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[mod] Character Body Overhaul


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Posted
1 hour ago, text85000 said:

 

I don't use CFP and yes, it crashes for me as well, disabled all other mods except CBO, CBOclothes1 and 2 and it still crashes. Hopefully there'll be a quick fix.

 

2 hours ago, srx47 said:

CBO_Clothes_1 crashing game at start

upd: oh its crashed if launched without CFP

Yeah accidentally left the male ermine necklace out. Caused the whole thing to crash if you don't use cfp. Fixed now

Posted
7 hours ago, Mange2020 said:

Na that code means something different in that context. What you are describing are age presets. For that code the left hand side represents gene strength. The right hand side represents attribute value. This type of curve is new to the royal court update, the aging presents have been around since release that's why you found that explanation.

Sorry if I'm being dumb, but is it somewhere in those gene files that we can tweak the boob/butt max sizes? I've played around a good bit with things, but haven't had much luck. Either way, thanks for all you do!

Posted

Hi, your mod for CBO clothes part one mod isn't loading right. I installed it multiple times and tried many things. Can you fix this? Thank you in advance and love your work.

Posted (edited)
20 hours ago, Mange2020 said:

Funny thing, this is exactly what I'm planning on doing with Coetus Anima, same reasoning too. It's just unfortunate because such a big change means most of the old code doesn't work

So you were actaully planning to make them changes real? Great to hear that! I can understand, even without any modding experience, that change of script and basic function of a mod will take time. I hope you make steady progress with all new Coetus Anima. Good luck to you, Mange!

 

Edit: I just checked the updated Physical Attributes(or PA) mod and read changes again and I got some questions. I know this page is for CBO but I'm writing it here thinking it would be more convenient for both sides; you Mange and myself to keep track on comments and answers.

 

At Physical Attributes mod's main page, you wrote that all charaters will be given 2 random "Gene" values. If I remembering correctly from old Physical Attributes mod, those values were given to characters gradually through out the game - adding values and numbers for calculations that determine character's physical. And for this update, if I understand correctly, those values will be given to a character by adding traits when you create a new character.

 

My questions are - 1st. Am I safe to use new PA mod with old saves? 2nd. Does new system you add gives gene values to all characters from the very start? Like, without having those "Waiting for game to generate values" period? 3rd. Are these random values changeable by save file edit? I'm asking this because I assumed you added something similer that old PA mod had; changing values with character menu and I already made quite alot of characters in my current save and it would be a real troublesome to edit these values by adding traits and going through multiple steps of clicking for all of them custom characters. I try not to do save file edit as possible, but when the needs arise, you gotta do what you gotta do! I read the page you says that I can change those variables with mod files. But I kinda like random looks of NPCs the variaty difference gives, just wanna set my custom characters look for my tastes.

 

Thanks again for your great work and giving me all of those respond comments.

Edited by Tryingtofixit
added some questions.
Posted

If there something you can do like fixing fantasy races from Lord of the Kings or Pantheon of Gods. I would really hard on how to fix change graphics for fantasy races in culture.

Posted

Hello! I'm having an issue with CBO. The game loads (and plays) just fine, but the heads of all the characters are missing when in animated portraits, and in still portraits only hair appears? Is there a fix for this, like I file I forgot to download or a mod conflict? And if I haven't given enough information, what information would help?

Posted
11 hours ago, Sooner860 said:

I’m kinda lost in all the posts here but what’s the difference between regular and vanilla and when should I use one or the other?

regular has a bit bigger busts n bums. Use vanilla if u prefer smaller and want more compatability with clothing/clothing mods, vanilla sizes will help minimise any clipping you experience.

Posted (edited)
On 3/5/2022 at 3:14 AM, chillbaker said:

Sorry if I'm being dumb, but is it somewhere in those gene files that we can tweak the boob/butt max sizes? I've played around a good bit with things, but haven't had much luck. Either way, thanks for all you do!

 

@chillbaker ive tried playing around with the boob and ass genes i mentioned on page 43 of this thread, which @Mange2020 replied to. play around with the right hand values: tweak them a bit, start the game, go to the ruler designer and redo until you like the result.

 

DONT FORGET TO BACKUP EVERY FILE YOU TOUCH, !!!BEFORE TOUCHING IT!!!

 

On 3/5/2022 at 3:37 PM, Dwjliel said:

regular has a bit bigger busts n bums. Use vanilla if u prefer smaller and want more compatability with clothing/clothing mods, vanilla sizes will help minimise any clipping you experience.

 

ooo, ill try that. them boobs are too baggy for my taste

Edited by Hebiryuu
Typo
Posted
On 3/4/2022 at 11:28 PM, Tryingtofixit said:

So you were actaully planning to make them changes real? Great to hear that! I can understand, even without any modding experience, that change of script and basic function of a mod will take time. I hope you make steady progress with all new Coetus Anima. Good luck to you, Mange!

 

Edit: I just checked the updated Physical Attributes(or PA) mod and read changes again and I got some questions. I know this page is for CBO but I'm writing it here thinking it would be more convenient for both sides; you Mange and myself to keep track on comments and answers.

 

At Physical Attributes mod's main page, you wrote that all charaters will be given 2 random "Gene" values. If I remembering correctly from old Physical Attributes mod, those values were given to characters gradually through out the game - adding values and numbers for calculations that determine character's physical. And for this update, if I understand correctly, those values will be given to a character by adding traits when you create a new character.

 

My questions are - 1st. Am I safe to use new PA mod with old saves? 2nd. Does new system you add gives gene values to all characters from the very start? Like, without having those "Waiting for game to generate values" period? 3rd. Are these random values changeable by save file edit? I'm asking this because I assumed you added something similer that old PA mod had; changing values with character menu and I already made quite alot of characters in my current save and it would be a real troublesome to edit these values by adding traits and going through multiple steps of clicking for all of them custom characters. I try not to do save file edit as possible, but when the needs arise, you gotta do what you gotta do! I read the page you says that I can change those variables with mod files. But I kinda like random looks of NPCs the variaty difference gives, just wanna set my custom characters look for my tastes.

 

Thanks again for your great work and giving me all of those respond comments.

Yes the old PA and new one should be save compatible.

No the new system doesn't give gene values from the start. Unfortunately its impossible to seed variables in that way. Instead I have it hooked up to the character's birthday, which has limited usefulness. What I really wanted to be able to do was simply reference the gene strength paradox already has in there rather than overwriting it with variables but haven't been able to find the right values to reference (I think that paradox simply hasn't added that functionality to the scripting system modders can access.

And yes the debug menu interactions should be the same. I really should see about it editing it to take fewer clicks, I mostly just use it for testing.

Posted
3 hours ago, exFINN said:

hey, is it posible to make something like this https://steamcommunity.com/sharedfiles/filedetails/?id=2226260476&searchtext=heels

compatible with cbo?

If you mean just the heels? I don't know how this person did it but unlike normal shoes you would need an animation to make them work right. I've made that animation already with the intention of making heels in future but its a ways off in terms of my to do list. 

If you mean the school girl outfit, although I'm working on outfits I'm probably not gonna make something like that.

Is it possible for you to make something like that compatible? Absolutely. 

Posted
1 hour ago, Mange2020 said:

If you mean just the heels? I don't know how this person did it but unlike normal shoes you would need an animation to make them work right. I've made that animation already with the intention of making heels in future but its a ways off in terms of my to do list. 

If you mean the school girl outfit, although I'm working on outfits I'm probably not gonna make something like that.

Is it possible for you to make something like that compatible? Absolutely. 

thx ?

Posted
7 hours ago, 1marten said:

Having an issue with the mod, where the characters are appearing like this

Pic 1.png

Pic 2.png

 

I had something like this happen several times when I was unsubscribing and resubscribing steam mods to try & fix that high mercenary count/price bug. Except all I could see was the top of their head and rest of the body was melted on the floor. Copying my backup folders back into the game directories did not fix the problem.

 

I can't find out why it happens but I always fixed it when  I reinstalled my game and deleted the paradox  folder and just installed the mods from scratch again. 

Basically mine was fixed by total wipe and reinstall.

Posted
On 3/4/2022 at 10:09 PM, Mange2020 said:

Funny thing, this is exactly what I'm planning on doing with Coetus Anima, same reasoning too. It's just unfortunate because such a big change means most of the old code doesn't work

Hello, can Coetus Anima 1.1 work correctly with 1.5.*? I tried the load order from past versions (where everything worked fine), mixed my load order many times, but animations from Coetus Anima are clothed, whereas animations from CBO are naked

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