Superfart2000 Posted February 18, 2023 Posted February 18, 2023 Wanted to mention a typo with an inlove dialouge although i Find it kinda funny the "I love being fucked hard by master fat cock!" line in specific Master should Be Master's. I feel as though as if a slave is addressing me by name as master fat cock whenever it goes off. ? 2
The new guy1 Posted February 18, 2023 Posted February 18, 2023 I was thinking it will be cool if you can command a slave to "act" like a dog and walk in 4 or like a kitten and have her posing and changes some dialogues. Maybe force two slaves to have sex, and an option to cunnilingus your slave in the "i decided to be good to you" and...some bestiality maybe? Idk you for giving thoughts? 2
InsanityFactor Posted February 18, 2023 Posted February 18, 2023 On 2/16/2023 at 11:24 PM, TrollAutokill said: Did you try on a fresh save? Sometimes Skyrim is keeping the old scripts no matter what. Yes. I just tried it again on the newest version, on a new game, and I tried it with the slave tied, un-tied, sex, rape, the DoM SLSO setting on and off (just in case it was backwards somehow), and I can't get it to work. SLSO orgasms work fine on their own, but DoM is not detecting player or slave SLSO orgasms at all. In 4.1.2, it was detecting player orgasms at least. Something happened and we lost some progress. Has anyone had success with this on the latest version?
XarisZ Posted February 18, 2023 Posted February 18, 2023 Is it safe to update from 3.4.1 to 4.1.7 in an existing save?
TrollAutokill Posted February 18, 2023 Author Posted February 18, 2023 (edited) 1 hour ago, XarisZ said: Is it safe to update from 3.4.1 to 4.1.7 in an existing save? As said just above and in the mod description page, it is recommended to free all your slaves or move them to HSH before upgrading. Then save, upgrade, load, let everything initialize, save, reload. Edited February 18, 2023 by TrollAutokill 1
randy1990 Posted February 18, 2023 Posted February 18, 2023 when i transfer slaves from dom to pah they stand still and do nothing. I use the new update 1
TrollAutokill Posted February 18, 2023 Author Posted February 18, 2023 1 hour ago, randy1990 said: when i transfer slaves from dom to pah they stand still and do nothing. I use the new update On the Todo list for next update. 1
kohlteth Posted February 18, 2023 Posted February 18, 2023 On 1/31/2023 at 4:08 AM, whooptyscoop said: unrelated to this mod, but was curious on what npc visual overhauls you guys use. love this mod but the generic npcs i want to enslave are butt ugly Check out Prettier Bandits on here too, and if on SE you CAN use the LE update on SE too for it.
Gizzlembos03 Posted February 18, 2023 Posted February 18, 2023 Whats the recommended version of all the pahe mods right now?
kyoryo Posted February 19, 2023 Posted February 19, 2023 (edited) Hello this might be a redundant question. When I Checked a free person or PAH slave personality (for the 1st time), I got something like "I like to pose. I am natural born-leader", but when I transferred to DOM, that traits were gone... Although when I checked the value, it was remain same when I transferred from PAH to DOM (something like 40-60 for all traits/personalities). What did happen exactly? Is it intentional? currently using 4.16 or 4.15, I forgot... XD Edited February 19, 2023 by kyoryo add version 1
TrollAutokill Posted February 19, 2023 Author Posted February 19, 2023 4 hours ago, kyoryo said: Hello this might be a redundant question. When I Checked a free person or PAH slave personality (for the 1st time), I got something like "I like to pose. I am natural born-leader", but when I transferred to DOM, that traits were gone... Although when I checked the value, it was remain same when I transferred from PAH to DOM (something like 40-60 for all traits/personalities). What did happen exactly? Is it intentional? currently using 4.16 or 4.15, I forgot... XD It might be something wrong since 40-60 personality values should not trigger modifier traits.
Strec2 Posted February 19, 2023 Posted February 19, 2023 In 3.41 the stats and traits are rerolled when the NPCs are cloned, is that corrected in 4.x?
TrollAutokill Posted February 19, 2023 Author Posted February 19, 2023 55 minutes ago, Strec2 said: In 3.41 the stats and traits are rerolled when the NPCs are cloned, is that corrected in 4.x? It was corrected, yes.
Strec2 Posted February 19, 2023 Posted February 19, 2023 Very cool, it was one major thing that killed the gameplay, the second one was the fact that the notification were not limited to the current cell, spamming the player were beeing far in a dungeon with a trainer in the same zone
TrollAutokill Posted February 19, 2023 Author Posted February 19, 2023 (edited) 2 hours ago, Strec2 said: Very cool, it was one major thing that killed the gameplay, the second one was the fact that the notification were not limited to the current cell, spamming the player were beeing far in a dungeon with a trainer in the same zone /cdn-cgi/mirage/75aa331a6c3d3ed33e73abe25d31edcb39a2e47b5c235e7978af8198bbc2d1eb/1280/https://static.loverslab.com/resources/emoticons/smiley.png Notifications and dialogues are limited by is3d loaded, not by cells. It's almost the same and avoid having a slave 2 meters away from the player but in a different cell not show notifications or dialogue. The downside is that dungeons might might be all 3d loaded. Computing the distance would achieve the correct result but takes much longer. I'll do more checks. Edited February 19, 2023 by TrollAutokill
Strec2 Posted February 19, 2023 Posted February 19, 2023 Bah it's not a blocking thing as you can stop the notifications with a save/reload before doing a dunjon Note: perhaps a the function verifying the slave is in the same cell as player is quick enough and would be sufficient.
kyoryo Posted February 19, 2023 Posted February 19, 2023 8 hours ago, TrollAutokill said: It might be something wrong since 40-60 personality values should not trigger modifier traits. Here the screenshots. 1. PAH personality 2. DOM personality version correction: I'm using version Diary Of Mine 4.1.0_SE_fomod.7z
Kharos Posted February 19, 2023 Posted February 19, 2023 (edited) 6 hours ago, TrollAutokill said: Notifications and dialogues are limited by is3d loaded, not by cells. It's almost the same and avoid having a slave 2 meters away from the player but in a different cell not show notifications or dialogue. The downside is that dungeons might might be all 3d loaded. Computing the distance would achieve the correct result but takes much longer. I'll do more checks. I think the issue is that the game will often not unload the NPCs. I don't know why exactly, maybe because they are busy with scripts. Very often (with 3.1) I would leave the interior containing slaves and master and walk away on the world map and the messages would never stop. Only reloading the game made them stop. My current suggestion is to change this check to instead do GetParentCell().IsAttached(), in my personal (limited) experience this is much more reliable for detecting that the player is "away" than using Is3DLoaded(). There are even events OnCellAttach() and OnCellDetach() in case you want to do something else when the player goes away or returns. Edited February 19, 2023 by Kharos 1
Tempest_Art Posted February 19, 2023 Posted February 19, 2023 Greetings. I'm playing on 2.x and I have questions for the author and players about the functionality of the latest version and future. 1. Is love the only final stage? Or is there something else(like obedient or broken) can be achieved? 2. Is it possible to use DOM Arousal system with SL Arousal? Is it possible to use SL Arousal for DOM? 3. Is it possible to reduce the frequency of escape attempts? NPCs try to escape right after escape punishment. P.s. "I'm on version 2.x" sounds weird, but for me updating any mod is about a week in xTranslator before I can play the game?.
Strec2 Posted February 19, 2023 Posted February 19, 2023 2 hours ago, Kharos said: I think the issue is that the game will often not unload the NPCs. I don't know why exactly, maybe because they are busy with scripts. Very often (with 3.1) I would leave the interior containing slaves and master and walk away on the world map and the messages would never stop. Only reloading the game made them stop. My current suggestion is to change this check to instead do GetParentCell().IsAttached(), in my personal (limited) experience this is much more reliable for detecting that the player is "away" than using Is3DLoaded(). There are even events OnCellAttach() and OnCellDetach() in case you want to do something else when the player goes away or returns. [slave].getParentCell() == player.getParenCell() wouldn't do the job?
TrollAutokill Posted February 19, 2023 Author Posted February 19, 2023 23 minutes ago, Strec2 said: [slave].getParentCell() == player.getParenCell() wouldn't do the job? No because the player could be in an adjacent cell just 1 meter apart.
Imbab Posted February 20, 2023 Posted February 20, 2023 I tried to find an answer here but nothing I found has worked so far. When my player does an animation from the dialogue branch "come here slave", like time for a body inspection, drink this potion and the chocking animation for not calling them master, once the animation ends my player gets stuck. The only thing I can move is the camera, nothing else works. I can't equip weapons, I can't click on anything, I can't open the item menu or the MCM menu. I tried with console commands to move the player to a different location but he was still stuck. The npcs keep moving, it's just my character that is completely frozen. It doesn't happen with sex animations, or with other types of punishment. As far as I've noticed, it only happens with those three options but because no buttons work, I've had to open task manager and force it to close Skyrim every time it happens. I know there is something similar in the "known bugs", but the two solutions given there are not available to me because nothing responds when I try to click on it. Any advice on what could be causing it?
TrollAutokill Posted February 20, 2023 Author Posted February 20, 2023 3 hours ago, Imbab said: I tried to find an answer here but nothing I found has worked so far. When my player does an animation from the dialogue branch "come here slave", like time for a body inspection, drink this potion and the chocking animation for not calling them master, once the animation ends my player gets stuck. The only thing I can move is the camera, nothing else works. I can't equip weapons, I can't click on anything, I can't open the item menu or the MCM menu. I tried with console commands to move the player to a different location but he was still stuck. The npcs keep moving, it's just my character that is completely frozen. It doesn't happen with sex animations, or with other types of punishment. As far as I've noticed, it only happens with those three options but because no buttons work, I've had to open task manager and force it to close Skyrim every time it happens. I know there is something similar in the "known bugs", but the two solutions given there are not available to me because nothing responds when I try to click on it. Any advice on what could be causing it? Which version are you using? LE or SE? Do you have free camera enabled? Do you have access to the console? Does it happen with the rip-off clothes option too?
TrollAutokill Posted February 20, 2023 Author Posted February 20, 2023 13 hours ago, Tempest_Art said: Greetings. I'm playing on 2.x and I have questions for the author and players about the functionality of the latest version and future. 1. Is love the only final stage? Or is there something else(like obedient or broken) can be achieved? 2. Is it possible to use DOM Arousal system with SL Arousal? Is it possible to use SL Arousal for DOM? 3. Is it possible to reduce the frequency of escape attempts? NPCs try to escape right after escape punishment. P.s. "I'm on version 2.x" sounds weird, but for me updating any mod is about a week in xTranslator before I can play the game?. 1. Inlove is the final mood. But once loyal or inlove are reached, training can be raised above 100%. It doesn't have any purpose yet, but it will in the future. Loyal slaves can train 3 stats: worship (fear), absolution (anger) and devotion (resignation) and inlove slaves can train 6 stats: the same 3 plus submission (desire), fascination (humiliation) and admiration (respect). For example once "submission" reach 100 and the slave is inlove, it changes to "desire" and starts at 0. The total training is then 100 (submission)+desire. 2. Not yet. 3. Have them wear a slave collar of leashing. All this comments apply for version 4 only. If you need translation, I don't recommend you move to version 4 just yet as it is still under heavy development. 1
TrollAutokill Posted February 20, 2023 Author Posted February 20, 2023 (edited) 16 hours ago, Kharos said: I think the issue is that the game will often not unload the NPCs. I don't know why exactly, maybe because they are busy with scripts. Very often (with 3.1) I would leave the interior containing slaves and master and walk away on the world map and the messages would never stop. Only reloading the game made them stop. My current suggestion is to change this check to instead do GetParentCell().IsAttached(), in my personal (limited) experience this is much more reliable for detecting that the player is "away" than using Is3DLoaded(). There are even events OnCellAttach() and OnCellDetach() in case you want to do something else when the player goes away or returns. Unfortunately the events only work for object references in the cell. Following slaves will always be in a detached cell. As for isAttached it seems to be equivalent to Is3dLoaded as it is systematically called before OnCellLoaded(). I also checked what could be done with OnAttachedToCell() and it is also less reliable than is3dloaded. Edited February 20, 2023 by TrollAutokill
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