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So I wanted to download this Mod called BattleF### But the Mod wasn't able to work because a lot of animations for it were missing. I looked around and then found the files it was looking for. (Link in the spoiler for BakaFactory's SLAL Animation) The instructions simply say to just drop it in and that's all. The issue then rises shortly after: What was one 0 Consistency issues, now spouted a whopping 347 possible consistence issues. I only started to have these errors right after dropping the file in. Most of it says something along the lines of: Missing AnimFile FILENAME.hkx for character, mod ZaZAnimationPack Here's the full list. Warning: It's a lot. I tried looking for a more updated version of ZAZ or ZAP or whichever that I may have missed. So far, I only redownloaded the mod and disabled the other two Are consistency issues like this of concern? Is there a fix?
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The attached screenshot shows a long list of errors to animations. This is just one section and I am not singling out the maker in particular. Is it a problem or just part of the bootup process until the game gets going? Latest game and WW patches etc. Respectfully, Cygo
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For some reason, even after a complete clean reinstall of Skyrim with a complete reinstall of SKSE and mods, sexlab's animations don't work and the actors just stand inside each other. I have moved XP32 Skeleton to the lowest possible place in the load order, I have tried to reset animation registry, JSON, etc. Nothing seems to work. I am not over the 20000 animation limit but rather close to it. I have tried all fixes I have seen online but none worked so far. Someone please tell me what I need to do. Fnis Log: https://pastebin.com/3xpiZPEX Load order (generated by Vortex): Plugins.txt generated by Vortex -
I updated my game and since then I keep getting the error message. I can't do normal Romance interactions with my sims anymore and some interactions don't happen. I've attached the exception file. Please help! I had one and deleted the mod and just got a new one. lastException.txt
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I saw the recent release of OSTIM Standalone VR on the Nexus and was keen on getting it as I've never used OStim before since I mainly play on VR. But then I saw that OStim does not work with FNIS. However, I want to use both SL and OStim Standalone VR in my game so I can have variety and also have creature animations on SL as well as ZAZ and DD as I heard that DD does not work with Pandora. Is there a way to have both FNIS and Nemesis/Pandora in Skyrim VR? If so can someone please guide me through the process of doing that?
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- skyrim vr
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This has started happening recently after Vortex updated. I can no longer use "Install from file" to download mods. I get this error "Installer Prerequisites not fulfilled: File skyrim.esm is Active" Anybody know a fix for this?
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My sims appear fine when editing in CAS, i tried updating my game and the main mods, it appears to be the hair and eyes (eyelashes?) but even when switched hairstyle on the particular sim, the hair will still glitch ingame, yet appear fine in CAS. Starting a new game doesn't help. Laptop mode is off and all graphics settings are on max. Thank you in advance
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I have been experiencing random CTDs with an increased frequency. It used to happen every few hours (not much to complain about there), but now they tend to happen even within minutes from each other. Also been needing to load a previous save or new game before loading the most recent save or it crashes, for a while now. I do realize that this is an obscene amount of heavily scripted and resource hogging mods, so please don't bash me for that. I've read and followed multiple guides and tips on fixing my issues, and though there have been improvements, it has not fixed my problems yet. I'm going through the S.T.E.P. guides again at this time. This is my act of surrendering and shamelessly requesting someone else to solve my problems. I am currently in the process of updating mods (starting with SL), but I have a feeling that won't be enough. Utilities used: Active Mod Files: MO mod list (higher priority at top): skyrim.ini: skyrimprefs.ini ENB settings (wrapper version): System specs: Papyrus.0.log: Thank you for taking the time to read this post. Any assistance will be greatly appreciated. I had quit Skyrim a few years ago due to breaking my game one time too many, but this time around there are better tools, and I decided to request support, so hopefully it can be fixed, with the assistance of some wise techno-mages. And yes... I'm a perv, that's why I'm asking only on this forum and not on NM. I do not condone such acts in RL.
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I have no idea what mod might be causing this but whenever I would die I would get a message top left saying "You can't continue fighting". This does not only occur during combat, it happens even during lethal events such as using commands to "Kill" my character and on decapitations. I have checked my character status using one of the mods and it shows that my character is essential. I have tried using "setessential 7 0" to no avail. Can anyone help me find the culprit or how to find what is causing this as I have too many mods and I am new to the modding scene. My load order: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE 0 ccQDRSSE001-SurvivalMode.esl 254 FE 1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 8 8 CreatureFramework.esm 9 9 SexLab.esm 10 a Devious Devices - Assets.esm 11 b RaceCompatibility.esm 12 c RealisticWaterTwo - Resources.esm 13 d battlenymphs.esm 14 e SexLabAroused.esm 15 f Devious Devices - Integration.esm 16 10 Devious Devices - Expansion.esm 17 11 Devious Devices - Contraptions.esm 254 FE 2 Expressive Facegen Morphs.esl 254 FE 3 hdtHighHeel.esm 18 12 High Poly Head.esm 19 13 ZaZAnimationPack.esm 20 14 PamaPrisonAlternative.esm 21 15 RidingStyles2.esm 254 FE 4 Nymph High Poly Head.esl 22 16 Schlongs of Skyrim - Core.esm 254 FE 5 TrueHUD.esl 23 17 Heels Sound.esm 254 FE 6 COCO3BBB.esp 24 18 XPMSE.esp 25 19 SkyUI_SE.esp 26 1a SMIM-SE-Merged-All.esp 27 1b Immersive Wenches.esp 28 1c Immersive Sounds - Compendium.esp 29 1d Mortal Enemies.esp 30 1e EnhancedLightsandFX.esp 31 1f ELFX - Exteriors.esp 32 20 JKs Skyrim.esp 33 21 Cutting Room Floor.esp 34 22 Vivid WeathersSE.esp 35 23 Vivid Weathers SE - Winter.esp 36 24 WetandCold.esp 254 FE 7 Vivid Weathers - Wet and Cold patch.esp 37 25 imp_helm_legend.esp 38 26 imp_helm_USSEP.esp 39 27 SexLabDefeat.esp 40 28 FNISSexyMove.esp 41 29 CommunityOverlays2_31T50.esp 42 2a BarbarianPaints.esp 43 2b Namira'sGoat.esp 44 2c Skyrim Bridges.esp 45 2d Immersive Encounters.esp 46 2e MoreNastyCritters.esp 47 2f SexLab-Parasites.esp 48 30 AnimatedParasites.esp 49 31 CommunityOverlays1_0T30.esp 254 FE 8 Barefoot Footstep Extended.esp 50 32 AmazingFollowerTweaks.esp 51 33 Deviously Cursed Loot.esp 52 34 SexLabSkoomaWhore.esp 53 35 BecomeKingofSkyrim.esp 254 FE 9 Aradia Snake Rogue.esp 54 36 BlendedRoads.esp 55 37 BDE_Armor.esp 254 FE a Black Rose.esp 254 FE b Botox SE.esp 254 FE c Botox SE - Immersive Encounters.esp 254 FE d Botox SE - Immersive Wenches.esp 254 FE e [COCO]Goddess War.esp 254 FE f [COCO]BattleAngels.esp 56 38 CBBE.esp 57 39 RaceMenu.esp 58 3a RaceMenuPlugin.esp 59 3b RaceMenuMorphsCBBE.esp 254 FE 10 3BBB.esp 254 FE 11 [COCO]Raikou.esp 254 FE 12 [COCO] Shadow Assassin.esp 254 FE 13 [COCO]Succubus.esp 254 FE 14 Spear Fantasy.esp 254 FE 15 [COCO] Scarlet Rose.esp 60 3c RaceMenuMorphsCOCO.esp 61 3d DX Necromancer Robes.esp 62 3e SuccubusRaceLite.esp 63 3f Daedric Bitchs.esp 254 FE 16 [COCO] RONIN.esp 64 40 DancingPenis.esp 65 41 Devious Devices - BRRF.esp 254 FE 17 Devious Devices SE patch.esp 66 42 Dalish_Vallaslin.esp 67 43 Drow Ranger SMP SE.esp 68 44 ESO Altmer Armor by NewrMind43.esp 69 45 DX Druid Armor.esp 70 46 Drow Ranger SE.esp 71 47 zzEstrus.esp 72 48 DaggerCraft.esp 73 49 Footprints.esp 254 FE 18 [Odd] Grand Scarlet Kunoichi.esp 74 4a EstrusChaurus.esp 75 4b FMS_FemaleMakeupSuite.esp 254 FE 19 [Caenarvon] True Flame Sakitama.esp 76 4c Dragon Lilly.esp 77 4d FallFromGrace.esp 254 FE 1a ALT1 Facial Hair HPH Standalone AIO.esp 254 FE 1b AbyssalGreatsword.esp 78 4e Joy of Perspective.esp 79 4f High Poly Head Vampire Fix.esp 80 50 Imperial Centurion.esp 81 51 KS Hairdo's.esp 254 FE 1c KaliliesBrows.esp 82 52 Fancy Bows.esp 83 53 lilithssickle.esp 254 FE 1d [Melodic] Batboob Succub.esp 254 FE 1e [Melodic] Olga Discordia.esp 254 FE 1f MCMHelper.esp 84 54 lilithsLacerator.esp 85 55 MoreVampireEyes.esp 254 FE 20 Daughters of Dimitrescu.esp 254 FE 21 Kanjs - The Watcher.esp 86 56 PamaCruxification.esp 87 57 OblivionWeapons.esp 88 58 RaceCompatibilityUSKPOverride.esp 89 59 RaceMenuHH.esp 254 FE 22 [RyanReos] High Priestess.esp 90 5a SLA Monitor Widget.esp 91 5b SLAnimLoader.esp 92 5c Schlongs of Skyrim.esp 93 5d mslDeviousCaptures.esp 254 FE 23 Succubus High Poly Head.esp 94 5e ERF - Futanari CBBE - Equippable.esp 95 5f SOS - ERF - Futanari CBBE - Addon.esp 254 FE 24 Sakora's Make Over Kit for SKSE64.esp 96 60 SOS - Smurf Average Addon.esp 97 61 SFO_SkinFeatureOverlays.esp 98 62 Mystic Enchantress.esp 99 63 SlaveTats.esp 100 64 Justice Glass Armor.esp 101 65 SeraphimBladeSE.esp 102 66 TheEyesOfBeauty.esp 103 67 StressAndTrauma.esp 104 68 UIExtensions.esp 105 69 Veraxanima.esp 106 6a VioLens SE.esp 107 6b Spartan Bard Outfit.esp 254 FE 25 [Ryan Reos] Dark Elf Blader.esp 108 6c NS_HuntingGroundsOutfit.esp 109 6d UNP Undies.esp 254 FE 26 [YS]Warm Life.esp 110 6e Wolfpaint_Face.esp 111 6f [namida1126]Yvonne Assets.esp 112 70 ZMDs Feet Nail Art for RaceMenu v1.esp 113 71 Witch Of The Wild.esp 114 72 NewmillerDarkVampKnight.esp 254 FE 27 [Caenarvon] Yue Qingshu.esp 115 73 icepenguinworldmapclassic.esp 116 74 Vivid Weathers - Extended Rain.esp 117 75 Vivid Weathers SE - Classic.esp 118 76 Vivid Weathers SE - Extended Snow.esp 119 77 Wildcat - Combat of Skyrim.esp 120 78 dD - Enhanced Blood Main.esp 121 79 dD-Larger Drips.esp 122 7a dD-Larger Splatter Size.esp 254 FE 28 RB's Barbarian set.esp 254 FE 29 [Daymarr] Zelda Warrior.esp 254 FE 2a JiangShi.esp 254 FE 2b RaceMenu Undress.esp 123 7b FNIS.esp 124 7c SOSRaceMenu.esp 125 7d Arcanum.esp 126 7e Immersive Patrols II.esp 127 7f PamaFurnitureScr.esp 128 80 MeatFarm.esp 129 81 SexyStartingOptions.esp 254 FE 2c BookOfPerkPoints.esp 130 82 PrisonAlternative_Executions_Riften.esp 131 83 SimpleSlavery.esp 132 84 PrisonAlternative_Executions_WindHelm.esp 133 85 InteractiveGallow.esp 134 86 LADX_SSE.esp 254 FE 2d GallowsLanding.esp 254 FE 2e Skyrim Bridges - ELFX patch.esp 254 FE 2f JKs Skyrim_RWT_Patch.esp 254 FE 30 DeviousStatues.esp 135 87 Sneak Tools.esp 254 FE 31 CRF + Bridges Patch.esp 254 FE 32 Botox SE - Immersive Patrols II.esp 136 88 ChampionofAzura.esp 137 89 LazyTools.esp 138 8a NeoHorus.esp 139 8b PeeAndFart.esp 140 8c LustmordVampireArmor.esp 141 8d NeoInpouArmour.esp 142 8e SLSW Addicted.esp 143 8f Neo's Slave Leia Renewal.esp 144 90 Stella Mithril Armor.esp 145 91 Warhammer Sorceress Robes.esp 146 92 EggFactory.esp 147 93 FNISspells.esp 148 94 Better Vampires.esp 149 95 Immersive Citizens - AI Overhaul.esp 150 96 Relationship Dialogue Overhaul.esp 151 97 RDO - AFT v1.66 Patch.esp 152 98 RDO - CRF + USSEP Patch.esp 153 99 RDO - USSEP Patch.esp 254 FE 33 Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp 154 9a Alternate Start - Live Another Life.esp 155 9b Deviously Cursed Loot LAL AddOn.esp 156 9c ELFXEnhancer.esp 157 9d Immersive Citizens - ELFXEnhancer patch.esp 158 9e RealisticWaterTwo.esp
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I need help understanding my Trace Log. I'm getting errors that I don't know how to fix. I should note that this is on the latest 1.3 build, I had been running 1.4 but many of the mods I like had not been updated to 1.4 and switching back to 1.3 fixed many of their issues. My goal is to get the mods I installed to be more stable and work the way the authors intended until such a time that they are updated for 1.4. I should also note that I'm using Lescentia Labs from the Git that has the version that is compatible with 1.3 and 1.4 because the newer version is only compatible with 1.4. Ideally I'd like to know how I can create patches to get the mods to work with either 1.4 or to patch the ones that are only compatible with 1.4 to 1.3. TraceLog.txt
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Im new to skyrim moding, and I just got a new pc to set up a playthrough. Before I got my new setup I wanted to test out some mods to be prepared so I used my laptop and it worked for temporary testing. I had most of my setup on my laptop and sexlab werewolves worked fine. On my new setup however whenever I test the animations some weird stuff happens. First the animations dont use the custom werewolf animations, my werewolf stands still and the npc usually uses one of the normal sexlab animations such as pillory or something. I have been trying for hours to resolve this but cant figure it out and am getting frustrated since I can have it open on the laptop and everything works but when open on the new pc it doesn't. I have done alot of research and I see most people ask the same questions so ill post the answers to those. 1. fnis and fnis creature pack under fnis download installed? yes both pc and laptop but only laptop works. 2. requirements? I have sexlab SexLabFrameworkSE_v163_BETA8.7z and Creature Framework 1.1.0-pre2A-SE.7z along with SexLabArousedSSELoose-29.7z, Normal human animations work also. 3. Mcm menu? yes all the menus show up strangely. I also checked to allow creature animations and I believe all other necessary things, but heres where it gets strange and hopefully someone more knowledgeable what they need. Under the mcm menu for creatures everything looks the same but for 1 menu, on the pc it says skins and on the laptop it would say sexlab werewolves but on the pc the only option is disabled, the image below is what i mean but on laptop it says sexlab werewolves. In my final attempts to solve this I tried opening up the console to show the debug options and I noticed something strange. under my laptop and pc console the what I assume script seems to function normal with just 1 difference, one part for the working mod mentions armor 0f0058cb while on the pc where this code should be it just says none. I know most people ask for load order and logs but I have no clue how to check logs and nor how to put my load order really. Its mostly strange because On the pc its just this mod and requirments I have enabled and on the laptop manny other mods but seems to be no conflicts. Ill respond with any info needed and hopefully someone can help, more images below also so you can see the mcm and what i mean about the console menu. eddit: I also use vortex if that matters with game installed on d drive to not be under program files. This is the pc console with mod not working. This is laptop with mod working below Mcm menu with mod skin not working. on laptop it says the werewolf mod. SexLabFrameworkSE_v163_BETA8.7z
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Hello, can I have some feedback on my load order? I have some issues like female character taking male roles during scenes or male voice not playing in intelligent dirty talk. Are some utility mods missing or shall I remove mods?
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Ok well I made one post before and I'm making a new one because technically that problem was solved by the glorious Madmansgun. The werewolf mod works great except from one problem which might not even be that mods fault. I have mnc and everything is working great and in the menu I have Billy's animations registerd and they all work in normal sexlabs. However when I'm a werewolf and I start a scene and 9 times out of 10 I only get the 2 werewolf scenes from Mnc. I have a whole array of animations and sometimes rebuilding the animation regestery in sexlab fixes it temporarily where I have the whole list of animations but after that animation ends then it is rest and I'm only left with the 2 nasty criters animations. Does anyone know how I can keep Billy's animations for sexlab werewolves redux from reseting. In normal sexlab they stay but as creature they don't.
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- werewolf
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Just a quick thread hoping someone has an answer, I've tried googling it but I keep coming up empty. A lot of mods add interesting reward traits that can modify the way a sim behaves, Wicked Whims, Basemental, The Hobby Mod, and a number of others. I can use MC Command Centre to pass these traits randomly down the generations once spawned but it's always a huge pain to randomly seed them. Does anyone know of a mod, or command, that can be used to randomly hand out reward traits to sims in a game the same way Wicked Whims can be used to randomise all sims sexual traits?
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Hello there, I am attempting to run Sexout, however I cannot get the program to operate properly, I attempted to test run all the mods to no avail, had done scorched earth by hard deleting everything related to mods for New Vegas to reset to vanilla, then only reinstalled Sexout (and related requirements) to reset and isolate. However, each time I start up SCR states that it can't detect MCM (I did install it and reinstall it first to ensure correct operation and minimum shenanigans) and that NVSE isn't the correct version, stating it's version -1.00 (It's not, it's the most recent version: 6.3.5 as well as the NVSE Extender) and I am utterly lost at this point. I'll post my FOMM load order below and answer any questions regarding the process I ran through to get to this point. I do want to state that I feel like it's odd that MCM doesn't appear on the load order even though I made sure to install it first then the other mods. Any help will be greatly appreciated and I hope that I can get this fixed. Load Order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutSlavery.esm SexoutCommonResources.esm SexoutPosNew.esp SexoutAnimManagement.esm SmallerTalk.esp SexoutSex.esp RemoveWorkstationNeeds.esp
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I want both male and female SexLab animations to be available to a particular character; depending on how the sex scene starts female animations are sometimes available but not always. Is there any way for me to mark him as both male and female at the same time? I only know how to do one or the other. EDIT: This is SSE btw
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Original mod: Hello! I love the concept of the mod a lot, and I feel it has huge potential, yet it's a shame that the mod was never updated since 2022... So after waiting for 3 years, I decided to try my best to modify this mod by myself, yet I've never had any experience with modding or even coding... So it's really, really hard. Currently, I want to start with something small. I noticed that: In the original mod, there is only a limited set of animations that were connected with the battle fuck minigame, and almost all of them were related to vaginal insertion. And there is an action in the battle fuck called [Prevent Insertion] which is pretty self-explanatory, but it doesn't do anything currently except extending the minigame length without bringing in any new fun. So I was thinking: Theoretically, the aggressor could go for another hole that was not covered by the player. And then progress into oral or anal insertion, then continues from there instead of awkwardly repeating the process of trying to insert and then failing until the player realizes it's totally meaningless and a waste of time. This could also provide players with a way of sex without needing to worry about losing their virginity(For whatever reason) or accidentally becoming pregnant. It could also cause side effects with semen related mods such as Sexlab Survival or Semen addiction... But to do that, I need to: First, figure out how the file structure works for this mod (I only found a data.ini which records the animations that were used, no clue how tho) and how to add/remove new things into them Second, figure out how to add new animations with right trigger conditions. Third, find animations that fits the context and have the right actions (oral/anal/etc.) Fourth, figure out a really efficient way to run and debug since it takes centuries for me to launch the game and I'll likely need to do it a lot of times if that's my only resort of debugging. And currently I have no clue how to figure out any of them... Any suggestion or help are welcomed, please, I really want to make this mod great again!!!
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Good evening, I'm currently in progress of building a modlist and I started doing test runs with the current mods I have. When I started the new game, it looked to be working well but after 20m I noticed game inputs to slow down every few seconds. For example, looking around would stutter a bit and the character walking speed would slow down every few seconds. The severeness of these problems increased in time till the game would freeze up. Music still plays but the game became unresponsive. I timed it during other tests and it often froze up after ~45m. Sometimes at ~20m. This problem is completely new to me because I never went above 300 mods because of xEdit Merged Patch 253 master limit. Can anyone give me some pointers of what to do? Is it a faulty hardware (ram?) or actually mod related? If it is mod related, then I guess I need to a bunch of 30m tests by disabling mods 1 by 1. My papyrus.log didn't show any reoccurring errors. Crash.log doesn't get generated as there is no CTD. At the moment I have done many tests to pin-point a potential cause; - Moved from Bannered Mare to DragonReach and stood there for 45m for it to freeze up. During those 45m alongside the above issues - the sound became distorted. Voices and other SFX would sound very distorted and high pitched. - Numerous runs of staying within Whiterun or moving away from Whiterun to different area's. - Moved from Helgen towards Riverwood. Between all these runs I had a few similarities: - Based on the MSI afterburner overlay, the FPS drops was possibly causing the slow downs. - GPU utilization would drop from 99% to 45-60% (even when standing still) which made FPS drop up to ~30fps (from 60 fps down to 30 fps and then back up to 60fps). - When I boot up the save game, RAM usage would be around 16GB but gradually increases over time up to 25GB (I have 32GB of RAM - 6000mhz). - Game seems to lock up at 25GB of memory (so time seems to be based on how long it takes to reach that high). FPS drops went as followed: - 0 FPS drops when I first load into the save-game (smooth normal gameplay), - 5 to 10 FPS drops after around 10 minutes, - 10 to 15 FPS drops after around 15 minutes, - 20 FPS drops after around 25 minutes, - 30 FPS drops at 35m till crash. My PC specifications: GPU: Nvidia Geforce GTX 1080 ti 11GB. CPU: AMD RYZEN 7 7800X3D RAM: DDR5 32GB - 6000mhz - GPU Thermals is ~80°C at 99% utilization (looks normal). - CPU Thermals is ~50°C at 22% utilization (GPU bottlenecked) p.s. based on my tests, I am guessing it's RAM related. However, I am told that games using all available RAM is normal, but I don't know if that is the case for a modded Skyrim.