WhatSheSaid Posted August 22, 2022 Posted August 22, 2022 (edited) Does anyone know how to remove the built in censorship in CBO or Carnalatis? I tried editing the files myself as I don't want a Medieval Europe with modern 21rst century morality. I changed the defines and various age restriction parameters in the files to be more historic, but now I just have a giant fig leaf covering the whole body for characters between 14 to 17 years of age. I even deleted the fig leaf dds files in both the mods and the base game and there is still a giant fig leaf covering up these characters. I also replaced the child body files with the adult ones and I'm still getting the same problem. Note: I'm only running these two mods until I figure out what to edit to remove this problem. I believe this giant fig leaf is deliberate and it affects fully clothed or nude characters that are defined as Adults, but are below 18. Edited August 22, 2022 by WhatSheSaid
TWolves Posted August 22, 2022 Posted August 22, 2022 (edited) @Grey Cloud These 4 mods are at the bottom of my load order. The other 60+ mods I use from steamworkshop are also nitpicked and sometimes modified by me to make them compatible (and/or not flooding my error log). It was a pain to patch those gui mods so I know what to look for when using too many mods. To be clear, there is no problem with my in-game character models. What I am having trouble with is CBO (load after Carnalitas and without PA) does not have sliders/debug options for muscle/body type genes. Which I can levitate somehow in portrait editor... but a hassle is still a hassle. (By the way, the CBO animation pack by CoverOne still works fine. I leave them there instead of switching to Carnal Court Lite because of simplicity.) @sagimine1 I do have Carnalitas above, just didn't captured it in my screenshot, my bad. But the point is I still wonder about the sliders as stated above to Grey Cloud. Again, my trouble is: CBO alone (load after Carnalitas and without Physical Attribute): - does not have sliders for muscle/body type genes in Ruler Designer, - does not have Debug Options for muscle/body type genes (can only access these in Portrait Editor). @SaintHova What do you mean by "imploding people"? I can't picture that issue. But probably it's some mods conflict. Try this order alone to see if it works for you: 1. Carnalitas 2. CBO (the file downloaded from the MEGA link) If there's no issue with your models in game, then add other mods. Most of those other mods should go above Carn in load order (meaning, keeping Carn and its dependencies near to bottom as much as possible). Unless when the mods have stated that they must be put below Carn because they depend on Carn to work. Edited August 22, 2022 by TWolves
kageyayuu Posted August 22, 2022 Posted August 22, 2022 2 hours ago, WhatSheSaid said: Does anyone know how to remove the built in censorship in CBO or Carnalatis? I tried editing the files myself as I don't want a Medieval Europe with modern 21rst century morality. I changed the defines and various age restriction parameters in the files to be more historic, but now I just have a giant fig leaf covering the whole body for characters between 14 to 17 years of age. I even deleted the fig leaf dds files in both the mods and the base game and there is still a giant fig leaf covering up these characters. I also replaced the child body files with the adult ones and I'm still getting the same problem. Note: I'm only running these two mods until I figure out what to edit to remove this problem. I believe this giant fig leaf is deliberate and it affects fully clothed or nude characters that are defined as Adults, but are below 18. try looking at the genes section. that worked for me. though my poblem was it happend to adults. just take out all the genes and put them back in one by one untill you found the one that gives the error
kageyayuu Posted August 22, 2022 Posted August 22, 2022 does anyone know how to activate the demon genes? do you need an extra mod for it?
sagimine1 Posted August 22, 2022 Posted August 22, 2022 12 hours ago, TWolves said: @sagimine1 I do have Carnalitas above, just didn't captured it in my screenshot, my bad. But the point is I still wonder about the sliders as stated above to Grey Cloud. Again, my trouble is: CBO alone (load after Carnalitas and without Physical Attribute): - does not have sliders for muscle/body type genes in Ruler Designer, - does not have Debug Options for muscle/body type genes (can only access these in Portrait Editor). The slider for muscles and body types were intentionally removed by the author. Since the traits dictate the phenotype of the game characters. I apologies, I was wrong; you do need Physical Attributes mod. In order to access the phenotype characteristics. Using portrait editor is useless because the traits will override your desire output. If I am not mistaken.
sagimine1 Posted August 22, 2022 Posted August 22, 2022 15 hours ago, NoNickNeeded said: Year? For me the body usually snaps into shape after a single day has passed... It will be a day if the game type is passed January or the exact month said character was spawn into the world as well. What do you mean by 'snaps' into shape? Were they exploding or change shapes instantly?
sagimine1 Posted August 22, 2022 Posted August 22, 2022 23 hours ago, kageyayuu said: i have fixed the issue. apparently there is something in genes file that is happening with it. i am now searching wich one has the bug. coincidently i have now just discovered we have demon genes in it. does anyone know how to activate it? would be fun to give my characters horns and stuff Let me know which gene was causing the issue. I do recalled someone in this thread was having issue with the neck seams. They discover that a certain age gene was the culprit and it might be the same for you. The demon only affect the character eye color and that is it for the time being. To 'activate' you will have to applied the succubus trait onto the female character in character designer. Or applied the witch trait in-game and have about $500 or more on hand to initiate the ritual.
NoNickNeeded Posted August 22, 2022 Posted August 22, 2022 (edited) @sagimine1 I meant that they start out looking different than you designed them (in terms of the trait-governed stuff like tits, muscles, butt ect.), but then go back to how they looked in the character creator after the first day has passed... assuming you ignored the sliders and went with the traits in the CC to begin with. Edited August 22, 2022 by NoNickNeeded
SaintHova Posted August 23, 2022 Posted August 23, 2022 @srx47 How do you create a transparent .dds file??
SaintHova Posted August 23, 2022 Posted August 23, 2022 @TWolves It's where the character's bodies glitch out and it looks like they imploded! lol But I think I figured that part out. Grazi!
srx47 Posted August 24, 2022 Posted August 24, 2022 13 hours ago, SaintHova said: @srx47 How do you create a transparent .dds file?? with graphic editor here is 1x1 px example temp.dds
hewhocumsbynight Posted August 25, 2022 Posted August 25, 2022 Hello; First of all, thank you very much, Mod Creator, for all of your hard work. It's truly appreciated. Second, Simple Shafts/Slits is incompatible now, right? I tried to load them in conjunction with CBO, and I got a variety of display errors. Screenshots attached.
pandemoniumHC Posted August 25, 2022 Posted August 25, 2022 Hello Is it possible to find the latest working CBO version for CK 1.5.1.1? I tried to search for it on the previous pages, but failed... I had a copy of it on my HDD, but 2 weeks ago it dies, so now I´m left with empty hands.
SaintHova Posted August 25, 2022 Posted August 25, 2022 @srx47 It says that the file is unavailable... ? Will that file work for replacing the fig??
SaintHova Posted August 25, 2022 Posted August 25, 2022 @srx47 (A basic modding question...) Even if I just delete the file it somehow still comes up, I'm a little confused how this happens. How does it know to put and overgrown leaf if there isn't one there to load?
hewhocumsbynight Posted August 26, 2022 Posted August 26, 2022 If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set. 2
Froggy Posted August 26, 2022 Posted August 26, 2022 You might want to rename "sJVgVJxJ" into something like "CBO Base" so that people know that it is something they need to download and install to make all this work. I sat there for an hour scratching my head and wondering why this wasn't working even thought I had installed CBO Vanilla, thinking that was the main file (it isn't).
srx47 Posted August 26, 2022 Posted August 26, 2022 7 hours ago, SaintHova said: @srx47 (A basic modding question...) Even if I just delete the file it somehow still comes up, I'm a little confused how this happens. How does it know to put and overgrown leaf if there isn't one there to load? ... just look at vanilla files, i don't even have game downloaded right now. i mean... if you can't fix something this easy you probably not smart enough to play CK3 anyway
Froggy Posted August 26, 2022 Posted August 26, 2022 On 7/26/2022 at 4:14 PM, yungg said: How to fix it? it's oonly for my character others work fine I ran into the same problem.
sagimine1 Posted August 27, 2022 Posted August 27, 2022 15 hours ago, Froggy said: I found a new bug. It's.... umm... yeah. That is ma'amly..........
TCUofficial Posted August 28, 2022 Posted August 28, 2022 On 8/25/2022 at 6:08 PM, hewhocumsbynight said: If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set. Having trouble finding the normal bodies to reference at the moment
Kekmongus Posted August 29, 2022 Posted August 29, 2022 On 8/26/2022 at 2:08 AM, hewhocumsbynight said: If you pop open the "Aging Gene" file and replace all references to "infant body" with the normal body instead, that will stop the leaf from showing up. Edit the various portrait modifiers and define files to change "age of adulthood" from 18 to whatever for other problems and you're set. Also these: ## Children ## setting = { attribute = "head_infant_proportions" value = { min = @maleMax max = @maleMax } age = age_preset_infant_joints } setting = { attribute = "body_infant_proportions" value = { min = @maleMax max = @maleMax } age = age_preset_infant_joints_body } setting = { attribute = "bs_infant_1" value = { min = @maleBsMax max = @maleBsMax } age = age_preset_child_bs_head } setting = { attribute = "bs_infant_1_body" value = { min = @maleBsMax max = @maleBsMax } age = age_preset_child_bs_body } setting = { attribute = "bs_body_infant_1" value = { min = @maleBsMax max = @maleBsMax } age = age_preset_child_bs_body } ## Old Age ## setting = { attribute = "bs_old_1" value = { min = @maleBsMax max = @maleBsMax } age = age_preset_aging_primary } setting = { attribute = "bs_old" # For beards blend shapes value = { min = @maleBsMax max = @maleBsMax } age = age_preset_aging_primary } Or just: decal = { body_part = head textures = { # diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds" normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds" } blend_modes = { #overlay/replace/hard_light/multiply # diffuse = replace normal = replace # properties = } age = { mode = multiply curve = { { 0.0 1.0 } { 0.25 0.0 } } } priority = 4 } decal = { body_part = head textures = { diffuse = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_diffuse.dds" # normal = "gfx/models/portraits/decals/female_head/decal_female_head_infant_01_normal.dds" } blend_modes = { #overlay/replace/hard_light/multiply diffuse = hard_light # normal = replace # properties = } age = age_preset_child_skin priority = 0 decal_apply_order = pre_skin_color # pre_skin_color | post_skin_color } decal = { body_part = torso textures = { normal = "gfx/models/portraits/decals/female_body/decal_female_body_infant_01_normal.dds" } blend_modes = { #overlay/replace/hard_light/multiply # diffuse = replace normal = replace # properties = } age = { mode = multiply curve = { { 0.0 1.0 } { 0.10 0.8 } { 0.25 0.0 } } } priority = 4 } And is the "normal body the neutran blendshape or the standard body.mesh
Gom3R Posted August 30, 2022 Posted August 30, 2022 Can you get this mod to work withtout the 2gb cloth pack? I am not really interested in the new clothes as I like the vanilla clothes more. So is there any way to get sex animations to work without Character Body Overhaul enabled? If I disable that no sex scene is activated and "Make Love" only show a picture of character with clothes on. So anyone know how to get this to work without the new clothes/hair? I have this load order Carnalitas Character Body Overhaul (2gb) CBO Vanilla CBO Carnal Court
Kekmongus Posted August 30, 2022 Posted August 30, 2022 20 minutes ago, Gom3R said: Can you get this mod to work withtout the 2gb cloth pack? I am not really interested in the new clothes as I like the vanilla clothes more. So is there any way to get sex animations to work without Character Body Overhaul enabled? If I disable that no sex scene is activated and "Make Love" only show a picture of character with clothes on. So anyone know how to get this to work without the new clothes/hair? I have this load order Carnalitas Character Body Overhaul (2gb) CBO Vanilla CBO Carnal Court Its the same clothes just adited so they fit on the new models (thats what the 2g are) otherwise you will have everything sticking out and clipping through clothes since they are cut for other proportions.
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