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[mod] Character Body Overhaul


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Posted
On 3/13/2022 at 11:17 AM, thebumpercar said:

 

Hey @Mange2020, I have a couple of questions:

 

1. What does this code in the penis genes mean? 

 

age_presets = {
    age_preset_ken_doll = {
        mode = multiply
        curve = {
            { 0.00 0.0 }
            { 0.05 0.6 }
            { 0.10 0.9 }
            { 0.15 1.0 }
            { 0.17 1.0 }
            { 0.18 0.0 }
        }
    }
    age_preset_nudity = {
        mode = multiply
        curve = {
            { 0.00 0.0 }
            { 0.17 0.0 }
            { 0.18 1.0 }
        }
    }
}

 

2. How do I tweak the breast genes so that the maximum (esp. with voluptuous trait from Carnalitas) is just a little bit smaller? I just think the boob sizes look too big.

3. Can I only swap one of the body meshes, and not add one as an intermediary between "slim" and "muscular"?

Did anyone ever puzzle this one out? Age_presets like that I am unfamiliar with.

Posted
2 hours ago, Randah said:

Did anyone ever puzzle this one out? Age_presets like that I am unfamiliar with.

 

The number on the left is effectively age (0.18 being 18 and so forth), the one on the right is how much the attribute is applied on a scale of 0-1. In this case it's pretty binary for the nudity, being at 0 from 0-17 and switching to 1 at 18. For the 'ken doll' I believe it's an immature genital shape, becoming more sizable until 17, then being set back to 0 at 18 when the adult shape replaces it.

Posted (edited)
On 1/7/2023 at 6:02 PM, WhatSheSaid said:

I did, however I never was able to get the animations to work. My age of marriage is 14 for males and 12 for females as that was the standard in Medieval times, back then pumping out heirs as soon as possible was more important than what was considered fair for a pubescent adolescent. The author stated in one of the mod files that the animations are hard coded to not work for under 18, I tried everything I can think of other than creating my own animations, which I don't know how to do yet. I recently moved to another country, once I have my gaming PC back up and running again, I can share the files with you to remove the leaf or get them from Kundi79 if hes willing to share.

 

If anyone knows how to get the animations to work for under 18, it would be greatly appreciated if you could share.

 

 

Its not impossible, but it requires a great deal of work. I dont have anything to share because I modified the mods directly, rather than create a mod that mods the mods (like Guk did). I also went in like a ham fisted monkey top to bottom through all the mods changing everything I saw rather than elegantly following the logic from trigger to climax. I can point you to the path - in a vague sense.

Depending on what you are doing with Carn, IE, Regula etc you will need to go in each mod top to bottom looking for is_adult and age>=18. Leave CBO alone till everything else is working as intended. I assume you are at that point. Unless someone knows another way to get rid of the default robes, you will need to define portrait adult age in common/defines. This can be set separately than game logic age. Anything below that triggers the default robe censorship, and I didn't find a different way to circumvent. Wish I could.

 

Under common/genes you will need to go through each file and check for age restrictions, including heels gene.txt. Some of the censors are squirreled away. Also pay attention to definitions for male/female/boy/girl. Boy and girl often go undefined. You can use boy = male and girl = female to have them inherit their respective traits. Watch for scope:carn_sex_target.age >= # in cbo/events carn_example_sex_scene_event. If you are using find and replace it may miss that.

 

When you get to the gfx/models/portraits there are some "clothes" that are fig leafs, Kundi pointed them out, I just deleted them all. The next piece of work is in the respective /body folder. I don't KNOW this part is needed; I did this and got animation working while wearing the default robes first, but the portrait definition may bypass this: You will need a girl_body_diffuse/normal/gloss/properties.dds that doesn't have a missing areas. I went to the Default ck3 adult female files from the main install, and copied/renamed it. It has a different/younger complexion than the CBO skin. Copy the CBO female_body.asset, rename the copy girl_body asset. Go in the file and make line 2 girl_body_mesh then jump to line 647 and set girl_body_diffuse/normal/entity/mesh. This is the instruction set for how to use the models. Without these instructions the models will float in the window.

In gfx/portraits/portrait_animations sex_animation.txt you need to define boy and girl actions. Or maybe not, it might check male/female depending on how portrait age works with this logic. It would be better if boy/girl worked, long run, to allow 18+ to take male/female and sub 18 boy/girl - there are some animation alignment issues. But it would most times, not even every time, put robes on the actors until I changed portrait adult age down.

And there is still work to do in portraits/portrait_modifiers. Again, I went in ham fisted top to bottom changing things. Some things I did may have been unneeded. And theres also anything CBO calls from or modifies CBO that needs a pass. But it can all be made to work. Its just a lot of work and I'm not shrewd enough to package it as a mod. Certainly not when its bouncing off CBO, carn, CAF, IE etc and they all need changes.

Edited by Randah
Posted

If I was doing everything from scratch, it would be a change to Carn to create a variable set the other mods check/inherit through calls rather than logic gates at every function. That can't be good for runtime. Well, they aren't heavy calls at least.

Posted

is there any way or workarounds to make this mod compatible with epe? I tried deleting the fx folder in epe like what was said a few pages back but it didnt work.

Posted

I'm pretty sure both of the mods are too extensive to make compatible through anything less than a patch. There was a patch for some time, but I don't believe its currently being maintained.

Posted
3 hours ago, Amazinge1 said:

Hi, whenever I go to the mega link on the first post, I get sent to a thing saying it's been taken down, is that an old version?

 

Likely yes, if you click on view file then select the download this file button instead, it should have the latest, but because it's a megalink it does have a weird name "kAdxhLpK" is the current version.

Posted

Where do i find the modfiles for game version 1.7 ? I hate it when developers only offer bleeding edge versions, especially when the software (in this case mod-ecosystem) for the current version is still unstable and broken. Not everyone downloading mods is a developer. Theres people called players who want to - play the game, not betatest the current state of development.

Posted

Hello all!

 

Everything is working pristinely in my game, including animations and character appearances.

The only issue is, all mongoloid characters, (like the Khazars etc.) are naked and bald. Facial hair, but no hairstyles.

 

Has anyone else been facing this issue? I don't understand why this is happening to me.

I have Magne's Physical Attributes, CBO, Carnal Court, Carnalitas. Never seen this before.

Posted
On 1/14/2023 at 7:46 PM, Randah said:

 

 

 Unless someone knows another way to get rid of the default robes, you will need to define portrait adult age in common/defines. This can be set separately than game logic age. Anything below that triggers the default robe censorship, and I didn't find a different way to circumvent. Wish I could.

 

 

Haha! The ham fisted monkey wins in the end. Clothes off on interactions under 18. Correctly this time, not by making them adults in the portrait logic.

 

The solution was actually quite simple, really. There are 'bedchamber' clothes that are defined in portraits\accessories\clothes.txt that I just commented out. *POOF* Default robes gone. Checked on fresh unmodded mod, since I did so much to my copy. Then moved over my changed models file so there is actually a mesh\ for the computer to draw. Censor gone.

How do I zip these up correctly so my information is off the files and they upack correctly. I can't share the changes needed to make the animations work, there are too many things that need adjusting.

Posted

Something I found while digging around are a set of unfinished animations for additional scenes. They would be good additions but are still WIP state, timings and placement don't quite line up when I added them in.

Posted

This mod is too large - causes game crashes because the system runs out of memory. This mod's gfx folder has the biggest size. How to reduce its .dds textures ? Thanks.

Posted
Just now, Tinxi said:

This mod is too large - causes game crashes because the system runs out of memory. This mod's gfx folder has the biggest size. How to reduce its .dds textures ? Thanks.

 

Any other format and they won't work because you have to follow the formats used by CK3 itself.  If you are having memory issues running CK3 then it suggests wider issues than a single mod.

Posted
On 1/16/2023 at 4:12 AM, VNLXV said:

Why is my body stuck as skinny? I raise weight and only face weight changes.

I'm having the same issue. Muscle definition not changing either. Height changes no issue there.

Capture.JPG

Posted

If you're seeing compatibility issues, it's worth listing your mod list and their order to help identify any conflicts.

Posted
20 hours ago, Tinxi said:

This mod is too large - causes game crashes because the system runs out of memory. This mod's gfx folder has the biggest size. How to reduce its .dds textures ? Thanks.

Ask yourself if you have seen anyone else reporting this problem in the 80+ pages of this thread.

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