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Posted (edited)

BUG: Version 4.1.7 clears slave values at load, forgetting move, idle and equipment status, among others. DO NOT USE. It will be corrected soon.

Edited by TrollAutokill
Posted
On 2/18/2023 at 4:19 AM, Superfart2000 said:

Wanted to mention a typo with an inlove dialouge although i Find it kinda funny

the "I love being fucked hard by master fat cock!" line in specific Master should Be Master's.

I feel as though as if a slave is addressing me by name as master fat cock whenever it goes off. ?

? Thanks corrected.

Posted
4 hours ago, TrollAutokill said:

Unfortunately the events only work for object references in the cell. Following slaves will always be in a detached cell.

 

As for isAttached it seems to be equivalent to Is3dLoaded as it is systematically called before OnCellLoaded().

 

I also checked what could be done with OnAttachedToCell() and it is also less reliable than is3dloaded.

 

Ok, that surprises me, I assumed that following slaves will always be in a attached cell and only be in detached cells for a short time (e.g. when the player walks through a load door, the NPC usually transitions only after the player has finised transitioning).

 

At least in Fallout 4 getParentCell().isAttached() is the same as is3DLoaded() almost always but there are cases where the game chooses to keep NPCs loaded even if the cell is detached. Not sure if Skyrim behaves the same but usually it does.

 

Maybe this is one of the areas where the two games are slightly different.

Posted

Version 4.1.8 is out. Supports SE and LE. But LE plugin is 4.1.6 from @The new guy1
 

 - Fixed slave trainers (both slavers and slaves). Training is still full of glicthes. Sex training is still not in. Only SE, not available for LE as it is in the 4.1.8 plugin.
 - Fixed ClearValues being called at each load
 - Fixed shock mood not appearing in notifications
 - Ordered insult, flatter and comfort options according to training (submission/fear/humiliation/anger/resignation/respect)
 - Devoted or 100% anger trained slaves won't decrease their anger training
 - Loyal/Inlove training added to scold, praise and promises
 - Loyal/Inlove training added to chance loyal/inlove

 

 Known bugs:
 - When enslaving during combat some slave gets stuck in crouching mode, use the enable/disable 'K' key to fix them.
 - Combat slaves might kill victims during the early stages of enslavement

Posted (edited)
9 hours ago, TrollAutokill said:

1. Inlove is the final mood. But once loyal or inlove are reached, training can be raised above 100%. It doesn't have any purpose yet, but it will in the future.

 

Loyal slaves can train 3 stats: worship (fear), absolution (anger) and devotion (resignation) and inlove slaves can train 6 stats: the same 3 plus submission (desire), fascination (humiliation) and admiration (respect).

 

For example once "submission" reach 100 and the slave is inlove, it changes to "desire" and starts at 0. The total training is then 100 (submission)+desire.

 

2. Not yet.

 

3. Have them wear a slave collar of leashing.

 

All this comments apply for version 4 only. If you need translation, I don't recommend you move to version 4 just yet as it is still under heavy development.

 

Thanks for the answer.

 

No further question, but I would like to hear about the possibility of this functionality in the future. Also, I've asked(impose) this a couple of months ago:classic_ph34r:.

 

I have orphans talking about their relatives(like "free me and they pay to you"), it would be better if it was checked in the game relationships.

 

Is there a relationship system planned based on game data? Like kinship and friendship between NPCs. For example, if slave have non-enslaved family member then they can say something about family and if slave have kinship relationship to another slave they have another lines according to it.

 

I don't want to impose my points of view when someone else is doing the job, but I would like to know your point of view and plans about relationship system?.

Edited by Tempest_Art
Posted
13 hours ago, TrollAutokill said:

Which version are you using? LE or SE? Do you have free camera enabled? Do you have access to the console? Does it happen with the rip-off clothes option too?

 

 

Okay I just logged in to disable free camera and try the rip off clothes option and the same thing happened. I'm on SE. I can access that text option where you write the cheats, is that called console? Thank you for asnwering!

Posted (edited)
1 hour ago, Tempest_Art said:

Thanks for the answer.

 

No further question, but I would like to hear about the possibility of this functionality in the future. Also, I've asked(impose) this a couple of months ago/cdn-cgi/mirage/75aa331a6c3d3ed33e73abe25d31edcb39a2e47b5c235e7978af8198bbc2d1eb/1280/https://static.loverslab.com/resources/emoticons/default_ph34r.png.

 

I have orphans talking about their relatives(like "free me and they pay to you"), it would be better if it was checked in the game relationships.

 

Is there a relationship system planned based on game data? Like kinship and friendship between NPCs. For example, if slave have non-enslaved family member then they can say something about family and if slave have kinship relationship to another slave they have another lines according to it.

 

I don't want to impose my points of view when someone else is doing the job, but I would like to know your point of view and plans about relationship system?.

Let me be honest: Skyrim relationship system is crap.

 

For example it is impossible to get the relationships of a given actor. You need a pair of actors to get their relationship status. In other words to get the relationship status of one actor you need to loop over all Skyrim actors to know if this actor is an orphan or married or has grand kids, ...

 

In other words, unless the skse team comes up with smart functions, there is very little chance we could do what you're suggesting.

Edited by TrollAutokill
Posted (edited)
2 hours ago, Imbab said:

Okay I just logged in to disable free camera and try the rip off clothes option and the same thing happened. I'm on SE. I can access that text option where you write the cheats, is that called console? Thank you for asnwering!

So which version of the mod?

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

So which version of the mod?

I'm using 3.4.2 with pahe 8.2. I'll update it to the version that was just posted and see what happens

Posted

Hi,

 

Is version 4.1.8 still compatible with AYGAS? I see that it has compatibility patches but it is not working for me. I have also observed that in the list of slaves of pahe none appear, however in the list of dom they do appear.

 

Thanks

Posted
2 hours ago, condor8683 said:

Hi,

 

Is version 4.1.8 still compatible with AYGAS? I see that it has compatibility patches but it is not working for me.

What part is not working?

 

2 hours ago, condor8683 said:

I have also observed that in the list of slaves of pahe none appear, however in the list of dom they do appear.

 

Thanks

Version 4 has a different list of slaves from Pahe, that's expected. Under the dialogue "Let's have a serious chat" you'll have an option to move your slaves to the PAHE list. From Pahe you can then move the slaves to AYGAS or HSH.

Posted
22 minutes ago, whooptyscoop said:

Does the relationship rank change the more you train a slave? I'd like to use commands to change it but unsure if that would cause any issues

Relationship changes with the slave mood. An angry slave will hate you and an inlove slave will have it maxed. As you would expect.

Posted

Hello with this " - Sex training is still not in. Only SE, not available for LE as it is in the 4.1.8 plugin." o understand that the LE still using the 4.1.7 version plugin, so i XEdit use the to make the 4.18 SE into LE too

 

 

A question, the Behavior files of 4.18 Le still been of the 3.42 right? i really need to learn how to transform that, maybe when i finish exams

DiaryOfMine.esp

Posted
5 hours ago, The new guy1 said:

Hello with this " - Sex training is still not in. Only SE, not available for LE as it is in the 4.1.8 plugin." o understand that the LE still using the 4.1.7 version plugin, so i XEdit use the to make the 4.18 SE into LE too

 

 

A question, the Behavior files of 4.18 Le still been of the 3.42 right? i really need to learn how to transform that, maybe when i finish exams

DiaryOfMine.esp 917.32 kB · 1 download

For the behavior file, you need to reproduce it.

 

The correct procedure is to convert all meshes, hkx files and textures with cathedral asset optimizer or another tool. Then you run FNISForModders on the LIST.txt file in the meshes/.../animation folder. It takes barely 1 second.

 

Posted
1 hour ago, TrollAutokill said:

For the behavior file, you need to reproduce it.

 

The correct procedure is to convert all meshes, hkx files and textures with cathedral asset optimizer or another tool. Then you run FNISForModders on the LIST.txt file in the meshes/.../animation folder. It takes barely 1 second.

 

oh okey, thanks?,  will do it for the next update, now i am struggling with running ZAP 9 with Nemesis jajajaaja

Posted (edited)
On 2/20/2023 at 5:01 AM, Imbab said:

I tried to find an answer here but nothing I found has worked so far. When my player does an animation from the dialogue branch "come here slave", like time for a body inspection, drink this potion and the chocking animation for not calling them master, once the animation ends my player gets stuck. The only thing I can move is the camera, nothing else works. I can't equip weapons, I can't click on anything, I can't open the item menu or the MCM menu. I tried with console commands to move the player to a different location but he was still stuck. The npcs keep moving, it's just my character that is completely frozen. It doesn't happen with sex animations, or with other types of punishment. As far as I've noticed, it only happens with those three options but because no buttons work, I've had to open task manager and force it to close Skyrim every time it happens. I know there is something similar in the "known bugs", but the two solutions given there are not available to me because nothing responds when I try to click on it. Any advice on what could be causing it?

I have this exact same issue. I haven't tried 4.1.8 yet, but I had it on 4.1.7 and 4.1.6.

Edited by notimportanterik
Posted
1 hour ago, notimportanterik said:

I have this exact same issue. I haven't tried 4.1.8 yet, but I had it on 4.1.7 and 4.1.6.

Which Skyrim version are you using? LE, SE, AE, VR? Did you try with the minimal mod requirements? Are you using Nemesis or FNIS?

 

Also try the "don't animate player" option in the MCM.

Posted
9 minutes ago, TrollAutokill said:

Which Skyrim version are you using? LE, SE, AE, VR? Did you try with the minimal mod requirements? Are you using Nemesis or FNIS?

 

Also try the "don't animate player" option in the MCM.

Using SE, have not tried with minimal mods, Using nemesis & fnis. Will give "don't animate player" a go

Posted

Animations (.hkx) can't be converted from SE to LE like other meshes. Special havok tools are necessary, look at this for the process. I don't know if any animations have changed since the last DoM 3 version, so this might not be needed. 

Posted
1 hour ago, bnub345 said:

Animations (.hkx) can't be converted from SE to LE like other meshes. Special havok tools are necessary, look at this for the process. I don't know if any animations have changed since the last DoM 3 version, so this might not be needed. 

Nothing changed on the animation side.

Posted
On 2/20/2023 at 6:07 PM, TrollAutokill said:

So which version of the mod?

I updated dom and disabled free cam from dom and from sex lab and it worked! 

Posted
12 hours ago, notimportanterik said:

Using SE, have not tried with minimal mods, Using nemesis & fnis. Will give "don't animate player" a go

Wait, you can use both??

Posted
1 hour ago, Argent67 said:

Wait, you can use both??

apparently yes, run fnis then run nemesis, then let nemesis create a fake fnis esp and then you are good. i'm having issues on this new load order though, and its the first time i have used both, so i think i am just going to remove nemesis and the mods that require it and see if that makes things more stable.

Posted
3 hours ago, notimportanterik said:

apparently yes, run fnis then run nemesis, then let nemesis create a fake fnis esp and then you are good. i'm having issues on this new load order though, and its the first time i have used both, so i think i am just going to remove nemesis and the mods that require it and see if that makes things more stable.

 

More or less my experience of trying to run them together, I must admit. And then I spent a couple of months trying to find out where in my MO2 install Nemesis had created some files that kept generating warnings in MO2.

 

Doable, but not easy.

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