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Sexlab werewolves not working creature animations.


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Posted

Im new to skyrim moding, and I just got a new pc to set up a playthrough. Before I got my new setup I wanted to test out some mods to be prepared so I used my laptop and it worked for temporary testing. I had most of my setup on my laptop and sexlab werewolves worked fine. On my new setup however whenever I test the animations some weird stuff happens. First the animations dont use the custom werewolf animations, my werewolf stands still and the npc usually uses one of the normal sexlab animations such as pillory or something. I have been trying for hours to resolve this but cant figure it out and am getting frustrated since I can have it open on the laptop and everything works but when open on the new pc it doesn't.  I have done alot of research and I see most people ask the same questions so ill post the answers to those.

1. fnis and fnis creature pack under fnis download installed? yes both pc and laptop but only laptop works.

2. requirements? I have sexlab SexLabFrameworkSE_v163_BETA8.7z and Creature Framework 1.1.0-pre2A-SE.7z   along with SexLabArousedSSELoose-29.7z, Normal human animations work also.

3. Mcm menu? yes all the menus show up strangely. I also checked to allow creature animations and I believe all other necessary things, but heres where it gets strange and hopefully someone more knowledgeable what they need. 

Under the mcm menu for creatures everything looks the same but for 1 menu, on the pc it says skins and on the laptop it would say sexlab werewolves but on the pc the only option is disabled, the image below is what i mean but on laptop it says sexlab werewolves. In my final attempts to solve this I tried opening up the console to show the debug options and I noticed something strange. under my laptop and pc console the what I assume script seems to function normal with just 1 difference, one part for the working mod mentions armor 0f0058cb while on the pc where this code should be it just says none. I know most people ask for load order and logs but I have no clue how to check logs and nor how to put my load order really. Its mostly strange because On the pc its just this mod and requirments I have enabled and on the laptop manny other mods but seems to be no conflicts. Ill respond with any info needed and hopefully someone can help, more images below also so you can see the mcm and what i mean about the console menu. 

 eddit: I also use vortex if that matters with game installed on d drive to not be under program files.

 

This is the pc console with mod not working.

image.thumb.png.6a79125cb43b1ea6e3a2bb93eec4ca03.png

 

This is laptop with mod working below

 

image.thumb.png.0bd7169c5e4df956aaba72c344faa27d.png

 

Mcm menu with mod skin not working. on laptop it says the werewolf mod. 

image.thumb.png.d1355bb72d392247d6494f6d8ec8c38d.png

 

SexLabFrameworkSE_v163_BETA8.7z

Posted
44 minutes ago, MadMansGun said:

I saw this before and I actually did try this but the results were the same I did however only try the 1.2 so I will try the 1.4 and update, question so that maybe next attempt goes well, If I use the Sexlab werewolves redux 1.4 instead with nasty critters do i still need jcontainers and creature framework? i cant remember where but i think i saw a post say nasty critters is all you need instead.

Posted
11 hours ago, MadMansGun said:

yes.

I have everything downloaded, everything seems fine so far but how do I engage the werewolf animations, I did not see a menu for werewolves redux. In the other mod I know you attacked someone and pressed v but I see no way to do that here? 

 

Update bellow on I believe fix

Posted

update: nasty critters and 1.4 werewolf redux worked and I have some animations after reinstalling containers (likely why i saw no mcm menu the first time) The next problem is I have only 2 animation mmc werewolf anal and bj. i got billys animations and a few others so not sure why i have only 2?

 

Hopefully final update if not will post again.

got everything working like a dream, even better than before. I don't know much about nasty critters but for anyone in the future who gets my problem I downloaded the 2 mods like MadMansGun said, The nasty critters page was a walkthrough of the mod and it gives some info so check it out. I got nasty critter's for se, werewolf redux 1.4 beta ( looks basically like the other mod but didn't have to go through install options). I got the new animations by going directly to billys in animation loader and reregistering. Honestly I probably re registered all the mods multiple times just to be safe so one of the options must have worked because now I have them all. Im gonna read up on nasty critters and test everything out in prep for my main modded playthrough but by initial glance as long as i can do this again then problem solved, thanks for the help and goodluck to whoever faces this problem again. 

Posted

Well for the most part things work but for some reason my added animations reset every time and I'm only left with more nasty creatures animations, if anyone knows how to keep all the animations without resetting every time that would help

  • 7 months later...
Posted

i think they resetting thing might have to do with going over the animations limit, i believe there is an unofficial sexlab patch somewhere which might be under an entirely new mod that has to do with sexlab that addresses the animations limit in sexlab to a certain extent, might fix your problem but then again i may entirely wrong, take it or leave it :D.

 

P.S if you disable all your animations, reset sexlab registry and do a complete restart of sexlab which i'm sure you can find a guide for somewhere, then test things with only like 100 animations activated, maybe you can diagnose whether or not the issue your having is what i theorized.

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