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[mod] Character Body Overhaul


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Posted (edited)

Does anyone know how to remove the built in censorship in CBO or Carnalatis? I tried editing the files myself as I don't want a Medieval Europe with modern 21rst century morality. I changed the defines and various age restriction parameters in the files to be more historic, but now I just have a giant fig leaf covering the whole body for characters between 14 to 17 years of age. I even deleted the fig leaf dds files in both the mods and the base game and there is still a giant fig leaf covering up these characters. I also replaced the child body files with the adult ones and I'm still getting the same problem.

 

Note: I'm only running these two mods until I figure out what to edit to remove this problem.

I believe this giant fig leaf is deliberate and it affects fully clothed or nude characters that are defined as Adults, but are below 18.

 

Screenshot (2).png

Edited by WhatSheSaid
Posted (edited)

@Grey Cloud These 4 mods are at the bottom of my load order. The other 60+ mods I use from steamworkshop are also nitpicked and sometimes modified by me to make them compatible (and/or not flooding my error log). It was a pain to patch those gui mods so I know what to look for when using too many mods.

 

To be clear, there is no problem with my in-game character models. What I am having trouble with is CBO (load after Carnalitas and without PA) does not have sliders/debug options for muscle/body type genes. Which I can levitate somehow in portrait editor... but a hassle is still a hassle. 

 

(By the way, the CBO animation pack by CoverOne still works fine. I leave them there instead of switching to Carnal Court Lite because of simplicity.)

 

@sagimine1 I do have Carnalitas above, just didn't captured it in my screenshot, my bad. But the point is I still wonder about the sliders as stated above to Grey Cloud.

 

Again, my trouble is:

 

CBO alone (load after Carnalitas and without Physical Attribute):

- does not have sliders for muscle/body type genes in Ruler Designer,

- does not have Debug Options for muscle/body type genes (can only access these in Portrait Editor).

 

 

 

 

@SaintHova What do you mean by "imploding people"? I can't picture that issue. But probably it's some mods conflict.

Try this order alone to see if it works for you:

 1. Carnalitas

 2. CBO (the file downloaded from the MEGA link)

 

If there's no issue with your models in game, then add other mods.

Most of those other mods should go above Carn in load order (meaning, keeping Carn and its dependencies near to bottom as much as possible).

Unless when the mods have stated that they must be put below Carn because they depend on Carn to work.

 

Edited by TWolves
Posted
2 hours ago, WhatSheSaid said:

Does anyone know how to remove the built in censorship in CBO or Carnalatis? I tried editing the files myself as I don't want a Medieval Europe with modern 21rst century morality. I changed the defines and various age restriction parameters in the files to be more historic, but now I just have a giant fig leaf covering the whole body for characters between 14 to 17 years of age. I even deleted the fig leaf dds files in both the mods and the base game and there is still a giant fig leaf covering up these characters. I also replaced the child body files with the adult ones and I'm still getting the same problem.

 

Note: I'm only running these two mods until I figure out what to edit to remove this problem.

I believe this giant fig leaf is deliberate and it affects fully clothed or nude characters that are defined as Adults, but are below 18.

 

Screenshot (2).png

try looking at the genes section. that worked for me. though my poblem was it happend to adults.
just take out all the genes and put them back in one by one untill you found the one that gives the error

Posted
12 hours ago, TWolves said:

@sagimine1 I do have Carnalitas above, just didn't captured it in my screenshot, my bad. But the point is I still wonder about the sliders as stated above to Grey Cloud.

 

Again, my trouble is:

 

CBO alone (load after Carnalitas and without Physical Attribute):

- does not have sliders for muscle/body type genes in Ruler Designer,

- does not have Debug Options for muscle/body type genes (can only access these in Portrait Editor).

 

The slider for muscles and body types were intentionally removed by the author. Since the traits dictate the phenotype of the game characters.

 

I apologies, I was wrong; you do need Physical Attributes mod. In order to access the phenotype characteristics. Using portrait editor is useless because the traits will override your desire output. If I am not mistaken.

 

Posted
15 hours ago, NoNickNeeded said:

Year? For me the body usually snaps into shape after a single day has passed...

It will be a day if the game type is passed January or the exact month said character was spawn into the world as well. What do you mean by 'snaps' into shape? Were they exploding or change shapes instantly?

Posted
23 hours ago, kageyayuu said:

i have fixed the issue. apparently there is something in genes file that is happening with it. i am now searching wich one has the bug.
coincidently i have now just discovered we have demon genes in it.
does anyone know how to activate it? would be fun to give my characters horns and stuff :D

Let me know which gene was causing the issue. I do recalled someone in this thread was having issue with the neck seams. They discover that a certain age gene was the culprit and it might be the same for you.

 

The demon only affect the character eye color and that is it for the time being. To 'activate' you will have to applied the succubus trait onto the female character in character designer. Or applied the witch trait in-game and have about $500 or more on hand to initiate the ritual.

Posted (edited)

@sagimine1 I meant that they start out looking different than you designed them (in terms of the trait-governed stuff like tits, muscles, butt ect.), but then go back to how they looked in the character creator after the first day has passed... assuming you ignored the sliders and went with the traits in the CC to begin with.

Edited by NoNickNeeded
Posted

Hello;

 

First of all, thank you very much, Mod Creator, for all of your hard work. It's truly appreciated.

Second, Simple Shafts/Slits is incompatible now, right? I tried to load them in conjunction with CBO, and I got a variety of display errors. Screenshots attached.

 

 

Error1.png

Error2.png

Posted

Hello

Is it possible to find the latest working CBO version for CK 1.5.1.1? I tried to search for it on the previous pages, but failed...

I had a copy of it on my HDD, but 2 weeks ago it dies, so now I´m left with empty hands.

Posted

@srx47 (A basic modding question...) Even if I just delete the file it somehow still comes up, I'm a little confused how this happens. How does it know to put and overgrown leaf if there isn't one there to load?

Posted

If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set.

Posted

You might want to rename "sJVgVJxJ" into something like "CBO Base" so that people know that it is something they need to download and install to make all this work. 

 

I sat there for an hour scratching my head and wondering why this wasn't working even thought I had installed CBO Vanilla, thinking that was the main file (it isn't).

Posted
7 hours ago, SaintHova said:

@srx47 (A basic modding question...) Even if I just delete the file it somehow still comes up, I'm a little confused how this happens. How does it know to put and overgrown leaf if there isn't one there to load?

... just look at vanilla files, i don't even have game downloaded right now.

i mean... if you can't fix something this easy you probably not smart enough to play CK3 anyway

Posted
On 7/26/2022 at 4:14 PM, yungg said:

How to fix it?
it's oonly for my character others work fine

 

I ran into the same problem.

Posted
On 8/25/2022 at 6:08 PM, hewhocumsbynight said:

If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set.

Having trouble finding the normal bodies to reference at the moment

Posted
On 8/26/2022 at 2:08 AM, hewhocumsbynight said:

If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set.

Also these:
 

## Children ##
                setting = {
                    attribute = "head_infant_proportions" 
                    value = { min = @maleMax max = @maleMax }
                    age = age_preset_infant_joints
                }
                setting = {
                    attribute = "body_infant_proportions" 
                    value = { min = @maleMax max = @maleMax }
                    age = age_preset_infant_joints_body
                }
                setting = {
                    attribute = "bs_infant_1" 
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_head
                }
                setting = {
                    attribute = "bs_infant_1_body"       
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_body
                }
                setting = {
                    attribute = "bs_body_infant_1"       
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_child_bs_body
                }

                ## Old Age ##            
                setting = {
                    attribute = "bs_old_1"     
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_aging_primary
                }
                setting = {
                    attribute = "bs_old" # For beards blend shapes
                    value = { min = @maleBsMax max = @maleBsMax }
                    age = age_preset_aging_primary
                }

Or just:

 

decal = {                              
                    body_part = head
                    textures = {
                        # diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds"
                        normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        # diffuse = replace 
                        normal = replace
                        # properties = 
                    }
                    age = {
                        mode = multiply
                        curve = {
                            { 0.0 1.0 }
                            { 0.25 0.0 }
                        }
                    }
                    priority = 4
                }
                decal = {                              
                    body_part = head
                    textures = {
                        diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds"
                        # normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        diffuse = hard_light 
                        # normal = replace
                        # properties = 
                    }
                    age = age_preset_child_skin
                    priority = 0
                    decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color
                }
                decal = {                              
                    body_part = torso
                    textures = {
                        normal = "gfx/models/portraits/decals/female_body/decal_female_body_infant_01_normal.dds"
                    }
                    blend_modes = {                 #overlay/replace/hard_light/multiply
                        # diffuse = replace 
                        normal = replace
                        # properties = 
                    }
                    age = {
                        mode = multiply
                        curve = {
                            { 0.0 1.0 }
                            { 0.10 0.8 }
                            { 0.25 0.0 }
                        }
                    }
                    priority = 4
                }

And is the "normal body the neutran blendshape or the standard body.mesh

Posted

Can you get this mod to work withtout the 2gb cloth pack? I am not really interested in the new clothes as I like the vanilla clothes more. So is there any way to get sex animations to work without Character Body Overhaul enabled? If I disable that no sex scene is activated and "Make Love" only show a picture of character with clothes on. So anyone know how to get this to work without the new clothes/hair?

 

I have this load order

 

Carnalitas

Character Body Overhaul (2gb)

CBO Vanilla

CBO Carnal Court

 

Posted
20 minutes ago, Gom3R said:

Can you get this mod to work withtout the 2gb cloth pack? I am not really interested in the new clothes as I like the vanilla clothes more. So is there any way to get sex animations to work without Character Body Overhaul enabled? If I disable that no sex scene is activated and "Make Love" only show a picture of character with clothes on. So anyone know how to get this to work without the new clothes/hair?

 

I have this load order

 

Carnalitas

Character Body Overhaul (2gb)

CBO Vanilla

CBO Carnal Court

 

Its the same clothes just adited so they fit on the new models (thats what the 2g are) otherwise you will have everything sticking out and clipping through clothes since they are cut for other proportions.

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