CliftonJD Posted April 11, 2022 Posted April 11, 2022 (edited) 2 hours ago, sidfu1 said: @TrollAutokill ok i ensalved her without the cloning. then i ripped her clothing off. after that which pahe command should be used? i tried strip and set outfit but she just refreshes it every day at midnight. should the disable auto outfit be enabled in pahe? ahh, not certain if that's a bug with the outfit not adding proper to the slave or if that's related to not cloning the slave. try recloning the slave with the outfit option untoggled from the mcm- bottom of the debug options of the slave page has a reclone button Edited April 11, 2022 by CliftonJD
sidfu1 Posted April 11, 2022 Posted April 11, 2022 (edited) well in pahe right nows i dont ahve the outfit toggled. i thought that toggle had to be off Edited April 11, 2022 by sidfu1
Antiope_Apollonia Posted April 11, 2022 Posted April 11, 2022 7 hours ago, DocClox said: I have a bat file that removes a lot of unplayable crap like that. IÂ don't use it until I have them enslaved and made to strip on command, but then it's nice to get it out of the way. You know DoM now has an MCM option for stripping to just delete the stripped outfit items instead of placing them in your inventory, right? 1
Jasmine92 Posted April 11, 2022 Posted April 11, 2022 (edited) 23 hours ago, TrollAutokill said: Another solution would be to adjust the lines in the plugin. I will look at your suggestions in the python, file. I will never stoop to code python, but I can read it... Since loverslab is quite slow for me atm, I actually went on and worked a little on my script. It now can actually differentiate between ARPABet capable voice models and the old ones, so one can apply rules either only to one or the other. Since the rules are harder to update when they are bundled into the code, they are now read from an CSV, so reading them, keeping them up to date and sharing them should be easier. Â Update: I just went ahead and wanted to generate voices and updated rules for version 2.8.4 and realized the number of unique voice lines changed from 542 to 825... Why are you doing that to me?! DiaryOfMine.esp-1_replacementrules.csv voice_line_replacer_v0.4.py Edited April 11, 2022 by Jasmine92
TrollAutokill Posted April 11, 2022 Author Posted April 11, 2022 1 hour ago, Jasmine92 said: Since loverslab is quite slow for me atm, I actually went on and worked a little on my script. It now can actually differentiate between ARPABet capable voice models and the old ones, so one can apply rules either only to one or the other. Since the rules are harder to update when they are bundled into the code, they are now read from an CSV, so reading them, keeping them up to date and sharing them should be easier. DiaryOfMine.esp-1_replacementrules.csv 8.1 kB · 1 download voice_line_replacer_v0.4.py 4.12 kB · 0 downloads Awww no! Now I have to run python code on my otherwise unspoiled pc. ? 2
Antiope_Apollonia Posted April 11, 2022 Posted April 11, 2022 Would it break anything if I take the GSPoses pack and delete a bunch of them to pare it down to a more manageable number and get rid of all the futa stuff and whatnot? I know you can pare down SLAL packs, but it's somewhat complicated to do so, but would I be correct that the same complexities wouldn't apply to a standalone pose pack?
DocClox Posted April 11, 2022 Posted April 11, 2022 1 hour ago, Antiope_Apollonia said: You know DoM now has an MCM option for stripping to just delete the stripped outfit items instead of placing them in your inventory, right? Â I wrote the bat file before that. Plus it's selective. If I want to let them keep, say, their high heel ebony boots, I can do that. Â It's got a few other utility functions in it as well. Stuff that takes too much typing that I can comment in or out as needed.
TrollAutokill Posted April 11, 2022 Author Posted April 11, 2022 8 hours ago, TurtleMan141 said: Wiped my whole game out of all mods and remodded my Skyrim. After doing so this works without issue. The differences in older to newer version are noticeable, great job on it! I do have something to report if thats ok tho. When punishing a slave with sex, you will not be able to take the virginity of a slave with separate orgasms on. Only with it off does it recognize the virginity being taken. Was wondering if it was possible for it to be compatible? Yes, that's been discussed recently. I will check what's the correct event name to trigger when using SLSO.
Antiope_Apollonia Posted April 11, 2022 Posted April 11, 2022 @Jasmine92 @TrollAutokill I've updated it with bespoke virginity status. I might further refine Whiterun a bit while I work on Riften, but it's all in a solid state and should make your Whiterun a more lore-friendly place for sure. DoM Custom Personalities.ods
Jasmine92 Posted April 11, 2022 Posted April 11, 2022 (edited) 2 hours ago, TrollAutokill said: Awww no! Now I have to run python code on my otherwise unspoiled pc. ? I'm still sifting through the lines, quite some interesting new stuff there! Two typos I found (I just cached them because yvasynth was tripping over them): Please (mistress|master), tying us up is unecessary! -> unnecessary is missing an n No, mistress, don't... I am not sure I am gay... -> shouldn't it be either the master who is gay, or the mistress who is lesbian? using ... almost always trips up xvasynth as it tries to lengthen the last vowel with that, which sounds like the NPC is forgetting to breathe, but I already put a "catch all" rule into the file I'm working on atm, so no need for you to go through all 36062 lines an correct it (like me ?)  P.S.: Did something happen to Kimli? All here voicelines are missing in V 2.8.4? Forget that, I just realized, that DoubleCheeseburgers export script, skips all lines that already have been exported in an earlier run.... That also means there are not 36062 voicelines, but 51868 (1200 unique). You sir (or mam) have been busy!   1 hour ago, Antiope_Apollonia said: @Jasmine92 @TrollAutokill I've updated it with bespoke virginity status. I might further refine Whiterun a bit while I work on Riften, but it's all in a solid state and should make your Whiterun a more lore-friendly place for sure. DoM Custom Personalities.ods 31.89 kB · 2 downloads Looks good. I don't know though, how I should compute Hetero- and Homo-Sexuality into the json field "virginsame"? Or are there other fields in the json for that? Maybe @TrollAutokill can shed some light on that. For the time being, Homosexual NPCs are now samesexvirgins (which seems to be wrong, now that I write it out). Oh, and whats up with Brill? Poor bastard is neither hetero-, nor homo-sexual and a virgin. He a Monk or something? ? DoM - Personalities v20220411.zip Edited April 11, 2022 by Jasmine92 added updated personlalities 1
Antiope_Apollonia Posted April 11, 2022 Posted April 11, 2022 (edited) 1 hour ago, Jasmine92 said: I don't know though, how I should compute Hetero- and Homo-Sexuality into the json field "virginsame"? Or are there other fields in the json for that? Sorry, I didn't think about whether that would be clear to someone with a different brain than my own. "Homo-" is "virginsame". I don't really know how DoM handles heterosexuality since I never interact with males sexually, so @TrollAutokill can confirm this, but based on the .json files, it doesn't look like it tracks an NPCs first opposite-sex experience like it does for same-sex. Which seems a little weird—it removes the possibility of having homosexual NPCs who comment about an opposite-sex PC being their first heterosexual experience or whatever in parallel to how NPCs comment about having their first lesbian experience.   Anyway, the upshot is I think you can ignore the "Hetero-" field. That's just there for me to keep track of what I'm doing. The "Homo-" field is whether or not the NPC is a "same-sex virgin", so to speak. I don't know what the "Trauma" field in the .json does.  1 hour ago, Jasmine92 said: Oh, and whats up with Brill? Poor bastard is neither hetero-, nor homo-sexual and a virgin. It's not about sexual preference, just sexual experience. "0" = false = he's not a virgin with respect to that property, so exactly the opposite—Brill has done it all. He has a troubled past in the lore—implied alcoholism or perhaps harder drugs—so it seemed reasonable to make him a man-whore, lol. Brill has these dialogues: "I'd be dead if not for Vignar. He took me in and helped me turn my life around." "I had a bad time a few years back, an' I turned to drink. But Vignar, he wouldn't let me stay weak." More fun is Nazeem and Ahlam. ? Edited April 11, 2022 by Antiope_Apollonia 1
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 (edited) 2 hours ago, Jasmine92 said: No, mistress, don't... I am not sure I am gay... -> shouldn't it be either the master who is gay, or the mistress who is lesbian? It's pretty common to use "lesbian" strictly as a noun, and to use "gay" as the adjective for both genders. So you can refer to a "lesbian" as a "gay woman". (A quick check of the iWeb Corpus shows almost a 2:1 ratio of collocations for "gay woman" relative to "lesbian woman". I actually expected the gap to be bigger, but that's a relatively "young" corpus, and I think this is shifting a bit generationally.) Of course, this is English, so almost anything can be an adjective if you really want it to be, including "lesbian", but it's not as common.   That said, grammaticality aside, that line is a little awkward. I haven't come across that line in game yet, so I don't know what the conditions for it are, which makes it hard to suggest an improvement. But maybe something like, "I'm not sure I'm ready to be with another woman"?  By the way, while we're talking linguistics, I wanted to ask you, does xVASynth have any way to encode any prosodic information? (A simple example would be the rising pitch at the end of a question in English.) Sometimes that's worse than the pronunciation of individual words.  Edited April 12, 2022 by Antiope_Apollonia 1
Jasmine92 Posted April 12, 2022 Posted April 12, 2022 (edited) 1 hour ago, Antiope_Apollonia said: By the way, while we're talking linguistics, I wanted to ask you, does xVASynth have any way to encode any prosodic information? (A simple example would be the rising pitch at the end of a question in English.) Sometimes that's worse than the pronunciation of individual words.  I only understood half of that... However, xvasynth will interpret punctuation and when you put an exclamation mark behind a word, it will change its emphasis and end the word with a rising pitch for example. So with a little try and error you can find a typesetting that will sound more natural. (But look totally wrong grammar wise) You have more control if the voice already supports ARPABet, then you can write the words phonetics and eliminate unusual pronunciations, which strictly speaking are not wrong, but might not reflect the current situation and state of mind. Unfortunately my testing indicates that even the new voicefiles do not support the stress and auxiliary symbols of the arpabet dictionary right now, which would help a lot. (This seems to be a limitation of the underlying python AI package that does the actual work, not xvasynth itself) XVAsynth does support rather fine grain control over pitch, energy and duration of the individual vowels, consonants and pacing (see the two screenshots, where i changed the exclamation mark to a question mark, and xvasynth changed the pitch of the last consonant) and with enough time and effort one could really fine-tune the spoken sentence to near perfection, but with most things, with increasing effort, the marginal benefit decreases. And we are talking about 1200 lines here. (thanks again Trollautokill ;D ) And unfortunately, that information can not be encoded in the batch file. So unless someone is willing to handcraft those lines, we are out of luck for now. (I could however include a field to change the pacing of the sentence, but I have found that most times, changing the pacing only makes it sound worse)   Spoiler  Edited April 12, 2022 by Jasmine92 everything is too damn slow
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 2 minutes ago, Jasmine92 said: (see screenshot) Broken link.
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 Smallish Wall-o-Text™ with 2.8.4 notes: (General comment across the last several versions) What's the current "procedure" for getting Loyal slaves to fall in love?  My understanding used to be that it was basically just a difference of climaxing, but I have slaves that have had multiple orgasms and are still stuck at loyal.  And there's no entry in the "You disgust me" _slot_ on the Slave Life info pane for loyal slaves anymore.  I seem to be able to reliably get loyalty from long-serving slaves at this point, but getting love feels like a total crap shoot.  I've been thinking about ways to de-clutter the "Enjoying the slave life?" info pane a bit, because it's getting mighty cluttered these days, and improving the signal:noise would improve the UX. How about adding a dialogue option to the "Listen to me, slave." → "You'd better do what I say..." tree along the lines of, "You can relax a little bit now. You're becoming a good pet."  The purpose would just be to clear any existing warnings from the "Slave life" info pane.  Also, do we really need the, "You already punished me for..." item on the "Slave life" info pane? I can't really see any reason why we need to keep track of the last punishment administered. We could really use full stops at the end of: "I am hysterical."  "I am falling apart." "You disgust me." etc. Also, not as valuable for organisational reasons, but it'd be nice to have a full stop at the end of "You were my first time with a girl." just for grammar-nazi reasons. Torch needs to be unequipped while posing. Maybe this wouldn't be as important if the "Give me some light!" pose would removeitem the torch when the slave stops posing, either because you told her to follow or because she's not fully cooperative. "[Slave] seems a bit wary as you move" → Better: "[Slave] seems a bit wary as you approach." When a slave "didnt_listen" to your attempt to comfort her, she still often seems to get the mood change that comfort could bring. Not sure if that's intended; I can see arguments both ways. Maybe she's just being a brat, but she actually appreciates the gesture even if she's too upset to admit it? Dunno. Struck me as surprising, though. Well-trained slaves are still complaining about being pushed when you bump into them with your new dialogues.  Where's the simple apology for being in the way? I'm getting some "not_respectful" reasons at odd times.  e.g., A well-trained (including 100 Respect) slave generated a not_respectful reason when being praised for being a good slave, in conjunction with a simple "Thank you!" dialogue. Did you change the slave value calculation?  I'm finding well-trained slaves are being evaluated as much less valuable than in the past.  Several animations are newly broken in 2.8.4—in addition to the chair animation, "Serve some drinks!" is playing the serving wench soup pot animation instead of the drinks tray, and "Dance for me!" is playing some weird contortionist stretching animation. 1
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 1 hour ago, Jasmine92 said: XVAsynth does support rather fine grain control over pitch, energy and duration of the individual vowels, consonants and pacing (see the two screenshots, where i changed the exclamation mark to a question mark, and xvasynth changed the pitch of the last consonant) and with enough time and effort one could really fine-tune the spoken sentence to near perfection, but with most things, with increasing effort, the marginal benefit decreases. So it looks like that's basically prosody. But it seems like it's not encoded textually at all, so it'd be really tedious. Probably best to leave that cat in the bag, then.   1 hour ago, Jasmine92 said: And we are talking about 1200 lines here. (thanks again Trollautokill ;D ) And unfortunately, that information can not be encoded in the batch file. So unless someone is willing to handcraft those lines, we are out of luck for now. Yeah, there's no way I'm going to go through absolutely everything—there's no need for that, anyway, as much of it already sounds quite all right. But if you want to send me specific lines that are problematic, I can transcribe them into IPA by hand for you. You wouldn't want to do it in a batch, anyway, because words are pronounced very differently in different contexts, so if you send me lines, make sure to include the whole thing, not just the mispronounced word or whatever. Â
sidfu1 Posted April 12, 2022 Posted April 12, 2022 (edited) sigh looks llike the only way to prevent unique from refreshing inventory is to clone them. here my playing 1. npc= keeper carcette. unique npc enslave-> no clone ->no strip faction but for crime-> ripe clothing off-> inventory refreshes every day. enslave-> no clone ->no strip faction but for crime-> ripe clothing off->pahe strip and set outfit(without mcm toggle)-> inventory refreshes every day. enslave-> no clone ->no strip faction but for crime-> ripe clothing off->pahe strip and set outfit(with mcm toggle)-> inventory refreshes every day. note-> when ripe off clothing no items drop so this may be the issue. enslave->clone ->no strip faction but for crime-> clothing be in her inventory so remove it-> 50/50 if she dont refesh-> but strip and set outfit and she stay naked-> always leads to unequiping clothing parts so have to tell them to put back on clothing  Edited April 12, 2022 by sidfu1
TrollAutokill Posted April 12, 2022 Author Posted April 12, 2022 (edited) 9 hours ago, Antiope_Apollonia said: Would it break anything if I take the GSPoses pack and delete a bunch of them to pare it down to a more manageable number and get rid of all the futa stuff and whatnot? I know you can pare down SLAL packs, but it's somewhat complicated to do so, but would I be correct that the same complexities wouldn't apply to a standalone pose pack? There is no way in Skyrim (that I know of) to know if an animation is played or not and if it exists or not. So you would end up with a few animations not playing. Not a big problem just use the dialogue again.  But please do share your list of animations that are futa or whatnot. I will add an option to turn them on or off. Edited April 12, 2022 by TrollAutokill
TrollAutokill Posted April 12, 2022 Author Posted April 12, 2022 @Jasmine92 and @Antiope_Apolloniaaabout homosexuality: Â DoM tries to make no assumption on the NPCs sexual preferences. Hence the "I am not sure I am gay..." is directed at the master and should be interpreted as "I am sure I don't want to do it with you" (until trained) and not as a sexual preference. Feel free to suggest anything better for gay/lesbian dialogues, I am pretty dry when it comes to those. Â Virginsame is a flag used to determine if the actor had previous gay/lesbian experience. Without any other assumption. Â 1
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 1 hour ago, TrollAutokill said: DoM tries to make no assumption on the NPCs sexual preferences. Hence the "I am not sure I am gay..." is directed at the master and should be interpreted as "I am sure I don't want to do it with you" (until trained) and not as a sexual preference. Feel free to suggest anything better for gay/lesbian dialogues, I am pretty dry when it comes to those. I think the way homosexuality works in DoM is pretty good in terms of the mechanic. It's probably more problematic for males since male sexuality is more bimodal and less fluid than female sexuality, but the idea that female slaves can learn to appreciate the touch of another woman isn't too much of a stretch in terms of suspension of disbelief, and it works out very well in terms of fun gameplay. Reinterpreting "gay" and "lesbian" like that in dialogue is kind of jarring, though; I would just say what you mean. Instead of redefining gay, why not just say, "I'm not sure I'm ready to be with another woman," or something similar (don't know the context)?  I'm always happy to help with the dialogues in any way I can. You can even PM me lines before you put them in if you want. Â
TrollAutokill Posted April 12, 2022 Author Posted April 12, 2022 5 hours ago, Antiope_Apollonia said: Smallish Wall-o-Text™ with 2.8.4 notes: (General comment across the last several versions) What's the current "procedure" for getting Loyal slaves to fall in love?  My understanding used to be that it was basically just a difference of climaxing, but I have slaves that have had multiple orgasms and are still stuck at loyal.  And there's no entry in the "You disgust me" _slot_ on the Slave Life info pane for loyal slaves anymore.  I seem to be able to reliably get loyalty from long-serving slaves at this point, but getting love feels like a total crap shoot.  Put back the text on chance to fall in love for loyal slaves with non zero chance. Also changed the threshold at training > 90 to a smooth number. 5 hours ago, Antiope_Apollonia said: I've been thinking about ways to de-clutter the "Enjoying the slave life?" info pane a bit, because it's getting mighty cluttered these days, and improving the signal:noise would improve the UX. How about adding a dialogue option to the "Listen to me, slave." → "You'd better do what I say..." tree along the lines of, "You can relax a little bit now. You're becoming a good pet."  The purpose would just be to clear any existing warnings from the "Slave life" info pane.  Also, do we really need the, "You already punished me for..." item on the "Slave life" info pane? I can't really see any reason why we need to keep track of the last punishment administered. We could really use full stops at the end of: "I am hysterical."  "I am falling apart." "You disgust me." etc. Also, not as valuable for organisational reasons, but it'd be nice to have a full stop at the end of "You were my first time with a girl." just for grammar-nazi reasons. Punctuation corrected. Previous punishment reason is there because it gives a boost if next punishment is same reason. I would rather have two dialogues rather than removing information. Maybe one for abuse and one for mood? 5 hours ago, Antiope_Apollonia said: Torch needs to be unequipped while posing. Maybe this wouldn't be as important if the "Give me some light!" pose would removeitem the torch when the slave stops posing, either because you told her to follow or because she's not fully cooperative. It should be the case. Torch is removed at the end of the posing behavior and if the pose changes. 5 hours ago, Antiope_Apollonia said: "[Slave] seems a bit wary as you move" → Better: "[Slave] seems a bit wary as you approach." Done 5 hours ago, Antiope_Apollonia said: When a slave "didnt_listen" to your attempt to comfort her, she still often seems to get the mood change that comfort could bring. Not sure if that's intended; I can see arguments both ways. Maybe she's just being a brat, but she actually appreciates the gesture even if she's too upset to admit it? Dunno. Struck me as surprising, though. That's because she got angry at you.  5 hours ago, Antiope_Apollonia said: Well-trained slaves are still complaining about being pushed when you bump into them with your new dialogues.  Where's the simple apology for being in the way? IUt shgould be there, maybe a wrong condition one mroe particular line. Which one is it?  5 hours ago, Antiope_Apollonia said: I'm getting some "not_respectful" reasons at odd times.  e.g., A well-trained (including 100 Respect) slave generated a not_respectful reason when being praised for being a good slave, in conjunction with a simple "Thank you!" dialogue. A respectful slave should use the "Thank you, mistress/master!" dialogue. Changed test so that 100% respect training will always lead to respectful. 5 hours ago, Antiope_Apollonia said: Did you change the slave value calculation?  I'm finding well-trained slaves are being evaluated as much less valuable than in the past.  Not recently. Post the slave stats, sex, age (old slaves have lower value unless they are wizards) and race, I will check. 5 hours ago, Antiope_Apollonia said: Several animations are newly broken in 2.8.4—in addition to the chair animation, "Serve some drinks!" is playing the serving wench soup pot animation instead of the drinks tray, and "Dance for me!" is playing some weird contortionist stretching animation. Played animation depends on the slave personality. It will be tweaked, only crazy stupid slaves will serve soup. The dance animations are the original Cicero animations, so yes they are mostly silly. I will add cute dances from GSPoses when I see them. 2
Antiope_Apollonia Posted April 12, 2022 Posted April 12, 2022 (edited) 1 hour ago, TrollAutokill said: Put back the text on chance to fall in love for loyal slaves with non zero chance. Also changed the threshold at training > 90 to a smooth number. Not sure what you mean here. Are you saying some slaves have zero chance to fall in love? Why would that be?   1 hour ago, TrollAutokill said: Previous punishment reason is there because it gives a boost if next punishment is same reason. We really don't need that on a slave's "permanent record" though. If there were a way for that to expire after a certain amount of elapsed time, it could be good, but my understanding is that you can't do that. As it is right now, that just persists on the info pane forever, even if you haven't punished her for months. Aside from making a mockery of the word "already" at that point, it's just not helpful—it's really weird seeing "You already punished me for running away," on a slave that tried to run away six months ago or whatever.  When you're training a slave, it's not hard to remember what you just punished her for, and when you haven't punished her in too long to remember, then you don't really need to know anymore.  There's a lot of important information on that pane, and having information of marginal value mixed in just degrades the signal:noise ratio.  1 hour ago, TrollAutokill said: I would rather have two dialogues rather than removing information. Maybe one for abuse and one for mood? I don't think that's necessary. DoM is already stretching my ability to find good places for more hotkeys. Again, sometimes less is more.  Subtractive design is an important tool.  1 hour ago, TrollAutokill said: It should be the case. Torch is removed at the end of the posing behavior and if the pose changes. Something is broken then. Because that isn't happening.   1 hour ago, TrollAutokill said: That's because she got angry at you. It's not, though. She might go from Shocked→Sad or Terrified→Okay or any of the mood changes that would happen with a successful comfort.  1 hour ago, TrollAutokill said: IUt shgould be there, maybe a wrong condition one mroe particular line. Which one is it? It's not just one line. It can be "Huh?" or "Stop, Mistress! You're pushing me!" (Well, the comma is missing. ? ) for sure—I just checked—but I guess "Huh?" is vanilla?   1 hour ago, TrollAutokill said: A respectful slave should use the "Thank you, mistress/master!" dialogue. Changed test so that 100% respect training will always lead to respectful. Can not_respectful be made a minor reason or whatever, like posture_correction, so that it won't overwrite other reasons? If it's going to be able to trigger from praising, then it creates a gameplay problem for it to overwrite other reasons, because it's "good practise" to always praise before scolding when a slave has reasons of both types since scolding often triggers a good_slave response.  1 hour ago, TrollAutokill said: Not recently. Post the slave stats, sex, age (old slaves have lower value unless they are wizards) and race, I will check. Not sure how "age" is determined, but her voice type is FemaleNord. Spoiler I feel like, in the past, I'd have been able to get twice as much money for her. I've noticed it with a few slaves lately, but I haven't been selling a lot of slaves since updating since I haven't gone deep in a playthrough since 2.5.5.  1 hour ago, TrollAutokill said: Played animation depends on the slave personality. It will be tweaked, only crazy stupid slaves will serve soup. Maybe playing the "wrong" animation should be a training thing instead of a personality thing, and you can punish for doing the wrong thing? Even a crazy stupid slave should have learnt to serve drinks by 100 training. Personality might could change the training level needed to get it right, but having slaves that don't play the animation you want at max training would be annoying.  1 hour ago, TrollAutokill said: The dance animations are the original Cicero animations, so yes they are mostly silly. I will add cute dances from GSPoses when I see them. There are definitely better options. I don't know about GSPoses yet, but: You could use some of the TDF dances here. I've made a standalone installer and received permission to redistribute it. You can stick it on the download page or even include the animations in the DiaryOfMine.esp directly if you want—just acknowledge their coming from TDF Prostitution.  Some of them have some weird deformations, clipping, etc., but some of them are really excellent sexy dances. In particular, I recommend: Cyber Thunder Cider; Kiss Me; Megu Megu Fire, and/or Sweet Devil. TDF dances are pretty active though—lots of motion, and they cover a bit larger area. There are also some serviceable dances in ZAP. ZazSexyDance_Loop would be a great fit. There are a few dances in ZAP; look for formIDs in the range xx06863D–xx068660.  Maybe it'd be best to have two different dance dialogues; one pulls one of the four "good" TDF animations at random, and the other plays the ZazSexyDance_Loop. Maybe "Dance! Go wild!" and "Dance! Slow and sensual!" respectively or something like that.  You could also just mimic how SLTR handles this. (SLTR has the best MCM of any mod I've ever seen. Tons of configurability, yet still well-organised and easy to navigate and understand.) There, you have a "Dance" tab in the MCM, and you can individually toggle each animation. Edited April 12, 2022 by Antiope_Apollonia
TrollAutokill Posted April 12, 2022 Author Posted April 12, 2022 6 hours ago, sidfu1 said: sigh looks llike the only way to prevent unique from refreshing inventory is to clone them. here my playing 1. npc= keeper carcette. unique npc enslave-> no clone ->no strip faction but for crime-> ripe clothing off-> inventory refreshes every day. enslave-> no clone ->no strip faction but for crime-> ripe clothing off->pahe strip and set outfit(without mcm toggle)-> inventory refreshes every day. enslave-> no clone ->no strip faction but for crime-> ripe clothing off->pahe strip and set outfit(with mcm toggle)-> inventory refreshes every day. note-> when ripe off clothing no items drop so this may be the issue. enslave->clone ->no strip faction but for crime-> clothing be in her inventory so remove it-> 50/50 if she dont refesh-> but strip and set outfit and she stay naked-> always leads to unequiping clothing parts so have to tell them to put back on clothing  You need to use the PAHE dialogue "Strip and set outfit"
Amazonian Ara Posted April 12, 2022 Posted April 12, 2022 Between HSH and DoM which is handling the training? Over in the HSH support they said that DoM handles it when you have both installed.
TrollAutokill Posted April 12, 2022 Author Posted April 12, 2022 15 hours ago, Jasmine92 said: No, mistress, don't... I am not sure I am gay... -> shouldn't it be either the master who is gay, or the mistress who is lesbian? Found it! It was for master not mistress, of course.
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