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Posted
19 hours ago, Woskiy said:

How can we prevent this event from happening at an inappropriate time? 

 

stop it happen at Mounts and jump or into combat !

If orgasm event is triggered while riding a horse,but not play animation will be better.

too bad, I don't know how to mod this.

Posted
On 5/22/2025 at 11:07 AM, monsta88 said:

 

The 0502 NB version works for me, so I assumed the devs fixed it. The Black Goo is black, does not crash. I did not try it in the official 3.0 release yet, I'm waiting for a certain mod to be updated before I start a new game.

I see. Thanks

  • 2 weeks later...
  • 2 weeks later...
Posted

Lockpick minigame automatically closes as soon as it opens. UD2.1 with SkyrimSouls. It happens both when Skyrimsouls is set to pause the lockpick menu, and not pause.

Not sure what else could be causing it :/

Posted

Is there a way to configure which modifier appears on which device type? I saw there was a preferred and forbidden device type in the mcm but I can't edit that. e.g. I only want collars to have sentient modifiers

  • 4 weeks later...
Posted (edited)

Modifier Suggestion

  • Bristles - the inside lining of the device is covered in very short and stiff bristles. They poke and prick the skin of the wearer especially when they move and even when they rest. They can never get comfortable or have a restful night of sleep. Arousal is constantly lowered (or raised if a masochist), etc.. (Inspired by a sub wearing leather bra lined with the stiff hook fabric of Velcro across the nipples.) 
  • Cilia - the inside lining of the device is covered in very squishy tiny tentacles. The wearer can also never get comfortable or have a restful night of sleep. Arousal is constantly raised, etc. 
  • Random transformation between Bristles & Cilia.
Edited by jbezorg
Posted
On 6/14/2025 at 3:36 PM, Cursed Atelier said:

Anyone here using campfire as well?

I'm having the issue that if I click on placing a tent or objects from campfire, that it triggers and event from UD that leads to an error.
My character gets her arms restraint by normal cuffs, without cuffs being in my inventory.

Link to a video showcase of the issue:
https://drive.google.com/file/d/1xjfnDwCl2yxcLrVLyTJR15MghA5KVZUM/view?usp=sharing

 

I use campfire and I don't have that problem. Use the UD debug tools and see if that clears up the problem. Some mods use removeallitems() and that can leave the characters in an inconsistent state with DD and UD items. 

  • 3 weeks later...
Posted

Trying to add UD into a build, and running a synthesis patcher seem to be fine. However, in game i get a warning that 3 devices werent patched correctly, with a suggestion to check SKSE log. Cant seem to find any relevant ingo in SKSE.log. How do i resolve such an issue? I assume leaving it be is not an option.

Posted

@ihatemykite I want to draw your attention to the comment I just posted here (but since I tagged you in it, you probably saw that one already, so sorry for the double message, but I'm still posting this one for the rest of the UD team).

 

The quick version: there was a typo somewhere in zadLibs.psc in a mod event name.  DD/DDNG is sending "DeviceActorOrgasmEx", UD is sending "DeviceActorOrgasmExp" (which is what the DD comments said to use) in UD_CustomDevice_NPCSlot.psc.

 

It would be good if the mod teams could agree on what to send. At least one mod in my order has script comments indicating that they also ran into the problem, and moved back to the old "DeviceActorOrgasm" event to work around it.

  • 2 weeks later...
Posted (edited)

Edit : Nevermind, I found the issue... If it happen to other, "Additional Starts for Live Another Life" is a crap and causes a VM freeze preventing other mods to load correctly ==> Just disable Additional starts...

 

 

 

I need support, I don't know if the mod is working (not tested) but at least it appears not ready in MCM but also not updating and not disabled.

image.png.6f2e4e7f5036869a7d9608407afdeb9e.png

 

I started a new fresh game with it enabled in MO2, using SSE 1.5.97.

It is loading correctly in SKSE :
 

checking plugin E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\UDNative.dll
registering plugin listener for SKSE at 48 of 49
plugin 48 allocated 64 bytes from branch pool
plugin E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\UDNative.dll (00000001 UDNative 00010010) loaded correctly (handle 48)

 

I have DD, security overhaul and chastity piercing patches.

image.png.ed67f4479da269c289462ea76d781c6f.png

 

I ran LOOT so DDNG and others are higher up in the load order.

image.png.d5b7b96e400a063958892bf6ca01c557.png

 

I have a bunch of stack dumps related to UD but I don't get what could be wrong :

Spoiler

 

[08/30/2025 - 05:30:41PM] Dumping stack 4252:
[08/30/2025 - 05:30:41PM] 	Frame count: 2 (Page count: 2)
[08/30/2025 - 05:30:41PM] 	State: Waiting on other stack for call (Freeze state: Freezing)
[08/30/2025 - 05:30:41PM] 	Type: Normal
[08/30/2025 - 05:30:41PM] 	Return register: False
[08/30/2025 - 05:30:41PM] 	Has stack callback: No
[08/30/2025 - 05:30:41PM] 	Stack trace:
[08/30/2025 - 05:30:41PM] 		[Item 1 in container  (3B3A5085)].zadequipscript.OnContainerChanged() - "zadEquipScript.psc" Line 381
[08/30/2025 - 05:30:41PM] 			IP: 0	Instruction: 0	Line: 381
[08/30/2025 - 05:30:41PM] 			[akNewContainer]: [ObjectReference < (3B3A5085)>]
[08/30/2025 - 05:30:41PM] 			[akOldContainer]: None
[08/30/2025 - 05:30:41PM] 			[::NoneVar]: None
[08/30/2025 - 05:30:41PM] 			[::temp47]: 0
[08/30/2025 - 05:30:41PM] 			[::temp48]: False
[08/30/2025 - 05:30:41PM] 			[avoidRaceCondition]: False
[08/30/2025 - 05:30:41PM] 			[::temp49]: False
[08/30/2025 - 05:30:41PM] 			[::temp50]: False
[08/30/2025 - 05:30:41PM] 			[::temp51]: None
[08/30/2025 - 05:30:41PM] 			[::temp52]: False
[08/30/2025 - 05:30:41PM] 			[::temp53]: ""
[08/30/2025 - 05:30:41PM] 			[::temp54]: None
[08/30/2025 - 05:30:41PM] 			[::temp55]: None
[08/30/2025 - 05:30:41PM] 			[::temp56]: False
[08/30/2025 - 05:30:41PM] 			[::temp57]: False
[08/30/2025 - 05:30:41PM] 			[::temp62]: ""
[08/30/2025 - 05:30:41PM] 			[::mangled_npc_0]: None
[08/30/2025 - 05:30:41PM] 			[::temp58]: None
[08/30/2025 - 05:30:41PM] 			[::temp59]: False
[08/30/2025 - 05:30:41PM] 			[::temp60]: False
[08/30/2025 - 05:30:41PM] 			[::temp61]: False
[08/30/2025 - 05:30:41PM] 			[::mangled_npc_1]: None
[08/30/2025 - 05:30:41PM] 			[::temp63]: None
[08/30/2025 - 05:30:41PM] 			[::temp64]: None
[08/30/2025 - 05:30:41PM] 			[::temp65]: None
[08/30/2025 - 05:30:41PM] 			[NPC]: None
[08/30/2025 - 05:30:41PM] 		[Item 1 in container  (3B3A5085)].UD_CustomDevice_EquipScript.OnContainerChanged() - "UD_CustomDevice_EquipScript.psc" Line 198
[08/30/2025 - 05:30:41PM] 			IP: 20695	Instruction: 336	Line: 198
[08/30/2025 - 05:30:41PM] 			[akNewContainer]: [ObjectReference < (3B3A5085)>]
[08/30/2025 - 05:30:41PM] 			[akOldContainer]: None
[08/30/2025 - 05:30:41PM] 			[::temp4]: None
[08/30/2025 - 05:30:41PM] 			[::temp9]: "[Armor < (0F02B073)>]"
[08/30/2025 - 05:30:41PM] 			[::temp10]: 0
[08/30/2025 - 05:30:41PM] 			[::temp5]: False
[08/30/2025 - 05:30:41PM] 			[::temp8]: None
[08/30/2025 - 05:30:41PM] 			[::temp6]: None
[08/30/2025 - 05:30:41PM] 			[::temp7]: None
[08/30/2025 - 05:30:41PM] 			[giver]: None
[08/30/2025 - 05:30:41PM] 			[Target]: None
[08/30/2025 - 05:30:41PM] 			[loc_ignoreEventTarget]: 0
[08/30/2025 - 05:30:41PM] 			[::temp11]: 0
[08/30/2025 - 05:30:41PM] 			[::temp13]: [unforgivingdevicesmain <UD_Main (52005901)>]
[08/30/2025 - 05:30:41PM] 			[::NoneVar]: None
[08/30/2025 - 05:30:41PM] 			[::temp12]: 0
[08/30/2025 - 05:30:41PM] 			[::temp14]: "UD_ignoreEvent[Armor < (0F02B073)>]"
[08/30/2025 - 05:30:41PM] 			[loc_ignoreEventGiver]: 0
[08/30/2025 - 05:30:41PM] 			[::temp17]: [ObjectReference < (5214F813)>]
[08/30/2025 - 05:30:41PM] 			[::temp15]: False
[08/30/2025 - 05:30:41PM] 			[::temp16]: None
[08/30/2025 - 05:30:41PM] 			[::temp18]: False
[08/30/2025 - 05:30:41PM] 			[::temp19]: False
[08/30/2025 - 05:30:41PM] 			[::temp21]: False
[08/30/2025 - 05:30:41PM] 			[::temp20]: False
[08/30/2025 - 05:30:41PM] 			[::temp22]: False
[08/30/2025 - 05:30:41PM] 			[::temp23]: False
[08/30/2025 - 05:30:41PM] 			[::temp24]: None
[08/30/2025 - 05:30:41PM] 			[device]: None

[...]
  
[08/30/2025 - 05:30:41PM] Dumping stack 24483:
[08/30/2025 - 05:30:41PM] 	Frame count: 3 (Page count: 3)
[08/30/2025 - 05:30:41PM] 	State: Waiting on latent function (Freeze state: Freezing)
[08/30/2025 - 05:30:41PM] 	Type: Normal
[08/30/2025 - 05:30:41PM] 	Return register: None
[08/30/2025 - 05:30:41PM] 	Has stack callback: No
[08/30/2025 - 05:30:41PM] 	Stack trace:
[08/30/2025 - 05:30:41PM] 		<unknown self>.utility.WaitMenuMode() - "<native>" Line ?
[08/30/2025 - 05:30:41PM] 			IP: 0
[08/30/2025 - 05:30:41PM] 			[param1]: 0.500000
[08/30/2025 - 05:30:41PM] 		[UD_Main (52005901)].unforgivingdevicesmain.WaitForReady() - "UnforgivingDevicesMain.psc" Line 384
[08/30/2025 - 05:30:41PM] 			IP: 110	Instruction: 6	Line: 384
[08/30/2025 - 05:30:41PM] 			[::temp19]: True
[08/30/2025 - 05:30:41PM] 			[::temp20]: True
[08/30/2025 - 05:30:41PM] 			[::NoneVar]: None
[08/30/2025 - 05:30:41PM] 		[UD_Utility_Quest (5215D05B)].UD_MenuChecker.OnUpdate() - "UD_MenuChecker.psc" Line 67
[08/30/2025 - 05:30:41PM] 			IP: 0	Instruction: 0	Line: 67
[08/30/2025 - 05:30:41PM] 			[::temp1]: False
[08/30/2025 - 05:30:41PM] 			[::NoneVar]: None

 

 

Note that (3B3A5085)].zadequipscript refers to DDNG.

 

Any help would be welcome :)

Edited by nasgektw
Found the issue.
  • 2 weeks later...
Posted
23 hours ago, masterchief24 said:

image.png.7da5b7e7c0a531ba4af412844f083eda.png


How do I find a load order issue?
SKSE logs aren't being output. Is there a way to output SKSE logs?

 

 

I have fixed myself with rerun the synthesis patcher.

Posted (edited)

tbh im not sure how anyone can understand the minigame fully without a video, im pretty sure im not the only one who struggles understanding any of it even after reading the description and testing it for an hour in game its simply not intuitive. Is there a video I can watch? Since i try the minigame and it ends with one button press and i have no idea whats going on x_x

The difficult settings also arent simple to understand either Just say up is harder or lower is easier but its worded in such a way i cant understand it not to mention there appears to be 3 or more difficulty options...

Edited by tamai
Posted
On 9/9/2025 at 1:45 PM, tamai said:

tbh im not sure how anyone can understand the minigame fully without a video, im pretty sure im not the only one who struggles understanding any of it even after reading the description and testing it for an hour in game its simply not intuitive. Is there a video I can watch? Since i try the minigame and it ends with one button press and i have no idea whats going on x_x

The difficult settings also arent simple to understand either Just say up is harder or lower is easier but its worded in such a way i cant understand it not to mention there appears to be 3 or more difficulty options...

it uses four buttons
"A"(left) when your magicka bar flashes
"D"(right) when your stamina bar flashes
"S"(down) for cut and plug removal minigames, the higher the bar is filled up when you press the more progress you make for the minigame
"E" to abort minigame

if you are using a UI mod that modifies the bars it wouldn't be flashing so you should turn on the character shader option
I'm not sure why any button other then E would end the minigame other then depleting your stamina/magicka/hp but hope this helps

  • 3 weeks later...
Posted (edited)

Firstly, this is an amazing addition to DD, loving it.

 

One issue I have though, and  I sadly don't have the time to go through 93 pages to see if there is a solution to my issue. I got the abadon plug, no isues there. problem was I then went into another quest that ended up removing the plug, but not the quest. the plug isn't in my inv. quest has proceeded to the bad end where it says i get locked into the straight jacket and forced to orgasm etc. That never actually happened either. Is there a way for me to cnacel/complete/remove the current quest and restart it?

 

Screen grabs show the quest, and the only Abadon itme in my inv is the Appetizer potion.

Abadon bugged quest 01.png

Abadon bugged quest 02.png

 

Edited by jesse folland
  • 2 months later...
Posted (edited)

This problem has been going on for a very, very long time: When loading a save, mod-related widgets disappear and the mod menu becomes inaccessible. Widgets don't matter—the menu doesn't work. This is really bad. If you save the game in this state, it will never appear again. Furthermore, from time to time, some old saves where the menu worked completely become "broken"—you load the game, the menu doesn't work, and there are no widgets. or to be more precise, it looks like the picture - in any section.

How can I stop this once and for all? image.png.c6f81c58719c8c23e1ce5ed531b58cc1.png

Edited by SullenMan
Posted (edited)
On 12/17/2025 at 11:56 AM, SullenMan said:

This problem has been going on for a very, very long time: When loading a save, mod-related widgets disappear and the mod menu becomes inaccessible. Widgets don't matter—the menu doesn't work. This is really bad. If you save the game in this state, it will never appear again. 

This helped for me. Hope nothing related changed internally (from 2.x version)

Edited by jouda1212
Posted (edited)

Did I miss a patch or something? It showed UD error briefly in the screen corner. The Kitten and Pet collar can't be equipped image.thumb.jpeg.4dd60947833670b8b9d9a6c3af2e4645.jpeg

Edited by xyzxyz
Posted

image.jpeg.79dfa1e71b3e9af4054476a8a4067c82.jpeg

 

suddenly My Orgasm Bar is Not Visible, Its working in Background, but Progress is not visible, it was working fine before, have started new game Aswell but facing the same problem. Please help with this.

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