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[WIP]Mermaids


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Posted

I've finally figured out that H2H uses the walk/run animations from 1HM.

Though I can't seem to find which file affects the H2H upperbodypose when moving.

 

Anyway I've tried using non-combat animations on them, looks good so far though it still needs some tweaking so that swords/weapons won't clip.

 

Running

post-618525-0-16631800-1453252676_thumb.png

 

Walking Forward

post-618525-0-74838800-1453252693_thumb.png

 

Walking Backward

post-618525-0-99452000-1453252707_thumb.png

Posted

Thanks guys, lol I just realized my mesh was looking dull and dark, apparently I forgot to do face normals and update tangent space in Nifskope. I kinda like the result.

 

attachicon.gifScreenShot21.png

attachicon.gifScreenShot20.png

 

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I'm not really sure what causes it to behave like that, I've made a lot of adjustments as I could in the animations but none of them seems to fix it. I think it has something to with the foot bones' dynamic positioning.

 

If you have your mermaid face sideways when on a slope, there's rarely any clipping going on.

Also I just noticed now it looks more natural if the mermaid goes downhill via sideways movement (rolling). ;)

Maybe this would help?

 

http://www.nexusmods.com/skyrim/mods/60128/?

Posted

So, can someone upload all of those files somewhere? At least the progress on the tail? I'd like to look into messing around with the tail on NIF scope and maybe some textures. I can't do any of the animations, but I'm also taking 3D modeling classes at my college and would like to see what I can do with the tail since it's already mostly made

  • 2 weeks later...
Posted

Is this going to be a lore-friendly mod?

I mean, despite the fact that there aren't any mentions of mermaids existing in TES universe that I know of? I don't see any glaring holes in that sense.

 

 

I think its dead in the water again, lack of interest from any animators I believe.

 

What about that guy that had a thread offering to do freelance work? Is he (she?) still taking requests?

Posted

Looks pretty good at first I thought there was something wrong with the textures as they wouldn't render in nifskope but then I saw the mistake that many new modders make and that is making huge long ass texture paths that are not needed. In nifskope those huge texture paths will not render and have to be deleted out. So I deleted out everything in front of the word texture and everything rendered. Then I replaced the CBBE body with a UNP body.

Posted

the project looks amazing. i'd love to have a couple mermaid npcs (or wildlife) that i'd run across in my travels. hell i'd be happy to pitch in and  donate (i suck tech-wise) if it'd get the ball rolling. i know i hate to work for free lol

Posted

 

So hows it going

I think its dead in the water again, lack of interest from any animators I believe.

 

 

It's not lack of interest, ffs. At least not on our side. Kiki's PC died, and whenever I take over and start working on this again, my life takes a huge dump on me. Also, I STILL can't export animations cause 3ds Max is being an asshole.

 

Posted

It is very interesting to follow this thread, but is sad to hear about the loss of files and progress.

Very annoying, one of my old drives died recently. But your whole System, ouch!

 

I can understand the loss of motivation. Hope it gets all sorted out and I wish you luck.

Take your time :)

Posted

Would anyone be so kind enough to help us find an animator?

We have:

land movement while sheathed, (those are move forward, sideways and backwards) for walking, running, and sprinting.  by Kiki

 

minor problem: when on a slope, the body won't slant accordingly, it will still be horizontal. If anyone could make the body slant accordingly to the slope, it will be a great help.

 

We need:

Land movements unarmed

Land movements while magic hands are out (left, right, or both)

Land movements with staff

Land movements with other weapons (optional, can be postponed)

drawing magic hands, staff, (and other weapons optional)

casting magic fire and forget (aimed and self)

casting magic concentration (aimed and self)

casting magic through staff

unarmed combat (punching or hitting with the tail)

 

When we have these animations complete, we will be packaging the mermaid mod race. The race will use only magic and staff, and if the other weapon animations are made, we can add them later.

 

 

 

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