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Posted

Are slaves aware of what you're doing with other slaves while in another location (cell)? I'm asking mostly in regards to their feelings of jealousy and depression. Took one slave out questing (she's a good fighter) and returned to find several of my other (in love) slaves either extremely jealous or depressed.

Posted

I got incompatibility with SOS.  When pub hair is attached thru SOS (slot 52) armor or dress in slot 32 is automatically undressing. The only way is to uncheck dressing keywords in DOM mcm but in that case pub hairs from SOS disappears while undressing.

This error was absent in previews versions before 4.7.

Posted
1 hour ago, nalios said:

I got incompatibility with SOS.  When pub hair is attached thru SOS (slot 52) armor or dress in slot 32 is automatically undressing. The only way is to uncheck dressing keywords in DOM mcm but in that case pub hairs from SOS disappears while undressing.

This error was absent in previews versions before 4.7.

Next version will use a different mask check. Wait for it.

Posted (edited)

##### food of master's kindness

I was hoping for another way to show some kindness to my slave.  It would be nice if they understood when I gave them food. Unlike money, they would consume it when they are hungry, which gives me the opportunity to give it to them again. I could give them food of different values to show how much I care. Raw could be given as a punish, it will satisfy the slave's desire, but not very pleasantly.  Higher quality (could just go with cost) food will be greater appreciated.

 

##### desire (sim ai desire)

This could be paired with a desire system for food and sex.
Desire will increase over time:

 

Once hungry crosses given threshold:

  • a slave will eat the best food item they are carrying (can be forbidden)
  • a slave will ask, then beg food from master , once 100-hunger > resignation
  • a slave will beg food from friends (can be forbidden) 
  • a slave will attempt to steal it from a another slave
  • a slave with very low resignation will attack and steal from master

Once arousal crosses a given threshold:

  • a slave will masturbate (can be forbidden by master)
  • a slave will ask, then beg for sex from master  once 100-arousal  > submission
  • a slave will ask friend for sex (can be forbidden)
  • a slave will attack another slave
    • a slave with high submission will accept rape
    • a slave with low submission will fight back

 

In a slave dual, the slave that first reach 50% losses.  If hunger inspired, winner will steal highest value food from loser. If arousal inspired, winner will rape loser (in punishment if defender).

 

##### bottoms and tops
Another fun system, could be to add a hierarchy among the slaves.  Each slave has a dominance score which reflects how the other slaves fear her.  When an aggressor demands sex/food from another slave, the victim's resistance (food) or submission (sex) is combined with their relative dominance to see if the victim submits. If the slave submits, the victim gives up the food or allows the rape. If the slave refuses they fight.  The winner gets the reward and the dominance scores are realigned via https://en.wikipedia.org/wiki/Elo_rating_system .

 

Since the dominance score is updated after every rape. If the master orders every slave to rape one slave that slave's score will fall.  Equally the master could order one slave to rape all the others and that slave's score will rise.  A slave will only make demands of slave with roughly equal or lower dominance scores. Dominated slaves can only beg. A Trainer will gain dominance over their trainee through rape inspired by their training.
 

Edited by Good Provider
Posted

Loving the mod so far, makes training much more rewarding than PAHE and slaves now have an insane amount of personality.
Only found two issues so far - triggering a sex scene with a unique NPC via Amorous Adventures somehow triggered rape punishment for all the slaves I had with me at the time, and accidentally hitting your slaves during combat triggers pain punishments.

Posted
7 hours ago, tompi81 said:

love the mod, but since the update i get CTD after recruiting new slaves

Deactivate voicepack. Then after you make sure it works without, download the latest one from mega.

Posted (edited)
26 minutes ago, Mowsey34 said:

Loving the mod so far, makes training much more rewarding than PAHE and slaves now have an insane amount of personality.
Only found two issues so far - triggering a sex scene with a unique NPC via Amorous Adventures somehow triggered rape punishment for all the slaves I had with me at the time, and accidentally hitting your slaves during combat triggers pain punishments.

Sexlab events have the actor ID attached to prevent them from being catched by other actors. I am afraid if everyone gets an event it means someone created this event. If I have time I'll check AA code.

 

As for pain punishment during combat, only fighting slaves ignore punishment during combat.

Edited by TrollAutokill
Posted
6 hours ago, TrollAutokill said:

As for pain punishment during combat, only fighting slaves ignore punishment during combat.


I've had all slaves set to fight for me, yet it triggered on every slave I accidentally hit with a weapon during combat. Maybe some other mod is messing with it or I misread the guide, I'll do some more testing. Currently also facing some bugs with a looping message of HSH slaves being teleported back home repeatedly because I likely messed up the process somewhere, still trying to learn how PAHE + DoM + HSH work together.

Posted (edited)

Just a small heads-up: The installation instructions still say that the AYGAS patch is needed, while the AYGAS changelog says it isn't.

 

Edit: Another thing, what's the current state of compatibility with SL Defeat? (I'm using the Banemaster version.) I'd like to use the player aggressor feature and enslave NPCs to DoM afterward. Can I do that from the "tied up" or "knocked out" Defeat state?

Edited by eldr3d
Posted (edited)
On 7/1/2023 at 10:34 PM, Nohrin said:

I would really like an option to toggle certain types of animations for use depending on your gender.

 

For example, I would like aggressive animations that feature the male character raping a female, to be filtered out when punishing/demanding sex from a slave if your character is a female. It's so immersion breaking whenever my female PC says "It seems you deserve to be punished!" and then cut away to the slave raping my PC's ass. Even without getting fancy with an animation tag filter page; just a toggle that says "require Femdom animations for female PC aggressive scenes" and have it filter out all animations without "Femdom" tag would be great. 

 

Perhaps I should request this feature from the author of PAHE itself? It seems like a more general feature, and less of a DoM specific feature. 

 

 

FemDom tag is always added for female PC.

Could you check the logfile for "StartSexlab: READY" or "StartSexlabWith3: READY"? It should list the selected tags.

There is a setting in MCM to require all tags! It's under the "Animation" tab, make sure it is on.

It doesn't apply to threesomes, but I will add a separate option for that.

Edited by TrollAutokill
Posted
1 hour ago, eldr3d said:

Edit: Another thing, what's the current state of compatibility with SL Defeat? (I'm using the Banemaster version.) I'd like to use the player aggressor feature and enslave NPCs to DoM afterward. Can I do that from the "tied up" or "knocked out" Defeat state?

 

Not sure what the Banemaster version is but I have been using the original by Goubo (v5.3.5) successfully. I've used tied up, knocked down, and put in a bag, all with no problems. Don't forget that even if DoM doesn't interface directly with the Banemaster version, you can always enslave via PAHE and then transfer your slave to DoM.

Posted
1 hour ago, Thaladrius said:

 

Not sure what the Banemaster version is but I have been using the original by Goubo (v5.3.5) successfully. I've used tied up, knocked down, and put in a bag, all with no problems. Don't forget that even if DoM doesn't interface directly with the Banemaster version, you can always enslave via PAHE and then transfer your slave to DoM.

 

FYI - Much improved version of 5.3.5

 

Also has good add-ons, incl LRG - see the post attached - and Follower Slavery Mod - mod page as attacked

 

DQW

 

 

Posted
On 6/26/2023 at 8:18 PM, TrollAutokill said:

Yes it's an outfit problem. Skyrim uses outfit for NPCs and they don't appear in the inventory but they appear on the actor.

 

DoM clears so outfit to allow for naked slaves at the cost of creating the infamous "naked bandit bug", because the outfit applies to all actors from the same type.

 

To minimize the "naked bandit bug" DoM reassign the outfit when all slaves of a given type leave the slave pool.

 

I will change AYGAS and HSH interface to clear outfit. But it means more naked bandits.

 

I see a few people have raised this - someonbe else also wrote that it only started again on 4.7.6 or so - and I'm not sure I understand why this issue is still here

 

I thought that PAHE had got round the 'naked bandit' bug when you enslave an NPC via PAHE, in that you get an option to clear its outfit, and set what it subsequently wears, irrespectiove of the base outfit (IIRC, there's some narrative like 'Strip, and I don't care what your base outfit is')

 

Once you had that, you could give the slave clothes that it wore, and these 'stuck' on transitions from PAHE > HSH > PAHE > AGAS sale, and stayed on the NPC once sold (I can tell my sold slaves in older (non DOM) games as they all wear skimpy outfits, not base armour)

 

Are you saying that the slave reverts to game outfir, so this can't be done/mirrored etc, when slaves are carried across the PAHE > DOM > PAHE transfers, or others sucvh as HSH > DOM > PAHE?

 

I have a new game started and am about to add the PAHE/DOM suite, and was wondering if I am best to go back a few versions if that will skip this issue

 

TIA for any help

 

DQW

 

 

 

 

 

 

Posted
1 hour ago, DonQuiWho said:

 

I see a few people have raised this - someonbe else also wrote that it only started again on 4.7.6 or so - and I'm not sure I understand why this issue is still here

 

I thought that PAHE had got round the 'naked bandit' bug when you enslave an NPC via PAHE, in that you get an option to clear its outfit, and set what it subsequently wears, irrespectiove of the base outfit (IIRC, there's some narrative like 'Strip, and I don't care what your base outfit is')

 

Once you had that, you could give the slave clothes that it wore, and these 'stuck' on transitions from PAHE > HSH > PAHE > AGAS sale, and stayed on the NPC once sold (I can tell my sold slaves in older (non DOM) games as they all wear skimpy outfits, not base armour)

 

Are you saying that the slave reverts to game outfir, so this can't be done/mirrored etc, when slaves are carried across the PAHE > DOM > PAHE transfers, or others sucvh as HSH > DOM > PAHE?

 

I have a new game started and am about to add the PAHE/DOM suite, and was wondering if I am best to go back a few versions if that will skip this issue

 

TIA for any help

 

DQW

 

 

 

 

 

 

If you don't want naked bandits you need to keep outfits.

 

If you want naked (or to assign clothes to) slaves you need to remove outfits.

 

There is no good solution to this problem.

Posted
50 minutes ago, TrollAutokill said:

If you don't want naked bandits you need to keep outfits.

 

If you want naked (or to assign clothes to) slaves you need to remove outfits.

 

There is no good solution to this problem.

 

Thanks for taking the time to reply

 

I don't profess any real tech knowledge, so this may well just be the layman clutching at straws, but can I ask if, when the slave is cloned in the first place, as a new entity, the 'outfit' can't be 'replaced' by something else too at that point, that the slave can then move on with, divorced from the 'primary' bandit record??  

 

Or is the 'clone' cell/mod tracked records only populated by one 'base' cloned bandit, and hence it will maybe just merely replicate the problem, the game just not able to cope with the numbers of individual bandits something like that might generate?

 

I won't ask anything more after this ?

 

DQW

 

Posted (edited)
1 hour ago, DonQuiWho said:

 

Thanks for taking the time to reply

 

I don't profess any real tech knowledge, so this may well just be the layman clutching at straws, but can I ask if, when the slave is cloned in the first place, as a new entity, the 'outfit' can't be 'replaced' by something else too at that point, that the slave can then move on with, divorced from the 'primary' bandit record??  

 

Or is the 'clone' cell/mod tracked records only populated by one 'base' cloned bandit, and hence it will maybe just merely replicate the problem, the game just not able to cope with the numbers of individual bandits something like that might generate?

 

I won't ask anything more after this ?

 

DQW

 

Clone and original share the same actor base, including outfit.

 

That is until someone cares enough to implement the outfit functions at the actor level. It's not impossible, I myself don't have time to dwell that much into skse.

 

Edited by TrollAutokill
Posted

Slaves become untargetable and don't respond to the k hotkey each time i give them an order. Sorry to bother but I read through the forum and am pretty sure its a skyrim issue but is there any possible solution? Going to the MCM and hitting "fix unresponsive actor" after each command is kinda hard

Posted (edited)
9 hours ago, whooptyscoop said:

Slaves become untargetable and don't respond to the k hotkey each time i give them an order. Sorry to bother but I read through the forum and am pretty sure its a skyrim issue but is there any possible solution? Going to the MCM and hitting "fix unresponsive actor" after each command is kinda hard

Click on the faulty slave name in MCM to change it. You don't have to actually change it, just accept the name as it is. Close MCM.

 

Only solution is too avoid some NPCs scanning mods relying on a certain Skyrim bugged function causing this to happen.

 

Edited by TrollAutokill
Posted (edited)

The other problem (and it is very old going from  ver.3) that sometimes i receive missing bodies of slave which i recruit long after i catch them or (sometimes) when moving to another location.  I think that is not the problem of DOM but from spauning of some mods like Genesis etc. But what is a problem - it is still impossible delete that slave from DOM.  In such case u need to move all existing slaves to PAH. But that invisible slaves again still remain in DOM. So u need then completely restart DOM - the only way to delete this slaves (and sometimes i have a lot of them).

By the way in PAH this problem u can solve easily by resubmitting and re cloning that kind of slaves.

So may be it is possible to make re cloning thru  mcm available in DOM also.? Or at least give please current id of DOM cloning  slave to make this with the console?

Edited by nalios
Posted (edited)

I saw it mentioned that the invisible actor bug is linked to HDT SMP, but outside of interactions with this mod I've never experienced NPCs turning invisible. I've been testing my load order the past week and I've only experienced slaves turning invisible, all other NPCs are fine. Don't remember this happening in previous versions. Is this the case for anyone else? I have experienced slaves becoming unresponsive in previous versions, but I don't remember them becoming invisible like this.

Edited by LewdZenn

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