for new stripping options to take effect.
  • Added option to require all Sexlab tags for threesomes (default is off).:
    • Same option already exists for paired SL animations.
    • Use these options if you want to enforce "FemDom" for example.
  • Slave collars protects more against running away:
    • 66% chance instead of 84% chance for other devices.
    • Slave collars of leashing have 0% chance to runaway.
  • Added MCM option in Idle/Animation tab to enable/disable posing and restraining of trainees.
  • Fixed Kimli's quest:
    • Fixed package and added dialogue in case quest was not started or not advanced.
    • Kimli can only be abducted through dialogue or after releasing her to avoid breaking her quest.
    • Fixed DOMAYGAS.esp to avoid picking up Kimli as a patron. Some users have reported her walking in the mountain with no apparent reason. Well the reason was she was probably looking for a brothel!
  • Added spell to summon all fighting or free to move slaves:
    • Use console to spawn the spell tome or add the spell to the player. Use: help "to master" or "to owner" to find the spells.
    • Added options for summon spell to also teleport posing slaves and PAH slaves.
    • Tied slaves are never summoned.
  • Fixed moving slaves to AYGAS or HSH getting a brand new outfit. Reminder: You can always open an AYGAS or HSH slave's inventory to change the clothes using the wheel menu or the 'o' key.
Edited by TrollAutokill
Posted
2 hours ago, Brumfondl said:

Getting this error in Vortex when I go to install 4.8.0:
image.png.b697fbabe5d014dcbd49b262db788164.png

 

1 hour ago, thecorruptpriest said:

Yep, got this too.

It seems Vortex is not as permissive as MO2 when it comes to empty patterns.

 

Uploaded with a cleaned installer config. Try again.

Posted

Was wondering, would you ever add compatibility with fertility mode, only to the point that they recognize a pregnancy and comment on it. Would be cool, only curious not required to make sure both work together at all.

Posted

small wishes that have accumulated:
I would like the slaves to be weaker in battle, do less damage (possibly depending on combat experience),
maybe that they damage each other (friendly fire)- which would motivate to take care of them, and be more careful :)
and also to die more often - I want more risk )

Posted
30 minutes ago, andbgame said:

small wishes that have accumulated:
I would like the slaves to be weaker in battle, do less damage (possibly depending on combat experience),
maybe that they damage each other (friendly fire)- which would motivate to take care of them, and be more careful :)
and also to die more often - I want more risk )

For the last part, the MCM main tab has "Ticks before regen" and "Health points to regen". If you put the first one high and the second one low, slaves will regen very slowly. If you put the last one to 0 they won't regen at all.

 

The rest you will have to modify through console. I recommend you use "More Informative Console" to get a better view of an actor stats.

Posted (edited)
1 hour ago, The Mad Lad said:

Was wondering, would you ever add compatibility with fertility mode, only to the point that they recognize a pregnancy and comment on it. Would be cool, only curious not required to make sure both work together at all.

That's not on my priority list, sorry. But someone could make a mod with FM, DoM and PAH as masters and throw a few random comments in a quest.

 

Or if you have some ideas for comments based on mood and personality, and if you point me to the right FM factions or quest aliases I could implement that, sometime in the future.

 

Edited by TrollAutokill
Posted (edited)
7 hours ago, TrollAutokill said:

I can confirm that turning off HDT-SMP make the invisible actor go away.

But the enable/disable trick (available through the 'k' hotkey with DoM) works and slaves tend to disappear less and less.

I think there are two kinds of invisibility. First is thru hdt-smp. That is easy to make visible by enable-disable. The other kind is when nobody appears after u move slave after cloning from another location. In that case u cannot receive id of that slave and so "K" function also not working. This slaves are completely lose from DOM and the only way - is to recycle them to appear from base id.  That kind of bugs I think going from conflicts with some overhaul mods when there are two or more for the same npc (it is very difficult or even impossible to avoid this completely), and spauning mods.

Edited by nalios
Posted

> Added slot 52 (schlong and pubic hair) to no strip slot mask.

have some conflict with SOS scripts. 
sos script contain (mod `SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20230606)` -  I can't remember where this mod came from)
```

    int i = SOS_Data.CountConcealingArmors()
    While i
        i -= 1
        knowArmor = SOS_Data.GetConcealingArmor(i)
        If knowArmor && Math.LogicalAnd(knowArmor.GetSlotMask(), 0x00400000) != 0x00400000
            knowArmor.AddSlotToMask(0x00400000)  ; slot 52
        EndIf
    EndWhile


```
and my body armor has mask `0x00400004` - which determined as special item by `IsItemSpecialNeverStrip`

Posted
23 minutes ago, andbgame said:

> Added slot 52 (schlong and pubic hair) to no strip slot mask.

have some conflict with SOS scripts. 
sos script contain (mod `SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20230606)` -  I can't remember where this mod came from)
```

    int i = SOS_Data.CountConcealingArmors()
    While i
        i -= 1
        knowArmor = SOS_Data.GetConcealingArmor(i)
        If knowArmor && Math.LogicalAnd(knowArmor.GetSlotMask(), 0x00400000) != 0x00400000
            knowArmor.AddSlotToMask(0x00400000)  ; slot 52
        EndIf
    EndWhile


```
and my body armor has mask `0x00400004` - which determined as special item by `IsItemSpecialNeverStrip`

If you want armor with 0x00400004 to not be stripped, you need to set the "Never strip hair/body/genitals" option in the MCM main tab.

But wait: only if you use version 4.8.1 being uploaded right now.

Posted

New in version 4.8.1:

 

  • Fixed option to never strip slots 31, 41, 52, 60 and 61, as it was always on:
    • On = items are never stripped if they cover any slot in 31, 41, 52, 60 or 61, e.g. helmet with hair or armor with genitals will not be stripped.
    • Off = items in slots 31, 41, 52, 60 or 61 are stripped if they cover another body part, e.g. helmet with hair or armor with genitals will be stripped.
    • Reminder: You need to disable "Use DOM fast strip keywords" for new stripping options to take effect.
Posted

If you want armor with 0x00400004 to not be stripped, you need to set the "Never strip hair/body/genitals" option in the MCM main tab.

So, I'm a little confused.

1. I have SOS (52 slot, SOS_Genitals, SexLabNoStrip,
0x00400000)
2. I have Armor (32 slot, ArmorClothing, 0x00400004

and I want such Armor to be both stripped and dressed

but now:
1. If 
"Never strip hair/body/genitals" is On Armor not stripped, b/c Armor determined as `IsItemSpecialNeverStrip`
2. If "Never strip hair/body/genitals" is Off Armor not dressed, b/c SOS determined as `IsItemSpecial` 

and as I understand - now it is not allowed

Posted

in general, I probably understood the problem, it is that 0x00400004 - by mod logic - it is `armor with genitals` (but by my mods - it is `armor which cover genitals`) And I probably found a solution for me.. )

Posted
23 hours ago, TrollAutokill said:

 

  • Slave collars protects more against running away:
    • 66% chance instead of 84% chance for other devices.
    • Slave collars of leashing have 0% chance to runaway.

 

Thank you.  My working solution before was to have the slave wear the "slave collar", which is not DD, until they are tamed to the point that they stop run away. By this point their submission is low enough they would be open to allowing others to use them, so I switch them to a pet collar at this point.

Posted
3 hours ago, andbgame said:

If you want armor with 0x00400004 to not be stripped, you need to set the "Never strip hair/body/genitals" option in the MCM main tab.

So, I'm a little confused.

1. I have SOS (52 slot, SOS_Genitals, SexLabNoStrip,
0x00400000)
2. I have Armor (32 slot, ArmorClothing, 0x00400004

and I want such Armor to be both stripped and dressed

but now:
1. If 
"Never strip hair/body/genitals" is On Armor not stripped, b/c Armor determined as `IsItemSpecialNeverStrip`
2. If "Never strip hair/body/genitals" is Off Armor not dressed, b/c SOS determined as `IsItemSpecial` 

and as I understand - now it is not allowed

1. True armor will never be stripped and always equipped.

2. Armor will be stripped and will be equipped if armors are allowed.

Posted
3 hours ago, andbgame said:

If you want armor with 0x00400004 to not be stripped, you need to set the "Never strip hair/body/genitals" option in the MCM main tab.

So, I'm a little confused.

1. I have SOS (52 slot, SOS_Genitals, SexLabNoStrip,
0x00400000)
2. I have Armor (32 slot, ArmorClothing, 0x00400004

and I want such Armor to be both stripped and dressed

but now:
1. If 
"Never strip hair/body/genitals" is On Armor not stripped, b/c Armor determined as `IsItemSpecialNeverStrip`
2. If "Never strip hair/body/genitals" is Off Armor not dressed, b/c SOS determined as `IsItemSpecial` 

and as I understand - now it is not allowed

1. True armor will never be stripped and always equipped.

2. Armor will be stripped and will be equipped only if armors are allowed.

Posted (edited)
12 hours ago, TrollAutokill said:

New in version 4.8.1:

 

  • Fixed option to never strip slots 31, 41, 52, 60 and 61, as it was always on:
    • On = items are never stripped if they cover any slot in 31, 41, 52, 60 or 61, e.g. helmet with hair or armor with genitals will not be stripped.
    • Off = items in slots 31, 41, 52, 60 or 61 are stripped if they cover another body part, e.g. helmet with hair or armor with genitals will be stripped.
    • Reminder: You need to disable "Use DOM fast strip keywords" for new stripping options to take effect.

 

Thanks a lot for the update, I'll give it a go right now :classic_heart:

 

EDIT: what is all this chatter about the cloth stripping if you can block anything you want to leave ON from the Sexlab MCM. That work for me even with DD mod

Edited by サマエル
Posted
4 hours ago, サマエル said:

 

Thanks a lot for the update, I'll give it a go right now :classic_heart:

 

EDIT: what is all this chatter about the cloth stripping if you can block anything you want to leave ON from the Sexlab MCM. That work for me even with DD mod

Let me try to summarize with an example:

 

Slave has 2 items in inventory:

- Wig, using hair slot (no strip)

- Helmet with hair, using head and hair slots (can be stripped)

 

If armors are allowed the slave wants to wear the helmet on the head slot. But that's not possible because the helmet also needs the hair slot, and the wig is no-strip and is using the hair slot.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...