firepower02 Posted December 28, 2015 Posted December 28, 2015 I've tested hdt hair underwater, and the hair doesn't act like underwater, it still thinks its on land.
weedweedsocks333 Posted December 28, 2015 Posted December 28, 2015 have you seen eturnal blacks mod yet #!685TxKqb!SsA989gsvjLFnj1voKeYR7U33im1NntuQc5CnUCrpOM<-----------mega link What kind of link is this and how do i open it
weedweedsocks333 Posted December 28, 2015 Posted December 28, 2015 But really guys, lets cut to the chase. I really think I would credit myself if I were you, add my name to the credits you know?
Guest Posted December 28, 2015 Posted December 28, 2015 www(dot)mega(dot)co(dot)nz/#!685TxKqb!SsA989gsvjLFnj1voKeYR7U33im1NntuQc5CnUCrpOM
Halstrom Posted December 29, 2015 Posted December 29, 2015 www(dot)mega(dot)co(dot)nz/#!685TxKqb!SsA989gsvjLFnj1voKeYR7U33im1NntuQc5CnUCrpOM[/size]That took me to a blank screen that wanted me to enter my password..........
Suludi Posted December 29, 2015 Posted December 29, 2015 If you're talking about Eternal Black's siren mod, it's buried somewhere in the 54 pages of this thread. Displayed here in a Youtube video: (little correction: Teria23 didn't create the swim animation. I did. [And it sucks. ^^])
Guest Posted December 29, 2015 Posted December 29, 2015 This is what you should be seeing: (If anything else is seen something has gone wrong; not on my behalf.)
Halstrom Posted December 29, 2015 Posted December 29, 2015 If you're talking about Eternal Black's siren mod, it's buried somewhere in the 54 pages of this thread. Displayed here in a Youtube video: (little correction: Teria23 didn't create the swim animation. I did. [And it sucks. ^^]) That's a heck of a lot better animation than the non-existent animations we are currently not using
Suludi Posted December 29, 2015 Posted December 29, 2015 Lol. The problem with this animation is that my version of 3ds Max broke - I can't export animations anymore. Even when I re-downloaded and reinstalled it, it didn't work. This is one of the reasons why I gave up on the project. But if anyone could take an animation I or KikiDelivery made (cause she has the same bug) and imported them into the game, everything would be fine. OR if someone were to find a way to get rid of the bug. ^^
KikiDelivery Posted December 29, 2015 Posted December 29, 2015 That dang export bug is getting in the way of progress.
Suludi Posted December 29, 2015 Posted December 29, 2015 Hey guys, check this out: The Siren Race by kampfsteak Siren Race Followers by masamune872005 They don't seem to have tails but they look awesome. And I've created a little blog where I'll collect everything we have so far. I hope you're ok with me linking to your contributions and maybe stealing some pictures. Skyrim Mermaid Mod
anoelusmc Posted December 30, 2015 Posted December 30, 2015 I hope this mod is complete one day, will be epic
sora_akira24 Posted December 30, 2015 Posted December 30, 2015 I hope this mod is complete one day, will be epic It's almost complete, the only issue is that suludi and kiki are having problems with exporting animations in 3ds max
weedweedsocks333 Posted December 30, 2015 Posted December 30, 2015 Oh jesus 3ds max is a nightmare. I have 3ds max 2016 and it was a hell to download and even to make it work. I got it because i started adding phsysics to hairs, well hah i ended that project though. What im trying to say, mine is up and working, maybe i could send mine to you some way? If thats possible. And btw i guess since no one responded the credits thing is off the table aha No wait the 2016 version is fucked but my 2013 is good
KikiDelivery Posted December 30, 2015 Posted December 30, 2015 The .kf files Suludi and I export using nifplugins is empty and corrupted. If you haven't experience this issue in 2013, perhaps you could help opening our max animation files and exporting them as .kf files.
weedweedsocks333 Posted December 30, 2015 Posted December 30, 2015 Maybe I could... But i am having some kind of problem with my password (im a genius) but have you checked out this? http://www.nexusmods.com/skyrim/mods/5622/? But I am sure i will find the password, and when I do I could probalby look into it
KikiDelivery Posted December 30, 2015 Posted December 30, 2015 Yes, tried the earlier versions as well. And also Wix's version, unfortunately the export bug is still there. Alright, let us know when you can so we can send the max file.
weedweedsocks333 Posted December 30, 2015 Posted December 30, 2015 ey ey ey eye I think i know what the problem is. You need SP2 installed. You have that? If not here it is https://www.microsoft.com/en-us/download/details.aspx?id=28 It needs to be installed in order to make it work. I think. I mean its worth a try And yes appearently this comes with the original 3ds max but obviously that one is kind of nuts so you need another version to overlap those original files. (im horrible at explaining sorry)
KikiDelivery Posted December 30, 2015 Posted December 30, 2015 Thanks weedweedsocks. I didn't know about that one from Microsoft, I do have SP2 from Autodesk for my Max though, but I will try this out I hope this works.
KikiDelivery Posted December 31, 2015 Posted December 31, 2015 Nope doesn't work, I get the error that its meant for a different hardware platform. EDIT: Didn't notice that it was meant for WinXP users, it could be that, since I use Win7. Eitherway I'm stumped in what to do.
firepower02 Posted December 31, 2015 Posted December 31, 2015 Have you tried converter ui? It converts hkx to kf, and kf to hkx.
KikiDelivery Posted December 31, 2015 Posted December 31, 2015 Yep, that's what I've been using, I have no problems importing animations to 3ds Max, Its the exporting part that's the problem. Whenever I export animations from 3DS Max, I get an empty .kf file which is not how the output should be, since there should be nodes and stuff inside, but my exported kf is completely empty. If I reimport my exported kf file, it crashes 3DS Max. If I try to convert my exported kf file to hkx, the Converter can't read it and nothing is converted. I have the same issue, if I try to simply import a vanilla animation and export it without doing any edits on it. Strangely, I have no problems exporting meshes.
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