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[mod] Character Body Overhaul


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Posted

After some hours trying to figure out which of the 90+mods I'm running was messing with the DLC hairstyles mentioned in the previous pages I figured out in my case it was the mod Total Rebalance, maybe this can help someone else

Posted
On 8/29/2022 at 8:46 PM, Israel.cock said:

Also these:
 

## Children ##
                setting = {
                    attribute = "head_infant_proportions" 
                    value = { min = @maleMax max = @maleMax }
                    age = age_preset_infant_joints
                }
                setting = {
                    attribute = "body_infant_proportions" 
                    value = { min = @maleMax max = @maleMax }
                    age = age_preset_infant_joints_body
                }
                setting = {
                    attribute = "bs_infant_1" 
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_head
                }
                setting = {
                    attribute = "bs_infant_1_body"       
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_body
                }
                setting = {
                    attribute = "bs_body_infant_1"       
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_body
                }

                ## Old Age ##            
                setting = {
                    attribute = "bs_old_1"     
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_aging_primary
                }
                setting = {
                    attribute = "bs_old" # For beards blend shapes
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_aging_primary
                }

Or just:

 

decal = {                              
                    body_part = head
                    textures = {
                        # diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds"
                        normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        # diffuse = replace 
                        normal = replace
                        # properties = 
                    }
                    age = {
                        mode = multiply
                        curve = {
                            { 0.0 1.0 }
                            { 0.25 0.0 }
                        }
                    }
                    priority = 4
                }
                decal = {                              
                    body_part = head
                    textures = {
                        diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds"
                        # normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        diffuse = hard_light 
                        # normal = replace
                        # properties = 
                    }
                    age = age_preset_child_skin
                    priority = 0
                    decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
                }
                decal = {                              
                    body_part = torso
                    textures = {
                        normal = "gfx/models/portraits/decals/female_body/decal_female_body_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        # diffuse = replace 
                        normal = replace
                        # properties = 
                    }
                    age = {
                        mode = multiply
                        curve = {
                            { 0.0 1.0 }
                            { 0.10 0.8 }
                            { 0.25 0.0 }
                        }
                    }
                    priority = 4
                }

And is the "normal body the neutran blendshape or the standard body.mesh

Can you upload already changed file? i cant make it work.

Posted
2 hours ago, hasublade said:

Can you upload already changed file? i cant make it work.

Thats the unedited file. No matter what i change the leaf stays. If anyone makes it work i would highly appreciate it.

Posted (edited)

Is the game/mod hard coded with a max height? Tried messing with increasing it in various files for shits and giggles and didn't achieve any result. Not the end of the world, I just was curious if it was even possible. Well I guess it's not true that I got no result. I did manage to make some stretched out abominations.

Edited by NotAName23
Posted
4 hours ago, WolfPack51942 said:

Hey so with CBO enabled it is crashing my game on the loading screen before the main menu please help me here is my load order if that helps.

716704649_CK3LoadOrder1.PNG.be5ce8e2d59a21b668c146771d35d8c6.PNG

 

1060164707_CK3LoadOrder2.PNG.6ac243d17d1046c15d9e5aa64bbfb104.PNG

Have you tried adding Fullscreen Barbershop in your mods list? Because I also had my game crash in the loading screen when CBO is enabled but when I added FB it fixed the problem and stopped the crashes.

Posted (edited)
38 minutes ago, Jac Burbank said:

Have you tried adding Fullscreen Barbershop in your mods list? Because I also had my game crash in the loading screen when CBO is enabled but when I added FB it fixed the problem and stopped the crashes.


ok will give that a try.

Ok so tried it and it did not work game still crashes any other ideas?

Edited by WolfPack51942
Posted (edited)

most of those triangles are saying "this mod was made for an older version (1.6)" but again i can play with all these mods just fine but as soon as i add CBO it crashes before even reaching the main menu but CBO is needed for any animations to run so yeah.

oh hang on a seoncd i am an idiot i think my game has for some reason not automaticily updated.

Edited by WolfPack51942
Posted (edited)

1.7 has broken CBO by the look of it. The game crashes on start up with CBO, but disabling it and everything works. Going to have to play 1.7 with tiny boobed courtiers :(

Edited by futanariqueen
Posted
8 hours ago, futanariqueen said:

1.7 has broken CBO by the look of it. The game crashes on start up with CBO, but disabling it and everything works. Going to have to play 1.7 with tiny boobed courtiers :(

Having the same issue.

Posted

I'm having the same issue. Downloaded 1.7 and now CBO seems to be crashing the game on startup everytime. No other mod is doing this.

Posted (edited)

Removing these lines from
mod\char_body_overhaul\gfx\portraits\portrait_modifiers\sex_animation_portrait_modifiers 
stops game from crashing/endless loading on startup.
 
    normal_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = normal_cunnilingus_height_correction
            }
        }    
    }
    dwarf_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = dwarf_cunnilingus_height_correction
            }
        }    
    }
    giant_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = giant_cunnilingus_height_correction
            }
        }    
    }


Didn't test in game yet, but some animations will probably be messed up.

It SHOULD work with such setup (i dont have any other mods except a few from workshop)

  1. Carnalitas
  2. CBO
  3. CBO Carnal Court

 

sex_animation_portrait_modifiers.txt

Edited by Anykeyro
Posted (edited)
5 hours ago, Anykeyro said:

Removing these lines from
mod\char_body_overhaul\gfx\portraits\portrait_modifiers\sex_animation_portrait_modifiers 
stops game from crashing on startup.
 
    normal_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = normal_cunnilingus_height_correction
            }
        }    
    }
    dwarf_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = dwarf_cunnilingus_height_correction
            }
        }    
    }
    giant_cunnilingus_height_correction = {
        dna_modifiers = {
            morph = {
                mode = modify_multiply
                gene = gene_height
                value = 1.0
                template = giant_cunnilingus_height_correction
            }
        }    
    }


Didn't test in game yet, but some animations will probably be messed up.

EDIT: So it works. It just didnt work with RM also running. Though RM works without CBO running and vice vera. Just got to be patient ig.

Edited by rockshock
Posted
11 hours ago, rockshock said:

EDIT: So it works. It just didnt work with RM also running. Though RM works without CBO running and vice vera. Just got to be patient ig.

I'm not sure what RM is, but the solution doesn't work for me. I did remove the lines and still nothing. The only way to fire up CK3 for me is to disable CBO and CBO CFP compatch. 

Posted
41 minutes ago, shanoto007 said:

I'm not sure what RM is, but the solution doesn't work for me. I did remove the lines and still nothing. The only way to fire up CK3 for me is to disable CBO and CBO CFP compatch. 

RM is Regula Magistri mod.

Not working for me too.

Posted (edited)

It doesn't work for me either, it works if you don't have any other mods, but I think it still crashes if you have EPE or CFP... I guess I'll be playing the previous version of the game until someone figures out how to fix this

Edited by Usuarogafa
Posted
9 minutes ago, Fackdatshit said:

Would love an update to 1.7. Thanks in advance! :)

Paradox Interactive is infamous just as in being famous for putting out hotpatches or fixes right after an update. Regardless how big or small the update is. Hence why modders will often wait a week or so after the release prior to updating the mod.

Posted

My English is not good, but I followed this paragraph in the article

 

[If you have a previous version of CBO, delete the entire thing, as well as CBO Vanilla, both CBO Clothes, and the CFP Compatibility patch.

In order to install place the zip files in your mod folder (you may also place CBO Vanilla and/or the CFP Compatibility Patch in there too). By default Paradox places it in your document's directory, changing that is difficult. If your documents directory is in One Drive, you need to stop backing up your documents directory to one drive. This is true for all CK3 mods. Your computer will try to backup your mods to the cloud. If a mod contains only a few text files this is not a huge deal. CBO contains over a GB of graphical assets. It will not work.

Select all of the mods you just placed in your documents directory and unzip. But if you are about to use WinZip, don't. CK3 uses extremely long file paths for their clothing, and I need to follow their lead or the files won' t overwrite. Find a different unzipping software and use that.

 

You should be able to find Character Body Overhaul in the Paradox Launcher. Although the launcher is notoriously buggy about recognizing mod folders.

If it's refusing to recognize any mod you can just create a new mod. On the menu on the left of the launcher select All installed mods, then upload mods. Make sure not to touch the drop down and select Create a mod. Put in the information needed and it will create a mod shell. Since your launcher just created it, it will recognize it. You can just throw all the files in there just make sure all the folders at the level of the descriptor file look identical to what was in CBO at the level of the descriptor.]

 

he still doesn't work, my game keeps crashing.

 

I don't know if I am doing it wrong?

crashing.png

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